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Post by Admin: Soul on Feb 13, 2021 17:57:59 GMT -5
This topic is for you the members to submit any suggestions you may have for items and things to be added to our shops. You can submit user created spells, weapons, items, classes, or anything else that comes to mind. You can simply reply with an idea or even submit a fully fleshed out shop item. This will routinely be checked for possible things to add to our shops in the future. Please keep in mind that these are simply suggestions and staff will not necessarily use everything posted here. If staff does decide to use some of these suggestions, they may be heavily edited or altered to fit the theme of the site. If you do not want staff using or adapting your ideas, do not post them here.
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CCS Courier
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Post by Tatalia on Aug 11, 2022 18:45:01 GMT -5
A few minor suggestions from having eyeballed the shops: - War Hammer should have 2 enchantment slots; it costs the same as the Morningstar from the same table
- The Flail under Blunt doesn't specify whether it's a one or two handed weapon
- A note about Stealth abilities counting as spells should be made in the Stealth shop
- Specialty ammo for the Marksmen shop would allow ranged characters more options
- There are currently no armor enchantments to protect vs. Light/Dark attacks, and this seems like it should be included
- it would be cool if Prestige Classes for Light/Dark magic users existed that provided a custom spell, similar to how the -mancer classes work for elemental classes. (Necromancer and Acolyte don't grant custom spells; if you want a custom Light or Dark spell, you need to take Archmage currently)
- Similarly, I think an Illusionist class that gave Stealth spells and allowed a custom Stealth spell at max level could be really cool
- Finally, if special abilities / spells get added for martial skills (Unarmed/Blunt/Marksmen/Blade/etc), I think it would be cool if there was a way to create custom special moves for them with a specific prestige class as well.
Just a few thoughts so far!
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Post by Tatalia on Aug 13, 2022 1:18:14 GMT -5
Just a couple more suggestions I've thought of (due to working on character ideas): - A 'Large Size' item from the Graft shop for particularly large characters, like 12+ feet tall or just very long characters (like dragons?).
- Perhaps an option to give up hand functions in return for extra solars? For instance, let's say you wanted to make a sentient wolf. Perhaps you could trade in the ability to have working hands for some solars (+10 solars?), meaning you can't use any hand weapons or the like, but have a little extra bonus when trying to build your character. If you later want to get rid of this negative ability, you have to pay double price (so, in this example, -20 solars) to get rid of it, just as if you were selling something for half price. This would allow people wanting to play things like unicorns, wargs, blink dogs, or etc. more options.
- An item similar to D&D's / Pathfinder's "Handy Haversack" for the Storage shop (or perhaps Corvak's Magical Items). It could provide extra storage space, but ALSO allow someone to pull *exactly* the item they want from inside it at a moment's notice. So, for instance, you could just reach inside and will to pull out the sword you keep in there, and there it is!
- Perhaps a Disguise Kit would be suitable for the General Goods shop?
- Something akin to a Thunderstone for the Alchemy Shop would be cool. An item you throw to make a loud BANG!
- Also for the alchemy shop: what about acid you could use to melt holes in certain materials?
Thanks for reading!
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Mage's Guild
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Post by Hylltywyll on Sept 10, 2022 14:21:15 GMT -5
Flying Wagon that can be pulled by flying mounts and flying airships
A health potion equal to Massive Healing in the alchemy shop that can regrow lost limbs etc.
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Post by HeianWood on Sept 10, 2022 14:33:46 GMT -5
pickaxe as blade/polearm
more dark spell school, with renaming dark to shadow and moving some spells to the new one (focused on selfpain, sacrifices)
some prestige class focused on merging spells? (just tossing the idea)
ships bigger than galleon, maybe purchasable cannons so you can arm multiple ships (like one set of cannons for a ship, with corsair adding 2 more or sth different, just to keep the number of upgrades possible)
flying ship of kors :>
possibility to add more than 1 eye
more bard instruments (guitar, accordion {its 17th century}, flute, fife)
some explosives, maybe like mixing two potions you get in a set for it to go boom
Edit
Plant support, like plant pets. You know like chomper from plants vs zombies, or more venusaur themed. Like a giant flower with vines you need wagon to transport, and it will cut intruders in half. This kind of vibe
Another bard: piano. I want a floating piano
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Adventurer
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Post by JonasL on Sept 13, 2022 1:26:26 GMT -5
Main Points: - More options for healers - More options for pacifist characters
New prestige class: Alchemist - Ability: Create new potions - Ability: Cheaper potions - Ability: Replenish potions in-topic - New potion bottles (throwable, attachable, small-sized) - Ability: Preparedness, once per topic, establish that another character already has your potion(s) in their possession, ready to use - Ability: Double potion effect
Improvements to Acolyte and Bond of Life (note: I am on 1st level of Acolyte as of now and have only read the abilities, these are just my dumb thoughts) It feels like Acolyte doesn’t have as much oomph overall It doesn’t match up to how good Holy Revival feels (best spell imo) In my opinion, Acolyte would feel way better if it just went all in on the “healing” aspect, just more more more healing healing healing. However I can imagine that in PvP situations that would be immensely annoying… These are just my simple, uneducated suggestions… Ideas: - New Bond of Life features I do not like Bond of Life, though I acknowledge its usefulness in the mechanical sense, narratively it does not sit well with me, in terms of the “I take damage, you do not” It feels like a dark domain power, light domain should be “nobody takes damage, everything good :)” - both bonded characters take half damage from attacks - passive healing per post, increased healing (Living Aura) - healing affects both bonded characters - apply poison resistance (Controlled Immunity) - buffing another healer’s spells - limited up-time but duration increased when healing another character - Swap Bond of Life with Holy Revival in the shop (drastic but I feel it makes sense) - Increased synergy with Healing spells (example: Holy Revival) - New ability: Improve Minor Healing (or Major Healing) - New healing spells (Divine Healing) - New ability: Restore mana / stamina - New ability: When healing yourself, heal another character (significant reduction) / When healing another character, heal yourself - New ability: Healing applies mental resistance (Serene Mind) - New ability: Exclusive inventory-slots just for healing spells - New ability: Healing spells cannot be counterspelled
More options for healers and supports (spells, items, armor, potions, etc) - New healing spells - Healing Rain: healing all, including enemies - Ring of Healing (Item): Increase effect of healing spells you cast / are cast on you - Exclusive familiar healing spell (or buffing familiars) - Non-lethal stunning spell - more debuff spells Healing-themed prestige class(es) - Healer focused on healing above half-hp targets / buffing full-hp targets - Healer focused on healing severely wounded / unconscious / dying targets - New spell: Temporary knockout / death immunity
Buffing-themed prestige class - Ability: Apply temporary enchantment (from shop or unique) to weapon / armor - Ability: Empower effects of spells / abilities
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Post by JonasL on Sept 13, 2022 2:56:18 GMT -5
Idea for a Prestige Class
The Deal-Maker
Level One Make A Deal: Once per topic, you can offer a deal to a character, (npc and pc). They must accept through their own will. it cannot be through coercion, deception or withholding of information. If you break the conditions of the deal, you may not Make A Deal with the character involved ever again. You cannot Make A Deal through subsidiaries. If they break the conditions of the deal, they become Marked. They are not Marked if they simply failed the deal. Mark does not stack.
To Be Feared: Once per topic, you can spend the Mark of any character, - To instantly know their current location - or, gain a piece of crucial information regarding them You gain the information as if you had already done research beforehand.
Level Two Fraudster: Your offer can now be accepted through use of deception or trickery, but not coercion or withholding of information, again they must accept through their own free will
Spiteful: Any character (npc and pc) that refused an offer you made is Marked.
Level Three Unforgiving: Any character that failed a deal is Marked. Mark does not stack.
Occult Bargainer: When you Make A Deal with a supernatural entity, they are Marked. Only works once per npc.
Level Four The Devil: When you Make A Deal with an npc, they cannot refuse. Note: It is advised that you still request consent if the npc is significant to another character or player. Deal-Breaker: You can spend the Mark of any character, to ignore the conditions of a deal between you and them, allowing you to nullify the deal without consequence. Only works once per specific npc.
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Post by HeianWood on Sept 16, 2022 17:07:36 GMT -5
Suggestions part 2
A prestige class that could take advantage of using multiple various weapons
An item that could teleport you to a place it landed on after throw (consumable, magical shop lets say. Or space domain)
Cannon as a weapon for larger people, both blunt and ranged
Thermovision, or other eye replacing sense
Poison spell school? Or poison class?
Call light school holy, and create light school more focused on bending light, prismatic class etc
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Post by HeianWood on Sept 19, 2022 16:57:39 GMT -5
pair of spells for exalted holy and dark school
Bastion of Sanctuary
You create an immovable dome reaching 10 feet away from you. The dome will block all physical projectiles, including yours, as well as enemies. Additionally it will make all spells going outward stronger and add light damage to them, and heal major wounds of allies inside it. The dome lasts until you take damage
Cannot be used if an ally FoT is active
Fortress of Terror
You create an immovable dome reaching 10 feet away from you. The dome will block all spells, including ones that could affect people inside it directly. Inside the dome a number of undead raises from the ground, wielding ranged weapons and blocking the way inside with own bodies when needed. Your projectiles and servants get faster and stronger inside the zone. It lasts until you take damage. Cannot use if an ally BoS is active
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Post by HeianWood on Oct 5, 2022 1:41:33 GMT -5
Part 3
There really should be some way to aquire gigantism outside terramancer
Animal merging similar to blacksmith weapon forging. Hybrids are cool
Other than flavor theres not really a reason to buy corsair weaponry, those are even described as single or three time usage reskins of existing weapons
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Post by HeianWood on Oct 28, 2022 15:41:06 GMT -5
Mimic pet in christmas shop, any mimic really An entire post dedicated to mimics, no need to thank me
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Post by Vikram on Nov 1, 2022 9:13:19 GMT -5
Stables expansion: Elephants, Pegasus, camels, giant lizards, giant snake. more small pets like rats. Instead of locking certain pets behind Mystic archive make them quest locked. tsp9v7K0·····
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Post by Lady Cirice Lunestre on Nov 20, 2022 19:58:46 GMT -5
Suggestions:
Dark Domain spell Soul Shackle should only have the damage the spellcaster takes be transferred to the target and not have the damage the target takes be transferred to the spellcaster as it acts as a deterrent for the PCs to not attack for fear of harming their friend. Its a good control spell causing a squishy caster to not look as appetizing as a target but also creates an issue where the caster puts themselves in harms way
I'd suggest having a generalized spell shop that isn't tied to a specific domain and also isn't tied to a specific season for more baseline adventurer spells like Fluency, Pet Pocket, Summon Mount, Purify Poison or Long Stride. Perhaps have a prerequisite like "be a novice ion at least one domain" to have access to this generalized shop.
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Post by Fish the Tinkerer on Dec 29, 2022 12:56:31 GMT -5
Would it be possible to workshop some sort of Artificer class? Maybe not as advanced and as crazy as the dnd class, but a little builder of stuff. Something to allow like grappling hooks, smoke bombs, explosives, stuff that right now seems to be locked behind Corsair only.
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Fighter's Guild
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Post by Vikram on Feb 11, 2023 17:45:09 GMT -5
Ooze cart, Collab between Crimson and Dezz It is a cart, made of something non-edible like iron or wood. Attached to the bottom by a necromancer, is the body of a dead adventurer crafted to regenerate when eaten An ooze is lured to the adventurer, and attaches to the cart. With the built in seatbelt and reigns, you can now travel wherever an ooze can travel!
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