The Expedition
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10
Renown
Female
Dragon's Cradle
in the clouds, my head is clear
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Post by Leni-Aura Thunderpaw on Aug 10, 2022 16:28:19 GMT -5
Skills Skill Type | Skill Name | Skill Expertise
| Arcana:
| Sky Domain
| Exalted | Martial: | Armour | Exalted | Martial: | Pole Arm | Master | Practical: | Animal Handling
| Master |
Prestige Classes Prestige: Knight I
Knight LVL I
| Description | Challenging Mark
| This feature allows you to call out an enemy, marking them as a challenger. This forces the marked enemy to focus their attacks and their attention on you, now their primary target. Any offensive move made, such as an attack or a cast spell must be made against you and no one else. However you must also only make offensive moves towards them. If you attack or make an offensive move against anyone that is not your marked challenger, the mark will fade.
This mark will naturally last for four posts, unless ended early, and has a three post cool down before it can be used again.
| Stalwart Armour
| You are comfortable with your armor, basically living in it at this point. Your armor has become an extension of your own body. Because of this you no longer feel the effects of armor, moving normally and as nimble as someone without armor. Your armor also now ignores effects that would attempt to bypass armor. If a spell or ability would cause an enemy to ignore your armor for any reason, that effect is now negated. | Master of Combat
| You have spent your years training with a shield in one hand and your weapon in another. You have now learned how to wield any melee weapon in your free hand, regardless of its size. This allows you to use weapons that would normally require both hands to hold with just one hand now. Combining your ability to fight with your ability to defend yourself and others.
This does not apply to ranged weapons such as the bow. |
Prestige: Path of the Elementalist II
Elementalist LVL I
| Description | Primordial Paths
| The primordial paths of the Elementalist draw on the energies of the Primordial Planes and the very essence of the domains and elements, allowing them to claim mastery over their chosen paths as they weave fantastical elemental magic, that has been further enhanced by the loosening of the planar veil caused by the destruction of the Sol Stone. When you achieve Master level in the elemental Domains, you unlock paths to invest into with your growing ties to the Primordial Plane.
Windtalker | Bolt Dancer
| Howling Gale
| Your elemental attachment to the realm of air is all encompassing and gifts you with the ability to harness and guide airflow around you up to ten feet in all directions.
This culminates in the ability to push and pull objects within ten feet of you that weigh 1 point or less, as well as letting you levitate a foot off the ground permanently. | Whenever you use the Lighting Bolt spell you can instead of damaging with it, move with the bolt itself materializing where it ends.
This has a one post cooldown between uses but can be used any amount of times in a thread. | Your mastery has become so pervasive that you are like a maelstrom, able to create a tornado like effect that encircles you beginning at ten feet from your body and going out another five feet from there.
The harsh winds buffet and slice at any you deem an enemy while being completely harmless to yourself and allies.
You can see through the effect but others cannot, and it automatically blocks any sky domain or ranged weapon attacks that are used against you, while speeding up those same spells and attacks that you and your allies use. |
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Elementalist LVL II
| Description | Partial Elemental Manifestation
| An Elementalist is capable of manifesting the properties of an elemental over a chosen portion of their body. The elemental type is based on which paths you have opened and with multiple paths open, you can choose which elemental type you want to manifest. These properties, based on what element is chosen, are as follows: Immunity to that specific elemental damage, the ability to move through solid objects, and causes contact damage of that elemental type.
This level of manifestation lasts for three posts. |
Prestige: Beastmaster I
Beastmaster LVL I
| Description | Gotta Catch 'Em All!
| You have begun your journey to tame a wild beast found in Charon, learning its habits, and training it to be an ally. You have gained access to a special quest that lets you hunt down a creature, tame it, and earn it as a pet. You can choose one of the creatures listed in the Level One Creature Table, and upon completion of the quest you will earn that creature as a pet. This creature starts with its Base Ability. In addition to the creature, you gain a magical scroll that can store this creature in a space pocket, allowing you to transport it and summon it again later.
| My Best Friend
| You have grown close and created a bond between you and your first animal friend. You count on each other on your adventures through Charon. This creature is now your primary pet and no longer counts against the pet NPC cap.
Cirrus, the Woolful | Cirrus is a small, fluffy woolful who can be best described as resembling a "storm cloud with legs". He is a mischievous sheep (but, with a conscience) who Leni met after he trashed a tavern with a larger green Woolful, who Beist befriended and named Leon.
Although he has his mischievous streaks, and likes to show off; Cirrus can have a soft personality and seems very attached to Leni. He stays in a space pocket located in a string of charms made by Beist, which Leni wears from a flower in her hair.
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Prestige: Charger I
Charger LVL I
| Description | Rider's Bond
| You choose one of your mounts to bond with, creating an unbreakable bond with them. You now share one mind, able to share your thoughts, feelings and emotions with the beast. This does not allow the animal to speak, but it can however communicate with you through this telepathic bond. You can give it commands, direct it in battle and even feel what it feels, all without having to speak a word.
Nimbus, the Lightning Drake | Nimbus baby, no ride yet. |
| Secure Saddle
| You have mastered the art of riding and fighting, able to attack from the back of your bonded mount without any trouble. You also have found a firm seat atop your mount, unable to be forced off of its back or dismounted anymore. Spells and abilities can not remove your from your mount, and your mount will never buck you off, allowing you to remain in the saddle regardless of how crazy the situation is. | Trained Ferocity
| Your mount has learned from you, realizing that it is a tool for you in battle. The animal will always try to avoid dangerous situations without needing to be told, like avoiding a spike wall, dodging an attack or avoiding a pit. The mount will also defend itself, using any of its features, like its claws or teeth, to defend itself against any enemies without being commanded to. You and the mount can operate together without needing to confirm actions. |
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The Expedition
IS OFFLINE
10
Renown
Female
Dragon's Cradle
in the clouds, my head is clear
385 POSTS & 0 LIKES
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Post by Leni-Aura Thunderpaw on Sept 25, 2022 17:28:48 GMT -5
Spells ( 10/10 ) Spell | Domain | Description | Static Field
| Sky Domain: Novice | You cause the air around you to become charged, creating a small bubble of static energy around your person. This aura will protect you from the next two ranged attacks that are thrown your way, be it spells or physical weapons. Once it protects you from two attacks, the field fades. | Thundering Boom
| Sky Domain: Novice | The air fills with the loud crashing of thunder rolling through the sky. The thunder will last a while, filling the air with noise and making it hard to hear much else. This can also be used to scare enemies or startle creatures. | Step of the Wind
| Sky Domain: Novice | Magic forms around your feet, creating small pads of wind that allow you to physically walk on air. This is not flying, but instead allow you to step up into the air as if a solid surface was there. This lets you cross ravines, scale walls or even use quick dodges in combat. | Bullet Dash
| Sky Domain: Novice | By swirling wind and lightning around your person, you create enough of a charge to dash insanely quickly in any direction. Your body blurs forward, dashing at inhuman speeds for a very brief distance. This spell is a great gap closer or spell for dodging quick attacks. | Lightning Armour
| Sky Domain: Novice | Lightning begins to course around your body, slightly illuminating your form in crackling energy. This armor will shock anyone who touches you while it is own, numbing the body part that it struck. The armor will remain for three post, protecting the user from anyone who comes into melee range. If someone has a limb shocked, that limb will go limp for the next post. (Deals lightning damage.)
| Lightning Bolt
| Sky Domain: Novice | By pointing your finger, you send forth a thin, quick beam of lighting shooting out. It will crackle and course through the air in a straight line, blasting through anything in the path of your finger. While it is a thin, easy to dodge beam, it delivers a high amount of damage. (Deals lightning damage.)
| Gust Thrust
| Sky Domain: Novice | You cause a large burst of wind to shoot out of one of your limbs, be it an arm or a leg. This burst of wind does not deal any damage, but is strong enough to push an object away from you, or even push your own body in the opposite direction.
| Chain Lightning
| Sky Domain: Novice | By clasping your hands together you form a large chain or whip of lightning. The lightning will course back and forth, giving you a medium length whip of pure energy. This whip can be used to strike enemies, shocking them and numbing limbs and can also be used to bind enemies limb, restraining and restricting them. (Deals lightning damage.)
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Spell | Domain | Description | Overcast | Seasonal | A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area. | Long Stride
| Seasonal | This spell can only be activated and used by the owner of the spell, and cast an enchantment me on them. The next time the owner would jump, they can instead jump three times their normal distance. This allows them to jump over gaps or obstacles, or even scale high walls. This spell only effects the next jump and must be used again to gain the effect an additional time. |
Martial Ability Martial Ability
| AKA | Description | The Wheel
| The Baeblade
| A very crafty martial skill used by goblins and orcs in battle. This ability allows an ally of yours to grab your hands, then spin you around in a circle three times, using your legs and feet as a blunt object. Your legs are considered exalted in blunt for this attack and can deliver three consecutive attacks. This ability has a three post cooldown to prevent the user from getting dizzy. |
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The Expedition
IS OFFLINE
10
Renown
Female
Dragon's Cradle
in the clouds, my head is clear
385 POSTS & 0 LIKES
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Post by Leni-Aura Thunderpaw on Sept 25, 2022 17:44:26 GMT -5
Saddlebag, Animal Companion, & Features
( 13/13 )
Item | Weight | Description | Polearm: Spear
| 3
| A spear is a larger more deadly version of the Javelin, a large pole made of wood or metal with a sharpened spear head on its end. Since it is heavier and larger than the Javelin, the spear is normally held with both hands, however can also be thrown. Spears are heavier making their stabbing and thrusting power higher as well.
Enchantments (2 Slots)
| ENCHANTMENT 1: Lightning Rune — A lightning rune etched into the item causing static and lightning to streak across the weapon. The item crackles with energy causing any cuts or slices from the weapon to shock and paralyze the enemy. Affected parts of the body cannot be used for the next post.
ENCHANTMENT 2: N/A — Open Slot |
| Polearm: Lightning Spear
| 3 | A long spear made of pure gold with etchings of sunlight carved into the weapon. The tip of the spear is also gold and acts like a normal spear. The spear can be wielded with both hands to be used as a melee weapon, but also can be thrown. When thrown the entire spear will turn into a bolt of lighting, arching through the air. The light will pierce and shock anyone it hits, turning back into a spear after landing. If the spear is not in your hand you can command it to return back to you, allowing the spear to teleport back into your hands after being thrown.
Gift from Beist from Winter's Crown. ♡
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| Polearm: Javelin
| 2 | A medium sized metal rod sharpened at the end into a point. Javelin's are thin and sleek, making them very effective at quick movements or even being thrown. This can be wielded with one or two hands and can even be thrown. The Javelin is useful at stabbing and piercing while still being good at protecting one self with the middle section.
Enchantments (1 Slot)
| ENCHANTMENT 1: N/A — Open Slot |
| Armour: Pauldrons
| 2 | Pauldrons are items made of light or soft material and is worn on the shoulders but helps to shield attacks towards your arms and hands. Pauldrons can be worn alone to block and ignore the first physical attack that strikes your Arms or hands. This strike can only be blocked if it is from a non magical or enchanted item and does not ignore the effect of enchantments. Once this blocks an attack it can no longer block an attack for the rest of the topic | Armour: Faulds
| 2 | Faulds are items made of light or soft material and is worn on the waist but helps to shield attacks towards your legs or feet. Faulds can be worn alone to block and ignore the first physical attack that strikes your Legs or feet. This strike can only be blocked if it is from a non magical or enchanted item and does not ignore the effect of enchantments. Once this blocks an attack it can no longer block an attack for the rest of the topic.
| Sweet Lily
| 1 | A beautiful spring flower fitted with a thin piece of metal which allows it to be clipped to clothing or worn in your hair. This flower gives off a sweet aroma which fills the immediate area with a strong smell. The wearer of this flower can actually change the scent of the flower at will, causing it to fill the area with different smells. The flower is magical in nature and will never wilt or die, regardless of how cold it gets.
Gift from Beist from Winter's Crown. ♡
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Name | Type | Description | Nimbus (Baby)
| Baby Lightning Drake
| Drakes are large reptilian creatures that are descendants of the dragon. While fully grown drakes are powerful and dangerous, their babies make for great pets. About the size of a cat or dog, these creatures normally hang out with their owner to keep them company. Drakes can also fly, making them excellent messengers. | Nimbus (Adult)
| Adult Lightning Drake
| Adult drakes are the grown version of their baby counterparts. Large reptilian creatures that are descendants of the dragons. These creatures are just a bit bigger than a mounted bird and can also fly. They are large enough to be ridden and can be driven into the battlefield, allowing you to attack from their backs and navigate the battle field. Depending on which drake you pick, it comes with a breath weapon to defend itself with and attack its enemies. |
Feature | Type | Description | Claws | Graft | You have your finger and toe nails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge. | Bull's Strength
| Tattoo | This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items. |
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