Ash Rose Jackals
IS OFFLINE
6
Renown
Male
Ash Lands
The other half of a can of Zardines
462 POSTS & 0 LIKES
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Post by Caedes Oleander on Aug 31, 2022 21:13:52 GMT -5
Talents & Prestige Classes
Skills | & Expertise
| Dark Domain:
| Master
| Space Domain:
| Master | Stealth: | Exalted | Marksman: | Master | Blade: | Novice |
Shadow Dancer
| A family blessing, or perhaps a family curse, given to the Oleander Family by a creature of fiendish origin known as the Shadow Weaver in return for their worship and service to her. After his death, he was forced to readjust to the use of these abilities over time.
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LVL 1
| Shadow Dancer
| One With the Shadows
| You are always aware of any form of shadow or body of darkness in the immediate area, able to passively sense where these shadows are and what is creating the shadow. In addition you can manipulate your own shadow, changing its size, shape and even removing it altogether.
While within a shadow you have the effects of the spell Shadow hiding active at all times, but can now move and interact with objects without breaking the effect.
| Shadow Sight
| While inside of a shadow created by you or another object, you can see perfectly, your vision not hindered by the darkness. You can also see others who would attempt to conceal themselves in the shadows or darkness. You can see the outline of others who are within the shadow or darkness as if you could see them in the daylight however this does not apply to magical means from spells or abilities. | Pass Without a Trace
| The shadow dancer has learned to completely conceal themselves while hidden, becoming one with the very shadows. While under the effects of a hiding spell or ability, or while concealed in a shadow, you can no longer be detected by any some of the mortal senses. You cannot be smelled or heard, preventing people with increased senses to detect you.
For as long as you are concealed they can only find you by physically detecting you or removing you from the shadow. Your tracks also no longer exist, leaving no foot prints or indentations in the ground. |
LVL 2
| Shadow Dancer
| Mass Shadow Control
| Your ability to manipulate shadows has moved beyond your own, allowing you to affect any shadow, regardless of who or what it belongs to. You can change the shape, size, motion and other features of any shadow in the area, regardless of it being yours or not. This can even be used to detach shadows from their source, moving them around and controlling them.
Shadows can also now make noise, mimicking sound and voices. These however will sound a bit distorted, muffled or altered.
| Overbearing Shadow
| While standing in a shadow, any source of light, natural or magical, will be unable to reveal you or remove the shadow. The shadow will remain as long as you are within it, and cannot be manipulated, altered or removed by anyone else until you leave the body of shadows. You can also affect the light source creating the shadow, increasing or decreasing the amount of light that effects the shadow. However, once you leave that shadow light can now affect it. |
LVL 3
| Shadow Dancer
| Dark Form
| While shadow dancers normally choose to remain hidden in isolated spots, sometimes the dancer needs to move around and leave the safety of their shadows. The Shadow Dancer can cause a shadow they are standing in to rise up and cover their body, cloaking them in darkness. Their form will then become invisible, completely see through and unable to be seen.
They can walk around and interact with the world while being invisible. However they cannot deal damage while invisible and preforming an offensive action will end the invisibility.
| Shadow Binding
| As long as you are within a shadow, you can cause that shadow to rise up and attempt to restrain anyone who is also standing within that shadow. If someone shares a shadow with you or enters the shadow you are in can be effected by this. This shadow wraps around their feet and legs and attempts to bind them, rooting them in place and preventing them from moving for the next post.
For the duration of that post their movement will be reduced to 0 however they can still move their arms and hands, attempting to defend themselves. |
LVL 4
| Shadow Dancer
| Shadow Clone
| You cause a shadow to take on a physical form, rising up from the ground and assuming your exact appearance. This clone can move, attack and interact with objects, but cannot use spells or other abilities. This clone can move a decent distance away from your body, and allows you to continue to move and do things while it is active.
The clone will remain for three post but will vanish early the moment it takes damage. You can command this clone and allow it to do things separate from yourself. The clone does not need to form out of your shadow and instead can rise up from any shadow in the area.
| Shadow Walk
| While standing in a shadow, you can instantly teleport to another body of shadows that you have detected in the immediate area. You do not need to see this shadow, but must be aware of its presence and it must be nearby. Your body will sink into the shadow, and rise up in the new shadow, allowing you to move from one location to another.
You cannot be injured while moving shadows, but also cannot interact with others either. This can be done as many times as you wish but has a two post cool down in between uses. |
Prestige: Fiend II
Fiend LVL I
| Description | Demonic Pact
| You have made a contract with a demonic being of evil, sometimes by choice and other times against your will. This creature of evil has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the fiend's physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color.
Your character Alignment now shifts from Neutral to Evil and cannot be altered (you will stay Evil regardless of other alignment altering affects).
| Unholy Gifts
| Upon unlocking this level you may choose one of the Master level spells from the Dark Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the Master level spells and do not need the Dark Domain skill to gain or use the spell | Abyssal Darkness
| The darkness within the fiend now flows through you, corrupting your soul and turning it black. All of your physical attacks now deal Dark damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal Dark damage. In addition, you can choose to grow small claws and sharp teeth, making them more effective for dealing damage. Your physical attacks with these also deal Dark damage.
Your attacks that deal Dark damage now deal double damage against those who are of the Good Alignment. |
Fiend LVL II
| Description | Demonic Pact
| The pact you have made continues to increase, the fiend gaining more and more control over your very body. You even find your self giving up or losing control to it every now and then. You can allow your physical appearance to continue to change as well, looking more like the fiend each and every day. Once per topic you can allow the fiend to take full control of you, granting you their strength and speed.
For three post your speed is doubled, allowing you to move twice as fast as normal, and your strength is doubled as well, causing you to deal more physical damage for the duration. You also ignore Light damage from spells or attacks while in this form.
| Invoke Fear
| The fiend's presence begins to become apparent to others around you, giving off an unsettling aura of fear and dread. You can summon forth the demons energies to effect the environment, making anyone who can see you become scared of you. Non player characters and creatures will instantly fear you, choosing to flee and put distance between you.
Player characters will find it hard to face you, doing their best to avoid you if they can. Those effected by this fear cannot take any offensive actions towards you, such as striking with a weapon or casting a spell. The fear will last for their next post and can be used twice per topic. |
Prestige: Sharpshooter II
Sharpshooter LVL I
| Description | Shooters Sense
| You have spent so much time behind a ranged weapon that you have started to form a sixth sense, able to read your enemies movements and predict the shot, even without being able to see them. You are now able to passively aim at your target, even if your sight is obscured by things like mist, smoke or even the darkness.
Vision impairing abilities or effects no longer prevent you from shooting at your enemy.
| Far Sight
| Your aim and range as a marksman has increased, making you even deadlier at long ranges while using a range weapon. You can see just as clear as normal but now at twice the distance, letting you track and see targets even at incredibly long distances.
Your reach with a weapon has also increased, letting you fire a weapon twice as far as you normally would be able to. |
Sharpshooter LVL II
| Description | Quick Draw
| You now have become incredibly quick and agile with your weapons, allowing you to manipulate and use them faster than others. You now ignore the reload speed of any ranged weapon that uses ammo and can draw a ranged weapon from its resting place in twice the speed, letting you get more shots off or respond to enemies much faster than you normally could.
| Blood Trail
| Damage done by your range weapons now cause the wounds to bleed even more, forcing excess blood from the wound. This will cause anyone who has taken damage to leave behind a blood trail, which you have trained to track. This bloodtrail will spatter the ground, leading you directly to your target. This makes it incredibly hard for your enemy to hide once you have damaged them. |
Prestige: Hunter IV
Hunter LVL I
| Description | Standard Equipment
| One of the Hunters biggest assets is their standard tool kit, a series of unique items that the hunter outfits them self with. Upon earning this level, you gain access to the items below which get added to your inventory. These items are considered standard gear to the hunter and can be used for as long as they have not been damaged or destroyed in a topic.
Investigation Kit
| A collection of the necessary tools for any investigations, its use over time while searching will generate information on the scene. During the first post of use, the user gathers information from a specific area that reveals the number of individuals, their weight, and their height over the last few hours. During the second post of use, direction of travel, track details (shoes, paws, etc), and general movement (did a fight occur, do they have a limp, etc) are all revealed to the hunter. During the third post of use, cloth fragments, hair/fur particles, and other such physical particles that would be relevant to the scene are discovered.
| Camouflage Kit
| Much like the Investigation Kit, this too has the necessary tools for its purpose. This camouflage paint allows the user to blend into any environment that they find themselves in and can be applied to any of their gear, clothing or items. Once applied, it significantly reduces your visibility while on the move, and when remaining still, the user becomes effectively invisible to traditional non-magical means of detection. Requires one post to apply to a single item.
| The Cloak
| A full body cloak with long wide sleeves and a hood, made of canvas and often comes in a flat, matte color, such as grey, tan or cream. The cloak is large enough to fully cover the users body, and then some, able to hide the users arm and leg movement while under the cloak. Internally it has a wealth of pockets which hold your various equipment and has a storage value of 8 item points. Is largely rain proof.
| The Harness
| Worn underneath the cloak, but over normal attire, the harness comes equipped with numerous leather rings and straps to which larger equipment can be secured close to the body so as to prevent the items from making sound while moving. Has a storage value of 4 item points.
| The Mask
| A form fitting white matte mask, it covers the entirety of the face from the forehead to the chin. This mask provides one hit prevention against physical attacks that would strike your face, the mask shattering if struck again.
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| Improvisation Equipment
| While Hunter's are never without their standard equipment, most of them often come with additional gear, known as improvised tools. These tools are a random assortment of items that have their own effects but can be combined to create more advanced systems such as traps or triggers. Each hunter comes with the items listed below which can be used on their own but can not be combined or utilized with other objects without a class feature:
Spidersilk Wire
| Extremely thin and strong wire made from the silk of a very rare spider, it is considered the lynchpin to a Hunter’s equipment load out. Comes in four spools of a hundred feet each.
| Crude Gunpowder
| The most expensive piece of the Hunter’s equipment, they carry a small satchel of gunpowder with them at all times (3 uses per topic).
| Carabiners | A hinged hook around the size of a human palm, the hook locks in place when the clasp closes around an object while meeting the point of the hook. Comes in a set of five.
| Anchors | A small piece of metal with a spike on one end and a loop on the other. Can be hammered or screwed into a surface and can be used to anchor an object to a surface. Comes in a set of 10 and can hold the weight of one average player character.
| Glass Spheres
| An empty glass sphere with a hole that is closed off by a cork. Used to store liquids, powders, etc. Four bottles come included in the kit.
| Smoke Powder
| A handful of mixed charcoal powders, when thrown or propelled outward, creates a medium sized cloud of black smoke, which impairs normal vision for the next two post. Comes with two uses.
| Flash Powder
| A handful of light yellow powder with tiny bits of flint mixed within. When this powder is thrown or propelled forward, it will react with the bits of metal to create a non magical flashing effect in the immediate area. Comes with two uses.
| Powdered Capsaicin
| A handful of bright red powder made from various plants and peppers that are spicy in nature. If this powder comes into contact with the eyes, nose or is breath in through the mouth, it will cause intense burning and irritation. Anyone affected can not use novice level spells, martial or stealth skills for their next post. Comes with two uses.
| Powdered Glass
| A handful of white powder made from ground up glass. If this powder comes into contact with the eyes, nose or is breath in through the mouth, it will deal damage, create discomfort and prevent the target from taking any action other than moving during its next post. Comes with two uses.
| Caltrops
| A multi-prong metal object around the size of a golf ball, when stepped on they produce a bleed effect as if they had the Serrated enchantment. Comes in a set of ten.
| Sticky Paste
| A pouch of moldable, sticky paste that can be attached to surfaces. It is not strong enough to hold a person but can support the weight of small objects. Comes with 5 uses.
| Camo Cloth
| Small patches of cloth that mimic your cloak and are made with colors and designs meant to match the environment around them. These patches of cloth blend in with the area and can be used to hide objects. Comes in a set of four.
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| Improvisation Engineer
| While a Hunter is tremendously skilled in traditional combat methods, it’s their ability to analyze and use their environment to their advantage that gives them an edge against opponents that would be considered stronger than them. With access to your Improvisation Equipment, a Hunter can turn any environment into a proverbial minefield. Once per post, a Hunter is able to combine up to three of their Improvisation gear into a new item or combination of items on the fly. This can be used until you run out of improvised gear. | Tracker Extraordinaire
| On top of the Hunter’s Investigation Kit, they have a collection of heightened physical and innate senses. Physical senses such as smell, touch, hear, sight, and taste. Innate senses like, a perfect sense of direction, the feeling that something seems off or misplaced, and other such subconscious communications. This allows the hunter to pick up on clues or tracks that would other wise be hidden. |
Shadow LVL II
| Description | Creative Inventor
| Having spent enough time utilizing your standard and improvised gear, your ability to craft random items or systems has increased. You can now create two different make shift items or systems in a single post. (Counts as two separate actions) You can now mix your standard gear with improvised gear as well, giving you access to more unique combinations. This feature can be used until you run out of improvised gear to use.
| Intuitive Bloodhound
| Your ability to pick up on context clues or sense that things are out of place have increased. You can feel if there is anything around you that is hidden or cloaked in non magical ways. If a person is attempting to hide, or something you are looking for is disguised, you will get a mental ping of its general location. You will have a basic idea of where anything that is hidden could be found as long as it is not being hidden by magical means. |
Hunter LVL III
| Description | Improvisation Master
| Now a master of combining and crafting improvised items, your full inventory becomes a series of deadly weapons. You can now create three different make shift items or systems in a single post and can be used until you run out of improvised gear. If you used this ability three times in one post, the third creation counts as a free action. You can now also combine your Improvised, Standard and normal inventory gear together, gaining access to a full arsenal of items to be improvised together.
| Magician's Secret
| Nothing can get passed the Hunter's ability to sense their surroundings now. You are able to sense any hidden object, person or living creature, regardless of how they are hidden. You will get a mental ping of the exact location of where something is trying to be hidden from you, and can even sense things that are magically hidden, such as by spells or abilities. You can sense invisible enemies or detect things covered up by magic. |
Hunter LVL IV
| Description | Welcome to the Jungle
| Now a master of your craft, all of your creations no longer take an action, letting you create up to three different combinations in a single post while also doing other things. Additionally you have learned the inner workings of trap creation, able to locate and even disarm other traps. Your movements no longer trigger systems that are hidden like traps and can be disarmed by you without being triggered.
| Always Watching
| Not only does nothing get passed you, but you are also now able to react to someone attempting to strike or harm you from a hidden location. If someone tries to ambush you or attack you from within a cover, normal or magic, you gain a hit prevention against that attack, dampening your enemies attempts to surprise you. Your opponent must be obscured when launching the attack, such as in smoke, invisible or silently undetected. | The Houdini Act
| As you reach peak mastery of your hunting skills, your Camouflage Kit now applies a magic obfuscation on top of its regular disguise effect. This obfuscation causes the equipment to be coated in it to no longer be detected through magical methods. Spells or class abilities will no longer detect you, allowing you to stay hidden from both normal and magical means.
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Curse: Vampire
Vampire (Curse)
| Description | Vampiric Heritage
| Your lifeforce has been touched by the untamed magic between this realm and the next and twisted you into an immortal entity. If your vampiric origins are undead in nature, you are a night walker— you cannot withstand the light of day without ill effect. You crave blood or living flesh and can feel the pulse of a heartbeat around you through Vital Senses; you are able to passively detect living creatures, including those who may be invisible or out of your sight, so long as they are within 20 feet of you.
Through your Vital Senses, you can focus on a certain individuals' heartbeat and tune out the rest.
| Wicked Desires
| The tampering of magic with your lifeforce has left you craving something which your body no longer produces naturally. No matter what this may be, your hunger is rarely satiated and you feel the effects to your very core. You are no longer able to be healed with healing spells from any domain and must satiate hunger in order to heal wounds or regain energy.
You may heal in these categories, at the expense of an NPC or PC:
Minor Vampiric Healing
| You are able to heal surface level wounds, light burns, and regain energy through a minor feeding of arcane or lifeforce energy. This process leaves the donor feeling tired and lightheaded due to arcana or blood loss; they may have trouble remaining steady, or casting spells.
This may be used on animal or humanoid NPC's or PC's.
| Major Vampiric Healing
| You are able to heal deep wounds, severe burns, and even regenerate amputated limbs through a major feeding of arcane or lifeforce energy. This process leaves the donor feeling exhausted; they will be on the verge of passing out due to loss of arcane or blood loss. They will be unable to fight or cast spells, and may be at risk of death if left untreated.
This may only be used on humanoid NPC's or PC's.
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| Powerful Presence
| Once per topic, you may make eye contact with a target and cause them to become hypnotized by your mere presence. If you, or your target, are unable to see, this may be used similar to a touch spell.
A hypnotized individual will follow your commands without question, believe everything you say, and see you or themselves as whatever you ask them to. A hypnotized individual can be induced to fear you or be charmed by you; they can be asked to do certain tasks; or coerced to believe something is real that is not with ease.
If you physically harm this individual, this effect will drop. Powerful Presence will last for three posts before the target returns to normal.
| Demon of the Mist
| Once per topic, you are able to turn your entire body into mist and become incorporeal for a few moments. For one post you may move through objects and obstacles, and traverse while in this form— but you are unable to interact with your surroundings, cannot cast spells, or attack.
You cannot reform inside of a person or object. | Last Resort
| When you reach a state where you should die or become unconscious, you instead retreat to your soul form in your exhaustion.
This form is distorted but humanoid in appearance and embodies the essence of how your vampirism has bound to your soul. You become feral for three posts, seeking the nearest source of energy to heal yourself, whether it be friend or foe, without bias. You have three hit preventions in this form, are twice as strong, twice as fast, and twice as resistant in your curse's desperation to fuel itself.
If you do not feed while in this form, or lose all your hit preventions, you will fall unconscious; you do not retain memories while in this form.
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Ash Rose Jackals
IS OFFLINE
6
Renown
Male
Ash Lands
The other half of a can of Zardines
462 POSTS & 0 LIKES
|
Post by Caedes Oleander on Aug 31, 2022 21:15:30 GMT -5
Spells ( 29/30 ) Arcane Mark
| +10 Spell Slots
| Caedes has an Arcane Mark in the form of a tattoo; this tattoo sprawls across his back in dark crimson inks, given to him during a ritual to the Shadow Weaver.
| Arcane Trinket
| +10 Spell Slots
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Dark Domain Spell | Domain | Description | Remove Light
| Dark Domain: Novice | You can target a source of non magical light, be it a torch, flame or other source of natural light. You can then cause this light to go out, snuffing the light immediately. This will remove the source of light until re lit. | Death Swipe
| Dark Domain: Novice | Causes your hands to grow claws of pure darkness that are several inches long. These claws can pass through physical obstacles (such as armor) to stab at flesh underneath, dealing moderate damage. Consequently, they cannot be used to block physical attacks.
Deals dark damage. | Ebon Eyes
| Dark Domain: Novice | Your eyes gloss over with pure darkness, becoming pitch black. For a brief duration you gain the ability to see in the darkness no matter how dark it is. This spell also allows you to see normally in magical darkness, giving you sight regardless of the source of the darkness. | Dark Soil
| Dark Domain: Novice | You create a patch of tar like substance on the ground, a dark blob of sticky energy. Anyone standing on the patch or passing through the patch will find themselves stuck, unable to move for the next post. You can only be freed by being pulled by another person.
This spell also prevents anyone from using fly or hovering spells or effects while in the tar. | Consume Light
| Dark Domain: Novice | You cause all of the light in a specific area to be consumed, going completely out. This includes natural and magical light created by spells or effects. All of those lights go out, engulfing the area in darkness and removing that light and their sources.
This does not effect the sun or daylight however.
| Summon: Dark Elemental
| Dark Domain: Master (Fiend)
| You summon forth a massive creature from the dark domain. This creature will be transparent and its form will be one of smoky darkness. It will appear as a large winged bat, circling around your person and attempting to defend you or attack your enemies. This elemental will remain for three post and can fire the spell chaos bolt from its mouth.
Deals dark damage, may only have one at a time.
| Black Shield
| Dark Domain: Master | You or an ally instantly become surrounded in darkness, your entire outline glowing a deep purple. This energy will remain on you for the next two post and will protect you from any other magical effect, positive or negative. For the duration of the spell, you will ignore damage and effects that come from spells cast.
This spell has a three post cooldown and can not be used again until the cooldown is over.
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Space Domain Spell | Domain | Description | Chromatic Blast
| Space Domain: Novice | You draw forth the energies from the world around you, tapping into the other domains outside of your own. You may choose one of the eight magic domain types ( Fire, Earth, Wind, Ice, Water, Lightning, Light or Dark) then create a medium sized orb of raw magic in your hand. You then fire forth a beam of magical energy, its damage type being the one you chose. This will be a medium sized beam that can be fired at medium ranges.
Deals damage equal to the type chosen. Dark exclusive for thematic reasons.
| Summon: Possession
| Space Domain: Novice | You can call forth a weapon or item that you own, causing it to return to you. This will call forth anything not currently on your person, regardless of where it is. That item will vanish from its current location and reappear in your hand or in a storage item.
This item does not travel and instead just teleports. You can not use this spell on something to big or heavy to hold. | Resist the Elements
| Space Domain: Novice | You can choose yourself or an ally, coating them in an aura of energy. Upon casting this spell you must choose one of the eight elemental damage types (Fire, Earth, Wind, Lightning, Water, Ice, Light or Dark) For the next two post the effected target will become immune to that single damage type, taking no damage from spells or effects of that damage type.
You can only effect one person at a time with this spell and can only cast it twice a topic. | Phase Walk
| Space Domain: Master | This spell turns your body into a spectral form for a few seconds. This allows your entire body to phase out of the physical realm, allowing you to move through solid objects. This lets you do things like walk through walls, move through objects or even ignore physical attacks. For the next few seconds your body can not be touched in anyway. Can only use this spell once per topic. | Space Pocket
| Space Domain: Master | This is a passive spell that is always active after purchase. You now have access to a small pocket of space in which you can store any and all of your items. This pocket exist in its our domain and can only be accessed by you. You can access this pocket by simply reaching into space, pulling out anything that is stored in that pocket. The pocket can hold any amount of items but can not hold anything larger than your own person. Living creatures can not be stored in this pocket. |
Stealth Skills
Spell | Domain | Description | Surface Scaling
| Stealth Skill
| This technique makes you an expert climber or scaler, giving you the knowledge of how to climb and cling to surfaces. Almost like a spider you have gained the unnatural ability to hang onto walls or solid surfaces and climb up vertical surfaces that normal people could not. You have expert knowledge of hand holds and vertical movement, letting you reach higher places than normal.
| Alter Self
| Stealth Skill
| A unique skill that allows you to alter most aspects of your physical form. This is purely aesthetic and only changes how you look, it does not change how parts of your body function. You can alter things like your voice, the color and design of things like hair, eyes and skin. This skill is perfect for looking like a different person but only effects your biological appearance and will not alter your items or clothing | Appearance Mimicry
| Stealth Skill
| By touching another sentient humanoid, you can cause your entire outward appearance to mimic theirs. Your height, weight, skin, hair and eye color all change to reflect that persons. For the next three post you will look exactly like the touched person. However your voice will not be affected, causing you to sound like your normal self when speaking. | Sound Throwing
| Stealth Skill
| By touching yourself, another person or even an object, you can cause the affected thing to let out any sound you desire. This can be used to alter your own voice or that of an allies. Can even be used to cause a random object to let out a sound, such as a chair talking like a person, or a tree giving off the sound of fire. These sounds are not real, but used to mimic and distract. | Lockpick | Stealth Skill
| This skill gives you the ability to pick just about any lock using simple tools such as a piece of metal, or even natural items like a stick. You can expertly manipulate the item to find the tumblers and quickly unlock the object, be it a chest, door or even a jail cell. | Silent Step
| Stealth Skill
| You have trained and honed your body to be as quiet as it can be. Your foot steps now make no noise when stepping, walking or moving across surfaces. Your foot steps are muffled and silent, allowing you to move without being heard. This does not work if you are running however and can still be heard when moving at quicker speeds. | Minor Trickery
| Stealth Skill
| You can draw forth a minor amount of magic to assist yourself, regardless of the job. This spell lets you interact with small objects and can do a variety of things. You can create noises centered on an area, even if nothing is there to make the sound. You can open or close unlocked doors and windows without needing to touch them. While effective at many things, this spell excels at being a distraction. | False Object
| Stealth Skill
| Using a bit of magic you can take a random object, like a cup, piece of food or any other random object. You can then cause that item to change shape, taking the form of another object. This will not actually turn the item into another, but will take its form and image, tricking anyone into thinking the object is really the other item. This wont effect the actual abilities of either item. |
Summer: Seasonal Spell | Domain | Description | Overcast | Summer: Seasonal
| A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically.
This can also be used to cool down the temperature or darken the area. | Fluency | Summer: Seasonal
| The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware.
Gift from Nebula for Winter's Crown!! Thank you!! |
Fall: Seasonal Spell | Domain | Description | Vampiric Touch
| Fall: Seasonal
| By touching an enemy's flesh or clothing, you are able to sap their life energy from them. You will cause them to grow fatigued for their next post, feeling dizzy and weak. Their movements will slow and they will stumble for a brief moment. In addition you will heal yourself of all surface and minor wounds, such as scratches, bruises and cuts.
| Web | Fall: Seasonal
| The caster heaves a thick webbing out of his/her mouth, spraying a sticky spider like web out onto a surface or a target. The web swill stick to any surface and is extremely difficult to remove. It requires immense amount of cutting, pulling or tearing to rid oneself from the web.
Anyone standing in the web will find their movement reduced to nothing, unable to walk, run or fly until freed. | Wither | Fall: Seasonal
| This spell only effects vegetation such as plants, grass, vines or creatures made out of the same material. By touching the target you will cause the vegetation to wither away, dying and dissolving into the earth.
This can be used to clear away thick plant life or combat mages using plant like spells. | Desperation | Fall: Seasonal
| By pointing at a target, Your target suddenly feels starving, badly dehydrated, mana-deprived and fatigued, as though they are on their last legs. They will struggle with normal everyday functions and will find it incredibly hard to focus, ignoring their ability to cast spells or even make offensive attacks.
Lasts for a post, at which point they are returned to the condition they started in before Desperation was cast. Can only be used twice per topic.
Gift from Cyran for Winter's Crown!! Thank you!! | Full Moon Fascimile
| Fall: Seasonal
| Your strong connection to the light allows you to access it in all forms. This spell was originally developed by priests of Solaria in order to identify unholy creatures. This spell allows you to create a miniature orb of light from the sky, an artificial moon that casts light on the ground below it within a twenty-foot radius. Although this light is too gentle to be blinding, it is especially effective for identifying monstrous creatures hiding in plain sight. Any shapeshifter or undead creature under the moon will begin to shine with a shimmering light, almost sparkling, allowing you to pinpoint monsters hiding in plain sight.
This spell does not work in the daytime. | Phantom Limb
| Fall: Seasonal
| You cause one of your limbs to become ghost like, losing all corporeality and being able to phase through objects. This can only be cast on a single limb, such as your head, arm or leg and can not be used on your whole body. This limb can pass through objects such as weapons and items but can also go through objects and structures.
Your limb can not deal damage while in this form and if it reforms inside of someone or something it will be pushed out, dealing no damage to either person.
Can only be used twice per topic and last for two post. |
Spell | Domain | Description | Curse of the Hag
| Fall: Campfire Event
| By touching a minion (humanoid NPC) you can transfer a piece of your being into theirs, completely taking over both their body and mind. Your conscious will become split, half remaining in your body and the other now in possession of the minion. For 3 post you can move both your own body and the minions, seeing through both sets of eyes, hearing through their ears and collecting information from both bodies.
You have full control over the npc, regardless of who owned it before and can choose what they do. At the end of the duration, the minion will fall unconscious, allowing you to absorb some of their life force, healing yourself of all minor wounds.
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Ash Rose Jackals
IS OFFLINE
6
Renown
Male
Ash Lands
The other half of a can of Zardines
462 POSTS & 0 LIKES
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Post by Caedes Oleander on Aug 31, 2022 21:15:46 GMT -5
Items (16/17)
Backpack | +4 Item Points
| A small bag normally made out of cloth, leather or other fabrics. This bag comes fitted with straps that can be worn on your back or even attached to a saddle. The bag is big and strong enough to carry a decent amount of supplies, and comes with loops on the side to hold other objects, like weapons.
| Item Pouches
| +3 Item Points
| Item pouches are small leather or cloth bags that can be tied off at the top and worn on a waist or belt. While they are small than a back pack, they are large enough to store small items which frees up room on other areas of the body. They are perfect for smaller items and tools.
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Graft(s) and/or Tattoos
Item | Type
| Description | Fangs
| Graft | You have your normal teeth replaced with sharp or jagged fangs, mimicking an animal such as a bear, wolf or other creature with sharp teeth. This allows you to use your teeth as a weapon, giving you a sharp and strong bite. | Spidersilk
| Tattoo, Fall Shop
| A tattoo of a spider web that goes on your forearm or wrist. This tattoo can be activated to shoot out a thin string of spider web which stays attached to your wrist. The web is sticky enough to attach itself to objects, letting you pull things towards you or even swing on the web. While the web can hold an extreme amount of weight, it can easily be cut through with a weapon.
Appearance | This tattoo appears as a sleeve, with web-like designs creeping from Caedes' wrist, and ending towards his collarbone.
Gifted by Askr Mimameith !
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| Eldritch Claws (0)
| Tattoo, Fall Shop
| These fist weapons are arcane tattoos that rest upon the hands and feet of their bearer, and ignite when needed into a construct of arcane energy that engulfs the users fists and feet giving them claws that are considered magical for the purpose of overcoming damage resistance like effects.
The bearers unarmed attacks with their feet and hands now cause slashing damage and dark damage.
| Sanguine Locket (0)
| Seasonal: Fall
| A locket filled with the acidic blood of a cockatrice. This locket can be used as a poison, causing full body paralysis for two posts if ingested— or limb paralysis for two posts if struck by a weapon laced with the toxin that it possesses. Individuals with the Vampiric curse can, alternatively, use this as a Minor Healing potion.
| Frozen Solid
| Graft | A very unique gland that is frozen and iced over, installed in the body, causing the user to feel very cold to the touch. This graft will allow the user to not be bothered by non magical warmth or heat, and will constantly give off a small aura of cold around their body.
This cold is not enough to deal damage, but can be uncomfortable if exposed to for an extended amount of time. |
Worn Item | Type
| Description | Red Rogue's Hood (-)
| Clothes, Red Rogue's Trove
| A unique red fabric hood that can be worn over the head and attached to a piece of clothing. The hood has been magically enchanted to allow its wearer to contact other people who are also wearing the hood, mentally talking to them through the hood and with their minds. You can only talk to one person at a time and only for a single post, before the hood needs a cooldown of two post.
| Smouldering Cape (2)
| Clothes, Summer Shop
| A large black cloak that can be worn on the back and is made out of comfortable fabrics. It comes equipped with a hood that can be used to cover ones head. While wearing the cloak with the hood up, the user can command a plume of smoke to escape from the cloak and cover the owner in a cloud of dark smoke. This smoke will obscure the wearer for three post until it dissipates. The cloud will be large enough to hide the owner inside of the cloud, making it hard to find them. | Beads of They (2)
| Mystical Archive
| A small set of random colored beads that slowly change color over time. Can be worn as a necklace, braclet or just attached to a piece of clothing. While wearing the beads you can alter your gender at will, transitioning between male, female or in between versions of your character. While changing your overall appearance remains the same, however you can alter certain features like hair, facial hair or bodily anatomy.
| Shadowsilk Slippers (-)
| Special | These slippers are made out of silk produced by a particular type of spider that only exists at the very bottom of caves and have been enchanted by a cabal of shadow sorcerers to be able to allow the wearer to walk across their own shadow(s) as long as they connect back to the wearer.
| Vampire's Cape (1)
| Seasonal: Fall
| A black-velvet cape with a high collar that may have once been a clothing staple of the Nosferatu of Frostgale. This cape, in addition to being quite the fashion statement and the perfect item for keeping cold-blooded creatures warm, this cloak can be utilized to make a quick getaway. By grabbing the edges of the cloak and flapping your arms like a bat you can take to the air, so long as you can keep up the arm flapping motion.
This allows you to act as if you have the wings graft for the next three posts, though you cannot use your arms to hold a weapon or cast spells as they are otherwise occupied and are so fatigued when you land that using this feature again requires a two-post cooldown.
The dark material of this cloak is also ideal for protecting sunlight-sensitive creatures.
Notes: | This item is cosmetically one with the Smouldering Cape, Red Rogue Hood, & Hood of Horrors.
Gift from Cyran Fenastra-Asiliari !
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| Hood of Horrors (1)
| Seasonal: Fall
| A dark black hood that can be worn over your head. While worn your entire face will vanish, being replaced by a ghostly or skeletal face. This face can look however you please, but it will be unsettling, scary and frightening, terrifying those who look upon it. Once per topic you can invoke a fear, causing anyone who can see your face to fear it. For their post they will be unable to move towards you or take offensive actions against you.
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Belt Item | Type
| Description | "Inore'fati" - Dagger of Torment (2)
| Blade, Fall Shop
| This jagged and serrated dagger is said to be filled with the soul of an anguished spirit. This weapon has the serrated enchantment on it, causing any wound inflicted by this blade to rip and tear flesh, unable to be healed by normal healing magic.
In addition the injured targets mind will be filled with horrifying images of pain and death, they will watch the death of the spirit who's soul is trapped in the blade, violent and bloody scenes playing out in their mind for a single post.
Appearance | This dagger is a ceremonial, quillon-type dagger; its hilt is embossed of worn silver in patterns of webs, with red pulsating gemstone visible beneath the raised hilt. Its blade seems to have been decorated in silver engravings, which have worn over time. It appears older and worn, as if vintage, but is kept in good condition otherwise.
It appears to hold the souls of those who have promised themselves to the Shadowweaver in life.
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| Dagger (1)
| Blade
| A small compact blade that can be wielded in a single hand. It is lightweight enough to manipulate rather quickly and is small enough to hide or stash within clothing. While the blade is short, it is sharp enough to stab or slice, making it a very deadly and useful tool for quick and stealthy needs.
Appearance | This dagger is taken straight from the market of Zeinav's Oasis, hand-carved from the bones of some great desert serpent-- it's surprisingly durable, and sharp as the fangs of the creature it was taken from, with the hilt wrapped in black leather and red cord.
Askr Mimameith picked it as a Hearth Day gift for Caedes during his time out with Nyr, as a quiet show of how much the changeling means to him, and a show of gratitude for his kindness.
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Enchantment (1)
| An enchantment forged by shadowdancers that imbues umbral magic into their weapons. This enchantment gives a darkened quality to the weapon it is applied to, almost making it appear like shimmering, translucent obsidian. When used to attack a target, the Shadowglass weapon does not deal physical wounds, but rather, passes through the target's body to cause internal damage which eats away at the person's soul.
The enchanted weapon can make two strikes that ignore armor and hit preventions, before the magic subsides and goes dormant for the rest of the topic.
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| Throwing Knives (1)
| Blade | Throwing knives are a collection of small hand held knives that can be easily concealed or held in the palm. Small than a dagger, they are perfect for close quarter fighting and are extremely quick. In addition to being deadly in close ranges, they can be thrown with deadly accuracy as well.
Throwing knives come in packs of 5.
Enchantment (1) | Pale Ice: A unique technique for crafting weapons honed in the deep north. A weapon with this enchantment becomes nearly invisible, made out of solid cold ice.
Not only does this item deal cold damage, but it is also nearly impossible to see, only a faint tinge of blue shimmering betraying its shape and form. Things that coat the weapon, such as dirt or blood, will slowly reveal the weapons form.
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| Volcanic Golem Extract
| Alchemy (Poison)
| A poison which resembles lava. Applying this to a weapon gives its strikes a deadly heat; upon being struck by the affected weapon, wounds inflicted with the poison will see the poison begin to spread throughout the bloodstream. Victims will be “set on fire” from the inside-out, causing an excruciating burning sensation for their next posts that will make it incredibly difficult for the affected to function normally through the agony. Comes with one single use
| Talking Heads (1)
| Corvak's Magical Items
| This item comes in a set of two, small shrunken heads fixed with a rope. They are about the size of a small ball and can be attached to a belt or piece of clothing. When someone speaks to one of the heads, the person holding the other can hear it.
This acts as a two way speaking device, letting the two people holding them talk to each other at long distances.
Appearance | This set of talking heads appears to be two metal figurines of a spider, with a ruby hour-glass encrusted into their abdomens to resemble a black widow.
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Space Pocket
Item | Type
| Description | Black Sun Scythe (4)
| Polearm
| A large, heavy scythe which looks like it was constructed out of obsidian, which is hot to the touch and almost burns to hold. It possesses superior cutting power and can slice through wood and even stone, leaving behind a dull heat where it cuts. What it cuts through best, however, is light. Three times per topic, you can have the weapon absorb a light source, completely nullifying it and removing the light from the area. This ability can also be used on any spell that gives off light, is made of light or is from the light domain, countering the spell instantly.
Once the Scythe has absorbed three light sources, it will erupt in a blinding flash of its own before crumbling and becoming useless for the rest of the topic.
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Mechanically Inactive (Worn) Item | Type
| Description | Eternity Ring
| Special, Event
| A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc.
The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time)
Bound to Zarius Rha'Oryin . Not yet received in character.
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> Items < ( 7/10 )
2
| Smouldering Cape
| A large black cloak that can be worn on the back and is made out of comfortable fabrics. It comes equipped with a hood that can be used to cover ones head. While wearing the cloak with the hood up, the user can command a plume of smoke to escape from the cloak and cover the owner in a cloud of dark smoke. This smoke will obscure the wearer for three post until it dissipates. The cloud will be large enough to hide the owner inside of the cloud, making it hard to find them. | 2
| Dagger of Torment
| This jagged and serrated dagger is said to be filled with the soul of an anguished spirit. This weapon has the serrated enchantment on it, causing any wound inflicted by this blade to rip and tear flesh, unable to be healed by normal healing magic. In addition the injured targets mind will be filled with horrifying images of pain and death, they will watch the death of the spirit who's soul is trapped in the blade, violent and bloody scenes playing out in their mind for a single post. | 2
| Beads of They
| A small set of random colored beads that slowly change color over time. Can be worn as a necklace, braclet or just attached to a piece of clothing. While wearing the beads you can alter your gender at will, transitioning between male, female or in between versions of your character. While changing your overall appearance remains the same, however you can alter certain features like hair, facial hair or bodily anatomy. | 1
| Throwing Knives
| Throwing knives are a collection of small hand held knives that can be easily concealed or held in the palm. Small than a dagger, they are perfect for close quarter fighting and are extremely quick. In addition to being deadly in close ranges, they can be thrown with deadly accuracy as well. Throwing knives come in packs of 5.
-one enchantment slot- | N/A
| Shadowsilk Slippers
| These slippers are made out of silk produced by a particular type of spider that only exists at the very bottom of caves and have been enchanted by a cabal of shadow sorcerers to be able to allow the wearer to walk across their own shadow(s) as long as they connect back to the wearer. |
> Miscellaneous <
N/A
| Fangs
| You have your normal teeth replaced with sharp or jagged fangs, mimicking an animal such as a bear, wolf or other creature with sharp teeth. This allows you to use your teeth as a weapon, giving you a sharp and strong bite. | N/A
| Spidersilk (Tattoo)
| A tattoo of a spider web that goes on your forearm or wrist. This tattoo can be activated to shoot out a thin string of spider web which stays attached to your wrist. The web is sticky enough to attach itself to objects, letting you pull things towards you or even swing on the web. While the web can hold an extreme amount of weight, it can easily be cut through with a weapon.
Gift from Askr!! Thank you!!
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Ash Rose Jackals
IS OFFLINE
6
Renown
Male
Ash Lands
The other half of a can of Zardines
462 POSTS & 0 LIKES
|
Post by Caedes Oleander on Sept 30, 2023 15:06:31 GMT -5
Stables Charlotte | the Prismatic Spider | Description | A cat sized spider that is extremely loyal and friendly. While it has fangs the creature is not known for being dangerous or attacking people. This spider will act like any other loyal pet, riding on your shoulder and living with you. The spider can turn itself completely invisible, cloaking its body for three post. This makes it a great spy for anyone trying to gather information or spy on others.
Oh, and the spider talks.
Counts against Pet Cap
| Flavor Text
| A cat-sized prismatic spider who closely resembles a black widow. Charlotte was found as a spiderling during a black market heist in the Moonglade to recover an Oleander family heirloom after the family's demise.
She is shy and insecure; has a small voice; and has taken to a love of florals and alchemy as she ages. She seems to see Caedes as a father or older brother; and Caedes would go to the ends of Charon to see her happy.
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Caligo | the Obsidian Wyrm
| Description | A long, snake-like wyrm with two forelegs which grows roughly the size of a large dog; the wyrm has a rough but smooth exterior, with its scales often compared to polished obsidian. It is a somewhat fickle creature, but loyal to its owner. Its venom acts similar to lava, and the Obsidian Wyrm is able to projectile spit its venom, creating a pool of magma-like acid in roughly a 3 foot circumference. Its venom may burn through most things, and may super-heat metal if exposed for long periods of time.
Counts against Pet Cap
| Flavor Text
| Caligo is an ebony wyrm with large yellow eyes who has grown to be about the size of a large cat. He was befriended not long after the death of Zarius, near the temple where he was lost. Caligo is best described as "dog-like" in personality, but has grown inexplicably attached to Caedes. He is incredibly food-motivated, and shows skepticism towards others.
He adores Charlotte, who acts like a big sister and mentor to him despite his inability to verbally communicate.
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Animal Companion(s) Name | Creature | Description | Charlotte | Prismatic Spider - Fall Shop
| A cat sized spider that is extremely loyal and friendly. While it has fangs the creature is not known for being dangerous or attacking people. This spider will act like any other loyal pet, riding on your shoulder and living with you. The spider can turn itself completely invisible, cloaking its body for three post. This makes it a great spy for anyone trying to gather information or spy on others.
Oh, and the spider talks.
About | Charlotte is a large Prismatic Spider who resembles a Black Widow in appearance. She was found during the recovery of the Oleander family heirloom, Inore'fati, and taken from the remnants of a black market trader's caravan alongside the dagger. Charlotte was young at the time and grew quickly, coming to see Caedes more as a father or older brother figure. He treats her as such, doting on and supporting her frequently.
She often appears shy and insecure about her existence as a spider, and seems self aware about how much she can scare people. Caedes is rarely without Charlotte as a companion, finding comfort in her presence where there otherwise was none.
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| Dorothea | Door Mouse - Winter Shop
| A small normal sized mouse trained and honed to work with individuals. A highly intelligent creature capable of problem solving, skilled in staying silent and moving through tight areas. While the mouse offers no combat effectiveness, it can lurk and sneak silently and is able to hold small items on its back. Comes with a tiny back pack that people use to store or hide important information.
(Does not count against npc cap.)
About | Dorothea is a small little dormouse; she has a black and white piebald coloration, and was originally obtained during the Night of the Red Rogue when used as communication between thieves. Most of the time, she free roams through the Rookery's rafters— and miraculously has survived both the cave-in and Ebony.
Dorothea likes to nap inside the pockets of Caedes' cloak, often inviting herself to travels she did not expect to be a part of as a result.
A gift from Nebula from Winter's Crown!
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| Caligo
| Obsidian Wyrm - Vulcadreus' Hoard
| A long, snake-like wyrm with two forelegs which grows roughly the size of a large dog; the wyrm has a rough but smooth exterior, with its scales often compared to polished obsidian. It is a somewhat fickle creature, but loyal to its owner. Its venom acts similar to lava, and the Obsidian Wyrm is able to projectile spit its venom, creating a pool of magma-like acid in roughly a 3 foot circumference.
Its venom may burn through most things, and may super-heat metal if exposed for long periods of time.
About | Caligo is an ebony wyrm with large yellow eyes, a bristled spiny appearance, and a spiked tail. He was befriended not long after {REDACTED}. Caligo is extremely friendly, affectionate towards Caedes, and has nothing sitting between his ears. He seems to be extremely food-motivated. He sometimes displays a more hostile nature when approached by strangers, particularly when they approach the changeling.
He adores Charlotte, but appears to believe Dorothea is a snack. He still has not caught her.
A gift from Ube Calisto !
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| Oozeling | Oozeling - Lloyd's Shop
| A small round glass bottle, able to fit on your hip or in a bag. Inside of this bottle rest a baby Ooze, only 6 inches in diameter. This ooze lives inside of the bottle and will not come out for any reason. However it will consume anything you drop inside of the bottle, completely dissolving any kind of material, from wood to metal. If dumped out or upside down, the ooze will remain inside, but remains of if will spill out, dissolving and burning very small holes in objects. These holes can only be baseball sized.
(Does not count against your Pet NPC count)
About | This little Oozeling bubbles a deep, dark crimson; it has no name, but is oft used to dissolve sensitive communications or evidence.
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