Corsair
Mar 2, 2021 13:00:36 GMT -5
Post by Admin: Soul on Mar 2, 2021 13:00:36 GMT -5
Corsair
Corsairs are masters of the sea, those who have tamed the great ocean and have learned to navigate its dangerous waters. They have trained, worked and lived on the sea, leaning how to manipulate a ship and explore the open ocean. In order to purchase levels in the Prestige Class Corsair, you must meet the following requirements.
- Must own a Ship
- Must have Master in any Skill to obtain level one and two
- Must have Exalted in any Skill to obtain level three and four
Level One
50 Solars to purchase level one
Sea Captain:
The Corsair has begun to earn a reputation, making a name for themselves on the high seas. Your adventures on the ocean have earned you the title of captain, making those both on the sea and in ports recognize you and your accomplishments. As a sea captain you can begin to alter your ship, upgrading it with tools and weapons to assist you while sailing. You may choose two of the attachments from the Ship Add On Table to equip to your ship.
Ship Add On Table
-Reinforced Bow- The front of the ship gets reinforced with a sheet of metal, normally lightweight as to not reduce sailing speed. This will make the front of the ship stronger, protecting it from debris or even other ships. The front of the ship can now sustain more damage without being destroyed and can be used to navigate shallow or dangerous waters as well. |
-Reinforced Figure Head- A reinforced figure head gets mounted to the front of the ship in any design you choose. This figure head gets safely fastened to the ship and is supported by pieces of metal, locking it into place. In addition to the figure head looking nice, it also can be used as a weapon, allowing the ship to run into other ships, punching holes in their hulls. |
-Reinforced Hull- You line the sides of the ship with thin sheets of metal and reinforce the sides of the ship, allowing them to take reduced damage. This will prevent debris in the water or the bottom of the water from tearing holes in the ship and will cause cannons to do reduced damage to the hull, letting you take more fire than normal. |
-Cannon Set- You purchase a set of cannons that come with four large steel barrels. Two of the four cannons get mounted on either side of your ship, allowing you to fire twice on each side. The cannons deliver devastating damage to other ships and structures, but take several minutes to reload. (Can choose once for a Brigantine or twice for a Galleon, giving it eight cannons) |
-Grappling Hook- You get a set of two grappling hook guns mounted to your ship, one on the bow pointing forward and one on the stern pointing backwards. These guns can be fired, launching a grappling hook out at quick speeds. These hooks can be used to hook another ship, letting you board her, or can hook an island or structure, letting you anchor yourself. These hooks can also deal damage if they strike a person. |
-Flame Cannon- You get a set of two small cannons, one mounted on either side of the ship. These cannons are filled with oil, and when ignited can be used to spew flames out of the cannon much like a flame thrower. These flames come out in a quick, short burst, and does not last long. It does however deal a massive amount of damage in a short moment of time. |
-Hunter Cannons- You get a set of two cannons mounted to the front of your ship, pointing out over the bow. These are smaller, lighter and quicker to reload than normal cannons, but deal less damage as well. They are used for chasing down another ship or attacking enemies directly in front of you. |
-Chaser Cannons- You get a set of two cannons mounted to the back of your ship, pointing out over the stern. These are smaller, lighter and quicker to reload than normal cannons, but deal less damage as well. They are used for protecting your self when fleeing and allow you to deal damage to other ships or enemies who are behind you. |
-Explosive Barrels- You gain access to two large explosive barrels, filled with nothing but black powder. This barrels have a long wax wick attached to the top, which can be ignited or lit. When the flame reaches the barrel, it will cause it to explode, creating a massive range of fire and damage. These can also be thrown in the water to be used defensively, exploding when hitting another ship or object. |
-Loading Bridge- A series of modifications made to a ship that make it a terror in close combat. If a ship can get within close range of another vessel, they can use the bridge to lock the ships together. The bridge is fifty feet long and will bore into the enemy vessel, making it very difficult to remove. The assault bridge is typically covered to protect boarding parties from the elements and small arms fire while crossing. |
Sea Legs:
You have spent many days and nights living on your ship, training you to move about the ship without any hinderance. As long as you are on a ship, you can move across that ship without be knocked over or forcibly moved. You can climb the rigging, moveout through out the ship and even fight without having to worry about getting knocked down. Spells and effects that would attempt to knock you down or reduce your movement speed while on a ship will be ignored, unable to affect you.
Sea Caller:
The Corsair has spent most of their time on the sea, watching how it flows and learning the dynamics of the powerful ocean. Not only have you learned how to navigate your boat through any kind of water, but you have also learned the nature of the sea, almost forming a bond with the very water itself. While on your own ship you now are able to call the seas, manipulating the flow of water. You can choose to push the water around your ship, increase or decrease a current and even alter the direction of the flow of water. This allows captains to sail their ships without any hinderance or the risk of calming.
Level Two
75 Solars and level one to purchase level two
Ship Upgrade:
Your trials on the sea have hardened your ship and your resolve, teaching you that while the sea is a cruel mistress those who travel her can be just as ruthless. You have know earned the right to upgrade your ship further, choosing two more ship upgrades from the Ship Add On Table, permanently increasing your ships ability to fight or sail on the sea.
Trained Crew:
As a captain of a ship, the corsair has begun to hire ship mates and deck hands to help operate the day to day life of the ship. While you have a small crew of deck hands, carpenters, sailors and other effective crew members, none of these have any experience in combat, fleeing at the sign of danger. However you have now hired a single crew member with combat abilities, able to fight and defend themselves against enemies. This crew member is considered a novice in one of the martial skills and can wield a weapon with that martial skill tag. They can now fight with you and help you in combat while on your own or an enemies ship.
Level Three
100 Solars and level two to purchase level three
Ship Upgrade:
Your reputation continues to grow as you continue to learn and master your ship. Most of the ships and ports have heard of you and your crew, recognizing your skill and ferocity on the high seas. Your ship has become a legend itself, people speaking of the terror and fright the very name instills in them. You may now pick two more upgrades from the Ship Add On Table, upgrading your ship with two more permanent upgrades.
Experienced Crew:
Your crew has sailed multiple times with you know, earning your respect and increasing in bravery. You have hired a second deck hand with the ability to fight. He follows all rules of the previous one, having a single novice martial skill and a single martial weapon, however now with two combat trained sailors you are able to accomplish more on your travels.
Ally of the Sea:
Spending your life on the sea and sailing with your ship and crew, the sea has become one with you, being as much apart of your crew as the rest. You can now draw forth the power of the sea, calling on it for help while sailing. You can cause a thick fog or mist to rise up from the sea, cloaking your ship in a soft blanket of water vapor. This can do a few things, most notably helping you hide your ship or cover its approach. This can also be used to put out fires that may have ignited across your ship.
Level Four
125 Solars and level three to purchase level four
Ship Master:
Your name has become famous across the sea, every sailor and port citizen having heard of your exploits. You have become either a respected sea captain sailing for the nation, or a notorious pirate, striking fear in those who meet you. You can exert your influence while in a port city, getting things like free drinks or lodging. You may now choose two final ship upgrades from the Ship Add On Table to permanently upgrade your ship with.
Innovative Captain:
The corsair is known for its innovation while sailing, being the first to create and utilize black powder. While cannons were the first to use this explosive material, the captain has adapted it to a more compact and more offensive item. You have mastered the ability to use black powder while in combat, being one of the few individuals in Charon to have black powder weapons. You gain access to the Captain's Shop which allows you to purchase unique items.
Captain's Shop
Item | Description | Size | Price |
Black Flask | A small wooden or metal container filled to the brim with black powder and a small oiled wick sticking out of the top. The wick can be set on fire, which will burn down into the powder, igniting it and causing it to explode. The explosion will be a small melee range blast that deals fire damage and can set flammable material on fire. Comes with one bottle. | N/A | 40 Solars |
Flintlock Pistol | The firearm is an upgraded version of the crossbow utilizing black powder. The flintlock is a single use wooden item with black powder and a small metal item. When fired the black powder will send out a small spark, causing force to launch the metal object outwards much like a crossbow bolt. The pistol fires faster than a crossbow and has the same range of a light crossbow however can only be used once per topic. | 1 Point | 30 Solars |
Double Barrel Flintlock | The double barrel is just a normal flintlock with two barrels instead of one. This has two pockets of black powder and two metal objects, allowing the sailor to fire twice. The item has tow triggers, which lets the user fire either shot and different times, giving this weapon two different uses as opposed to one. | 1 Point | 40 Solars |
Musket Rifle | The Musket is a long range weapon much like the long bow. It is a single fire black powder weapon that has a range and speed equal to the long bow. This item works just like the flint lock, firing a small metal projectile after igniting black powder. This item must be used with both hands and can only fire a single shot per fire, and has three shots per topic. | 3 Points | 40 Solars |
Musketoon | The Musketoon is a smaller musket rifle, with a shorter barrel and lighter frame, allowing it to be held with one or two hands and can be fired in closer, tighter ranges. The musketoon has a shorter range than the musket rifle, making it very useful in smaller spaces. It can fire one item per shot and has three shots per topic. | 2 Points | 45 Solars |
Blunderbuss | The blunderbuss is a shorter range weapon with a small range than the musketoon. However it has a wider spread, firing four metal objects with one blast instead of one. This allows a single shot to spread out four items, hitting multiple targets. It is a very heavy object however, requiring two hands to wield and being very cumbersome. While it fires out four shots at once, it only has a single use per topic. | 4 Points | 55 Solars |