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Post by Cypress Springleap on Feb 3, 2023 23:45:44 GMT -5
Talents & Prestige Classes
Skills | & Expertise
| Space Domain:
| Novice | Earth Domain:
| Novice
| Sea Domain:
| Novice | - | - | Alchemy: | Novice |
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Adventurer
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Renown
Female
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It's dark out, but you've still got to light up.
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Post by Cypress Springleap on Feb 3, 2023 23:53:17 GMT -5
Spell Focus & Storage
| Cypress keeps a journal (1) full of spell names or descriptions that she discovers she can cast and how they make her feel before they're set off, in an attempt to make her wild magic feel less scary and more predictable. Multiple pressed flowers, most notably a daisy (2) and carnation (3) grown from her wild magic during a Hearth Day date with Astrid Stormstone, are used as bookmarks. She keeps these objects on her at all times.
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Spells (18/35) Earth Domain Skill Level
| Spell Name
| Spell Description
| Novice: | Create Food
| This spell creates a small amount of natural food for consumption. You summon food such as fruit or vegetables in a location near you. This food is considered fresh and natural, will last as long as normal food and can be stored for later. | Novice: | Fire Bolt
| By summoning a small mote of flames in your hand, you can then fire the bolt outwards to deal fire damage. A small basketball sized ball of fire forms and can be held in hand until ready to fire. It can be fired up to medium ranges and splashes when it collides with something.
-Deals fire damage- | Novice: | Stone Wall
| You cause a large slab of stone to rise up out of the ground, creating a rectangular wall made of the earth. This wall remains where it was created and can be used to block ranged attacks or separate enemies, blocking off parts of the battle field. The wall can be returned to the earth by will or knocked down with enough force. This wall is ten feet in height and five feet in width. | Novice: | Plant Growth
| You can cause a small amount of vegetation to spring up in an area or on an object, causing things like grass, weeds or vines to grown over a surface. This vegetation will slowly grow over the course of time then stop when the area is filled. | Novice: | Heat Cloak
| The users skin becomes warm, giving off an immense amount of heat. The heat will radiate off of you and effect anyone who comes within melee range. The heat burns and is unbearable enough to push enemies away, making it hard for them to breath.
-Deals fire damage- | Novice: | Heat Object
| By touching an item or object, you cause it to radiate heat and glow like magma. The object becomes hot to the touch, turning a bright red, regardless of the material it is made of. This causes anyone who touches the object to burn themselves, forcing them to drop the object if they are holding it.
-Deals fire damage- | Novice: | Summon: Seedling
| You summon a small seedling that sprouts up on your shoulder or the shoulder of an alley. This seedling will just hang out attached to the target and will heal the person it is attached to for the duration. The seedling will only heal surface wounds such as scratches, cuts or bruises and will only do it once per post. The seedling will vanish if it takes damage. | Novice: | Heat Object
| By touching an item or object, you cause it to radiate heat and glow like magma. The object becomes hot to the touch, turning a bright red, regardless of the material it is made of. This causes anyone who touches the object to burn themselves, forcing them to drop the object if they are holding it.
-Deals fire damage- |
Space Domain Skill Level
| Spell Name
| Spell Description
| Novice: | Replicant | You snap your fingers, summoning a perfect copy of yourself, mimicking the exact way you appear when casting the spell. This copy is physical in form, can speak and mimics your exact personality. This form can move around, away from you and even interact with its environment. This clone can even cast spells and attack, however will deal no damage with any of its abilities or strikes.
As soon as this copy takes damage, it will vanish. | Novice: | Blink | This spell allows you to move your body a short distance through space itself. By blinking you can teleport yourself a short distance to a location you can currently see. This removes your body from space and causes it to reappear in the new location. You can not be intercept mid teleport and will not appear inside an object.
This can not be used to move to a location if you can not see that location. Blink has a cooldown on your body and can not be used for two post after being used.
| Novice: | Suspend Item
| You target an item suspending it in an aura of time and space. As long as this item is suspended it can not be affected in any way. It will not age, rot or rust, it takes no damage and deals no damage. Any effects or abilities are also suspended, preventing them from being activated or used. The item can still be used, just has no effect and can not be effected. Can not target living beings and can only effect one item at a time. | Novice: | Age Item
| You can target a weapon or item with this spell, causing it to age instantly. This will cause it to obtain any effects of that age, meaning rust, rot and decay. This can be used to render an object useless or remove it completely. This can not be used on living beings and can only be used to affect one item at a time. If a new item becomes aged, the previous one will return to normal. | Novice: | Quicken | By casting this spell on yourself or an ally, you cause them to speed up for their next post. During the next few seconds the person effected will be able to move twice as fast as normal, increasing their running and moving speed. | Novice: | Slow | You can cast this spell on an enemy or other target, causing them to slow down. During their next post their speed will be cut in half, causing them to move very slowly. You walk at a snails pace and your reactions are incredibly slow. |
Sea Domain
Domain | Spell Name
| Spell Description
| Sea
| Ice Over
| You cause the surface of an object to ice over. This causes the surface of the object to grow a very thin layer of ice that covers the full object. This makes the surface slippery and cold to the touch. This spell can also freeze the surface of a body of water, allowing one to cross over it. |
Seasonal Domain | Spell Name
| Spell Description
| Sea
| Frost Flash (Winter)
| The caster of this spell summons a freezing cold gust of wind that will instantly blow through the immediate area. The wind will be so cold that any exposed skin will blister and freeze, becoming dry and sensitive to the touch.
The affected skin will be blistered for three post, and will take double damage from physical attacks. The damaged skin can be prevented or healed by a heat source such as a campfire. | Sea | Bog Fog
| By channeling magic into the environment, you cause a thick cloud of fog to form over a 100 foot area. This fog will last for 3 post and is extremely hard to see through, making it difficult to navigate, traverse, or fight within. Not only is it good at concealing things, it is extremely thick and heavy, and prevents wind from blowing it or redirecting it away.
Has a two post cool down in between uses. | Light | Be Jolly
| By touching your target, you place a curse on them which forces them to be kind and gentle. This curse will last for two post and can not be removed. While cursed, if the target casts an offensive spell (one meant to deal damage or negatively effect someone) the curse will end and they will take a large amount of mental damage. If they take the damage, they can not cast any spells for the next post. | Sea | Snow Fort
| Using yourself or an ally as a point of origin, you can cast this spell to create a snow fort around them or yourself; in cold locations, this spell will use snow— however, in warmer locations, this spell will freeze over the moisture in the air in order to accomplish its arcane purpose. This spell creates a completed circular wall up to four feet high, seemingly crafted of solid bricks of ice and snow.
The Snow Fort can take the impact of three magical, ranged, or physical attacks before it crumbles. This spell can be negated by fire spells of the Earth Domain. | General | The Grand Feast
| A simple spell that is used on a solid surface such as a floor or table. When cast, this spell will fill the surface up with all kinds of food— from cooked meats, to fruits, and even to desserts. This spread of food will last for 12 hours and is enough to fully feed three people, allowing them to go another 24 hours without needing to eat.
This spell can only be used once per topic. | Space | Snug & Cozy
| You can touch yourself or an ally, causing the target’s body to become temporarily compact and malleable. This spell allows you to squeeze through small and tight spaces you normally would not be able to crawl through, such as chimneys, cracks in walls and windows, or small tunnels. This spell has a three post cooldown before it can be used again. | Sky | Drizzle | A spell that allows its caster to make it rain regardless of the current weather. This is a normal rainfall that begins to blanket the area. The rain itself is normal and has no magical properties to it. | Earth | Sprout | A spell that allows the caster to grow vines and plants on their body or armor. This vines can be used to protect the user, sprouting tiny thorns that deal damage to someone touching or striking you. You can also use them offensively, allowing you to strike an enemy with your hands or body, dealing damage with the thorns.
| Sky | Fairy Dust
| This spell can be cast on you or an ally but only last for a quick couple of minutes. When cast the target will begin to hover, levitating for a brief moment. You will only hover a couple of inches off of the ground and can not control your movement while hovering. This does let you avoid dangers on the ground though. | Earth | Stinging Nettles
| You cause sharp, thorny vines to sprout from the ground in a ten foot square, making it hard to walk through. Anyone who passes through this terrain will be cut by the thorns and will find their movements restricted, unable to boost their speed or leave the ground. If anyone gets cut or injured by the thorns, the caster will heal all surface level wounds, such as scratches and cuts. | Sea | Puddle Portal
| This spell allows you to choose two bodies of water with which to connect in a local area (both bodies of water must be within sight of the caster), creating a portal that allows you to drop into one body of water and emerge from the other. This spell will work even with rain puddles; this allows casters to travel through so long as the puddle is bigger than they are. The portal will remain open for two posts unless cut off early by the caster. The caster is the only one who can move through the water. | Earth | Petal Storm
| This spell is a fluid and rhythmic spell; it often appears as a dance when cast; and allows the caster to control leafage of the flora in their surroundings. This spell picks up fallen leaves and petals from the ground, or pulls them off nearby flora, and whips them around the caster, following the movements of their hands; being hit by this spell will cause dozens of small, painful cuts where the edges of leaves and petals have brushed.
| Space | Spring Cleaning
| A spell developed to help rapidly declutter and remove grime. By touching yourself or a willing creature, you can clean off any dirt or grime that has accumulated on their person. You can also touch a small, disorganized area to reorganize and declutter it - such as cleaning a desk, arranging shuffled papers, stacking a pile of coins, or removing wrinkles from clothes. | Sea | Druid's Hut
| This spell allows you to shape the environment around you, causing trees, roots, earth and grass to rise up forming a fully functional three room house. This house will remain for the rest of the topic and can be used like a tent, allowing you and allies to rest inside it and be protected from the weather. | Sea | Bouncing Bubble
| The owner will form a small bubble of pure water in their hand, which can then be thrown onto an ally or enemy. If the bubble touches an ally it will lightly heal surface level wounds and burns, however if it strikes an enemy it will deal a minor amount of water damage. If the hit target is within 10 feet of another person, the bubble will bounce from the original target to the new one, and can bounce up to three times, jumping from friend to foe. | Space | Back to Basics
| This is a counter spell that can only target a spell that is found in the mystical archive (any spell in the archive store room can be targeted) You react to the casting of a spell by casting this spell, instantly countering and voiding the spell that was cast. You do not need to know the spell, just be able to see the caster when the spell is cast. Can only be used once per topic. |
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Adventurer
IS OFFLINE
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Renown
Female
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It's dark out, but you've still got to light up.
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Post by Cypress Springleap on Oct 1, 2023 15:55:35 GMT -5
Belt Bag (10/18)
+Backpack +Added Space
Item | Type | Spell Description
| Jackie's Bag of Tricks (-)
| Special - Fall Shop
| A cute crochet bag woven from orange-dyed yarn; this little bag has a spooky face etched into it; and looks vaguely like a pumpkin. This bag has a woven handle for you to carry it with; it feels empty and has little weight to it, however, individuals seem to be able to pull strange, magical items from this bag with varying effects. The following things may be pulled based on a random dice roll. You may pull from the bag twice per thread.
When using this bag, you must roll a dice (can be found on the tool bar). The bag takes effect the next post, using what you rolled.
| Cold Wood Cane (2)
| Special - Winter Shop
| A polearm with a curved head that resembles a cane in appearance. This weapon has the unique ability to change its size according to the will of its wielder. It can shrink down to six inches in length to be easily carried, but can also extend to be up to twelve feet long. The weight of this item increases proportional to its length; it is light as a feather at its smallest size, but is very heavy and can be difficult to wield effectively when fully extended.
| Jolly Bag of Gifts (-)
| Special - Winter Shop
| A small, decorative, soft blue cloth bag with glinting silver details that appear like snowfall. It is roughly the size of a coin purse and easily fits in an adventurer's pocket. From the outside, the bag looks flat and empty, but upon pulling the silver, tinsel-like strings and reaching into the bag, the following things may be pulled based on a random dice roll.
You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the little tool bar) The bag takes effect the next post, using what you rolled.
| Sleigh Bell (-)
| Special - Winter Shop
| A single bell common around the holidays which is often hung on trees or animals to add a pleasant, jingly tone. This bell can be attached to a pet, such as on its collar, and gives off a light sounding jingle while worn.
You can only own one of this item at a time. While worn, the pet does not count against your NPC (Pet) Cap. | Warmth of Saffron (0)
| Special - Winter Shop
| A lovely pastry bun full of delicate saffron notes. This puffy pastry is curled up like a cat and is always warm to the touch; after eating it, the warmth of this bun begins to transfer to whomever ate it. The Warmth of Saffron is used often in Frost Gale medical kits in order to bring frozen travelers a quick way back from the brink of hypothermia. The Warmth of Saffron will keep you, or whomever has eaten it, warm in even the frostiest temperatures for five posts. The Warmth of Saffron can be used once per thread. | Essence of the North (-)
| Special - Winter Shop
| A necklace made of cold iron with whorls of silver detailing. The pendant can fracture down the middle and release a couple ounces of sparkling water. This ice-cold liquid has powerful healing properties, and with direct contact, it can mend all critical wounds, scars, and disfigurements currently on your body.
Can only be used once per topic. | Spiced Milk (0)
| Special - Winter Shop
| A canteen of custard-milk spiced with cinnamon and cloves. This milk is quite heavy on the stomach, but fills the user with a sense of peace and tranquility. When drinking this potion the user can cast one of the following novice-level spells from the light domain Shop: Control Light Solar Flare Turn the Dead There is enough drink in the canteen for three uses. However, due to the heaviness of the mixture, this drink requires a three-post cooldown before using again on the same individual. | Essence of the North (-)
| Special - Winter Shop
| A necklace made of cold iron with whorls of silver detailing. The pendant can fracture down the middle and release a couple ounces of sparkling water. This ice-cold liquid has powerful healing properties, and with direct contact, it can mend all critical wounds, scars, and disfigurements currently on your body.
Can only be used once per topic. | Tree (4)
| Special - Winter Shop
| A six-foot pine tree that has been uprooted and crafted into a weapon. It is used much like a two handed hammer; this tree can be swung around with both hands and deals heavy amounts of blunt damage. Once per topic the tree can be aimed, then fired, using magic to propel all of the tiny pine needles forward in a massive shower of needles. These needles deal very minor amounts of damage, but can be fired in a large wave and cover a wide area. The pine needles do nothing against armor and can be destroyed with fire. | Minor Health Potion (-)
| Alchemy
| A small glass flask of red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal any small surface level wounds of the person who drinks it. This will instantly heal any cuts, scratches or bruises. Comes in a set of two bottles. | The Gardener's Spade (1)
| Special - Spring Shop
| A squat, flat metal blade commonly utilized for digging up dirt in garden patches. The end of this spade has been sharpened, turning it into a fine stabbing instrument. Twice per topic, when a spell that does earth damage is directed at you, you can cut through the spell and turn the spell into harmless dirt, which negates any effects of the spell and acts as the perfect soil for your garden. | Alchemy Kit (-)
| General | A small leather pouch filled with several empty glass bottles, vials and stoppers. Also comes with measureing glasses, and tools needed for creating potions and elixirs. |
Clothing Item | Type | Spell Description
| Rime Mantle (1)
| Special - Winter Shop
| The Rime Mantle is a relic of ages past used by the first people of the Pale City long before the Dark elves called it home. These stark white and almost translucent cloaks conceal the wearer perfectly in any snowy environment and can be hardened at will with a small input of the wearers mana. Doing so turns the Rime Mantil's fabric into a steel-like density to block physical attacks with.
The cloak can only be activated twice per topic and lasts for two post. | Floral Gloves (1)
| Special - Spring Shop
| A pair of green cloth gloves with designs of flowers all over them. They offer no protection but can be used to grow lush plant life. When touching a surface with your gloved hand, you can cause moss, grass or flowers to grown over that surface. It will begin to cover the entire surface up to 10 feet, however does not change the normal effects of the surface covered. | Pondcho (0)
| Special - Spring Shop
| A cloak or cape with designs of ponds, lakes or rivers embroidered on it. While wearing this cloak, once per topic you can choose to morph your body into that of a small, normal frog. For two post you gain all the normal features of a frog, and can choose from any variety of non poisonous frog. | Rooted Boots (1)
| Special - Spring Shop
| Thick brown leather boots that strap up your shins. They are comfortable but have a decent amount of weight to them. Engraved in the leather are designs of trees and vines. Upon command you can cause thick tree roots to grown out of the bottom of the shoes, burrowing into the ground and rooting you in place. While rooted you can not move, but you can not be knocked down or forcibly moved against your will. This can also be used to attach yourself to walls and hang from ceilings. | Flower Crown (0)
| Special - Spring Shop
| A delicate crown of flora laced with an arcane glow; this flower crown has been lovingly crafted— whether by you, a friend, or an arcane weaver. This beautiful crown of blooming flowers and twisting ivy will dis-spell mind-altering effects and wards when worn; it can deflect or dis-spell one mind-altering effect per thread. | Etched Petal
| Special - Event
| A single petal from a beautiful flower that never dies or wilts away. Upon receiving, your name magically appears etched into the flower petal, and can be given to another Player Character. If someone owns a petal with your name on it, they will be able to treat you as a spell casting focus, able to cast spells on you without needing to see, touch or know where you are. Three times per topic they can channel a spell through the petal and affect the person who's named is etched into it, allowing that spell to take effect on or through that person. Can only have one petal active on your person at once.
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Tattoos Item | Type | Spell Description
| Arctic Fox Whiskers
| Special - Winter Shop
| Tattooed markings resembling stripes on the sides of the face that resemble whiskers. This tattoo is commonly utilized by Frostgale shamans and travelers to represent their connection with nature. Twice per topic, you can activate this tattoo to glow, allowing you to turn into a white-furred fox. This form lets you act as a fox through actions such as burrowing in holes, blending into white and snowy environments, and climbing trees. While in hot environments, though, the thick winter pelt makes you sluggish and slow. Your fox form lasts for two posts. | Blooming Anklet
| Special - Spring Shop
| An anklet tattoo carefully inked around the ankle; this anklet is an elaborate vision of flora and fauna. By possessing this anklet, nature follows each step you take. You can cause natural flowers for the season and location to bloom upon and around your person within a five foot radius, and will bloom around your feet as you walk. |
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Adventurer
IS OFFLINE
4
Renown
Female
N/A
It's dark out, but you've still got to light up.
275 POSTS & 0 LIKES
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Post by Cypress Springleap on Oct 1, 2023 16:05:57 GMT -5
Animal Companions Name | Pet | Spell Description
| Skelly
| Skewt - Fall Shop
| A strange, semi-transparent newt species which lives in the waters of Lilicors; Skewts are cutely named for their skeleton-like patterns and their resemblance to a regular newt. These little creatures, roughly weasel-sized, can create a slippery mucous as a defense mechanism which makes them taste awful, and makes them very hard to hold onto. This slime can be collected, or used, once per topic to make an extremely slippery concoction with which to inconvenience your enemies.
| Bottle of Snowlings
| Special - Winter Shop
| A round bottle of what appears to be never-melting snow... but tip the bottle and snowlings will pour out. Snowlings, little round snowballs with legs, roughly about the size of a golf ball, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. | The Joyless
| Special - Winter Shop
| A squat, two-legged creature that scuttles around in a hunch and mutters to itself. Its uncanniness is only furthered by the fact that it seems to exert an aura of misery. Those who hear its mutterings are struck with a feeling of sluggishness and despair, making their movements and reactions slower as they become depressed. They are more active in the months surrounding the winter solstice when there is less light and are commonly attributed to seasonal despair. They never wander off from their owner and constantly complain, bring everyone around them down. This has caused many a Joyless to wander the wild seeking new owners. | The Rad-Ish
| Special - Spring Shop
| A small, red bulbous animal that’s only kind of cool. The Rad-ish earned its name for its natural tendency to hide from predators by blending into vegetable patches. Once per topic this pet can help you locate a secure hiding place amongst the environment from a predator or opponent who hunts by sight. |
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