Adventurer
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4
Renown
Female
N/A
It's dark out, but you've still got to light up.
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Post by Cypress Springleap on Aug 18, 2024 19:19:32 GMT -5
Quick Summary: Cypress frets over the wellbeing of her girlfriend until she accidentally Blinks through the spore cloud covering the tunnel in an attempt to rejoin with the others that are traversing beneath the Right Flank. She waits for replicant!Astrid and Buttfellow to follow if they choose to, and uses Spring Cleaning to clean any spores off of (at maximum) one of them, should they be forced to cross through.
Cypress perks her ears as she walks, gingerly holding the mushroom she’d picked just in front of her; and, after a much needed nap, Skelly finally nudges his nose beneath the flap of her bag and blinks his eyes sleepily one-at-a-time. “It’s creepy down here,” she whispers to herself, brushing a hand across the rugged surfaces of the tunnel. Dirt crumbles under her fingertips and falls at her hooves - Skelly perks up at the movement and stares with hungry intent at the dirt wall. “I really hope Astrid’s okay… but she’ll be fine, right?” Cypress looks to her open bag, meeting the gaze of her unconcerned Skewt while he looks towards the sound of her voice. He doesn’t answer, because - well, he’s an amphibian. Of course he doesn’t answer. He licks one of his eyes and looks down the hall while Cypress sighs and looks ahead of her again.
She could teleport to Astrid in order to check on her… but Astrid is flying, and she doesn’t want to distract her if she just appears in mid-air. She’s positive Astrid would catch her if she did, but… that’s not something she wants to risk for Astrid’s sake. Maybe she could ask Mister Hylltywyll if he’s heard from Astrid recently? But then again, he seemed kind of upset with her that she got his name wrong; maybe that would be asking too much and he’d yell at her again?
Mmm… She becomes so engrossed in thought, that when she begins to hear voices, she doesn’t notice right away. In fact, it’s the fact that the air starts to feel… spicy that brings her back into the present as she wanders through the tunnels alone. Or, maybe not as alone as she once was. She winces, rubbing at her forearm while she lifts the glowing mushroom she’d brought to help her see; little glowing specks flit about - sparse where she’s standing - but cloud together much denser as the tunnel continues. Voices echo relatively nearby beyond it - and although she recognizes Kvasir and Hylltywyll almost immediately - the other voice she has trouble placing a name to, but… it sounds so familiar.
She definitely has heard them throughout the chaos, though, right? “ Misters Kvasir and Hylltywyll?” she calls, tail twitching nervously while she waves a few sparse spores out of her way. The way it makes her eyes water reminds her of cutting onions… Given her inexperience, she doesn’t actually know what it is, or connect it to the mushrooms - but she does think it’s probably nothing good. “ Do you know what this stuff is?” She looks at it with a wrinkled nose.
Should Cstrid and Buttfellow catch up to her, Cypress jumps - startled at first in her thoughts - and whips around to face them. Skelly slides back into the bottom of the bag from the momentum of her turn. “ Oh - Astrid!” she pipes up, eyes sparkling at the sight of her, “ Hi, Buttfellow! Yeah, I’m okay! Careful, though, there’s - weird stuff in the tunnels?” Her expression turns sour and she looks back over her shoulder. “ Misters Kvasir and Hylltywyll are over there, but I can’t…” If only she had some way to get through to the other side and join the others! It would make this cramped tunnel so much easier to navigate… or at the very least, quell some of her nerves about everything going on right now. She’d like to ask Mister Hylltywyll about Astrid! Although, she's definitely fine, she's sure. Astrid owes her too many make-up dates to be anything but fine!
Ugh, but... she still wants to help. She wants to help in anyway she can.
The longer she spaces out, the lighter she begins to feel - until Cypress blinks out of existence, and reappears - hopefully - reconvening with Kvasir, Hylltyllwyll, and Shaa in the tunnels. (1)“Wh-“ Cypress stumbles when the blink takes her further in. “Uh, I’m okay! That worked out kind of fine, actually! I think.” she calls back to Astrid and Buttfellow. The air in the tunnels is still... spicy, though, so Cypress covers her nose with an arm. “Um - are you able to get over here?” She glances towards the others if they are in the tunnel with her, before looking back towards Astrid’s replicant and Buttfellow. She waits for them on the edges of the spore cloud, and should either of them be forced to cross through the spore-infested path, she makes a point to help clean them up… just to be safe. (2)
LOCATION: Reconvening with Kvasir Sigurrós , Hylltywyll , & Shaa Rhunn in the tunnels, and attempting to help Lady Astrid Stormstone 's replicant and Buttfellow cross through any offending spore clouds without complication. (1) MOVEMENT: Cypress attempts to BLINK through the spreading spore clouds in order to join the others. (2) OPTIONAL SUPPORT: If replicant!Astrid or Buttfellow have to walk through the spores, Cypress will attempt to use SPRING CLEANING to remove the spores from them. NPC: Skelly is still vibing. He's a little guy.
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CCS Courier
IS OFFLINE
15
Renown
Ash Lands / Darkveil
268 POSTS & 0 LIKES
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Post by Vail on Aug 18, 2024 21:15:10 GMT -5
Gwen’s faith in Vail was reassuring, especially given the impairment he suffered earlier. Mori’s earth magic also contributes to his confidence, seeing as the maid’s earlier departure during their prior spelunking meant no one was around to stop the ceiling from nearly crushing them. As the group travels further into the tunnel, the number of mushrooms grows, along with the density of spores in the air. Seeing the noble woman and her maids stop and take precautions to minimize their exposure, Vail begins to follow suit, before the sound of footsteps draws his attention back the way they came. Judging by the heavy crunch of the footsteps, it’s safe to say that their pursuer is likely one of the knights. Vail’s first instinct is to rush back and engage the overeager knight, but his conscience holds his advance.
These knights are likely under some form of mind control, best to avoid combat with them unless it’s absolutely necessary. The ash lander reaches into his coat, withdrawing a thick cigar, which he promptly grasps between his teeth. The waning divine flames around his hands are still enough to ignite the ashwood, allowing the pale man to take a rather substantial puff. The smoke from the cigar drifts back towards the entrance, slowly building until it forms an obscuring wall [1]. Hopefully the knight has enough sense to not venture past it, otherwise, Vail would be left with no other choice. With the wall in place, Vail follows Gwen’s example, withdrawing a set of wrappings from his medical kit. He hastily uses the cloth to form an impromptu face mask, which will hopefully ward off any effect these spores may carry [2]. The ashlander continues to venture forth with the group, keeping silent as he listens for any coughing behind them.
[1] Utility action: Uses Volcano Ash Cigar to make a wall of smoke to between the guard and his group A rare, expensive Cigar made from ash wood near Mt. Drakolt. It is more of a status symbol than a true cigar, with many smokers only taking one puff from the item to preserve its lifespan. However, when lit, black smoke will dance from the cigar, even allowing the smoker to control the smoke, creating shapes, designs or even cover with the smoke. The smoke is heavy and can not be moved by things such as wind, but will fade on its own after one post. Can be used three times per topic. [2] Buff action: Uses Medical Kit wrappings to create a face mask. Active passives: Controlled Immunity - poison/toxic reduction Bulls Strength Tattoo - Double Strength Shadow Sight Pass without a trace Hands are weapons Iron Grip Dashing Enchantment: Master Unarmed built-in enchantment Vestige of Light: [3/6] posts Blessing of the Hallowed: [3/3] posts Two Piece Hands are weapons Equipped items: Phantom Plate (Cuirass) (3/3)HP Smoldering Cape (Clothing) Hand Wraps (Unarmed Weapon): Life Link, Cold Iron, Double Strike
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Tradesfolk
IS OFFLINE
18
Renown
Crescent Isles
ring ring ring ring ring ring ring, BABY CROWS
646 POSTS & 0 LIKES
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Post by Rena Brighteyes on Aug 18, 2024 21:36:11 GMT -5
Rena sidesteps the knight’s strike, the lich’s silver eye lights flat and unimpressed as she watches Marion’s magic take hold of him and his comrade, “...stars, I keep forgetting about the majority of folks and their instilled hatred of necromancy,” the crow sighs, taking a moment to send a pulse of dark power down the link to Wind with a quick mental effort, the rosy eyed crow’s skeleton puppet reforming around her Mourning Stone as the artifact rises into the air to be rest behind her forming sternum. The formation of the bones is quickly followed by the flowing of squirming, hungry shadows from the skeleton’s nooks and crannies and joints, the stuff quickly weaving into a tunic and breeches as Wind’s rose gold eye lights flick on to allow the undead crow to observe her family’s surroundings, taking particular note of the state her golden eyed nephew is in. Wind is silent for a minute, then lets out a soft trill, “...well, that could’ve gone worse…” the skeleton hums quietly, already moving to follow and guard Wind… Loci bobs his head, emerald eye lights idly glancing at the twin wisps hovering over Rena’s shoulders. It seems his siblings in law still have enough strength to observe and worry, despite his sister having yet to imbue them with fresh supplies of her power…the skeleton shakes his head, his abyssal tunic rippling slightly in the air as he steps over to follow and guard his ruby eyed niece… Hum trills softly to her brassy eyed niece, copper eye lights shifting in the way that denotes a smile as Chimes responds in kind, the older - and distinctly undead - crow shifting her stance as she moves to follow and guard her niece… … Wind trills softly, eyes of shining gold sharp as razors as he peers at the shadows, trying to ascertain some insight through careful observation alone… … Whistle lets out a quiet hum, shimmering ruby eyes flicking about to examine her family’s surroundings, with particular attention being paid to the way the buildings seem to warp and shift when deprived of light, “...an illusion?” the young crow ponders, “...perhaps it’s fueled by ambient light? that…mom, you’ve got a spell that just…creates a sphere of darkness, right?” at Rena’s nod, Whistle bobs her head decisively, “right. then let’s see if that does anything here, once we get the chance” Chimes whistles softly, eyes of glinting brass wandering over the buildings, watching how they warp and twist in the growing darkness, idly spinning her Glacier Hammer as she keeps her guard up… … Bell and Nev remain little more than motes wreathed in wisps, both phantasms trapped beyond the veil, unable to lend even the meager aid of their Shrouds to their family’s cause…
Combat Sheet Rena - 0/6 wounds Action - dodging the strike from the Knight - Defensive Action - Conjuring Wind - Summoning Non-action - Movement - Minimal Location - Front, Aboveground Active Effects Mighter than the Sword - 1/5 Inked Marking Inspiring Presence Weapons Duelist's Feathers - Slashing, Ranged - Doublestrike, Offhand - 40/40 ammo - 1/1 hp - 1 tainted Venom Feathers - Piercing, Ranged - Doublestrike, Poison - 40/40 ammo Soulbound Bayonet - Slashing, Reach - Doublestrike, Lifelink, Serrated - tainted Rose Urumi - Slashing, Reach - Infinite petals Blackfeather Bayonets - Doublestrike, Dashing Blackfeather Pistols - no enhancements Blackfeather Staff - no enhancements Drake Gland - Ice Defenses Dancing Chain - 1/1 hp - cooling down 0/3 Dancing Chain - 1/1 hp - cooling down 0/3 Inked Marking - 2/2 Abilities Bestial Transformation - 1/1 Guardian Spirit - Caller of Spirits - 2/2 Banner Lord - 2/2 Consume Essence Elemental Master Spell Suspension - 2/2 Multi-Attack - 3/3 Pills of Vitality - 3/3 Quick Palm Lock Pick Undying Frenzy Passives Infinite Soul Hired Help - Two for One Enchanting Sigil - Ice Undead Servant - Army of the Damned - Army of the Damned Persistent Dead Lord of the Underworld Tools of the Trade Throwing Arts Climbing Arts Stormrider's Cloak Brain Helmet Wings Silent Step Backstab Silent Step Surface Scaling
Loci - 0/4 wounds Action - Guarding Whistle - Defensive Non-action - Movement - following WhistleLocation - Front, Aboveground Effects Persistent Dead Any creature or minion you summon (must be from the Dark Domain shop or from this class) will have its duration increased by one. This allows it to remain for one extra post longer than its normal duration. Your summoned minions also become immune to effects or abilities your enemies control that would end their duration early, with the only exception being to straight up deal damage and kill them again. Spells and abilities that would remove the creature or banish it no longer take effect. Extended Frenzy If your undead servant witnesses one of your other minions or summoned creatures (must be from the Dark Domain shop or from this class) be killed or unsummoned while the servant is currently in a frenzy, it will have its frenzy duration increased by one post, allowing it to remain offensive for as long as your other minions continue to die. Wind - 0/4 wounds Action - Guarding Wind - Defensive Non-action - Being conjured Movement - Following WindLocation - Front, Aboveground Effects Persistent Dead Any creature or minion you summon (must be from the Dark Domain shop or from this class) will have its duration increased by one. This allows it to remain for one extra post longer than its normal duration. Your summoned minions also become immune to effects or abilities your enemies control that would end their duration early, with the only exception being to straight up deal damage and kill them again. Spells and abilities that would remove the creature or banish it no longer take effect. Extended Frenzy If your undead servant witnesses one of your other minions or summoned creatures (must be from the Dark Domain shop or from this class) be killed or unsummoned while the servant is currently in a frenzy, it will have its frenzy duration increased by one post, allowing it to remain offensive for as long as your other minions continue to die. Hum - 0/4 wounds Action - Guarding Chimes - Defensive Non-action - Movement - Half step forward Location - Front Effects Persistent Dead Any creature or minion you summon (must be from the Dark Domain shop or from this class) will have its duration increased by one. This allows it to remain for one extra post longer than its normal duration. Your summoned minions also become immune to effects or abilities your enemies control that would end their duration early, with the only exception being to straight up deal damage and kill them again. Spells and abilities that would remove the creature or banish it no longer take effect. Extended Frenzy If your undead servant witnesses one of your other minions or summoned creatures (must be from the Dark Domain shop or from this class) be killed or unsummoned while the servant is currently in a frenzy, it will have its frenzy duration increased by one post, allowing it to remain offensive for as long as your other minions continue to die. Whistle - 0/4 wounds Action - Examining the warping of the buildings - Support? Non-action - Movement - Pacing around Location - Front, Aboveground Weapon - Icicle Blades - Reach - Slashing - Ice Effects - none Wind - 0/4 wounds Action - Observing the shadows - Support? Non-action - Movement - None Location - Front, Aboveground Weapon - Frost Ballista - Ranged - Piercing - Ice - 17/20 bolts Effects - none Chimes - 0/4 wounds Action - Guarding - Defensive Non-action - Twirling her Glacier Hammer Movement - None Location - Front, Aboveground Weapon - Glacier Hammer - Reach - Bludgeoning - Ice Effects - none
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Fighter's Guild
IS OFFLINE
26
Renown
Capitol Landing
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Post by Lord Sarne Sequoia on Aug 18, 2024 22:16:19 GMT -5
Sarne stopped when he faded with the shadows. he turned to see Hektor being arrested. Sarne let out a sigh he had enough of the games and what he guessed was probably a Fea behind all of this. He looked as the smoke started to fade. "Dam Into the Fire I go" He mumbled. [1] A pair of feathery angelic wings that morph and function like normal wings. Spread out from his back as he uses them to help him leap landing near the smoke cloud and Hektor. Getting the knights within his celestial radiates "Do not be startled, Knight. For I bring you good news. if you let that man go. I surrender to you and the other two nights over there," Sarne declared in a cheerful tone. His gold eyes seen through his helm's visor. The gold aura radiated From Sarne pulsing out from him. His full celestial power being seen He could only hope that the celestial aura might break the charm or control that was on the knights. Sarne watched for the other two knights who were in a smoke cloud. [2] Sarne covered the knights in his celestial light he hoped the calming effect would snap them out of whatever was affecting them. Sarne could not do anything else for the moment. He had to do what he could and hope the other's plans would work. Not that Sarne knew what they were but he knew them to be cunning and smart companions. ========================================= Approach: Sill in the Left Flank [1] Action 1: Sarne will use (Bat Wings) Grafted Feathery Angelic Wings to help him move around. A pair of feathery angelic wings that function like normal wings from the graft shop. These wings however can be retracted, morphing into the owner's back to disappear. They can be used in offensive and defensive ways. The wings can only be out and used for three posts before they retract, having two posts cool down. While the wings are open the owner can use a form of celestial light location. You send out celestial Light waves that bounce off of objects and illuminate them to you. This allows you to detect any creature in a 500-foot range. (see any hidden dangers.) [2] Action 2: Sarne will try to break the Knights charm effect using Calming Aura. Those around you begin to feel the light given off by the celestial within you. You radiate an aura that soothes others, invoking a sense of justice within them. You can target anyone who is currently under a fear effect, removing it from them and causing them to ignore it. Anyone who has been feared or (forced against their will can be instantly cleansed by your presence,) allowing them to continue fighting or pushing forward no matter how dire the situation may be. This feature can only be used once per topic. [3] Action: Nordic, Naesala, and Vamir Stealth (Master): Invisibility, Silent Step. They stay hidden in the alleyway's shadows. watching Sarne's back looking for the signal to act. [4]Action: Violet Flys up and over and lands on the Unicorn (Euros) they stay hidden in an alleyway or building. ===================================== Powdered Capsaicin is over.
Smoke Powder is over next post.
Inspiring Presence: is still active For the next two post An aura of energy begins to radiate from your person, filling your allies with hope and strength. You begin to inspire those around you to continue fighting, filling them with the will to continue going. Anyone who you consider to be an ally standing in your immediate area will feel their strength grow. For the next three posts any ally affected by this spell, including you, will deal double damage with their physical attacks. (does not affect spells) Their weapons will have Enchanting Sigil Fire Rune A Fire rune etched into the item causing the blade to appear a deep red. While this gives off no light the weapon does radiate heat in a small range. This rune causes the weapons attacks to burn like fire, burning flesh, and clothing. Can not be placed on a weapon with another elemental rune Sigils Blessing Holy A Holy weapon radiates with calming and relaxing energy, filling allies with hope. This weapon is effective against undead creatures and deals extra damage to evil-aligned people. After striking an enemy, allies of this weapon owner come to trust and respect the user while those who were struck now cower in the weapon's presence. Passives: Holy Avenger: The pact has been completed, you have fused with the celestial inside you, allowing it control over your body. You may now gain any physical appearance changes, looking like the celestial for as long as you wish. The presence of light will often take over at random times, choosing to remain in control to combat evil. In addition to all of your physical damage dealing Light damage, all of your spells are now affected, allowing any of your damaging spells to deal Light damage in addition to its other damage types. Your Light damage from either spells or attacks also ignores resistance and immunity, preventing anyone from negating your Light damage. Celestial Strength Tattoo: (Bulls Strength) Always Watching: Not only does nothing get passed you, but you are also now able to react to someone attempting to strike or harm you from a hidden location. You gain a hit prevention against that attack. Spell blade Always There sword is always ready can not lose it. Sub Classes: Fighter's Guild Stalwart Magicians Secret: Nothing can get passed the Hunter's ability to sense their surroundings now. You are able to sense any hidden object, person, or living creature, regardless of how they are hidden. You will get a mental ping of the exact location of where something is trying to be hidden from you, and can even sense things that are magically hidden, such as by spells or abilities. You can sense invisible enemies or detect things covered up by magic. Welcome to the Jungle: Now a master of your craft, all of your creations no longer take an action, letting you create up to three different combinations in a single post while also doing other things. Additionally, you have learned the inner workings of trap creation, able to locate and even disarm other traps. Your movements no longer trigger systems that are hidden like traps and can be disarmed by you without being triggered. Overwhelming Might: Stalwarts are physically impressive beings of massive might and prowess, and it shows in the weapons they wield. As long as this subclass is active you can wield any two-handed weapon or a shield in one hand, weapons and shields have all of the benefits of being heavy without being slower to use. This allows you to wield a double-handed weapon with one single hand, or even duel wield double-handed weapons. Unwavering Virtue: The celestial has instilled its sense of honor within in, building your resolve and strengthening your will. You can no longer be effected by spells or skills that would attempt to force you to do anything against your will. You cannot be turned against allies, forced to flee or even injure someone you wish not to injure. You have become a bastion of goodness that no one or nothing can influence you otherwise. One with the Shadows: You are always aware of any form of shadow or body of darkness in the immediate area, able to passively sense where these shadows are and what is creating the shadow. In addition you can manipulate your own shadow, changing its size, shape and even removing it altogether. While within a shadow you have the effects of the spell Shadow hiding active at all times, but can now move and interact with objects without breaking the effect. Shadow Sight While inside of a shadow created by you or another object, you can see perfectly, your vision not hindered by the darkness. You can also see others who would attempt to conceal themselves in the shadows or darkness. You can see the outline of others who are within the shadow or darkness as if you could see them in the daylight however this does not apply to magical means from spells or abilities. NPCs Nordic, Dwarf, Male, Stealth (Master): Invisibility, Silent Step, Blade (Novice): Battle Ax X2 Captain's Badge. Naesala, Half-Elf Female, Stealth (Master): Invisibility, Silent Step, Blade (Novice): Dagger, long sword. Vamir, Elf, Male, Stealth (Master): Invisibility, Silent Step Marksmen (Novice): Long Bow. Unicorn (Euros) Armored Banner armor has two hit preventions Lightning Pixie (Violet) Cast (Lightning Bolt) Wearing/weapons: Helmet 3/0,Torso Phantom Plate 3/1, Armor Arms 3/0, Armor legs 3/0, Kite Shield 2/0 Iron Skin 2/0 Ray Bow, Paladin's Blade (Bonded) (Element Domain Light)Tourney Favor is Attached to Paladin's Blade Falcon Kukri Blade, Normal Dagger, Normal Dagger Naesala has it Normal Long Sword Naesala has it. Other Equipment: Flask of Feijoada, Crimson Pestilence, Cirice's Divinity Charm, Dragon Chocolate Storm Chocolate, Blizzard Chocolate Eternity Ring (Sylvari's) (Wearing) Etched Petals, Rings of Forged Connection
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Fighter's Guild
IS OFFLINE
21
Renown
Human / Fellblood Hybrid
Wicked Fiends Beware!
1,430 POSTS & 0 LIKES
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Post by Javal Zarrias on Aug 18, 2024 22:23:48 GMT -5
“Eat light you absolute fraud”, Nadia would call out as she saw her arrow connect with the WEF rider’s face hurriedly checking on her liege.
Javal tries his best to rile up the WEF rider’s and keep their attention on him but it seems futile as their determination to head towards Astrid is too great. Before he could exclaim for them to turn back and fight him, the rider he had held for a moment with his water would attack him on his way out. The rider tore off his hood from his head, ripping off the fabric and leaving Javal’s head completely armorless.
The eager fellblood would be encouraged for further combat yelling as he pointed his blade, “We shall fight at a later time, I will pay you back for my torn up hood”.
Quickly as the fellblood scanned the area he noticed one of his fellow adventurers getting attacked by two knights. Such people should be helping them out instead of trying to arrest and hurt them. With so much going on Javal tries to run around looking for where he can help only to find his fellow front flankers are shutting down the threats. With no opponent in front of him to fight and that WEF rider that attacked him back gone the fellblood stands there dumbfounded and a little lost for what to do. It’s then he begins heartily laughing holding his blade down at the situation relief settling in for a moment. He was alongside strong and capable warriors who were holding their own and pushing the enemy back.
Javal would exclaim as loudly as possible to those around him with excitement, “Great work guys all of you are truly strong and powerful adventurers. With all of us working together there is no force in Charon that can stop us. For with hearts filled with conviction and determination justice will not fail. We can do this everyone just have to continue doing what we've been doing”.
Javal Zarrias 1. Support Action: Chill and send good vibes to everyone Passives: Bull's Strength, 6/8 HP of Armor Nadia Sadrine 1. Stand By
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Golden Consortium
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9
Renown
Zeinav Desert
World, forget me.
387 POSTS & 0 LIKES
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Post by Kvasir Sigurrós on Aug 18, 2024 22:48:16 GMT -5
There’s something deeply unsettling about wandering these tunnels. Kvasir is convinced it has to do with the disconnect– with the knowledge that the exterior doesn’t match the interior, that he and Hyll had leapt through the parted walls of an ordinary building and wound up in a cavity within the earth, marked by the flora of what feels like another world. He’s sure it wouldn’t bother him otherwise; he’s delved into caverns before, gone searching for all manner of fungi and fruit beneath the earth, to the point where it hardly bothers him anymore– but something about this makes him… uneasy. He’s grateful to not be left down here, alone in the dark. The dim glow of the mushrooms and the eyes of his lineage [1] ease the eeriness, sure, but nothing can truly shake the wrongness in its entirety, especially as the connection he’d forged between himself and the allies that stood with him on that side of the battlefield slowly ebbs away. So even if Hyll is… vexing company, at least he is company at all. …and, fortunately, he seems far more confident about what to do down here than Kvasir does. As the two of them walk along through the tunnels, Kvasir opts to let his focus wander around the cavernous space, trying to stay as aware of any potential sudden oddities that may spring up from elsewhere– that is, until Hyll suddenly stops in his tracks, a prominent noise of what sounds like irritation rumbling out of him. It’s enough to make Kvasir whip around completely, confused about what manner of annoyance he must’ve run across to warrant that kind of sound– Oh shit.Billowing down from further along in the tunnel is a cloud of what appears to be fungal spores– dimly glowing and cloying, likely derived from the bioluminescent mushrooms they’d already been seeing in the tunnels. As to what caused the mushrooms to release said spores, Kvasir isn’t sure– but he’s quite aware that there’s a good chance that passing through them will not bode well. He thinks back to the Mushroom Forest, to flowers so bright they were an assault on the eyes, to memories slipping, to– “How resistant to possibly toxic mushroom spores are you?”Well. Isn’t that a question. “...Ah, well,” Kvasir manages, a nervous laugh tumbling out of him as he eyes up the cloud. He can already feel Lycoris perking to wakefulness where she's been snoozing on his shoulder, quickly scrambling to go crawl under the safe canopy of his cloak. [L1] “I’ve dealt with my fair share of fungi in my day. Comes with the territory when you’re a botanist, ah… let’s just say I’ll go where you go.” [2] He scrambles to grasp for the edge of his cape, moving to pull it over his face as an impromptu mask– but he pauses, briefly, when he hears Hyll bring up that Morrigan is alive. That the connection had merely been severed, likely purposefully, through anti-magic. …well, duh– he… he knew that. Of course they’re fine, they… they’re more than capable. …but oh, are they getting the lecture of a lifetime when he sees them next. “...thank you for telling me,” Kvasir half-whispers, before pulling his cape over his face completely, and running through the spore cloud right after Hyll, doing his best to ignore the dull sting that bites at his skin as the spores make contact with it. He’s… certainly dealt with worse in his time– it’s not pleasant by any means, of course, but it’ll pass easily. [2] [3] He waits for a moment before pulling his cape down– you never know with things like these whether or not it’s truly safe, considering how stubborn some spores can be–, and as the seconds trickle by without any additional stinging against his ears or chest, Kvasir slowly lowers his cape, letting himself take in a deep breath. Gods above, that’s an annoying little mushroom– and gods above, is he upset that he can’t pause to study the damned thing. Once again, though, he pauses in his lamenting to press his palm against his chest, magic zipping through his fingertips as he cleans away the spores lingering against his clothes, fur, and body in one fell swoop– the last thing he wants is any last-minute adverse effects. [4] With that out of the way, he turns to assess just what the hell might be further down the tunnel– when he hears Cypress’s voice sound from the other way. “Cypress?” he calls, quick to swivel around, relief flashing across his face as he assesses the young satyr’s condition– as far as he can tell, she looks alright, sans the watery eyes… “Ah, well… these are definitely mushroom spores, but I have absolutely no idea what kind. I haven’t been able to recognize a single mushroom down here– it’s the situation with the weird plants from all those months ago all over again…”
SUMMARY: Kvasir follows Hylltywyll through the TUNNELS until they encounter the SPORE CLOUD, which he promptly takes a moment to WORRY OVER, as is CUSTOMARY. Being a HEALER, A DOCTOR, AND A BOTANIST, he is prepared to RUN THROUGH THE SPORES, and promptly DOES SO. After making it through, he casts SPRING CLEANING to be RID of the SPORES.
Lycoris does SOMETHING, and hides under the CLOAK for SAFETY.
1. Night Vision - PASSIVE
2. Controlled Immunity - PASSIVE
3. Kvasir uses his cape to cover his eyes, mouth, and nose as they go through the spore cloud - DEFENSIVE ACTION(?)
4. Spring Cleaning to get rid of the spores - SUPPORT ACTION
Lycoris:
L1. Crawls under Kvasir's cloak to avoid the spores - DEFENSIVE ACTION
TEMP PASSIVES:
- Vestige of Light - 6/6 posts (resolving)
- Inspiring Presence - 2/3 posts
- Concealment Scroll - 2/2 posts (resolving)
PETS: 1. Lycoris, "Moth Dragon" (reflavored Snow Owl) - counts as a pet A strange moth Kvasir encountered in the Lantern Light Wood on a mission for the Consortium with Morrigan Moonweaver and Cantio von Lumen. This creature has the ability to manifest as a cat-sized moth around the house, bearing resemblance to a Death's Head Hawkmoth in terms of appearance, but when the time comes, it can transform into a vast, imposing moth-like dragon, capable of casting magic.
Can cast Snow Flurry and Heavy Blizzard once per topic. 2. Sparkle-lings (reflavored Snowlings) - do not count against NPC cap A round bottle of what appears to be never-melting snow... but tip the bottle, and snowlings will pour out. Snowlings, little round snowballs (about the size of a golf ball) with legs, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities, and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. PASSIVES: - Night Vision Any and all eyes you have are altered to be able to see in the dark. These eyes are given the ability to see regardless of how dark it is. This does not effect your normal eye sight and will not hinder you if it is bright out. These only work in normally darkness and will not see in darkness created by magic. - Controlled Immunity Gaining mastery over the human body has increased your control over your own body. You have now become resistant to poison and toxins, your body able to fend them off with ease. Any poison or toxic effect last for one turn less on you and will not effect you as much as normal. - Angelic Light The light within the celestial now flows through you, invigorating you and filling you with holiness. All of your physical attacks now deal light damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal light damage, making you effective against those of evil and death. Your attacks that deal light damage now deal double damage against those who are of the Evil Alignment. - Morrigan Moonweaver's Eternity Ring A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. - Life Spark Earring A small, yellow sun shaped ear ring that can be attached to the ear in any manner. Worn by paladins, clerics and battle medics to dish out damage while still protecting their comrades. While this is worn, if you healed someone last post, all of your damage this post will ignore resistances, immunities and hit preventions. - Inked Marking (from Hyll) The Quillomancer's tool of the trade is a small, glass vial of black writing ink, which all Quillomancers keep on them. By infusing your magic into this ink, you can place your hand on a target, transferring the ink onto their skin in the form of a tattoo of your own design. You can make three tattoos per topic, which are permanent and stay until the end of the topic, morphing back into ink when the topic ends. Anyone who has an Inked Marking will be able to telepathically communicate with others who also have an Inked Marking, even if they are unable to see one another. Those with an Inked Marking will also know the exact whereabouts of others with the markings, able to speak with and track others affected by the tattoos. An individual can only have one Inked Marking applied.
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Noble
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Dragon’s Cradle
Life is a game, we are the pieces and the environment is the board. Wanna play?
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Post by Lady Keyke Runi on Aug 18, 2024 22:59:42 GMT -5
All it takes is a little time right? I snap my fingers as a thought appears at all I see. Blocks, an overview, and I even have two people on my tail. Well then, it seems a little chase is in order. I let a bit of my energy out, watching as it configures to me. Only to watch some of the magic splinter off of that and make another. Each form to other mes solidify and we all nod to each other. One runs into a nearby building. Two goes to exit the shadows and I let my magic shift to something a bit more...uncomfy for me. Bright blonde hair, red eyes, my skin a slight bit darker with a tan.
I run closer to the people from what I can hear and see via my clouds. But I do remain in shadows, just only leaving the strongest ones. Looking down at my hair, knowing what my eyes look like, I clench my hand. Just like them, maybe if my magic wasn't so strong or my curious nature just a bit less painful, I may have looked like this. Or perhaps not and then my own history could be wrong. I grin as I touch a building as I watch those around me and the fight behind me. Just gotta keep searching, and I will find some kind of answer. To what question is the true mystery.
2 goes closer to the barriers and waits for the knights, just what kind of prank can happen? Lets go with, "I wonder what's happening over there.
1 Runs into the doors, hoping no one is inside, what to expect is not clear at the moment but the news will hit quick as she looks around.
Keyke is located in the Rear? Action 1- Buff Action: Replicant Action 2- Buff Action: One with the Cosmos
Clone 1: Buff action: Replicant
Clone 2: Smooth Talking
Summery: Keyke and Rosemary are in the city. Keyke replicates twice and each run into another place. Clone One into a building, 2 to act like she is trying to watch the fight. Keyke walks to the busy streets as she transforms, giving herself blonde hair, red eyes. Rosemary tucks herself behind Keyke’s hair onto her little doll backpack. Rosemary- Curling from the pain in Keyke’s hair/on backpack. Active/Activated Passives/HP: Fluency spell Cloud Gazing
One with the Shadows Pass without a Trace
Carl- Auto shooting from floating crossbow (19/20 arrows left)(In space pocket, but leaving here for arrow count) Inspiring Sigil- hits for fear/charm affects left(1/2) Phantom Curse(Touched by Death)- get up after 3rd major hit Dancing Chain- Physical hit prevention (1/1) (Not recharging/3) Cat's Grace- moving allows no knocking over/knocking off something Electrical Surge- (0/4 Charges) NPCs and Pets: Rosemary- Water Pixie lv 2(Does not count against cap) Chain of Past- Dancing Chain(Does not count against cap) True Passives: Space Pocket- infinite storage/quick pull out Animal speech Necklace- speak to all animals Mask of Memories- can not be made to forget anything, or have your mind cleared, wiped or erased. Your memories can not be read, altered or affected in anyway. Veiled Sunhat- sight is unaffected by particles such as snow, sand, or silt. All Eye- immunity to blinding effects from things like flashes and magic, able to see through vision impairing effects, such as mist, smoke or dirt. Night Vision- See through all non-magic darkness Shadow Sight- seeing fellow Shadow Dancers Blooming Anklet- 5ft radius of flora will bloom Blood Scent- blood tracking Life Spark Ear Rings-Attack penetration post after healing Expanded Mind- know the spell is being cast, and you know everything about it, the domain its from, its element, its effect and any additional bonuses Cat's Grace-no fall damage below 200ft drop Sea Legs- Can not be knocked down or reduce speed when on a ship
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Post by Story Teller: Lynn on Aug 22, 2024 0:11:53 GMT -5
Front C'Leena Thomas heals and then readies to defend herself from anything in the shadows. Luckily at this point Marion Aurea and Mikael Mooreson have pacified most of the knights. The knight in front of Marion Aurea furrows his brow as he hesitates to strike down the perceived foe before him. The other knight rushing to assist also slows in their approach as they step into the light Marion Aurea radiates like a beacon. "What are you saying?""No, he's right. We should regroup and deal with those who are rebelling first. The necromancer can wait." "Are you nuts? A necromancer on the battlefield is a huge issue!"The three knights argue back and forth long enough for the main target of their ire to slip away into the shadows and disappear from the battlefield. (Rena is no longer in play) Beak 's voice connects with the knight Marion Aurea pacified and the knight under her own charm. The knight gives a bit of an apologetic look. "We're just following orders, Miss." Javal Zarrias gives positive reinforcement as the drake rider he was swiped by circles back to protect Lady Astrid Stormstone . @shitakibo skulks around in the shadows, allowing her to peer through the walls of the buildings. In her scouting, she is drawn towards the distortion on the FRONT flank, the spirit bottle revealing a whirling mass of powerful space magic warping around it. She'd also witness a spectral projection of Fish the Tinkerer 's astral projection runs into the space bubble. Fish the Tinkerer 's astral projection has no issues moving through the distortion and passes through what seems like a portal of some description. On the other side is an expansive floodplain that stretches out to a pastel-colored sky rippling with auroras. It seems devoid of life besides some sparse plant life and the pools of iridescent water. A ripple passes across them all in a wave that flits past the astral projection. "Well...you mortals are nothing if not tenacious." Left One of the knights attempting to arrest Hektor catches the staff as it's thrown while Lord Sarne Sequoia steps in to stop them from arresting the young man. The light that radiates from the man does seem to have some effect and one of the knights rubs at their eyes like something is irritating them. "We are under orders to arrest all the interlopers. It is in your best interest to come quietly." The knight glances over at the other two knights that stumble out of the smoke cloud. "No more tricks." They then carefully approach Lord Sarne Sequoia as they extend a hand for him to surrender his weapon. The knight holding Hektor's staff is unaware of the spell cast through it. Lady Kamille Verlithax sees the knight's life in flashes of scenes, but none of that is of any real relevance up until she sees them arriving in Thunderhoof with a unit of other knights. There are no WEF members in sight and the knights gather some concerning reports from the locals before heading out to the Sunset Plains to investigate the strange happenings. They encounter much of the same as the adventurers did at first, oddly colored grasses, a weird soapy bubble, they even see a herd of Deeptusks grazing nearby. They hear a strange voice beckon to them, encouraging them to draw closer. The knights proceed with caution, ready to attack any threats they come across. But they never get a chance. Upon entering they are drawn deeper into the area, the grasses growing thicker and taller until the whole unit is swallowed in the oddly colored vegetation. A wave of color washes over them before the vines and leaves pull back to reveal the illusory city with all its citizens. It seems that for the entire time, the unit was missing, they have been here, patrolling the city and moving amongst the citizens who are evidently just facsimiles, like dolls in a doll house. Right Shaa Rhunn continues down the tunnel and meets up with Hylltywyll , Kvasir Sigurrós , Cypress Springleap , and Buttfellow and one of the alphabetsrids. The sandworm buries through a wall to avoid the spores, but rather than leaving a hole behind it just looks like it clips through the wall instead. Those who rush through the cloud without breathing and then clean themselves off after avoid the adverse effects of the cloud. Hylltywyll 's magic map doesn't reveal any hidden treasures, but it does reveal some sort of massive area around the distortion that just does not match the claustrophobic tunnels they're currently in. While that group closes in on the distortion through the mushroom tunnels, Morrigan Moonweaver lures a few of the knights on the surface over to them. The anti-magic field interferes with whatever magic is clouding their minds on their approach and they blink in confusion. "What is going on here? Where a-" Their questions are interrupted by small explosions behind their backs that knock them forward onto the ground in front of Morrigan Moonweaver 's feet. Natsunats-Shun then flies after Astrid and the WEF rider. One of the WEF riders nods at Lady Astrid Stormstone 's request to tell the others to stop and flies off to gather them back up. The one that offered their hand remains and is quick to pull her onto the back of their drake when she grabs their hand. The skin of the drake shifts unnaturally and vines sprout to coil around her legs and secure her to the back of the scaled creature. There's a hiss from the rider, a sound very similar to the faketusks from before as they exhale and quickly fly Lady Astrid Stormstone towards the distortion near Morrigan Moonweaver . Natsunats-Shun is not far behind, flying in pursuit of them. The drake rider goes into a dive and zooms straight into the ground just missing Morrigan Moonweaver as it enters the anti-magic field. The illusion breaks and reveals the drake and rider are more of those twisted vine monsters just in a flying form. There's a loud hiss of protest from the creature as the tendrils wrap around Lady Astrid Stormstone to protect her as part of the creature's form slams into the ground and the other half of it clips through the ground through the distortion. Lady Astrid Stormstone finds herself forced through the gravitational field and ejected onto the other side. The vine ball lands in a pool of water before writhing and releasing her to stand before a wide multi-colored floodplain stretches out before her. There's no one else here... except one spectral-looking bird with knives and guns that Lady Astrid Stormstone knows as Fish the Tinkerer . Another ripple passes over the puddles dotting this new, strange land. "Ah, a proper morsel enters my domain. Hm, you are a small one, hardly enough to sate my hunger...just a mere appetizer."Back with the others, a few of the knights are blinded and trapped by the other replicants who were inside the building. The knights are not happy. Rear Siathriah identifies the magic of the mushrooms as indeed having toxic properties, but only in the spores and not in the flesh. Instead, the flesh is saturated with some other strange fae magic that warps the formulae arcanum in ways not aligned with the known arcane domains. Gwendolyn Mystwud eats the poisonous mushroom, its toxins nullified by her own magic, but it does change how she sees her surroundings. All the layers of the illusion are clear to her now, and the distortion is revealed to actually be some sort of rift or portal in space. Vail creates a smoke wall behind the group which the pursuing knight is slowed down by. Two knights close in on Lady Keyke Runi , but she is quick to create two replicants, one that runs into a building while the other walks up to the knights. "Halt. You're under arrest."The knights surround the replicant and attempt to arrest it while Lady Keyke Runi has the chance to avoid their notice. Lady Kamille Verlithax summons a flying ink blight which intercepts the WEF rider that pursues her. The blight and the drake collide in midair and begin tearing at one another. The drake lets out a hiss that is oddly similar sounding to the faketusks from before. The distraction is enough to let Kamille move to the REAR. Swooping down where Mayhem landed and is being attacked by a pair of knights, Kalaf blasts the disturbance with fire. The knights yell in surprise and jump back, they reach for their ranged weapons and take aim at Kalaf as the drake swoops by. They fire two arrows while the WEF riders that were going to help attack Mayhem turn their attention to Lady Kamille Verlithax to try and get her to land.
NOTE: Please indicate where you are at the END OF YOUR TURN on the battlefield (FRONT, REAR, LEFT FLANK, RIGHT FLANK).
The deadline to get your reply in for this round is Sunday August 25 at 11:59 pm ET
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Silver Veil Society
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Post by Gwendolyn Mystwud on Aug 22, 2024 8:09:51 GMT -5
The voices of her maids echoed distantly in her ears as the Mushrooms took effect. “Gwwwweeeeennnnn?” Jessica said, apparently waving a hand in front of her face. To her, the hand looked as though it had a similar afterimage to some of Astrids tricks. That’s weird. What was even weirder is everything seemingly unravelling before her. “Siathriah, is this your doing?” She asked, the voice in her head responding clear and consice “No, It is not the eyes you imbecile. Though it does look as though it is some other things view, some great schematic laid out overtop the material plane."The walls peeled away in fantastic fashion, revealling the illusory city in it’s full grandeur. Four spots of distortion with what looked like rifts in reality hiding within, similar to the candy mum had always brought back from market. Gwendolyn knew what must be done, compelled by revelation upon revelation on the illusory reality they currently occupied. “Gotta get to the candy” About three minutes into her incomprehensible mumbling and wide-eyed expressions, Jessica gives up on trying to snap her master out of it. Vail had apparently heard one of those guards following behind us, and as far as she knew, these damned tunnels went nowhere. “Great, what the hells do we do now?”
Millicent shrugged, instead curiously eying the cigar that the Ashlander had used. The scent, while muffled by the mask, was quite delicious. It was mostly making her crave a smoke. The action had died down enough that the headaches were starting to come back, enough to make her ineffectual at decision making. Mori was also incredibly distracted by the smoke cloud that had just been produced. A look of childlike wonder crossing her face as the plumes billowed out from the cigar. *Oh!* She thinks, *Being followed!* The ashlander was probably trying to slow down one of those knight fellows! She could help! A quick tap of her foot summoned a magic sigil on the ground, which spread out behind the party. Several rods of earth and stone formed a cell wall seperating their pursuer from the party. Helping! (1) Gwendolyn snapped back to reality, whoa, there goes gravity. A quick stumble regains her senses, before she begins advancing into the tunnel. “We can break on through to the other side…”“What? Other side of what?” Jessica says, stumbling to try and catch up to her suddenly awakened master. “By the Doors…” “What the fuck are you talking about?!”
No explanation was given, but the reasoning would soon be revealed. Gwendolyn’s sight remained, she took the most direct path to the underground distortion, and raised a maul towards it. The Formulae Arcanum unraveled from around the censer, the cool blue light of the flame dancing off the floating sigils as a spell was written. She had to change it, Somehow. Something unexpected… The sigils danced around the weapon in queer ways. Three dimensional runes and shapes bending backwards and forwards at the same time as the Arcanum was bent in ways not meant by mortals. Periods of time where the spell itself was not physically visible in this realm, before all of a sudden, it all collapsed into a single point. Spatial energy floods into the barrier before them, and the Gods only know what results. She sticks out her gauntlets, and attempts to pass through. "Wouldn't pay a penny for this headache" (2/3/4) Summary Gwen and co use her newfound enlightenment to head straight for the distortion, and attempt to brute force their way through. Mori makes a barrier. 1 Mori makes a bar barrier between the rear underground party and the knight (Shape Earth, Defensive Action) 2 Gwendolyn Casts a forbidden spell at the distortions barrier (Piercing Light, Elemental Mastery shift to Space Damage) 3 Gwendolyn shoves her magic gauntlets Affluence and Avarice through the barrier, attempting to break through if the spell was not enough 4 Gwendolyn/Siathriah/Mori/Jessica/Millicent attempt to traverse the distortion Relevant Passives Blue Light - Profane Redolence Overwhelming Magic - Spells bypasses resistance and immunities Siathriah: Invisible, speaking through thought Maids - Makeshift Masks Gauntlets of Affluence and Avarice - These gauntlets come with a single hit prevention, and allow the wearer to smash through chunks of stone that are worth less than silver as if they were glass, and lift metal and stone more than twice their weight. The abilities of these gauntlets will last as long as they have a hit prevention left. When this hit prevention is used upon being struck by a physical weapon, they will consume the weapon’s integrity until their blasphemous form no longer offends them. The weapon become brittle, having its usefulness reduced to one final time. If the rusted weapon is used in any manner, it will break and crumble to dust for the rest of the topic. Passives: Infinite Soul - No aging Blood Scent - blood tracking Eyes of Siathriah - Vision impairment immunity, Spell/enchantment identification/knowledge Purity Graft - Poison effect duration reduction Malik's Coat of Perfection - Attractiveness buff In plain sight - (outside combat) Lie detection immunity, identity detection immunity, Suspicion immunity Spell Focus - Mercurial Censer, Spells billow smoke at target location for 1 post, deal poison damage. Dread Helm- Darkvision, Blue eye glow Life spark Earrings - Attack penetration post after healing Boots of Tranquility - Nihililac bloom, misty steps, hot surface immunity Mantle of Mists - Cold mist aura Gauntlets of Affluence and Avarice - Increased strength vs. stone/metal, total damage vs. stone worth less than silver Eternity Ring of Wolfe - feels Blue Raspberries emotions Silver Veil - Airborne Poison Immunity Arcane Senses - Spellcaster detection, elemental spell detection Wicked Desires - Unable to heal with spells HP: Dread Helm: 0 Mystborn Platebody: 1 Gauntlets of Affluence and Avarice: 1 Mantle of Mists: 2, freeze attacks Guardian Stuffy: 1 mental Purity Graft: 0 poison Silver Veil: 1/2 mental
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Fighter's Guild
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Post by Shaa Rhunn on Aug 22, 2024 8:30:44 GMT -5
The big Minotaur swears loudly with a still gravely voice of an earth elemental. Vulcana chirps at him from inside the golem asking what was happening. It was a good question.
Looking around the room, although he recognizes his new companions as the ones from the surface, he finds that he is still wary of them. They could be illusions or worse, compromised like the knights that had disappeared. There was no time to figure it out. It wasn’t all that long ago that Shaa had fought a very similar creature to this. Massive illusions, Fae, mind control, portals, and kind of a dick. But there were differences too. This thing wasn’t eating garbage and wasn’t running away. They were lured here. The other creature had attempted to eat them. Was that this creature’s game as well or something more sinister? He wasn’t sure but, what he did know was that he had to do something. Waiting around wasn’t going to fix anything.
With his elemental form already starting to fade, Shaa does something rash. He releases control over the golems and the two gently crumble apart, freeing the fire pixy. Vulcana, freed from her make shift armor and able to breathe again, looks at him curiously. Was he about to do something stupid? Shaa gives her a rocky look which she knew very well. Yup, he was about to do something extremely stupid and reckless. It was one of things she loved best about him. Try and follow me if you can. If not, wait for me here, I’ll be back, I promise. The fire pixy cocks her head a bit curiously. If there was one thing about Shaa that she knew from their adventures , if he really wanted to go somewhere, it was nearly impossible to stop him.
The big Minotaur walks over to the distortion, nods and points a finger at it. With a bit of a wry smile, if earth elementals could do such a thing, Shaa fires a lightning bolt right into it. At the same time, he vanishes, riding the lightning to wherever it was about to land. Shooting blindly it was a bit of a gamble but a little thing like a gravity field wasn’t going to stop him. Besides that, some where out there was some full of himself jerk out there who was asking for a knuckle sandwich. And unfortunately for him, Shaa delivered.
Meanwhile, Dusty the poor Sandworm had different problems
Ad it dug through the tunnel it had inadvertently swallowed several of the mushrooms as it cleared. An inadvertent side effect being, its feral worm mind had been cleared from the illusions that had plagued the other adventurers. Speaking of which, where were they. When the worm changed course, he had assumed that the Minotaur and others would have followed it. But sure enough, it was now alone once again. As a Sandworm, Dusty did not have a complex brain to figure out things obviously above its wormy station. His job was to dig and eat stuff and bite the occasional enemy. Pretty straightforward. Something deep in his gut, perhaps the mushrooms, told it that it was definitely out of its depth. He needed to go home.
Dusty concentrates and tries to find sizemic vibrations that seem Minotaurish. Nothing doing. He could tell there was some nearby commotion and a large empty space. Maybe a cave. Dusty burrowed himself towards the commotion. Perhaps it would find the Minotaur there.
Still in Right Flank, attempting to ride a lightning bolt through the distortion to wherever it lands.
Shaa- Full Elemental Manifestation ( Earth) turn 3 of 3
9/11 HP. (Wind, Blunt) 0/6 wounds
Action 1. Lightning Bolt
Action 2. Bolt Dancer
Vulcana- Free and will attempt to follow Shaa Dusty- Digging towards the cave Golem 1- unsummoned Exit Golem 2- unsummoned Exit
All items stored in Bag of the infinite
New Items Ferburus Dew Claw
Sub Classes Stalwart - Iron Skin (1 HP)
Disciple of Vulcadreus
Active Spells/Abilities Geomagnetic Sense- Constant Passive Fighters Sense- Passive Spirit Guardian
Pets/Companions Vulcana the Fire Pixy (Tier 2) Golem 1 Golem 2 Dusty the Giant Sandworm
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The Tinkertons
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Post by Fish the Tinkerer on Aug 23, 2024 11:01:34 GMT -5
This place does not spark joy for Fish. The vivid colors and strangeness is like a nightmare plane devised by Morrigan themselves, it was weird and colorful and annoying. Fish hated it. The magic pinging around them sends their eyes darting around. What was this place? It didn't seem as if Fish was teleported to a new realm, but this magic is entirely new to the bird. The gaze of the bird bounces around as they take in information. They could make it in using this form, but physical objects were resisted....up to a point. They could see Kalaf wasn't quite fully pushed back, there was a strange distortion around where Kalaf should be repelled. Different forms of darkness seemed to impact the illusions.....it was when Astrid came tumbling through that things started to click for Fish. Or at least they hope they clicked. "Aunt Lady Kamille Verlithax , it is Fish, Space magic is capable of slipping through the portals, Fish has made it inside through an astral projection, but Fish also sees Astrid, physical things can make it through, a vine monster carried Astrid in. Fish is going to attempt to teleport inside. It seems this is a separate plane of existence that is partially merged with our own, the portals are the gaps into that world." Physical things *could* make their way through the distortion, but there was a trick to it. Astrid seemed to make it through thanks to the vine monster, likely minions of whatever is causign this. They would naturally have a way in. But it is proof that non-friendly people can make it inside. If the key to this is the space domain, then Fish needs to slip between the planes and into the fae dimension. The astral bird stares at the physical Astrid a moment before running back out of the portal and to their physical body. Fish draws in a breath before snapping to their talons. Note to Fish: never astral project again. Fish backs up into the shadows, crouching down like a coiled spring. They cross their arms and reach into their coat as each talon slips into a wired ring. They pull the ripcords and smoke begins to fill they area Fish is in. Their eyes remain focused on where Astrid is as the darkness of the smoke begins to cover and obscure the portal. When it feels like the cube is as dark as it will get, Fish unleashes that potential energy and attempts to blink into the portal aiming for the area near Astrid. With luck, the bird slips into the portal with their physical form and not bounced off like a bird hitting glass.
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Mage's Guild
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Post by Hylltywyll on Aug 24, 2024 16:03:14 GMT -5
Hylltywyll would have been surprised to suddenly meet up with Cypress again if he didn't know her location thanks to the mark on her. He didn't know she had Astrid and some big golem with her though. Unlike the connection he made with Astrid, Kamille, and formerly Morrigan, he couldn't see through her eyes or hear through her ears. But he could do that With Astrid, and he could see she was definitely not in the tunnels with them right now. A magic duplicate? He had seen her make those already, so it wasn't a stretch to assume this was one of them that she had sent off with the Satyr girl. And now that he was out of the cloud of mushroom spores, he also saw Cypress wasn't the only one they had reunited with. That Minotaur was here. Hylltywyll shot the pixie that was with him a glare. He didn't like other Fae very much, this whole situation probably helping to make his point. He didn't understand how some people could keep a Fae with them like they were some kind of pet or how a Fae could be happy like that. Ugh. Disgusting. He drags his thoughts away from the subject to focus on something more important. Treasure. He took out his map and looked it over. Sadly, there was nothing marked on it as anything of value. In fact, the tunnels they were in weren't marked either. His brow furrowed. He turned the map over. And then turned it sideways. He rolled the map up and clenched it tightly in his hand. The little Fae walked over to the nearest wall and tried to kick it, feeling that it was indeed real. This just confused him more, since the map said that there wasn't a wall there. "Ugh! What the hell is this!?" He complained out loud, his voice indignant and more than a little annoyed. Just what the hell was going on here? Was this an illusion or not? The map said these tunnels weren't real, but he was touching it and it felt real. Hyll stomped his feet for a few moments, having a small tantrum, but being careful not to get too close to any of the mushrooms. Apparently, while the walls were fake but not fake, but those damn mushrooms were definitely real! How many things here were fake? Were those knights fake too? Ugh. This was really getting on his nerves! He hated being confused! Causing confusion was his job! Whoever was doing this was mixing real danger with illusions? The deeptusks were a mix of real and fake. The tunnels are confusing. Well, he needed to be cautious. It was better to fall for illusions and be safe than to ignore the real dangers and get hurt. He calmed down, but still let out an irritated growl. "Ugh. Let's keep going." He growled as he looked at the map again before putting it away. It was useless right now since it didn't show any of the actual tunnels they were in. Nearing the distortion at the end of the fake tunnels, he took the time to prepare a little. He recast some more protection over his mind to be safe and pulled his metal finger claw from his shadow, sliding it onto his middle finger. With the distortion finally right in front of him, he looked it over. This didn't feel like another illusion. Well, he didn't get here by being stupid enough to ignore possibly real dangers just because of all the annoying illusions. His shadow extended and a figure made of inky darkness extended up out of it, forming into what looked like a silhouette of a slightly hunched over humanoid being with a pair of insectile wings like those of a dragonfly, large ears, birdlike feet, and covered in fur. It looked a like Hylltywyll, if he was seven feet tall and a lot less scrunkly. It was also lacking all the clothing he was currently wearing. The shadowy big Hyll stepped forward and attempted to walk through the distortion while Hylltywyll stood back and watched.
Action 1- Defensive/Support- Mind Ward Action 2- Support- Summons from the Void- Summon and Ink Blight Ink Blight Action- Attempt to walk through the distortion Ongoing Abilities: Astral Soul- Mind Parasite (Astrid, Kamille) Quillomancer- Inked Marking (Hylltywyll, Kvasir, Cypress), Bestowed Defense Cloak of Shadows Mind Ward
Passives: Acolyte- Controlled Immunity Shadow Dancer- One With the Shadows, Shadow Sight, Pass Without a Trace Astral Soul- Expanded Mind Archmage- Infinite Soul Vampire- Vampiric Heritage- Chaos Touched Quillomancer- Eldritch Might, Looming Darkness, Ink Pot Hylltywyll's Shady Shelter Sun Sparked Goggles Mask of Memories Flower Crown Lucky Clover
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Post by Deleted on Aug 24, 2024 17:53:09 GMT -5
The distorted bubbles of space twist and ripple with pastel patterns, a mesmerizing dance of colors swirling over their surface. That was something a little too familiar, giving the Orochi a chill as she thought of the oozy beast bursting apart on the mountainside. Shaking it off, she came up with a simple plan and turned to the group at large. "There are distortions, likely portals, hidden in the illusions! Follow the lit path or seek them out if you can sense them!" Taki shouted from the shadows, her voice echoing through with a bit of hissing distortion. The umbral blanket over the FRONT parts a path in the darkness to lead others toward the bubble-portal, bathing the path in radiance and warmth. With her plans laid out, she tightened the straps of her pack and it's precocious occupants closer and moved silently once more through the shadows towards the dizzying half sphere. It wasn't difficult, the others seemed to be handling themselves well, and she was more than a little worried about having Kamina and Rina along for this adventure. Retreat for one, Advance for two. She repeated the motto in her mind a few times while she skulked closer to the next stage in this wild journey. Reaching said bubble, she does one last quick check by touch that all her gear is accounted for and securely in place, then steps through the portal.
Taki - 0/6 Wounds, 3/3 HP, 1/1 HP vs. Fire Action 1: Mass Shadow Control - Projecting her own voice to relay info, making a path to the bubble-portal. Action 2: Stealthily makes her way through said portal. Rina - 2/4 Wounds, Flitten No Action - still recovering Kamina - 2/4 Wounds, Lightning Pixie II No Action - still recovering Prestige: Sharpshooter 4, Shadow Dancer 4, Brawler 3, BV: Dancer 4
Subclasses: Oniwanban Shadow, Oniwanban Footsoldier
Passives: Aura of Vulcadreus, Surface Scaling, Silent Step, Mystic Bells, One with the Shadows, Shooter's Sense, Far Sight, Quick Draw, Hands are Weapons, Iron Grip, Fighter's Sense, Throwing Arts
Items: 4/12
Augments: Baloth Muscles x7, Bull's Strength, Claws, Disjoint, Extra Arms, Fangs, Gills, Prehensile Tail, Tongue Lash, Troll King's Heart, Kijin Guisegraft
Wearing: Morph Suit, Spring Broach, Summer's Embrace Cloak, Kishin Earthswimmers, Fire Dancer's Bangles
Weapons: Kusarigama [Tourney Favor], Folding Shuriken, Hydra Blood Needles, Walking Sword, Gun Brace, Monk's Spade
Misc: Dragon/Storm/Blizzard Chocolate, Spirit Bottle, Tent, Tool Pouch, Medical Kit, House Key, Sleigh Bell [Rina]
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Golden Consortium
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Post by Morrigan Moonweaver on Aug 25, 2024 10:22:09 GMT -5
While real answers were being uncovered below, Morrigan Moonweaver was blind to them above. The illusion rippled and bent but did not break. Irritation thrummed in their veins, as heavy as the unweaving that unraveled the air around them. Not strong enough to break the world. This was as powerful as Morrigan could muster and it still was not enough to trump magic itself.
Morrigan wasn’t enough.
This was fine. It was fine. The charlatan had not spent years picking their battles and weaseling out of trouble to give up when they couldn’t hack a problem. When they couldn’t learn magic, they made fake miracles with elixirs and tonics. When they were trapped in that miserable caravan, they were the ones to break themselves out. When the name Kaivalya Hridyanshu meant nothing, Morrigan Moonweaver made themselves out of glitter and dreams. They could fix this, too. They just had to focus on what they could do, and worm their way to victory from there.
And look! The knights were already making their way over here; and just the same as the first, the potent spell broke itself apart, and the knights found themselves disoriented. But free.
“Ah!” Morrigan spread their arms wide, as if greeting an old friend. “Good! This way, good knights, to freedom-!”
It was at that moment everything went to hell.
“No no no no wait-“ They hissed between clenched fangs, just a beat too late - for the explosives had already been thrown and the knights, knocked unceremoniously off their feet.
This probably would not do Morrigan any favors with them.
“Alright, I can still salvage this.” They murmured to themselves, moving to go help one of the knights to their feet. At least, this was the plan, before a giant blur composed of vines and… was that Astrid Stormstone? Flew right past their face, almost knocking them off their feet.
“WHAT THE FUCK-?”
The blur hit the ground and disappeared through the distortion, leaving behind a pile of inert vines. Morrigan readjusted and dusted dirt off their brocade.
“Ugh.”
The charlatan pinched the bridge of their nose, clicking a forked tongue in exasperation. This entire venture was going to hell in a handbasket and they were no closer to figuring out who was yanking them around like a dog on a leash… much less how to stop it.
Okay. Reassess.
The knights were real. The drake riders were not; a fabrication of the fae, bound together by magic. The drake riders could pass through this magical distortion. The illusions were too powerful for Morrigan to suppress (a realization that brought about another wave of complicated feelings they furiously suppressed). Astrid Stormstone had been thrown inside. Helpless and alone - okay, well, alone - and they could not get to the other side with this useless ability.
Well, not entirely useless.
If the vines brought Astrid Stormstone to the other side of this magical effect, then…
A plan was starting to form in their mind.
As they moved, Morrigan glanced back at the disoriented knights.
“Okay, listen! We don’t have much time and I do not know how much longer I can keep this up. Let us get one thing straight. You failed at your jobs, and you are being rescued.” Or at least, that was the plan. Its success hinged on whether they could even help themselves. “My name is Morrigan Moonweaver and I am a Knight of Galavance. Your minds have been taken hostage by a fae creature… but I promise you, if you stick close to me, your consciousness will remain intact.”
For the time being, at least. The effort of exerting this much power; absorbing pure energy; it was taking its toll on the fellblood. Their chest ached from the energy they could not handle.
“And I can try and get you free… it’ll go faster if you help me. Here.” They tossed the Knights two eagle’s sight potions - one each. “Can you help? Keep an eye on the area while I crack this distortion. I think if I can break this magical effect then we can find a way out. You want to get out, don’t you?”
They didn’t wait for an answer before taking a handful of vine, tying it around their crystal ball.[1] If you can’t break in yourself… do some reconnaissance.
Morrigan tossed the vine and the ball through the distortion, like a fisherman casting their rod out into the water. At the same time they popped a potion, drinking it like a shot. A pair of angelic wings sprout from their back, and their breath tasted like mint - ice on the top of their tongue.[2] If something came out of this distortion, they’d be ready.
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Post by Lady Kamille Verlithax on Aug 25, 2024 12:06:10 GMT -5
Hektor didn't see any change on the knight, even after he received the staff - even if he knew a spell was flowing through it. What was Kamille doing, exactly? What was he supposed to do? From his privileged position on top of Disaster, he could make the knights waste some time, but he would have to something else if they decided to be more aggressive-
But that was not what was happening. The knight did something he didn't quite understand, but it made them less inclined to be aggressive. They were still trying to arrest them, so he could see they weren't completely laid off of the spell that was controlling them - because yes, he could see they were talking about a "Queen" and that sounded incredibly suspicious, especially when there was fae stuff happening around. He doubted he could appeal to their reason, but perhaps he could try....?
"Who is this Queen you talk about? We were sent by the Crown to investigate this place... So technically we're on the same side...?"
He didn't know what else to do.
Sister! Whatever you did, it didn't work! Sir Shinning Knight here did something and they calmed down, but they're still trying to arrest us! What do I do?!?!
But Kamille heard him like in a dream, distant, muffled. The information crossed, as well as many others. Kamille shuffled through the knight's memories to find the one that would help, and she saw what was beyond the distortions. Fish also tried to communicate, and it looked like they'd been to the other side as an astral projection. And...
Astrid is there?! Be careful, Fish. I can take you out of there safely if you need. The ink will protect you. I'll try to be there as soon as I resolve things here!
Which... would take some time, she wondered. Looking back, she saw the ink blight she summoned going straight for the WEF member, who didn't seem to hesitate to attack, and... Wait, she recognized the noise that it made.
Fish! The WEF members are vine monsters too! Watch out! The whole city is an illusion!
Wait, why was she tapping on her ear to use the inked marking to talk to Fish?
At least... At least she didn't have to hold back. She turned just in time to see her ink blight attack: as the "WEF member" didn't look like slowing down, the ink blight bursted into dark energy when the clash was iminent, releasing a wave of death centered around itself, pushing the monster back [1]. If, regardless, the vine monster's attack still landed, the ink blight would once again explode, this time in a cloud of black ink, obscuring sight.
Can I eat that now, little one?
Now you can.
Kalaf roared in delight before making a sharp turn towards the vine monster, recognizing its scent. Fire brewed in the drake's gullet, and with no hesitation he spilled fire towards the monstrosity as he flew by [2].
Then, the air started to shift, as strong winds caught and encircled them. The drake recognized their master's magic, swirling around in a dark cloud of sharp winds that engulfed their prey, forcing it out... unless he wanted to remain subjected to the storm [3]. Yet the winds were warm, until they became fire: breathing fire into existance, Kamille encircled herself and her drake companion in a flaming storm, daring the monsters disguised as WEF members to go after her [4].
Hopefully, it would give her the time she needed. Once again projecting her magic via her staff, now in possession of a knight as she knew it, Kamille gave it one more try into erasing the control out of his mind [5].
Mayhem looked lost. He wasn't given the order to attack, yet he was being attacked! How rude! The giant golem angrily roared... before trying to run away.
[1]Death wave [2]Breath attack: Fire [3]Howling gale [4]Elemental master [5]Remove condition
Action summary:
Kamille
Action one [OFFENSIVE]: Howling gale: Your mastery has become so pervasive that you are like a maelstrom, able to create a tornado like effect that encircles you beginning at ten feet from your body and going out another five feet from there. The harsh winds buffet and slice at any you deem an enemy while being completely harmless to yourself and allies. You can see through the effect but others cannot, and it automatically blocks any sky domain or ranged weapon attacks that are used against you, while speeding up those same spells and attacks that you and your allies use.
Action two [SUPORT]: Remove condition (on knight, through Arcane Proxy): This spell allows you to touch yourself or an alley, completely removing all negative effects applied to them. This includes mental and physical effects the would negatively influence or harm the target. This will remove any negative spell that has a duration and can also cure effects from poisons or toxins. This spell can only be used twice per topic.
Kalaf Action one [OFFENSIVE]: Breath attack on the vine monster after them
Hektor Action one [SUPPORT?]: Playing kitty trapped on the tree to avoid getting arrested
Disaster Action one [SUPPORT]: Keeping Hektor on top of him to avoid the knights reaching him
Mayhem Action one [?]: Running to the hills
Poe Action one [ON STANDBY]: Still hiding
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