GIRLS' NIGHT (Lloyd) [Private}
Dec 1, 2023 0:30:19 GMT -5
Post by Kvasir Sigurrós on Dec 1, 2023 0:30:19 GMT -5
Kvasir doesn’t think she’ll ever quite grow accustomed to Marsh Flats weather. [1]
She’s been shaped by two extremes: the cool vivacity of the Moonglade’s rich forests, aglow with more flora and fauna than a single encyclopedia could ever cover, the air always shifting with the seasons and yet alive with the myriad things thriving within it, and the blistering heat and bitter chill of the Zeinavian sun and moon, one always unwilling to be outdone by the other. She’s no stranger to different climates, to different terrains, to the different things the far reaches of Charon can offer, but she knows her roots better than anything– no matter what pieces of her are ironed away, made to fade away like sand on the wind, her body will always remember its home.
And home, naturally, is not found here– in too-thick, muggy air and murky waters, beneath a sky darkened by dead leaves and deader branches. There may be some degree of bias in the equation, surely– Kvasir can’t say she’s a fan of the way the atmosphere has affected the fur on her tail, or the way sweat has gathered at the back of her neck as she maneuvers through the tricky terrain–, but she’s never been a big fan of the Hauntwood to begin with. She’ll venture there for the sake of foraging, searching for plants and other necessities, or for patient visits, but it wouldn’t be her first pick for any other kind of mission.
Regretfully, she isn’t even here to forage– nope, for once, her field of study hasn’t dragged her out away from the Oasis for the sake of alchemy and botanicals, the places she tends to thrive in. Instead, she’s been called here for the sake of finding, identifying, and studying some undead abomination called a bogaboo. Heaven knows why anyone would want a doctor– one who specializes in the living– to research the undead, but she supposes she can’t turn down someone who’s asked for her help specifically.
Especially when she knows she won’t be doing it alone– when she’ll be spending the occasion with someone she hasn’t gotten to see in quite some time.
It’s… just a matter of finding them, now.
Kvasir is cautious as she steps over a withered log, ears twitching anxiously as she moves into an open clearing– it’s largely empty, as far as she can see and hear, which means it may be a good place to just sit for a while and get her bearings. She’s been walking for a while, after all– it’s hardly a short walk from the heart of Zeinav to the midst of the Marsh Flats, and while she’s used to long trips, even she can’t help but need a moment to rest. Besides, this gives Caedes a chance to catch up with her, too– wherever they might be, and… whatever they might be up to.
She’s hardly going to rush them, considering… everything, after all.
So for now, Kvasir fishes a notebook and a piece of charcoal from her bag, quickly getting to work on polishing a sketch she’d been working on for a Consortium submission. She’ll wait as… long as it takes.
She’s been shaped by two extremes: the cool vivacity of the Moonglade’s rich forests, aglow with more flora and fauna than a single encyclopedia could ever cover, the air always shifting with the seasons and yet alive with the myriad things thriving within it, and the blistering heat and bitter chill of the Zeinavian sun and moon, one always unwilling to be outdone by the other. She’s no stranger to different climates, to different terrains, to the different things the far reaches of Charon can offer, but she knows her roots better than anything– no matter what pieces of her are ironed away, made to fade away like sand on the wind, her body will always remember its home.
And home, naturally, is not found here– in too-thick, muggy air and murky waters, beneath a sky darkened by dead leaves and deader branches. There may be some degree of bias in the equation, surely– Kvasir can’t say she’s a fan of the way the atmosphere has affected the fur on her tail, or the way sweat has gathered at the back of her neck as she maneuvers through the tricky terrain–, but she’s never been a big fan of the Hauntwood to begin with. She’ll venture there for the sake of foraging, searching for plants and other necessities, or for patient visits, but it wouldn’t be her first pick for any other kind of mission.
Regretfully, she isn’t even here to forage– nope, for once, her field of study hasn’t dragged her out away from the Oasis for the sake of alchemy and botanicals, the places she tends to thrive in. Instead, she’s been called here for the sake of finding, identifying, and studying some undead abomination called a bogaboo. Heaven knows why anyone would want a doctor– one who specializes in the living– to research the undead, but she supposes she can’t turn down someone who’s asked for her help specifically.
Especially when she knows she won’t be doing it alone– when she’ll be spending the occasion with someone she hasn’t gotten to see in quite some time.
It’s… just a matter of finding them, now.
Kvasir is cautious as she steps over a withered log, ears twitching anxiously as she moves into an open clearing– it’s largely empty, as far as she can see and hear, which means it may be a good place to just sit for a while and get her bearings. She’s been walking for a while, after all– it’s hardly a short walk from the heart of Zeinav to the midst of the Marsh Flats, and while she’s used to long trips, even she can’t help but need a moment to rest. Besides, this gives Caedes a chance to catch up with her, too– wherever they might be, and… whatever they might be up to.
She’s hardly going to rush them, considering… everything, after all.
So for now, Kvasir fishes a notebook and a piece of charcoal from her bag, quickly getting to work on polishing a sketch she’d been working on for a Consortium submission. She’ll wait as… long as it takes.
1. Beads of They (girls night)
You have been asked by Lloyd to venture into the swamp and study a Bogaboo, however the trip has already started off rough. A thick mist has settled across the region making your trip into the swamp even more difficult than normal. The first part of your task is to simply find your way. After getting lost in the dangerous bog, you need to find an area that resembles some sort of safety, and set up camp. This venture may take you a few days, or even weeks, so you need somewhere safe to set up and stay at for a little while.