Yasaka's Summer Shop (CLOSED)
Jul 10, 2021 21:44:43 GMT -5
Post by Admin: Soul on Jul 10, 2021 21:44:43 GMT -5
Yasaka's Summer Shop
Do not need any skills to purchase from this shop
A bell rings in the summer evening air, a small orange lantern is lit and hung outside the door of a small shop located in Sol City. While small and inconspicuous, this is one of the most popular shops in the city, mainly because of how few times it is actually open. A tall and slender Tiefling slowly pushes his way out from underneath a rug used to block the doorway. Trinkets, bobbles and odds and ends hang from the ceiling of the stand, with a variety of unique items on display. Yasaka has once again opened his summer shop, bringing a unique collection of rare items to those with the gold to spend.
(You can purchase items and use them without needing the skills normally needed)
Spells
Name | Description | Spell Domain | Price |
Overcast | A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area. | Sky Domain | 10 Solars |
Pet | This spell gives the owner a single permanent pocket space that can be used to store a pet inside of, regardless of size. The pet can live inside of this pocket without aging, growing hungry and being affected by anything. The owner can then summon forth the pet from the pocket dimension, bringing it into the real world to assist its owner. | Space Domain | 25 Solars |
Fluency | The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware. | General Magic | 10 Solars |
Flame Hoop | The owner will summon a small ring of fire to hover in mid air around their torso, with them being at the center of this ring. The ring (like a hoola hoop) will float 3 feet away from its owner on all sides, giving a bit of space between the user and the ring. The hoop will last for three post and will follow the owner around, moving through items and burning anyone who touches it. -Deals Fire damage- | Earth Domain | 30 Solars |
Long Stride | This spell can only be activated and used by the owner of the spell, only affecting their own person. The next time the owner would jump, they can instead jump three times their normal distance. This allows them to jump over gaps or obstacles, or even scale high walls. This spell only effects the next jump and must be used again to gain the effect an additional time. | General Magic | 35 Solars |
Bouncing Bubble | The owner will form a small bubble of pure water in their hand, which can then be thrown onto an ally or enemy. If the bubble touches an ally it will lightly heal surface level wounds and burns, however if it strikes an enemy it will deal a minor amount of water damage. If the hit target is within 10 feet of another person, the bubble will bounce from the original target to the new one, and can bounce up to three times, jumping from friend to foe. | Sea Domain | 30 Solars |
Dancing Sand | This spell allows you to control sand, dirt, dust and similar small particles within a ten-foot radius around you. If you move the particles fast enough, any enemy's exposed skin caught within it begins to take minor damage. Enemies have difficulty hearing and seeing in the swirling maelstrom of sand. | Earth Domain | 25 Solars |
Eye of the Storm | While you are in the middle of a storm, you can become the eye of that storm; after a moment of meditation in the chaos, or focus on the storm around; the storm parts above you in a 20 foot radius. The sun peeks through the clouds in this space around you, and the rain and winds fade at your bidding— sparing you (or your companions) from the furious elements of Avasha at play. This clear space will last for three post and will move with your person. This spell can only be used once per topic. | Sky Domain | 30 Solars |
Liquidate | You briefly become water; your physical form melts away in the blink of an eye, collapsing into a puddle of water, or merging and disappearing into a larger body of water. You take on a serpentine form while in motion, able to float or slither along the ground for one post. You cannot take damage from physical objects, but can be forced to reform if hit by a lightning spell. You will reform at the end of your post, but cannot reform inside of an object or person. | Sea Domain | 30 Solars |
Jumpstart | You charge your hands with electricity and press them against each side of the chest of an individual who has recently become unconscious, is not responsive, or is not breathing. You send a sudden, electric pulse through their body, with the possibility of bringing them back from the brink without healing magic. This counts as a healing spell but does not heal wounds, only brings an individual back to conscious. Can only be used on a specific individual once. | Sky Domain | 45 Solars |
Back to Basics | This is a counter spell that can only target a spell that is found in the mystical archive (any spell in the archive store room can be targeted) You react to the casting of a spell by casting this spell, instantly countering and voiding the spell that was cast. You do not need to know the spell, just be able to see the caster when the spell is cast. Can only be used once per topic. | Space Domain | 35 Solars |
Weapons/Armor/Items
Name | Description | Weight | Price |
Sun Sparked Goggles (Clothing) | A small pair of goggles with a leather strap used to wear the pair of glasses. The goggles themselves are made of red tinted plastic and fitted to securely sit pressed against the face. The red plastic is tinted to protect the eyes from bright lights of all kinds, including flames, light and even magical blinding effects. While wearing these goggles you ignore any blinding effects. | 1 Point(s) | 40 Solars |
Flying Rug (Item) | A very old and elegant looking rug, designed with ornate shapes and pictures. Medium sized and very nice for placing in your home or decorating a space. However while standing or sitting on the rug, its owner and give a command to cause the rug to rise into the air. The owner can then ride this rug as if using the fly spell. The rug can only hover and can not attack. | 1 Point(s) | 50 Solars |
Spit Fire Gauntlets (Armor) | A pair of lightweight gauntlets that seem normal on the outside. Made of light metal, the gauntlets cover the hands and forearms and have designs of flames etched into them. These gauntlets count as normal gauntlets from the armor shop and have the same properties. However the owner can slap the gauntlets together to cause flames to spread forth from the palms and coat the gauntlets in fire. This turns any offensive strikes with the gloves into fire damage. | 3 Point(s) | 25 Solars |
Dancer's Fan (Blade) | A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. | 2 Point(s) | 30 Solars |
Smoldering Cape (Clothing) | A large black cloak that can be worn on the back and is made out of comfortable fabrics. It comes equipped with a hood that can be used to cover ones head. While wearing the cloak with the hood up, the user can command a plume of smoke to escape from the cloak and cover the owner in a cloud of dark smoke. This smoke will obscure the wearer for three post until it dissipates. The cloud will be large enough to hide the owner inside of the cloud, making it hard to find them. | 2 Point(s) | 30 Solars |
Shaping Putty (Item) | A small glass jar that contains an odd pink substance. This material is sticky and cold to the touch, and feels like goo. However the owner can hold the goo in their hand and cause it to shape change, taking on the appearance of any object. This can be a normal item like a coin, torch or bag, but can also take the form of a weapon, like a dagger, shield or spear. While the goo itself deals no damage, it can be used to trick an enemy. | 1 Point(s) | 15 Solars |
Ignis Staff (Blunt) | A long wooden staff made out of solid wood and used for striking, attacking or defending. The wood was treated in a volcano, warming the inside and baking the wood. The staff is incredibly warm to the touch and smells like hot coals. Any strike against exposed flesh will cause burns and feel as if the flesh is touching flame. The burn will remain for the duration of the topic unless healed. | 2 Point(s) | 25 Solars |
Boomer Buckler (Shield) | A small metal buckler that can be worn on the arm and used like any normal shield. However this buckler has a unique enchantment engraved on its face. The owner of the shield can toss the shield, using it offensively to attack enemies or to block a mid air projectile. However the shield will not fall to the ground after striking its target or missing, it will instead act as a boomerang, returning back to its owners hand, following the same path it took on its throw. | 1 Point(s) | 35 Solars |
Umbrella Combo (Blade) | A shield and sword combo made into an umbrella. The steel umbrella is made of metal that can be folded in on itself, but when opened will act as a small shield, able to deflect physical attacks. The umbrella also has a small stiletto or rapier hidden inside of the handle which can be removed and used as a weapon. | 1 Point(s) | 40 Solars |
Mermaid Bands (Item) | Anklets woven from seaweed and tiny coral beads. While they do nothing on dry land, once you walk far enough out into water, you will sprout a fish tail that dramatically improves swimming mobility and endurance. This does not allow you to breath in water but can now swim just as well as an aquatic being. | 0 Point(s) | 35 Solars |
Coral Lance (Polearm) | A five-foot length of living, spiral coral with a barbed, spear-like tip. While it looks fragile, this staff has been treated to retain rigidity and flexibility and can be used as a particularly dangerous piercing weapon. However, because it is still coral, breaks may occur; placing the staff in salt water will regrow any damaged portions of the rod in 1-3 days. | 3 Point(s) | 45 Solars |
Arcuila Mantle (Clothing) | A mantle crafted from the feathers of the Arcuila; this mantle is soft and weightless. When worn, the Arcuila Mantle turns you into a walking lightning rod and causes the first offensive lightning spell cast in a topic from an opponent to redirect to you. The natural properties of the Arcuila’s feathers will absorb the attack and turn it into one usage of Lightning Bolt, allowing you to fire it back at the caster regardless of your Sky Domain mastery. Can be used once per topic. | 1 Point(s) | 35 Solars |
Tidal Boots (Clothing) | These boots appear as normal boots and blend in well with most clothing; despite their normality, upon the wearer reaching a sprint, the Tidal Boots can be activated and cause an endless, rapid flow of water to pour from the bottoms of their soles. The user can skate across the waves created from their boots so long as they are able to hold their momentum, allowing them ease of travel across solid ground. (Cannot be used on water.) | 1 Point(s) | 25 Solars |
Veiled Sunhat (Clothing) | A sunhat popularized in the deserts of Zeinav; this hat is veiled by translucent sheer fabric around its rim which falls down to the wearer's shoulders. The veil blocks both sand and sun from hitting the wearer's face. While wearing this hat, your sight is unaffected by particles such as snow, sand, or silt. | 1 Point(s) | 20 Solars |
Shimmering Scorpion Blade (Blade Whip) | This blade-whip features unique patterns and colours which have been crafted from reinforced glass and infused with obsidian from blacksmiths in the Zeinav Desert. This blade is a work of art; and is as beautiful as it is deadly. Twice per thread, the user may use this whip to reflect the sun into their opponent's eyes, causing a glinting flash through the glass blade which will blind them for one post. | 3 Point(s) | 35 Solars |
Pets
Name | Description | Pet Count Status | Price |
Crab Apple (Pet) | A unique crustacean which disguises itself as an apple; the Crab Apple lives in the branches of native apple trees near bodies of water, tucking its limbs into itself to give itself an apple-like appearance. These quizzical crabs are incredibly territorial, dropping down to lash out at anyone who attempts to pick an apple from their home tree; they are not very threatening, but the Crab Apple can deliver quite the pinch to an unsuspecting passerby. | Counts Against Pet Cap | 20 Solars |
Celestial Manta (Mount) | This celestial creature, hailing from some celestial plane, appears extremely similar to an average manta-ray, but nearly twice as large. With a large wingspan, this manta ray can switch effortlessly between flying and swimming. This creature glows slightly from golden markings on its top-side, and can defend itself with a barbed, golden stinger attached to its tail. It is very gentle and slow-moving unless provoked. | Counts Against Pet Cap | 45 Solars |
Eel Hound (Pet) | A curious four legged amphibian which resembles a canine. The eel hound seems to have the head and long neck of an eel, but the four-legged body of a hound. The eel hound can be found accompanying aquatic races as a pet or hunting companion, and has been introduced to coastal cultures along the Luna Sea. This hound can defend itself by biting or scratching, but has the playful & loyal nature of any domesticated dog. | Counts against Pet Cap | 30 Solars |
Songbird Griffon (Pet) | As the summer draws closer and the temperature warms, the songbird griffons come out to play; these creatures are happy, highly-evolutionary hybrids between songbirds and small mammals; with the large majority of them able to sit comfortably in the palm of the average hand. Songbird Griffons are loved for their brightly-colored appearances, small size, and their unique melodies— which differ between types of Griffons. While they can defend themselves with their beak and claws, the Songbird Griffon is not compatible with combat; they can, however, perfectly replicate any melody that they hear. | Does Not Count Against Pet Cap | 20 Solars |
Greater Dragoonfly (Mount) | A furry, wyrm-like creature with a large set of wings which appear similar to a dragonfly. The aptly named Dragoonfly has a long fluffy body, six legs, and a thick tail ending in a fluffy puff. This creature is beloved for its gentle nature, and is a pollinator of some of Charon's largest plants. The Dragoonfly is able to spit a sticky substance similar to honey within a five foot radius, trapping anyone standing within it for one post, as a form of self-defense, and can carry one individual in flight. | Counts against Pet Cap | 40 Solars |
Miscellaneous
Name | Description | Type | Price |
Turtle Tattoo | A tattoo of a sea turtle which gets etched onto the body. The owner can activate the tattoo to summon forth a large sea turtle which can then be rode on like a boat. The turtle is large enough for a humanoid to sit on and ride comfortably, allowing it to carry you across large bodies of water. The turtle has no combat ability | Tattoo | 40 Solars |
Sea Urchin Caltrops | These spiky, black balls are actual, living sea urchins. Each one is about the size of a marble and covered with needle-like spines that can pierce even the toughest leather-soled shoe. Those who step on one of these caltrops will suffer from mild paralysis in their ankles and feet, limiting their mobility. Approximately 50 caltrops come in this pouch. | Trap | 30 Solars |
Hypnotic Conch | A conch shell which appears to have been modified into a wind instrument similar to an ocarina; this conch shell produces a hypnotic tune when played and puts those who can hear it into an odd trance like state. Once per topic this conch can be used to affect any individual who can hear the sound within a 25 foot diameter. Those who are affected by the conch will have an spells, abilities or active effects that are currently active on them come to an end. This will end any effect that has a duration and is currently active, regardless of it being a positive buff or a negative debuff. Those who have the Bard prestige class can use this item as their musical instrument, gaining any benefits from the class and can be used as a spell focus for their spells and bard abilities. | Instrument | 35 Solars |
Drowned | An enchantment mastered by Hydromancers; this enchantment causes your weapon to consistently drip water when unsheathed; going so far as to grow barnacles, urchins, and other stationary sea-life along its length as if permanently submerged in water. Hydromancers and Cryomancers may use the drowned enchantment as a constant source of water with which to manipulate, even in the dryest environments. | Enchantment | 25 Solars |
Scalded | Your weapon has been forged by the strongest flames, and treated by Pyromancers. Upon being removed from its hilt, your weapon begins to glow red-hot, emitting an unbearable heat to anyone but the owner of the weapon. This weapon becomes as scorching as it first was when it was forged; it deals fire damage which instantly cauterizes the wounds of the target when used to slash, and leaves behind a severe burn— the pain of which is rumored to linger for months afterwards. | Enchantment | 25 Solars |
Potion of Water Breathing | A potion which appears as a gradient of light, to deep blues, with bubbles that rise or fall occasionally from bottom to top. Drinking this potion gives the consumer a single use of Breath Water. This spell allows you to breath under water for several minutes. You gain the ability to breath normally while submerged underwater as if you were breathing normally. Has one use worth of potion. | Potion | 30 Solars |
Yasaka's Summer Beach Bag
50 Solars
A lovely, textured shoulder bag meant for carrying items around. This beach bag is woven from reeds, and features a shoulder strap for easy carrying; it feels empty and has little weight to it, however, individuals seem to be able to pull strange, magical items from this beach bag with varying effects. The following things may be pulled based on a random dice roll. You may pull from the bag twice per thread. When using this bag, you must roll a dice (can be found on the little tool bar) The bag takes effect the next post, using what you rolled.
1 - 2 | 3 - 4 | 5 - 6 |
Bottle of Sand | A Crab | Ice Cream Cone |
A lovely and unbroken bottle full of sand; it seems to be corked tightly, and cannot be opened unless shattered. Upon doing so, the spilled sand will bring forth a golem; this golem, shaped like a sandcastle, can cast one instance of Rumbling Tremors. It cannot speak and will collapse after taking damage; but will otherwise be present for two posts. This golem can follow basic instructions, and fit through any surface where a single grain of sand could. | You pull a bright red crab from the beach bag; upon pulling the first crab from the bag, the bag will begin to shake violently until dropped. From it, a swarm of crustaceans will rush out towards your opponent; if you have no opponent, they seem to pick a random target to run at, including you if there is no one else in the vicinity. They do not do much damage, but make for a great distraction. After a post of harassment, the crustaceans will turn to red sand. | From the bag, you pull a perfectly pristine ice cream cone of your favorite flavour; the ice cream on this cone will never melt, but tastes of genuine ice cream. This ice cream cone acts as a delicious Minor Healing Potion, causing the person who ate it to feel refreshed and cure minor wounds or injuries… or just have a nice treat. |
7 - 8 | 9 - 10 | 11 - 12 |
Beach Ball | Jar of Lightning Bugs | Glass Canteen |
You pull a beach ball emblazoned with orange and yellow decorative sun motifs from the bag. Upon throwing the beach ball, it will freeze mid-arc and hang in the air with no regards to gravity, at which point it will erupt into flames, essentially turning itself into a small sun. This sun will cast one instance of Heat Wave, causing the temperature to rise tremendously around you for three posts. | You pull a jar of lightning bugs from the bag; these lightning bugs seem incredibly fond of you once released; and begin to spark with electricity as they dance around you. The lightning bugs will cast one instance of Static Field around whoever opens the jar, protecting them from ranged projectiles for a time. Once the Static Field spell has been spent, or fades away, the Lightning Bugs will slowly flicker and fade away with it. | You pull a glass water canteen from the bag; this canteen seems to be full of pure, crystalline water. Upon opening the water bottle, the contents will erupt forth, summoning the water elemental which lives inside. This water elemental will remain for three posts, with the ability to use its own body as if it was a water whip spell; it will vanish after three posts, or upon being hit with a lightning spell. |
13 - 14 | 15 - 16 | 17 - 18 |
Sparkler | Cicada | Coarse Salt |
You pull a thin stick from the bag; the end of which will alight after being pulled from the bag. This sparkler creates a series of colorful sparks and playful crackling noises, but after flicking this sparkler with your wrist, it will cast forth a Fire Bolt spell. The Sparkler can cast this spell twice before it crumbles to ashes in your hand. | You pull a cicada from the bag; this cicada will remain perfectly silent until it is thrown or set down, at which point it will begin to scream. This screaming can be heard up to a mile away; and those you consider enemies nearby within a 30 foot radius will be forced to cover their ears, or remain in a distracted/unfocused state, until the cicada stops screaming after one post. | You pull a handful of coarse salt from the bag; after being pulled, you will begin to feel the air around you grow saltier and heavier as the salt you’ve pulled casts Salt Air. For three posts, it will begin to deteriorate metal, making it useless for a time to your enemies— this will cause metal objects to deal no damage, and offer no defensive protection, until three posts is up. |
19 - 20 |
Great White Sharkhound |
From the bag, you pull out an impossibly large Great White Sharkhound that should never have been able to fit in it; this massive land-shark is utterly loyal to you and all you consider allies, and can be used as a mount for at max two people. The Great White Sharkhound can attack with its massive jaws, swim and run at high speeds, and rather enjoys a belly rub and nice walk on the beach. The Great White Sharkhound will remain with you until the end of your topic, or until dismissed. |