Kvasir's Tangible Things
Nov 6, 2022 20:53:46 GMT -5
Post by Kvasir Sigurrós on Nov 6, 2022 20:53:46 GMT -5
Kvasir's Skills
Arcana: Light Domain | Master |
Marksmen | Novice |
Alchemy | Exalted |
Kasra's Skills
Polearm | Master |
Spells
10/10
Minor Healing | By touching yourself or an ally, you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises, or other skin-level wounds. |
Major Healing | A healing spell that heals the target of all wounds, regardless of how severe. This will heal them of deep wounds such as cuts or gashes. It will also heal them from things like burns or wounds that may prevent them from continuing on. This will not return any lost limb or organs however and you must touch the target to use this spell. |
Massive Healing | A healing spell that can be used to heal unhealable wounds. This includes things like lost limbs or body parts. It will regrow a lost arm or leg, repair a damaged eye or other organ. This will give the target full control of a healthy limb or organ as if it was never damaged before. You must touch the target for this to take effect. |
Holy Revival | A powerful spell from the Domain of light that gives its caster the ability to bring someone back from the dead. This can only be used on someone who has died within 24 hours of you casting the spell. They will come back to life fully formed and aware of what has happened. If used on an NPC, they will go back to acting normally. If used on a character, the owner of that character will regain full control of them with no downsides. |
Purity Bolt | This spells allows you to form a small bolt of light, pulsating energy in the palm of your hand. This bolt is about the size of a dagger and while it can effectively be used in melee combat, it excels at range, growing in size as it soars through the air. It can grow in size to equal a spear, piercing its enemies and dealing damage. -Deals light damage- |
Wall of Light | You throw up a transparent screen of yellow light, hanging in the air and glowing. This wall of light will remain for three post hovering in midair, and will protect anyone who stands behind it. This wall can be controlled by its creator, allowing you to push it forwards, backwards or side to side. |
Purify Poison | This spell allows you to cleanse something of toxins or poison. You can remove poison from food or water, or even remove the poison from a wound or a person. By touching the target, you instantly purify it of any toxic materials that may be corrupting it. -A gift from Cirice Lunestra, Kvasir's dear ghost-hunting companion.- |
Inspiring Presence | An aura of energy begins to radiate from your person, filling your allies with hope and strength. You begin to inspire those around you to continue fighting, filling them with the will to continue going. Anyone who you consider to be an ally standing in your immediate area will feel their strength grow. For the next three post any ally affected by this spell, including you, will deal double damage with their physical attacks. (does not effect spells) |
Dance of the Lantern Light Leaves | You summon forth an aura of glowing leaves from the Lantern Light Woods that dance in a ten-foot radius around you like a protective cloak. Any invisible or concealed enemy that enters this radius is immediately known to you. Additionally, you can command the leaves to dance, casting an aura of healing light around you that heals all dark damage wounds to those resting within this domain that lasts for three posts. During this healing dance, undead creatures and fiends may not enter your radius. Can be cast once per topic. |
Spring Cleaning | A spell developed to help rapidly declutter and remove grime. By touching yourself or a willing creature, you can clean off any dirt or grime that has accumulated on their person. You can also touch a small, disorganized area to reorganize and declutter it - such as cleaning a desk, arranging shuffled papers, stacking a pile of coins, or removing wrinkles from clothes. |
Items
12/12 pts
Item | Description | Size |
Ray Bow | A golden long bow with elegant filigree lacing the metal bow, with the string being a thick piece of silver cord. This acts like a normal long bow, however does not need any ammo when being used. Instead of notching an arrow, you can simply pull the string back, causing an arrow of pure light to form where a normal arrow would normally be. These light arrows deal light damage and can illuminate an area of darkness, be it magical or natural. *A gift from Crimson! <3* | 3 |
Shortbow | The short bow is a small piece of curved wood or metal fitted with a cord or string tied to either end. This causes the item to bow, giving it its name. The cord can be fixed with an arrow, pulled back, then fired at medium ranges. The short bow is a quick and accurate weapon, able to target enemies and fire with ranged attacks from a distance. -One enchantment slot (applies to ammo)- | 1 |
Ammunition - Arrows | Arrows are the prime ammunition for Short and Long bows. Long, slim pieces of wood fitted with small stones or blades make arrows deadly. They can be nocked into the bow, pulled back, then fired to be launched from medium to long ranges. These arrows are perfect for piercing enemies at long ranges. Arrows come in packs of 20. -No enchantment slots- | 1 |
Rose Urumi | A beautiful blooming blade donned with roses and twisting vines along its hilt. This rose urumi can be unsheathed to use as a sword, or can be used as a bladed whip when the blade separates into fragments. This urumi seems to be held together by thorned vines, and it can be easily switched between its two different forms with a flick of the wrist. The roses at its hilt seem to shed their petals with sweeping motions, but will never become petal-less. | 2 |
Fang of the Sand Skull (Scythe) | The Scythe is the larger cousin of the sickle, a crescent shaped blade on the end of a large pole. This pole can be made of wood or metal and gives its wielder a long reach with the weapon. Scythe masters can spin and twirl this weapon with great skill, making it a deadly tool. -Two enchantment slots- 1. Earth Rune - An Earth rune etched into the item causing the weapon to appear dark and like cracked earth. The weapon gives off an aroma of soil and dirt, masking the scent of the user of the weapon. Attacks from this weapon decay the skin and dry it out, causing anyone to use that part of the body to experience pain. 2. A Holy weapon radiates with calming and relaxing energy, filling allies with hope. This weapon is effective against undead creatures and deals extra damage to evil aligned people. After striking an enemy, allies of this weapon's owner come to trust and respect the user while those who were struck now cower in the weapons presence. | 4 |
Medical Kit | A small bag of medical supplies used for everyday use. Comes filled with basic medical supplies such as bandages, tape, ointment and other basic items helpful in mending wounds. | |
Tent | Tents come in all kinds of shapes, sizes and designs, often made out of cloth or leather. Tents are used for camping out and sleeping in the wilderness and can fit up to six people. Fitted with rope, stakes and a cloth floor, that make for comfortable living quarters when on the go. | |
Floral Gloves | A pair of green cloth gloves with designs of flowers all over them. They offer no protection but can be used to grow lush plant life. When touching a surface with your gloved hand, you can cause moss, grass or flowers to grown over that surface. It will begin to cover the entire surface up to 10 feet, however does not change the normal effects of the surface covered. -A gift from Morrigan Moonweaver. Kvasir treasures it.- | 1 |
Beads of They | A small set of random colored beads that slowly change color over time. Can be worn as a necklace, bracelet or just attached to a piece of clothing. While wearing the beads you can alter your gender at will, transitioning between male, female or in between versions of your character. While changing your overall appearance remains the same, however you can alter certain features like hair, facial hair or bodily anatomy. | |
Life Spark Earring | A small, yellow sun shaped ear ring that can be attached to the ear in any manner. Worn by paladins, clerics and battle medics to dish out damage while still protecting their comrades. While this is worn, if you healed someone last post, all of your damage this post will ignore resistances, immunities and hit preventions. | |
Morrigan Moonweaver's Eternity Ring | A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time) | 0 |
Seasonal Coupon | A rare coupon that can be redeemed through any of our four seasonal shops. (Summer, Spring, Fall, Winter) While you own this coupon, you can purchase items from any seasonal shop at any time even if they are closed. You must spend Solars as normal and follow any purchasing rules. | |
Sol Stone Shard | A tiny piece of the now shattered Sol Stone made of golden metal and etched with strange markings, the true nature of the stone has yet to be understood. This item can be used in our crafting system. When used to craft you can take one spell that you own and add its effects to the crafted item. Just like other crafted items, staff will work with you to clearly define how the spell works on the item. Once crafted, this material can not be used to craft again (you can keep the stone in character for story reasons). |
Potions and Consumables
Item | Description | Uses |
Minor Health Potion | A small glass flask of red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal any small surface level wounds of the person who drinks it. This will instantly heal any cuts, scratches or bruises. Comes in a set of two bottles. | 2 |
Major Health Potion | A small glass flask filled with thick dark red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal who ever drinks this of major wounds. This includes deep cuts or gashes, burn wounds or injured organs. Comes in a set of two bottles. | 2 |
Kvasir's Pride of Solaria Potion | A small glass bottle filled with translucent rainbow liquid that swirls around magically. When this potion is consumed, the drinker will be able to cast any of the following spells once during the topic. When you consume the potion you must choose which of the spells you gain access to, but can cast it at any point during that topic. When the spell is cast, a vibrant display of rainbow colored energy will accompany the spell. Comes in a set of two bottles with each bottle containing enough liquid for one sip. - Minor Healing - Major Healing - Massive Healing - Armor of Faith - Circle of Life | 2 |
Essence of the North | A necklace made of cold iron with whorls of silver detailing. The pendant can fracture down the middle and release a couple ounces of sparkling water. This ice-cold liquid has powerful healing properties and with direct contact it can mend all critical wounds, scars and disfigurements currently on your body. Can only be used once per topic. -A gift from Morrigan Moonweaver. This pendant takes the form of a golden rose, and Kvasir currently has no idea it contains a powerful elixir.- | 1 |
Morrigan Moonweaver's Dragon-Be-Gone | This crystalline bottle contains a sparkling magenta liquid. Upon consumption the user will be coated in a skin tight shimmering force field that coats their person. The next magical or elemental ranged attack (Such as a spell or an ability that does elemental damage, like a fire bolt spell or a dragons flame breath) that would hit them will be completely ignored. All damage and side effects of the attack will be rendered useless, and the force field will shatter in a puff of smoke that leaves the user covered from head to toe in glitter which can not be removed or cleaned off for the topic, leaving you sparkly. This comes in a set of two bottles and will last two post after being consumed. | 2 |
Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 1 |
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 1 |
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | 1 |
Crafting Materials
Sol Stone Shard | A tiny piece of the now shattered Sol Stone made of golden metal and etched with strange markings, the true nature of the stone has yet to be understood. This item can be used in our crafting system. When used to craft you can take one spell that you own and add its effects to the crafted item. Just like other crafted items, staff will work with you to clearly define how the spell works on the item. Once crafted, this material can not be used to craft again (you can keep the stone in character for story reasons). (Not yet used) |
Water Catalyst | Adds the water element to a crafted item. |
Grafts/Passive Abilities
Night Vision | Any and all eyes you have are altered to be able to see in the dark. These eyes are given the ability to see regardless of how dark it is. This does not effect your normal eye sight and will not hinder you if it is bright out. These only work in normally darkness and will not see in darkness created by magic. |
Blooming Anklet | An anklet tattoo carefully inked around the ankle; this anklet is an elaborate vision of flora and fauna. By possessing this anklet, nature follows each step you take. You can cause natural flowers for the season and location to bloom upon and around your person within a five foot radius, and will bloom around your feet as you walk. |
Touch of Divinity | Your encounter with the divine has left its mark on you. A very tiny fraction of divine energy now pulsates from your body. Its effect on you has yet to be understood, but you can feel its presence lingering somewhere in the back of your mind. You can feel the world of the divine around you as its energy flows back into Charon (no mechanical effect). (Oh boy, what else is new?) |