Morrigan Moonweaver's Bag of Wonders
Nov 2, 2022 0:07:40 GMT -5
Post by Morrigan Moonweaver on Nov 2, 2022 0:07:40 GMT -5
Morrigan Moonweaver's Endless Litany of Skills
Alchemy | Exalted |
Blade | Master |
Animal Handling | Exalted |
Stealth | Novice |
Unarmed | Novice |
Renown: 23
Dignitary
Dignitary
Morrigan Moonweaver’s Menagerie of Things, both Magical and Nonmagical
Name | Blade | Piercing | Small | Hand to Hand | Pale Ice |
The Scorpion's Stinger | This thin piece of metal has been specially crafted to subtly be concealed on someone's person. Morrigan has enchanted this blade so it can be specially attached to the tip of their prehensile tail. The sharpened edge of the razor sits snugly on the side of the forked tip of their tail, allowing them to make hands-free attacks. The shimmering enhancement allows for it to practically blend into the lavender of their skin. The perfect weapon to use when striking during the moment one least expects it. Morrigan is known to coat poisons on the edge of this near-invisible blade. Pale Ice A unique technique for crafting weapons honed in the deep north. A weapon with this enchantment becomes nearly invisible, made out of solid cold ice. Not only does this item deal cold damage, but it is also nearly impossible to see, only a faint tinge of blue shimmering betraying its shape and form. Things that coat the weapon, such as dirt or blood, will slowly reveal the weapons form. |
Blade | Slashing | Medium | |
The Unweaver Spell Eater | A dark jagged long sword that is said to consume the magical essence of those around it. As spells are cast in its presence, it absorbs the energy from that spell, getting stronger and more deadlier. While the owner is wielding this blade, each spell that is cast in its presence causes the blade to glow more and more, dealing increased damage to the spells caster. |
Blade | Slashing | Small | |
Dancer's Fan | A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. -An ornate fan decorated in hues of violet, black, and silver. Peacock feathers and elaborate beadwork are adorned in the fabric, concealing the blades hidden within.- To my dearest enchanter, diviner, and heart attack supreme, Morrigan Moonweaver, I hope Winter’s Crown treats you kindly this year. You are, as always, ever in my thoughts— this letter and gift should come enclosed with a few different tea blends I’ve picked up along my travels through the continent, though nothing will ever triumph over Zeinav’s own. Once I have made my rounds for the season, I hope to pay you a proper visit. You had best not sprained anything, lest I gift you a stern lecture as well. With love and another encouragement for you not to injure yourself, Medic Kvasir Sigurros |
Blade | Slashing | Medium | |
Shimmering Scorpion Blade | This blade-whip features unique patterns and colours which have been crafted from reinforced glass and infused with obsidian from blacksmiths in the Zeinav Desert. This blade is a work of art; and is as beautiful as it is deadly. Twice per thread, the user may use this whip to reflect the sun into their opponent's eyes, causing a glinting flash through the glass blade which will blind them for one post. |
Item | Description | Weight |
Alchemy Kit | A small leather pouch filled with several empty glass bottles, vials and stoppers. Also comes with measuring glasses, and tools needed for creating potions and elixirs. | |
Explosive Ornaments | Three glass ornaments used to decorate trees and homes during the winter. These however have been tampered with by pirates from dragon's cradle and sold as a prank. These glass balls are filled with black powder, and when applied to flame will instantly explode. This firey explosion will reach up to five feet from the ornament and deals moderate fire damage. | |
Dragon Chocolate "Ghost Pepper flavored chocolate heart" | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Storm Chocolate "Marshmallow flavored chocolate heart" | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Blizzard Chocolate "Mint flavored chocolate heart" | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
"Pocket Glitter" Pouch Sand | A small bag of fine white sand said to be mixed with finely ground glass and only found in this part of the world. The owner can grab a small handful of this sand and throw it, using it as a distraction or a tool for blinding and damaging an enemies eyes. If this sand enters the eyes, it will damage the eyes and cause blindness for their next post. If inhaled, the sand will cut and damage the throat, making the injured unable to speak or use vocal abilities/spells for their next post. There is only enough sand to be used twice per topic and the sand can only be thrown up to 5 feet from your person. -Gift from Izzy- | |
Rooted Boots | Thick brown leather boots that strap up your shins. They are comfortable but have a decent amount of weight to them. Engraved in the leather are designs of trees and vines. Upon command you can cause thick tree roots to grown out of the bottom of the shoes, burrowing into the ground and rooting you in place. While rooted you can not move, but you can not be knocked down or forcibly moved against your will. This can also be used to attach yourself to walls and hang from ceilings. | 1 |
Charmer's Bouquet | A gorgeous bouquet certain to charm your beloved… or your arch nemesis if that’s what you’re into. This gorgeous group of flowers, largely representing love and affection in flower language, produces a sweet, lovely smell will cause an individual to fall smitten upon being handed the bouquet. This will last for three posts, in which they will consider you an ally and fight with you; this effect will be broken if you cause physical, emotional, or mental damage to them. | |
Pondcho | A cloak or cape with designs of ponds, lakes or rivers embroidered on it. While wearing this cloak, once per topic you can choose to morph your body into that of a small, normal frog. For two post you gain all the normal features of a frog, and can choose from any variety of non poisonous frog. | |
Gauntlets of Ginma | A pair of overgrown, magical gauntlets made of stone and covered in moss and small white flowers. These gauntlets provide one hit prevention, and allow the wearer to smash through stone as if it were glass, and lift natural boulders more than twice their weight. The abilities of these gauntlets will last as long as they have a hit prevention left. | 2 |
Kvasir's Eternity Ring | A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time) | |
"Morrigan Moonweaver's Glitter Slime" Shaping Putty | A small glass jar that contains an odd pink substance. This material is sticky and cold to the touch, and feels like goo. However the owner can hold the goo in their hand and cause it to shape change, taking on the appearance of any object. This can be a normal item like a coin, torch or bag, but can also take the form of a weapon, like a dagger, shield or spear. While the goo itself deals no damage, it can be used to trick an enemy. | 1 |
Moustache of Deceit | This sentient piece of face fuzz, most often seen as an exquisite handlebar moustache complete with side curls, is actually a living creature. It thrives off of dead skin cells and as such will lovingly attach to one's face, warming the upper lip (or brow ridge if so inclined). Other than being extremely fashionable, and able to crawl around like an inchworm, the Moustache of Deceit has the ability to change one's voice into whatever the wearer chooses, mildly increasing one's ability to lie convincingly. In addition, when attached to a weapon, it gives the weapon the ability to speak to the wielder...Although, it often lies. | |
Crystal Ball | A small, weightless glass ball that is magical in nature but seems to have no unique qualities. It weighs nothing, can not be used as a weapon and appears to just float around your person. It can not be controlled or commanded, and passively hovers around you with a mind of its own. However this magical ball has a unique effect, it records everything that the owner sees, keeping a collection of their memories and experiences within the glass ball. While not in combat you can hold the glass orb and watch your memories play out through it. Whatever the glass orb was able to record can be retrieved and viewed later. | |
"Morrigan Moonweaver's Glamorous Face Palate Kohl Set" Face Paint Kit | This set of paints comes with a myriad of brushes and colors that are safe to apply on skin. By taking a post to apply it to yourself or another, you can conceal your face with decorations and designs, making the wearer otherwise indistinguishable from their original self. This makes you impossible to identify by sight for the rest of the topic - however, water from any source can be particularly effective for removing this disguise. Can be used twice per topic. | 1 |
False Pyromancer Gloves | When these gloves are clapped together, a ball of flame will emit from the flint gems in the middle of the palms. This flame can be controlled so long as it is within range of the gems in the gloves, and may be thrown. It will maintain its shape until it hits a surface, and then explode in a small spray of heat. Once it leaves the palm of the gloves, the flame is no longer able to be controlled. | |
Broken Monkey's Paw | A strange Monkey's Paw which appears to be broken; this Monkey Paw loops the same wish over and over again, and is constantly appearing to point with its index finger; its other fingers are curled down. By pointing with the Monkey's Paw, you trigger the wish— causing you to switch bodies with whomever it is that you are pointing at. Switching with the Monkey's Paw will cause you to take over another's body, and give you access to that individual's inventory— but will also give that individual access to your own. The Monkey's Paw will then curl down, and will reset on a new thread; the soul-switching caused by the Monkey's Paw will last for three posts and can be used once per topic. | |
Wizard's Hat | A tall, pointy hat which is worn on the head, typically by professors, wizards or scholars. The owner of the hat can pull themselves up into it, revealing a small, single room magical space. This room is small but can provide a private space for you. Objects can be stored in the hat, but still count against your weight limit. You can leave the hat at will, however if the hat is damaged or destroyed, you will be forced out. | |
Earring of Secrets | A heavy, gilded earring that drips with wealth and opulence, commonly utilized by court nobles and the wealthy elite. When wearing this earring, your hearing becomes highly sensitive and selective, allowing you to accurately hear whispered conversations happening long distances away from you. While the ear ring allows you to hear whispers even over loud crowds and noises, it specifically focuses on salacious secrets, hot gossip and rumors. It's the go-to piece of jewelry for rich nobles eavesdropping at parties or in court. | |
The Fool's Tarot Deck | A well-worn tarot deck with ornate decorations on the back. This deck possesses a curious ability, one which aids the user in fortune-telling endeavors. When a fortune is read with these cards, the viewer is more inclined to view the user as a friend, and therefore more agreeable and easier to be convinced that the fortune they have been told is true and that the user may truly possess divination powers. Additionally, twice per topic, if the user uses the ‘Smooth Talking’ ability from the stealth shop while reading a fortune, the prediction is telekinetically projected into the listener’s subconscious - for the rest of the thread they are more inclined to believe that random occurrences are linked to the prediction they have been given, and may even act erratically on occasion, performing actions that lend to the prediction coming true. (PC consent rules apply to the use of this item. This cannot be used against hostile creatures you are currently fighting. This cannot be used to make a person cause physical harm to themselves.) | 1 |
Arcane Glasses | When wearing these special glasses, one can easily see magic in effect. By focusing their gaze and concentration on an object they can discern permanent enchantments from temporary enchantments, and even one wholly unskilled in magic can discern magic effects. While looking at a spell or enchanted weapon, you learn everything about that spell or enchantment. You can also identify what kind of magical effect or enchantment is placed on a weapon or item. |
Weight (14/20)
Morrigan Moonweaver's Martial Abilities
Ability | Description |
Blade Dance | With your weapons feeling as light as air in your capable hands, you are able to whirl them around you in beautiful and complicated ways as if you were performing a dance. If you are within melee range of an enemy while whirling your weapons in this way, your next attack will ignore hit preventions. If you are not within melee range of an enemy, you will instead gain one hit prevention against ranged physical attacks. Can only be used twice per topic. |
Weaving of the Moonlight | A martial skill that becomes active upon the use of any additional skill/spell/ability that involves the movement of the body to activate. Weaving of the Moonlight draws the primordial energies into the user, outlining them in silver moonlight, and allows them to add Light or Dark elemental energies to an attack for damage or as a hit prevention against those elemental types. Once those energies are expended, they can be reapplied upon next activation of Weaving of the Moonlight. -Birthday gift from Otto- |
Morrigan Moonweaver's Repetoire of Finely Honed Stealth and Misdirection
Ability | Description |
Escaping Technique | A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quiet way. This does not help with magical binding or restraining effects. |
Lock Pick | This skill gives you the ability to pick just about any lock using simple tools such as a piece of metal, or even natural items like a stick. You can expertly manipulate the item to find the tumblers and quickly unlock the object, be it a chest, door or even a jail cell. |
Quick Palm | A simple technique that allows you to hold small items in the palm of your hand with no effort at all. You have mastered the skill of holding an item in your hand and making it look natural. In addition you can hold the item in a way that makes it look like the item is not there, concealing it within your palm. This does not work on large items like a sword or shield. |
False Object | Using a bit of magic you can take a random object, like a cup, piece of food or any other random object. You can then cause that item to change shape, taking the form of another object. This will not actually turn the item into another, but will take its form and image, tricking anyone into thinking the object is really the other item. This wont effect the actual abilities of either item. |
Smooth Talking | Your lies can no longer be decerned, allowing you to say whatever you want, no matter how wrong it is, to be taken as truth. This skill is useful for getting away with things you normally would not be able to. Friend, family and foe will think you are always telling the truth, no matter what. |
Abilities (7/10)
Morrigan Moonweaver’s Collection of Elixirs Most Wonderful
Elixir | Description |
Smoke Flask | A small glass flask filled with thick dark smoke, swirling around inside of it. This bottle can be smashed or broken to allow the smoke to spill out of it. The smoke creates a large cloud, filling up the area and consuming anyone standing inside of it. This smoke obscures vision, blocking out anyone inside of it and preventing people from seeing. Anyone looking from the outside in won't be able to see anything either. Comes in a set of two bottles. |
Minor Health Potion | A small glass flask of red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal any small surface level wounds of the person who drinks it. This will instantly heal any cuts, scratches or bruises. Comes in a set of two bottles. |
Parasite Poison | A tiny glass bottle filled with lavender liquid. This liquid can be applied to objects or even applied directly to the target. When the liquid is applied to the skin, it will begin to eat away at the top layer of skin, almost like burning it away. This will expose the wound and make it vulnerable to more damage, as well as deal damage itself. |
Eagle Sight Potion | A small glass flask filled with thick grey liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks the contents of the flask will find their eye sight vastly improved. You can see twice as far as normal and can even see in vision obstructing material like smoke, mist or fog. Comes in a set of two bottles. |
Numbing Poison | A tiny glass bottle filled with thick dark green liquid. This liquid can be applied to objects or even directly applied to a target. When this liquid is applied to the skin it will begin to numb that area, causing whoever it is own to lose all feeling in that area. This will allow the afflicted to ignore the sensation of damage applied to that area. They will still take the damage, but ignore its pain. Comes in a set of two bottles. |
Kvasir's Pride of Solaria Elixir | A small glass bottle filled with translucent rainbow liquid that swirls around magically. When this potion is consumed, the drinker will be able to cast any of the following spells once during the topic. When you consume the potion you must choose which of the spells you gain access to, but can cast it at any point during that topic. When the spell is cast, a vibrant display of rainbow colored energy will accompany the spell. Comes in a set of two bottles with each bottle containing enough liquid for one sip. - Minor Healing - Major Healing - Massive Healing - Armor of Faith - Circle of Life |
Frostfire Extract | Applying the poison to a weapon gives its strikes a unique effect reflecting its name. For 2 posts after application, wounds inflicted by the poisoned weapon produce a moderately painful, localized burning sensation that slowly removes body heat from the victim. If these wounds are left untreated or unhealed, the poison will eventually induce severe hypothermia. Anyone afflicted by this poison can not cast spells that use or deal fire damage. Can only be applied once per topic. |
Morrigan Moonweaver's Dragon-Be-Gone | This crystalline bottle contains a sparkling magenta liquid. Upon consumption the user will be coated in a skin tight shimmering force field that coats their person. The next magical or elemental ranged attack (Such as a spell or an ability that does elemental damage, like a fire bolt spell or a dragons flame breath) that would hit them will be completely ignored. All damage and side effects of the attack will be rendered useless, and the force field will shatter in a puff of smoke that leaves the user covered from head to toe in glitter which can not be removed or cleaned off for the topic, leaving you sparkly. This comes in a set of two bottles and will last two post after being consumed. |
Beist's Transmutation Tonic | An odd liquid that seems to change color and density randomly, normally stored in a small container or flask. When this liquid is consumed, it will allow its drinker to change their race, morphing from their current race to a new one. They will still look like themselves, having all their features, but will assume the appearance of themselves as another race. (From Human to Tiefling for example) They will still be recognizable, this potion does not hide their identity. In addition, while under the effects of this potion you can choose two grafts from Madam Evalyn's Shop to have grow from your body. (These normally mimic racial features that would belong to the race you transformed into) Comes in a set of two bottles, but can only be under the influence of one at a time. Lasts for the rest of the topic. |
Plague's Pandemic | A small glass bottle filled with a neon green gas, it can be shattered or lit with a fuse to cause a detonation. When the bottle breaks, the gas will spill out across a 20 foot diameter, afflicting anyone who breathes it in or comes into contact with it through their eyes, nose or mouth. Once afflicted, sores will grow across the affected skin, they will come under an intense rage, losing their mind and lashing out at anyone near them. Friends and family will attempt to kill each other for the next two post. During the duration the afflicted will have double strength and speed, increasing their physical abilities while raged out. During the third post, the gas will wear off, and they will become fatigued, unable to cast spells for that post. Comes with a single usage. |
Bull's Strength Potion | A small glass flask filled with thick dark brown liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks this potion finds their physical capabilities increased, feeling much stronger than normal. Their physical strength is now increased, allowing them to deal double damage with physical attacks. Comes in a set of two bottles. |
"Morrigan Moonweaver's Demon-Be-Gone Elixir" Holy Water | A small vile of water that has been blessed by priest and clerics, and is good at warding off evil. This water can be placed on a weapon, a location or even your person, but only has enough water to be used once in a topic. The effects of the water will last for two post, but can be dried up early by fire or even just a towel. The water will give off an aura which scares undead or evil creatures. A monster or an undead creature will have fear applied to them, not able to move towards the source of the water or make offensive actions against it for its duration. -The long-awaited sequel to Dragon-Be-Gone!- |
Morrigan Moonweaver's Malady Cure-All | A snake oil potion that is part of Morrigan’s collection, advertised as a miracle cure-all. This potion can be ingested orally or applied to the skin and gives the user a sort of warm, pleasant feeling upon ingestion, as well as delusions that make them believe that their disease or injuries have been healed. However, all the insane amount of glitter and the essence of holy water in the potion makes the user dizzy, disoriented, and gives them a minor tummy-ache or hives in the form of light-based damage. Can be used twice per topic. |
Goblin Slag Bomb | This rather insidious creation that was adopted from goblin tribes who used random objects to create devestating weapons. A small box made from wood is slam packed with random items, like nails, shards of glass or metal, thorny plants or other sharp edged objects. The rest of the space is filled with black powder or oil and the box fitted with a fuse. This fuse can be lit, and within 10 seconds the box will explode out in a 20 foot diameter, showering the area with the jagged, sharp, random items. Anyone caught in the blast will suffer high amounts of surface level wounds, such as cuts and scratches. |
Potion of Shadows | A vial of dark purple liquid that swirls and moves on its own. This vial has enough liquid to drink one sip, letting you use it once per topic and the effects of the potion will only last for two post. Once you drink this potion Your motions will become silent, any foot steps, limb movements or actions taken will make no sound what so ever. In addition anything you interact with will also make no sound, including stepping on sticks, rocks or glass. |
Sanguine Locket | A locket filled with the acidic blood of a cockatrice. This locket can be used as a poison, causing full body paralysis for two posts if ingested— or limb paralysis for two posts if struck by a weapon laced with the toxin that it possesses. Individuals with the Vampiric curse can, alternatively, use this as a Minor Healing potion. |
Sulfuric Smoke Bomb | An enclosed, round glass bottle containing sulphuric gas. This vial may be thrown, and will spread in a 10 foot diameter around the impact zone; if exposed, targets will suffer from viewing impairment, burning lungs, and uncontrollable coughing. The gas can be ignited by introducing fire to it, which will cause it to erupt into a cloud of fire. The cloud will linger for two posts. After moving from the cloud, the poison will wear off on your next post. Comes with one single use |
Bog Water | A glass vial of bog water from the deepest swamps of the Marsh Flats. This bog contains a foul stench that, when released, creates a malodorous fog so potent that all enemies within the immediate area lose concentration and have to deal with an awful stench. For the next two post anyone who can smell the odor can not cast Master or Exalted level spells and any smell buffing spell or feature will end for the duration. |
Sleep Poison | A small glass bottle filled with a murky clear liquid. This liquid is odorless and can easily be slipped into food or drink, or even added to the edge of a weapon. If this poison enters the blood stream it will knock the afflicted person unconscious instantly. They will remain asleep for the entirety of their next post. If they take damage they will be awoken from their slumber. Comes in a set of two bottles. |
Quick Speed Potion | A small glass flask filled with light yellow liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. Anyone who drinks this potion finds their physical capabilities increased, now being able to move quicker than they normally could. This doubles their move speed, making them run faster than normal. Comes in a set of two bottles. |
Gwendolyn's Miasmic Catalyst | A small glass of clear, milky liquid that has no effect on its own and is used to combine with other alchemical potions. You can pour another Alchemical liquid (must be a shop item) into this bottle, mixing the concoctions and causing a reaction to occur. Over the next post a gas will pour out of the bottle and fill a 10 foot cube with a cloud of the gas. This will turn the concoction they poured into the clear liquid into a gas, causing anyone within the range who breathes in the gas to come under the original effects of the mixed potion. The cloud will remain for two post and can only be used once per topic. |
Divinity's Death | (Alchemy Item | 1 Vial) A potion concocted by a charlatan and imbued with the essence of the mana curse to create a powerful brew designed to seal and suppress holy magic. When this potion is ingested, the powerful anti-magic effect prevents the drinker from using magical abilities or spells granted from outer plane influences (such as celestials, fiends, or possession) for the next two posts; it is harmless to anyone else. When this potion has worn off, the drinker can make use of their abilities once more, though they will find their appearance cannot be changed due to influences from the outer planes. This potion MUST be knowingly ingested by the drinker for the effect to work. |
Astrid's Space Jam | An orange, somewhat pearlescent and galaxy-like liquid inside of a bottle with black stripes that tastes of Starberries. When this potion is consumed or applied to the hands, you have three posts to touch someone. When you touch that person, you can then steal a skill from them (as high as the target possesses). While you have stolen their skill, they are considered to not have the skill at all and cannot use any abilities/spells that require that skill. (This does not apply to abilities given by Prestige Classes even if they require the stolen skill.) They do retain their equipment and can use it as if they were someone without that skill. This lasts for three post. (Can only be used on PCs with their consent.) |
Malik's Ambition | A crystalline bottle containing a thick, golden liquid that looks far more viscous than traditional potions. When ingested, the user will notice that it is so cold that it almost tastes like molten fire in the back of the throat. By imbibing this potion, the user will find that their senses have become sharper - the range of their vision is doubled, and their strength is increased. It is as if the limiters connecting their brain to the part of their body that feels pain has been disconnected. They gain five feet in height, and their skin takes on a golden sheen, becoming hard to the touch and granting them one hit prevention. This state lasts for three posts, in which the user's mind progressively begins to cloud with overconfidence, making them act recklessly. At the third post, the state ends as the user's body rejects the golden serum, and they return to normal with a small headache. |
Crafting Materials
NONE
Morrigan Moonweaver's Mounts and Land Vehicles
Item | Description |
"Sparkle Blossom" the Horse | The basics in traveling across the land, you can not go wrong with a horse. Horses come in many different kinds of breeds, sizes and colors. A loyal pet that will let you ride it without any training or skills. They are perfect for cross country traveling as they are loyal, sturdy and able to carry huge amounts of weight. |
"Morrigan Moonweaver's Wagon of Wonders" | Wagons are large covered wooden structures that are often used for traveling across long distances. Fit with a roof wagons are good for traveling as they give the rider a comfortable place to rest. Wagons, much like carts, need to be pulled by an animal and has plenty of room in the back for luggage and items. The wagon can store a small group of people and can even be lived in. -Needs an animal to pull, can be used as a home for one person- |
"Adult-form Bubbles" Adult Drake | Adult drakes are the grown version of their baby counterparts. Large reptilian creatures that are descendants of the dragons. These creatures are just a bit bigger than a mounted bird and can also fly. They are large enough to be ridden and can be driven into the battlefield, allowing you to attack from their backs and navigate the battle field. Depending on which drake you pick, it comes with a breath weapon to defend itself with and attack its enemies. This breath weapon has a damage type equal to its type and breaths out in a medium sized cone. Drakes come in six types. Fire, Earth, Water, Ice, Wind, Lightning |
"Seth" War Camel | A camel bred and trained for warfare, able to be used as a mount for combat. The animal is fearless, does not get spooked when combat begins and is immune to mental affects such as fear or control, making it a loyal creature. If the camel is moving across sand, it can not have its speed reduced or manipulated in anyway, and comes with a set of armor that gives the camel one hit prevention anywhere on its body. -Winter's Crown Gift from Javal- |
Morrigan Moonweaver's Magical Rickshaw | A small, two wheel rickshaw fitted to be attached to a single mount. The rickshaw contains small velvet seats that allow two riders to sit; the Rickshaw’s sleek design allows it to be faster and more nimble, giving the driver the ability to sharply turn and chase with the Rickshaw. Both wheels come with a six-inch metal spike which can be retracted. This rickshaw is glamorous in design. It contains an elaborate velvet cover that can be raised over the vehicle, granting shade to the rickshaw’s occupants. When the velvet cover is up, it acts as a shield for physical attacks (granting one hit prevention against a major external or AOE attack); when the velvet cover is down, the rickshaw is in attack mode, the shield cannot be used, but the occupant who is not driving can remove a small stiletto blade (Blade | Medium | Piercing) from the velvet cover’s foundation to make attacks. The Rickshaw can only either be in offensive or defensive mode at any given time, but never both. The rickshaw is designed with comfort and style in mind. It has cupholders on either side for both occupants to carry a drink with them, and the colorful lace attached to it makes it look as if it belongs to a noble. The seat flips up and reveals a small storage component to carry a few tiny items (does not make its weight negligible). |
Morrigan Moonweaver’s Roadside Circus
Pet | Description |
Bottle of "Sparkling" Snowlings | A round bottle of what appears to be never-melting snow... but tip the bottle, and snowlings will pour out. Snowlings, little round snowballs (about the size of a golf ball) with legs, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities, and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. (Does not count against npc cap) |
"Junior" Black Bog Leech | A chunky leech from the black bog, said to live off of toxic material and poisonous plant life. This Leech must be stored in a container of some kind when worn on your person. When applied to flesh, the leech will pull out, drain and consume any type of poison or toxin that was affecting the target. This will end any poisonous effects and cleanse the system. (Does not count against npc cap) |
"Flitter" Flitten | A flitten is a palm-sized feline with butterfly’s wings and fluffy antennae. Flitten live in small colonies where the flowers grow in plenty, and they are believed to be responsible for the pollination of plants (similar to a bee) in a realm which is different from Charon’s own. Although rare and localized to the Moon Glade at first discovery, flitten have exploded in population this spring, and can be found fluttering wherever flowers may grow. Flitten make a lovely and magical honey when left to their own devices, and have poisonous claws with which they may protect themselves and their colonies with. (Counts against pet cap) -Name suggested by Myst/Cirice- |
"Síoda" Mimic Moth | A large, docile moth that is about the size of a cat; this breed of moth is well-known for camouflaging itself by mimicking the colouration of its surroundings and also making it rather hard to find. This mimicry allows the moths to essentially become invisible, or close to it, for up to three posts as a self-defense mechanism. (Does not count against pet cap) -Name suggested by Elebolt- |
"Concorde" Scarecrow Squire | A humanoid scarecrow made up of sticks, metal, straw and a pumpkin head. This scarecrow will follow you around and listen to any commands, however is unable to attack or block attacks and has no combat abilities. This scarecrow will however carry things for you, holding your packs, weapons and items. Having this scarecrow with you increases your item capacity by 8 points. -Does not count against minion npc cap- |
"Clawdius" Gargoyle Rook | A stone chess piece taken from a wizards chess set. This piece is a small stone gargoyle with claws, fangs and wings. By holding it in your hand and commanding it, the piece will turn into a full form gargoyle, standing six feet tall and being heavy. This gargoyle will last for three post and will defend you, protecting you from attacks and attacking your enemies. This creature can only be summoned once per topic. -Does not count against pet npc cap- |
"Pink Lady" Crab Apple | A unique crustacean which disguises itself as an apple; the Crab Apple lives in the branches of native apple trees near bodies of water, tucking its limbs into itself to give itself an apple-like appearance. These quizzical crabs are incredibly territorial, dropping down to lash out at anyone who attempts to pick an apple from their home tree; they are not very threatening, but the Crab Apple can deliver quite the pinch to an unsuspecting passerby. -Counts against pet npc cap- |
"Chiquitita" Songbird Griffon | As the summer draws closer and the temperature warms, the songbird griffons come out to play; these creatures are happy, highly-evolutionary hybrids between songbirds and small mammals; with the large majority of them able to sit comfortably in the palm of the average hand. Songbird Griffons are loved for their brightly-colored appearances, small size, and their unique melodies— which differ between types of Griffons. While they can defend themselves with their beak and claws, the Songbird Griffon is not compatible with combat; they can, however, perfectly replicate any melody that they hear. -Does not count against pet npc cap- -Birthday gift from Keyke- |
Skewt | A strange, semi-transparent newt species which lives in the waters of Lilicors; Skewts are cutely named for their skeleton-like patterns and their resemblance to a regular newt. These little creatures, roughly weasel-sized, can create a slippery mucous as a defense mechanism which makes them taste awful, and makes them very hard to hold onto. This slime can be collected, or used, once per topic to make an extremely slippery concoction with which to inconvenience your enemies. |
Skull Snail | A cracked skull in which a slug from the deepest swamps of the Marsh Flats has taken residence, using the skull as a home. Dark tentacles protrude from the mouth and eyes of the skull that allow the creature to scuttle around. It has a habit of sticking to dark areas and is attracted to the scent of rot, which makes it quite the handy companion for locating dead bodies and burial sites. While it is afraid of combat and has no fighting ability, it will sniff out the stench of dead and eagerly seek it, alerting you to the presence of death or undeath. |
Grafts
Tattoos
Graft | Description |
"The Scorpion's Sting" Prehensile Tail | You have a medium sized tail grafted onto your body. This tail can come in a variety of shapes, colors or designs and mimics the tail of an animal. You have full control of this tail, having the ability to move it around, interact with items or even strike enemies with it. -Blade attached to tail- |
Claws | You have your finger and toe nails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge. |
Malik's Coat of Perfection | A unique skin graft that covers the entire outer layer of skin, covering the entire body or selected portions. This skin looks normal and has no obvious effects at first, however the longer one stares the more obvious it becomes that the person is extremely beautiful, almost flawless. A thin layer of magic is etched into the skin, allowing the owner to alter minor aspects of their appearance, often to remove flaws and blemishes. Making one look more attractive is not this graft's only effect however. Once per topic you can shift your entire outer appearance, changing things like hair and eye color, face shape and other specific details. You remain your height and general shape, but can shift the majority of your other features. This shift cannot be detected or seen through by any means. |
Tattoos
Tattoo | Description |
Disjoint | This tattoo allows you to manipulate your joints in a very abnormal way. This means you can do things like spinning your head completely around, rotate your arms and legs in awkward directions and even get creative with the way you move your limbs. This only effects the joints and does not apply to body parts that could not normally move. |
Lantern Light | A small tattoo of a flame, lantern or candle is marked somewhere on the body. This tattoo can be turned on or off, allowing the owner to control when it is active. While active, the area of the body where the marking is will begin to glow, giving off a very small, dim amount of light. This light can illuminate up to 5 feet around the area of the tattoo. |
Mark of the Mana Cursed | A pulsar gem has been broken down, and its essence imbued into a tattoo needle, allowing the owner to have a magical tattoo etched into their skin. Once per topic, the user can activate the tattoo, creating an anti-magic barrier around them in a ten-foot radius. Any spell that has been cast immediately ends. Additionally, for the next two posts, no one - neither friend nor foe - can cast a spell within that radius. |
Witcher Pitcher Leaf | A tattoo of a leaf from the Witcher Pitcher plant found in the Marsh Flats. While dormant, this tattoo can detect magic, and will vibrate the closer it gets to rare and mysterious magic. It will ignore you and any of those you are frequently around, however if a new source of magic is detected, it will vibrate. Once per topic you can activate the tattoo to cause two large plant vines to sprout from the tattoo, directed at someone within arms reach of you. The vines will wrap around one of the targets limbs and will prevent that person from using that limb or moving away from you for one post. |
Morrigan Moonweaver's Bag of Wonder
Jolly Bag of Gifts
-Gift from Socket-
A small, decorative, soft blue cloth bag with glinting silver details that appear like snowfall. It is roughly the size of a coin purse and easily fits in an adventurer's pocket. From the outside, the bag looks flat and empty, but upon pulling the silver, tinsel-like strings and reaching into the bag, the following things may be pulled based on a random dice roll. You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the little tool bar) The bag takes effect the next post, using what you rolled.
Yasaka's Summer Beach Bag
A lovely, textured shoulder bag meant for carrying items around. This beach bag is woven from reeds, and features a shoulder strap for easy carrying; it feels empty and has little weight to it, however, individuals seem to be able to pull strange, magical items from this beach bag with varying effects. The following things may be pulled based on a random dice roll. You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the little tool bar) The bag takes effect the next post, using what you rolled.
Number | Description |
1-2 | An Evergreen Wreath that definitely shouldn't fit in this bag. Upon throwing the wreath, it casts "Vine Field" the moment it hits the ground. |
3-4 | A fruitcake just like grandma use to make. This pastry is full of nutritious fruit, harder than a brick, and can be used as a ranged or improvised weapon. |
5-6 | A pair of cute little button eyes; they also summon a three foot tall snow golem, which will be your ally for three posts at max. If the golem takes damage, it will begin to fall apart, and crumble on the next post. Casts "Ice Spike" for itself to use as a weapon, but cannot speak. |
7-8 | This top, oddly enough, may be spun on any surface. Just throw it, and it will right itself regardless of the terrain. Each of the four sides will begin to fire out small, silver coins rapidly, creating a spinning trap which affects everyone in a radius around it. |
9-10 | A lit candle which will not burn the holder or the bag. By blowing on the candle's flame, the holder may cast "Flame Breath" from the candle once; the candle burns quickly once used. |
11-12 | A red envelope containing two candy coins. Each coin acts as a minor health potion when eaten, and will only last for the rest of the thread. |
13-14 | A goat's horn which casts Summon: Ice Elemental. The horn disappears, replaced by a massive, ice-like bipedal goat. It will fight alongside you and your allies for three turns, but will try to take one of your enemies with it when it leaves. |
15-16 | A partridge feather which summons a chubby partridge. The partridge can fly and speak common, making it a decent spy. It is very polite, but never seems to know how it got here. The partridge remains with you until the thread ends, or until it is dismissed. |
17-18 | A lovely hand-woven basket; the basket casts "Create Food", and fills itself with a very nice meal for at least two separate individuals. |
19-20 | The Dragon's Tooth summons a Lion Dragon from the bag, which can be used as a mount for the rest of the thread. The Lion Dragon may defend itself with its teeth or claws, and seems to bounce quite happily (like a dance) when it's idle. |
Yasaka's Summer Beach Bag
A lovely, textured shoulder bag meant for carrying items around. This beach bag is woven from reeds, and features a shoulder strap for easy carrying; it feels empty and has little weight to it, however, individuals seem to be able to pull strange, magical items from this beach bag with varying effects. The following things may be pulled based on a random dice roll. You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the little tool bar) The bag takes effect the next post, using what you rolled.
Number | Description |
1-2 Bottle of Sand | A lovely and unbroken bottle full of sand; it seems to be corked tightly, and cannot be opened unless shattered. Upon doing so, the spilled sand will bring forth a golem; this golem, shaped like a sandcastle, can cast one instance of Rumbling Tremors. It cannot speak and will collapse after taking damage; but will otherwise be present for two posts. This golem can follow basic instructions, and fit through any surface where a single grain of sand could. |
3-4 A Crab | You pull a bright red crab from the beach bag; upon pulling the first crab from the bag, the bag will begin to shake violently until dropped. From it, a swarm of crustaceans will rush out towards your opponent; if you have no opponent, they seem to pick a random target to run at, including you if there is no one else in the vicinity. They do not do much damage, but make for a great distraction. After a post of harassment, the crustaceans will turn to red sand. |
5-6 Ice Cream Cone | From the bag, you pull a perfectly pristine ice cream cone of your favorite flavour; the ice cream on this cone will never melt, but tastes of genuine ice cream. This ice cream cone acts as a delicious Minor Healing Potion, causing the person who ate it to feel refreshed and cure minor wounds or injuries… or just have a nice treat. |
7-8 Beach Ball | You pull a beach ball emblazoned with orange and yellow decorative sun motifs from the bag. Upon throwing the beach ball, it will freeze mid-arc and hang in the air with no regards to gravity, at which point it will erupt into flames, essentially turning itself into a small sun. This sun will cast one instance of Heat Wave, causing the temperature to rise tremendously around you for three posts. |
9-10 Jar of Lightning Bugs | You pull a jar of lightning bugs from the bag; these lightning bugs seem incredibly fond of you once released; and begin to spark with electricity as they dance around you. The lightning bugs will cast one instance of Static Field around whoever opens the jar, protecting them from ranged projectiles for a time. Once the Static Field spell has been spent, or fades away, the Lightning Bugs will slowly flicker and fade away with it. |
11-12 Glass Canteen | You pull a glass water canteen from the bag; this canteen seems to be full of pure, crystalline water. Upon opening the water bottle, the contents will erupt forth, summoning the water elemental which lives inside. This water elemental will remain for three posts, with the ability to use its own body as if it was a water whip spell; it will vanish after three posts, or upon being hit with a lightning spell. |
13-14 Sparkler | You pull a thin stick from the bag; the end of which will alight after being pulled from the bag. This sparkler creates a series of colorful sparks and playful crackling noises, but after flicking this sparkler with your wrist, it will cast forth a Fire Bolt spell. The Sparkler can cast this spell twice before it crumbles to ashes in your hand. |
15-16 Cicada | You pull a cicada from the bag; this cicada will remain perfectly silent until it is thrown or set down, at which point it will begin to scream. This screaming can be heard up to a mile away; and those you consider enemies nearby within a 30 foot radius will be forced to cover their ears, or remain in a distracted/unfocused state, until the cicada stops screaming after one post. |
17-18 Coarse Salt | You pull a handful of coarse salt from the bag; after being pulled, you will begin to feel the air around you grow saltier and heavier as the salt you’ve pulled casts Salt Air. For three posts, it will begin to deteriorate metal, making it useless for a time to your enemies— this will cause metal objects to deal no damage, and offer no defensive protection, until three posts is up. |
19-20 Great White Sharkhound | From the bag, you pull out an impossibly large Great White Sharkhound that should never have been able to fit in it; this massive land-shark is utterly loyal to you and all you consider allies, and can be used as a mount for at max two people. The Great White Sharkhound can attack with its massive jaws, swim and run at high speeds, and rather enjoys a belly rub and nice walk on the beach. The Great White Sharkhound will remain with you until the end of your topic, or until dismissed. |
Jackie's Bag of Tricks & Treats
A cute crochet bag woven from orange-dyed yarn; this little bag has a spooky face etched into it; and looks vaguely like a pumpkin. This bag has a woven handle for you to carry it with; it feels empty and has little weight to it, however, individuals seem to be able to pull strange, magical items from this bag with varying effects. The following things may be pulled based on a random dice roll. You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the tool bar). The bag takes effect the next post, using what you rolled.
1 - 2 | 3 - 4 | 5 - 6 |
Tophat | Candy Apples | Goo Shoe |
From the tophat, a spooky scary skeleton can be summoned; this spooky scary skeletal figure will don their tophat and proceed to tell awful jokes at the expense of everyone, and affects even those without hearing. These jokes are magically really funny, and will induce a hysterical effect on all enemies who hear it. Enemies in hysteria will be too busy laughing to even think about attacking you for one post. | Two candied apples. These apples are coated with a glistening candy shell; and when eaten, these candied apples act like a minor healing potion. | Just a goo shoe. It's a shoe full of ooze. What you decide to do with it is up to you. |
7 - 8 | 9 - 10 | 11 - 12 |
Cobwebs | Human Teeth | Gnarled Branch |
A handful of cobwebs; these webs are incredibly sticky, and will allow you to climb the walls, ceiling, or other vertical surfaces as though you were a spider for two posts. | A concerning amount of teeth tumble from the bag. No matter how they are thrown, they will always land on their crowns and can easily be used as caltrops. | An ugly, gnarled branch of deadwood. When dropped, the gnarled branch erupts and grows into a large deadwood golem. This golem has one crooked eye, which glows blue through a hollow in its trunk. The deadwood golem can cast Rumbling Tremors, and has two hit preventions. After three posts, or once its two hit preventions are gone, it will fall apart into sticks and twigs. |
13 - 14 | 15 - 16 | 17 - 18 |
Book of the Dead | Pumpkin | Equine's Jawbone |
This book depicts a series of traditional funerary rites from your nation of origin. Using the Book of the Dead, you may cast one non-exalted/non-mastery dark domain spell. | A palm-sized pumpkin; this gourd is rotund and bright orange, with a curly green stem. When thrown, the pumpkin explodes into a casting of Vine Field, and summons thick ropes of thorned vines. These vines can be cut, but easily bind enemies within a 5 Foot Radius due to its overgrowth. | The spirit of a headless horseman upon a skeletal steed appears after resting the equine's jawbone on the ground. This spirit can be commanded for three posts, and will fight loyally by your side. This horseman is considered an undead for spells and abilities, attacks with a three pronged black whip, and can track invisible or hidden individuals with a blind sight that focuses on the beating of their hearts. |
19 - 20 | ||||||
Furberus' Dew Claw | ||||||
A massive dew claw belonging to a species of feline. When used, this claw summons a Furberus to your aid: a massive, three-headed panther which can be used as a mount. Furberus is armed with three heads, three whip-like tails, and six legs with which to carry you and one other individual; they are able to use their claws, teeth, and tails in order to defend themselves. Once per topic, Furberus may do the following:
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