Sharpshooter
Mar 2, 2021 13:03:37 GMT -5
Post by Admin: Soul on Mar 2, 2021 13:03:37 GMT -5
Sharpshooter
Sharpshooters are deadly long ranged fighters who have mastered the art of using a bow, crossbow or other ranged weapon. Their aim is perfect, and their wits are sharp, making them incredibly difficult foes, able to hunt any enemy and snipe any target. They have trained and honed their art, making them effective at long ranges despite the circumstances. In order to purchase levels in the Prestige Class Sharpshooter, you must meet the following requirements.
- Must have Master in the Marksmen Skill to obtain level one and two
- Must have Exalted in the Marksmen Skill to obtain level three and four
Level One
50 Solars to purchase level one
Shooters Sense
You have spent so much time behind a ranged weapon that you have started to form a sixth sense, able to read your enemies movements and predict the shot, even without being able to see them. You are now able to passively aim at your target, even if your sight is obscured by things like mist, smoke or even the darkness. Vision impairing abilities or effects no longer prevent you from shooting at your enemy.
Far Sight
Your aim and range as a marksman has increased, making you even deadlier at long ranges while using a range weapon. You can see just as clear as normal but now at twice the distance, letting you track and see targets even at incredibly long distances. Your reach with a weapon has also increased, letting you fire a weapon twice as far as you normally would be able to.
Level Two
75 Solars and level one to purchase level two
Quick Draw
You now have become incredibly quick and agile with your weapons, allowing you to manipulate and use them faster than others. You now ignore the reload speed of any ranged weapon that uses ammo and can draw a ranged weapon from its resting place in twice the speed, letting you get more shots off or respond to enemies much faster than you normally could.
Blood Trail
Damage done by your range weapons now cause the wounds to bleed even more, forcing excess blood from the wound. This will cause anyone who has taken damage to leave behind a blood trail, which you have trained to track. This bloodtrail will spatter the ground, leading you directly to your target. This makes it incredibly hard for your enemy to hide once you have damaged them.
Level Three
100 Solars and level two to purchase level three
100 Solars and level two to purchase level three
Piercing Shot
With the focus and patience of a true sharpshooter, you have gained the ability to charge a shot, holding back your strike for a short duration and building up tension. You can choose to super charge your next shot, giving it extra punching power. The charged shot will ignore things like armor, structures or walls and can be used to pierce things, ignoring the defensive capability of it. This allows you to shoot through a barrier or even hit an enemy directly, ignoring their armor. You only get two charged shots per topic.
Crippling Wounds
Damage with your range weapons now cause crippling wounds, wounds that sting and burn, lasting longer than normal. These wounds can not be healed by spells or abilities and take twice as long to heal naturally. This prevents others from healing the damage you dealt, allowing you to close in and truly finish off your prey.
Level Four
125 Solars and level two to purchase level three
True Hunter
You have reached the top of ranged attacking, becoming so dangerous you no longer need to see your enemy to be able to take them out. You can now manipulate your ammo or weapon mid flight by launching it with great skill and style. You can now ricochet your shots off of solid surfaces, bouncing them of of walls or structures. This can be helpful in tricking your target or even hitting them at awkward or impossible angles. You also are able to bank your shots, causing them to curve around solid objects such as walls or structures. This allows you to hit an enemy even if they are hiding behind something or trying to use cover.