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Post by Cantio von Lumen on Jul 31, 2022 15:12:20 GMT -5
> Skills & Prestige Class <
Master Muse
| You have mastered the art of playing an instrument and have now begun to learn how to weave your artistic skills in combat. You can choose one of the instruments from the table above to make a focus for this class. You are now able to play this instrument while in battle, its noise being amplified to be heard over the sounds of combat and struggle. In addition you can use this instrument as a spell casting focus for your normal spells, regardless of the domain, allowing you to cast spells through the musical device. | Note of Momentum
| You have now learned magical notes, abilities you can cast through your music to affect allies or enemies. Only one note can be played at a time, but is able to effect anyone who hears it, regardless of it being an ally or an enemy. The note of momentum allows you to play at a very quick pace, your music becoming very quick. For the next three post all allies who can hear your music will have their speed increased, able to move twice as fast as they normally could. In addition an enemy that hears this note will have their speed reduced, moving half as quickly as they normally could. | Become Another Person
| While bards are skilled musicians they are also great entertainers, acting and preforming for large crowds. They have spent a lot of their time learning voices, dialects and taking on many different roles. This has allowed the bard to take on a persona, becoming another character for a while. They can change their voice, their personality, their accent, and even keep make up kits on them to alter their appearance. With all of this combined the bard is able to hide their true identity while becoming someone else. |
Piercing Melody
| Your music gets louder, echoing out through the area. It can now be heard over any other sound, regardless how loud it may be. Your music can now be heard regardless of anyone attempting to block it out, effecting people who are deaf, people who have covered their ears or who have attempted to ignore the music. The sounds of your instrument can even be heard through structures and walls, affecting anyone in the immediate area. | Note of Rejuvenation
| You are able to play a very relaxing and calming song, filling the air with music that is very sweet to your allies. However your enemies hear a very different song, they hear a foreboding and depressing song that removes their will power to keep going. An ally that hears this note will be healed of all surface level wounds and will feel inspired, pushing forward and continuing to fight. Enemies who hear this note will be unable to cast healing spell or abilities and can not be healed for the duration of the note. This note will last for three post. | Note of the Pure Mind
| You can now playing an enchanting note that fills your allies, calming them and entrancing them, keeping their mind focused on you. For the next two post they will be immune to any effects that would attempt to alter their mind, such as fear effects or spells that would turn allies against each other. For the duration all of your allies will ignore these effects and can fight their enemies without being turned away. |
Note of Destruction
| You can now play a very harsh tune, filling the air with a chaotic melody. Any ally of yours that can hear this melody will have their damage increased, allowing them to deal double damage with all of their abilities, spells or attacks. In addition any enemy that hears this note will have their damage reduced, only dealing half damage to you or your allies for the duration of the song. This song last for two posts. | Note of Perseverance
| You can now play a very strong note that fills your allies with the strength to keep fighting no matter how dire the situation is. This note will be played for two post and for as long as your allies can hear it they will be immune to spell effects. This will not ignore the damage dealt to them from that spell, but will prevent them from any other effects, like being stunned, frozen, shocked, burned, paralyzed, or other status effects. | Dancing Instrument
| Your bonded instrument has taken on a life of its own, now able to float next to you and play music without you needing to touch or interact with it. You can manipulate your instrument and play notes while it hovers next to you, letting you use your free hands to do other things, like attack or defend yourself. |
Note of Immunity
| You can now play a protective tune that forms around you or an ally, swirling around them and creating a protective shield. For their next post that protected target will be immune to any and all damage, preventing them from feeling the effects of damage for the entire duration of the note. This note can only target one person at a time and can only be played twice per topic. | Encore
| The bard has become so skilled at playing their instruments in battle they are now able to play two at one time, using their dancing instrument feature to play one while playing the other in their hands. This allows you to use two different notes at the same time, allowing you to combine the effects of two different notes at one time. Upon earning this feature you may choose a second instrument from the list above to add to your collection, and can choose to use any of your bard features through both of those instruments. |
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Mage's Guild
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Renown
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Dragon's Cradle
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Post by Cantio von Lumen on Aug 31, 2022 12:15:56 GMT -5
> Spells < ( 11/15 )
+ WAND CHARM
> Light Domain: Exalted < Novice
| Light | A simple spell that allows you to create a small light, whether in your hand or on an object. This light illuminates a small area around you or the object you have illuminated. This light is considered magically in effect. | Novice
| Control Light
| You can target a pre-existing source of light, be it magical or not. You can then cause the light to increase in size or brightness, illuminating more of a space than normal. This can not be used however to make a flame larger or completely diminish the light. | Novice
| Minor Healing
| By touching yourself or an ally you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises or other skin level wounds. | Novice
| Mend Object
| By touching an object you can mend or repair any damage that object might have obtained. This can be fixing rips or tears, mending broken armor or fixing a broken weapon. This does not add extra strike preventions onto armor. | Novice
| Binding Light
| You fire out a beam of pure light, illuminating the immediate area. This beam of light is thin and travels in a straight line up to a medium distance away. If this beam of light strikes someone it will wrap around them like a vine, restricting their movement. This light will bind them for their next post, preventing them from moving away. They can still manipulate their hands to a degree. | Novice
| Wall of Light
| You throw up a transparent screen of yellow light, hanging in the air and glowing. This wall of light will remain for three post hovering in midair, and will protect anyone who stands behind it. This wall can be controlled by its creator, allowing you to push it forwards, backwards or side to side. | Novice
| Major Healing
| A healing spell that heals the target of all wounds, regardless of how severe. This will heal them of deep wounds such as cuts or gashes. It will also heal them from things like burns or wounds that may prevent them from continuing on. This will not return any lost limb or organs however and you must touch the target to use this spell. | Master
| Circle of Life
| You create a small magical ring around you that protects your person and anyone standing next to you. As long as you are standing in this circle you and anyone else inside of it will be protected from taking damage. This prevents any wound that would come from an attack by a weapon or spell, regardless of its type. This ring will move with your person and last for two post. (This can only be cast once per topic) | Novice
| Last Rites
| You cast last rites on a dead or dying body. This will put the soul at ease and prevent that body from being returned from the dead. This will prevent anyone from using that dead body or reviving it as a zombie or minion to be used. A body effected by this spell can never be brought back from the dead. |
> Stealth: Novice < Novice
| Escaping Technique
| A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quit way. This does not help with magical binding or restraining effects. | Novice
| Minor Trickery
| You can draw forth a minor amount of magic to assist yourself, regardless of the job. This spell lets you interact with small objects and can do a variety of things. You can create noises centered on an area, even if nothing is there to make the sound. You can open or close unlocked doors and windows without needing to touch them. While effective at many things, this spell excels at being a distraction. | Novice
| Cat's Grace
| Your reflexes and basic body movement become extremely agile and nimble, allowing you to move around without the fear of falling or tripping over something. As long as you are moving you can not be knocked over or knocked off of something. If you do fall you will take no damage, landing safely on your feet as long as you have fallen less than two hundred feet. |
> Seasonal < N/A
| Glow
| A spell that causes your body to begin to glow in a vibrant light, illuminating the area. Your entire form starts to glow, skin, clothing and armor. This lets you light the area up, even if it is dark. You can turn this glow on and off. While it is bright, it is not strong enough to blind others.
**A gift from Astrid for Winter's Crown!! ♡ **
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> Seasonal < N/A
| Overcast
| A simple spell that can be used regardless of the time of day or the weather. When this spell is cast the sky will grow dark, much like a looking storm has formed overhead. This will blot out the sun and prevent from shadows from being cast by objects due to sunlight specifically. This can also be used to cool down the temperature or darken the area. | N/A
| Fluency
| The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware. |
> Seasonal < N/A
| Phantom Limb
| You cause one of your limbs to become ghost like, losing all corporeality and being able to phase through objects. This can only be cast on a single limb, such as your head, arm or leg and can not be used on your whole body. This limb can pass through objects such as weapons and items but can also go through objects and structures. Your limb can not deal damage while in this form and if it reforms inside of someone or something it will be pushed out, dealing no damage to either person. Can only be used twice per topic and last for two post.
| N/A
| Call Ghost
| After holding your hands in a the form of a prayer, you summon forth the ghostly spirit of someone passed. This ghost can not harm anyone or deal any damage, however is intelligent and able to communicate with you. This ghost can pass through objects and walls and even make itself go invisible, making it the perfect spy. This ghost will last 3 post before going back to the afterlife.
** Winter Gift Giving! **
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> Mystical Archive < N/A
| Guardian's Light
| A unique spell that can target any alley within sight. A small ring of light surrounds the targets head, cleansing their mind of an spells or effects that would have taken hold of them.While the spell remains they can no longer be feared, have their minds altered or be put under the effects of any spell that would attempt to alter their mental state. |
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Mage's Guild
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Dragon's Cradle
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Post by Cantio von Lumen on Aug 31, 2022 12:16:15 GMT -5
> Items < ( 4/10 )
2
| Dancer's Fan
| A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. | 2
| Smouldering Cape
| A large black cloak that can be worn on the back and is made out of comfortable fabrics. It comes equipped with a hood that can be used to cover ones head. While wearing the cloak with the hood up, the user can command a plume of smoke to escape from the cloak and cover the owner in a cloud of dark smoke. This smoke will obscure the wearer for three post until it dissipates. The cloud will be large enough to hide the owner inside of the cloud, making it hard to find them. | N/A
| Umbrella Combo
| A shield and sword combo made into an umbrella. The steel umbrella is made of metal that can be folded in on itself, but when opened will act as a small shield, able to deflect physical attacks. The umbrella also has a small stiletto or rapier hidden inside of the handle which can be removed and used as a weapon. | N/A
| Sweet Lily
| A beautiful spring flower fitted with a thin piece of metal which allows it to be clipped to clothing or worn in your air. This flower gives off a sweet aroma which fills the immediate area with a strong smell. The wearer of this flower can actually change the scent of the flower at will, causing it to fill the area with different smells. The flower is magical in nature and will never wilt or die, regardless of how cold it gets.
** Gift from Cirice for Winter's Crown!! ♡ **
| N/A
| Northern Snow Mask
| A unique mask crafted from animal bone and hide, often worn by hunters or tribesmen in the cold north. These mask come fitted with warm fur and narrow eye slits which protect the eyes from snow, dirt and dust. While this mask is worn, your eyes can not be damaged or affected by things that would try to harm them, such as dust and smoke. Does not protect against blinding effects.
** Gift from Astrid for Winter's Crown!! ♡ **
| N/A
| Ghastly Lantern
| A black iron lantern with a faint, ghostly blue light inside of it. This flame is a ghost fire elemental, which can be summoned outside of the lantern. The lantern will still give off light, but the ghost can be used to hold and carry the lantern for you, allowing you hands to remain free. This ghost will deal no damage and will vanish when struck, but can communicate with you. | N/A
| Eldritch Flute
| A flute made out of the antler of a large deer or elk and etched with druidic shapes and symbols. When this flute is played you can choose to, instead of playing normal music, mimic the sounds of any natural animal, such as a bear, wolf or hawk. These animal sounds will sound exactly like the real animal and can not be indentified as a fake. This flute also acts as a spell casting focus for earth domain spells, letting you cast earth domain spells without needing to do their casting animations or needing a hand free. |
> Graft(s) <
N/A
| Prehensile Tail
| You have a medium sized tail grafted onto your body. This tail can come in a variety of shapes, colors or designs and mimics the tail of an animal. You have full control of this tail, having the ability to move it around, interact with items or even strike enemies with it. | N/A
| Horns
| You get a pair of horns grafted onto the top of your head. These horns can look like anything, coming in a variety of colors, shapes and sizes. These horns will stick up or curl around your head, giving you a sharp stabbing organ on your head. These can be used to fight with or impale enemies. | N/A
| Night Vision
| Any and all eyes you have are altered to be able to see in the dark. These eyes are given the ability to see regardless of how dark it is. This does not effect your normal eye sight and will not hinder you if it is bright out. These only work in normally darkness and will not see in darkness created by magic. |
> Mystical Archive < N/A
| Violin Bow
| An exquisite violin made by wood elves from the Moonveil Forest. This violin is considered an instrument, can be used for bard abilities and can be used as a spell casting focus, letting you cast your spells through this item while playing it. This unique instrument has the hidden ability to also turn into a bow and arrow combo. You can flip the violin open to now use it like a bow, firing arrows as if was a short bow.
**Gift from Morrigan Moonweaver!! ♡ ** | N/A
| Free Flow Scarf
| This accessory is remarkably adept at catching the wind quickly and reducing the speed of a fall to a safe velocity before the wearer has dropped more than ten feet. This enchantment can also assist the owner in similar feats of travel, like drifting across wide chasms that are uncrossable by jumping.
**Gift from Veliky!! ♡ ** |
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Mage's Guild
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Dragon's Cradle
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Post by Cantio von Lumen on Aug 31, 2022 12:16:25 GMT -5
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