The Mystical Archive
Feb 23, 2021 16:50:45 GMT -5
Post by Admin: Soul on Feb 23, 2021 16:50:45 GMT -5
The Mystical Archive
A large metal device crafted by unknown mages during the Age of Wonder sits in the Arcane Academy, protected and studied by the kings mages. This device is mysterious and its true nature remains unknown, however scholars have learned that this device can produce wonderous and magical items, almost like an arcane vault from a world beyond. This vault is triggered by a unique type of magic which initiates the system, producing a new, unique item. In the attempt to study this device further scholars have opened it up to the public! By transferring a specific kind of magic into a Archive Ticket, they have made it possible for people who have earned a ticket to access the archive!
The Mystical Archive is a collection of items, weapons, pets, spells and other things that can no longer be purchased or obtained outside of the Archive. These will often be rewards or prizes for past events that have long since left. These archives are meant to house old items, and reward players who have earned an Archive Ticket. Archive Tickets are rare items that get handed out on special occasions or as rewards themselves. If you have a ticket, you can redeem it here for any item currently listed in this topic. The topic will constantly be updated as new items are added.
Archive tickets are player bound, not character tied, meaning you keep track of how many tickets you have as a member of the site, and each ticket that is earned on any character you have will go into this pool. Because of this, tickets can only be won or earned per player, not per character. This includes events, activities or plot rewards. How and where you keep track of these tickets is up to you, as long as you keep all earned tickets by you in the same place. You can not trade archive tickets to other members but can choose which character that you own gets the item you redeem with a ticket.
To redeem an archive ticket you must respond to THIS TOPIC stating which item you wish to take out of the archive. The Limited Items that are claimed are rotated on a monthly basis. Limited Items can be claimed by multiple people before they are rotated.
In addition to a new archive, a new way to earn and trade items has been created. If you have an item that you no longer want or have no need for you can decide to cash it in to the Mystical Archive. You will give this item up from your character and will be given an archive ticket for it. That item you have given up will then get added into the archive to be chosen by other players. Only a specific kind of item is allowed to be given up however, meaning you can not just give up any item to claim a ticket. Items that can be bought from a shop here on site do not count, weather they are a basic shop or a limited event or seasonal shop. Items that can be given up are normally rewards won or given to you. This includes rewards from events, plots, activities or giveaways. Crafting materials will no longer be accepted by the archive and must now be traded through the Trading Post, regardless of how or where it was received. In order to relinquish an item you must post HERE in this topic, listing what item you are giving up and where it comes from. If your item is deemed acceptable it will be added into the archive and you will earn an archive ticket.
Mystical Archive Items
The Archive updates at the 1st of each month
These items will be removed when the rotation occurs and new items are added
Rusted Gauntlets | These gauntlets look like they might have once belonged to a powerful, ancient warrior; yet time has made them brittle and covered in rust. They come with a single hit prevention against a physical attack, after which they crumble to dust. The metallic dust, however, covers the weapon that struck it; if the weapon is made of metal, it will also become brittle, having it's usefulness reduced to one final time. If the rusted weapon is used in any manner, it will break and crumble to dust for the rest of the topic. | Gauntlets 0 Points |
Gelatinous Cube on a Stick | A gelatinous cube which has latched itself onto a broken stick, thus creating a weapon of mass destruction. The slime cube itself does no damage when it hits someone, but it has incredible sticking power. When you hit a nonliving item with the cube, it sticks to the cube’s surface, adding the item to the weapon. You can collect up to five items on the end of the stick, increasing your damage but slowing your movements for each item added. You can collect one item per action and when you have collected five items on the cube’s surface, you can take two actions to perform a large, devastating swing that stuns your enemies ability to use martial or stealth abilities for two post. When you make this attack, all your collected items fall off the cube. | Blunt 4 Points |
Rings of Forged Connection | A set of matching rings. When both rings are worn (either on both of your hands or by you and one other person), you can create a string of pure light between the two rings. When the rings are a short distance from one another, the light-string possesses elastic properties - it can even be used as a makeshift sling. If two different people are wearing each ring, they cannot get more than thirty feet from one another before the string dissolves. The string otherwise cannot be broken. | Item 1 Point |
Guardian Stuffy | A stuffed toy which possesses a protective ward or charm. This cotton-filled guardian is said to ward away nightmares of all kinds and provide emotional comfort for the anxious and distressed. This stuffy exudes an unnaturally comforting aura and protects its holder from mind-altering spells and effects. The guardian stuffy may repel one fear or mind-altering effect passively from its holder once per thread, so long as it is within five feet of its owner. | Item |
Tavern Champion | You fight best when you have a rowdy environment and an audience cheering you on. When you are fighting multiple opponents, you can take an action to become emboldened for the next four posts - you cannot be overwhelmed by multiple enemies; where their numbers would normally overwhelm you, you know how to maneuver around them. During this period, you can take an action to redirect one of their attacks towards you to another enemy. Additionally, if a projectile is thrown at you during this period, you can catch it and use it as an improvised weapon, which breaks at the end of this emboldened state. | Martial Ability |
Wanderer's Cauldron | A miniature cauldron designed to be tied to one’s person and carried on the road for the preparation of small meals and drinks. You can place up to three non-weapon items within the cauldron (their weight does not become negligible), and when an onlooker peers inside, all they will see are food and ingredients, allowing you to discreetly transport these items around. | Item |
Dark lantern | A lantern developed for use by sentries in the Darklands so that they could observe their surroundings without being betrayed by a light source. This lantern has been enchanted so that it will only provide light to the person that holds it; to everyone else it will simply appear dark and useless. | Item |
Cat-cus | A feline that would be mistaken for an average housecat if it weren’t for the green hue of its fur and the spikes and cactus flowers along its back. This cat is a common stray animal in Zeinavian deserts and oases. It can disguise itself as a cactus plant when it is absolutely still. Once per topic it can shoot out the spikes on its spine in a volley - these spikes do minor piercing and poison damage to everyone around it. The cat, however, is a fickle creature, and may release this volley according to its own whims, and may even catch you in the crossfire. | Pet Counts against pet cap |
God Fire | A small container that holds purple fire which seems to never go out. This container can be shattered or thrown against something, coating the area around the broken container in the bright purple fire. Anything in a 5 foot radius of the broken container will be coated in the fire, however they will feel no heat nor physical burning. The flames will instead begin to burn at their soul, causing the afflicted to feel immense pain within their bodies. This allows you to inflict fire damage to a living creature without burning other objects around them and allows you to ignore things like armor or flame resistant effects. Contains enough for one use per topic. | Alchemy Item |
Thought Hemorrhage | You target one person you can see, filling their mind with a momentary lapse of memory. They will instantly forget any spell that they have already cast this topic, unable to use that spell in any form for the rest of the current topic, regaining memory of the spells afterwards. | Dark Domain |