Layla's Spring Shop (CLOSED)
Feb 28, 2021 1:57:43 GMT -5
Post by Admin: Soul on Feb 28, 2021 1:57:43 GMT -5
Layla’s Spring Shop
Do not need any skills to purchase from this shop.
A cool breeze blows in across the sea, ushering in Spring time in Charon. The sun brightens in the sky as the cold bitter crisp of winter slowly melts away, the world embracing the change of seasons. A small ship with blue sails can be seen drifting in to Capitol Landing, its captain being Layla Merriam, a world renown merchant known for sailing the seas. She brings with her exclusive goodies from across the world.
(You can purchase items and use them without needing the skills normally needed.)
Spells
Spells
Name | Description | Spell Domain | Price |
Drizzle | A spell that allows its caster to make it rain regardless of the current weather. This is a normal rainfall that begins to blanket the area. The rain itself is normal and has no magical properties to it. | Sky Domain | 15 Solars |
Sprout | A spell that allows the caster to grow vines and plants on their body or armor. This vines can be used to protect the user, sprouting tiny thorns that deal damage to someone touching or striking you. You can also use them offensively, allowing you to strike an enemy with your hands or body, dealing damage with the thorns. | Earth Domain | 15 Solars |
Glow | A spell that causes your body to begin to glow in a vibrant light, illuminating the area. Your entire form starts to glow, skin, clothing and armor. This lets you light the area up, even if it is dark. You can turn this glow on and off. While it is bright, it is not strong enough to blind others. | Light Domain | 15 Solars |
Summon Mount | A spell that requires you to first own a mount of any kind. By casting this spell you can instantly summon your mount to your location, making it appear out of thin air. This gives you instant access to your mount without having to take it around with you everywhere. | General Magic | 30 Solars |
Purify Poison | This spell allows you to cleanse something of toxins or poison. You can remove poison from food or water, or even remove the poison from a wound or a person. By touching the target, you instantly purify it of any toxic materials that may be corrupting it. | Light Domain | 25 Solars |
Fairy Dust | This spell can be cast on you or an ally but only last for a quick couple of minutes. When cast the target will begin to hover, levitating for a brief moment. You will only hover a couple of inches off of the ground and can not control your movement while hovering. This does let you avoid dangers on the ground though. | Sky Domain | 30 Solars |
Pollen Poison | This spell allows your to blow a thick cloud of yellow powder from your mouth, filling the immediate area with the cloud. Anyone who enters the cloud or inhales the powder will become affected. Their eyes will begin to water, they will begin to sneeze, cough and find it hard to maintain focus. These effects will remain up to one post after they leave the cloud. | Earth Domain | 30 Solars |
Druids Hut | This spell allows you to shape the environment around you, causing trees, roots, earth and grass to rise up forming a fully functional three room house. This house will remain for the rest of the topic and can be used like a tent, allowing you and allies to rest inside it and be protected from the weather. | Earth Domain | 20 Solars |
Stinging Nettles | You cause sharp, thorny vines to sprout from the ground in a ten foot square, making it hard to walk through. Anyone who passes through this terrain will be cut by the thorns and will find their movements restricted, unable to boost their speed or leave the ground. If anyone gets cut or injured by the thorns, the caster will heal all surface level wounds, such as scratches and cuts. | Earth Domain | 30 Solars |
Puddle Portal | This spell allows you to choose two bodies of water with which to connect in a local area (both bodies of water must be within sight of the caster), creating a portal that allows you to drop into one body of water and emerge from the other. This spell will work even with rain puddles; this allows casters to travel through so long as the puddle is bigger than they are. The portal will remain open for two posts unless cut off early by the caster. The caster is the only one who can move through the water. | Sea Domain | 35 Solars |
Petal Storm | This spell is a fluid and rhythmic spell; it often appears as a dance when cast; and allows the caster to control leafage of the flora in their surroundings. This spell picks up fallen leaves and petals from the ground, or pulls them off nearby flora, and whips them around the caster, following the movements of their hands; being hit by this spell will cause dozens of small, painful cuts where the edges of leaves and petals have brushed. | Earth Domain | 25 Solars |
Spring Cleaning | A spell developed to help rapidly declutter and remove grime. By touching yourself or a willing creature, you can clean off any dirt or grime that has accumulated on their person. You can also touch a small, disorganized area to reorganize and declutter it - such as cleaning a desk, arranging shuffled papers, stacking a pile of coins, or removing wrinkles from clothes. | Space Domain | 15 Solars |
Weapons/Armor/Items
Name | Description | Weight | Price |
Sweet Lily (Item) | A beautiful spring flower fitted with a thin piece of metal which allows it to be clipped to clothing or worn in your hair. This flower gives off a sweet aroma which fills the immediate area with a strong smell. The wearer of this flower can actually change the scent of the flower at will, causing it to fill the area with different smells. The flower is magical in nature and will never wilt or die, regardless of how cold it gets. | 1 Point(s) | 10 Solars |
Rooted Boots (Clothing) | Thick brown leather boots that strap up your shins. They are comfortable but have a decent amount of weight to them. Engraved in the leather are designs of trees and vines. Upon command you can cause thick tree roots to grown out of the bottom of the shoes, burrowing into the ground and rooting you in place. While rooted you can not move, but you can not be knocked down or forcibly moved against your will. This can also be used to attach yourself to walls and hang from ceilings. | 1 Point(s) | 30 Solars |
Lightning Spear (Polearm) | A long spear made of pure gold with etchings of sunlight carved into the weapon. The tip of the spear is also gold and acts like a normal spear. The spear can be wielded with both hands to be used as a melee weapon, but also can be thrown. When thrown the entire spear will turn into a bolt of lighting, arching through the air. The light will pierce and shock anyone it hits, turning back into a spear after landing. If the spear is not in your hand you can command it to return back to you, allowing the spear to teleport back into your hands after being thrown. | 3 Point(s) | 40 Solars |
Morning Glow (Blunt) | A golden mace attached to a wooden handle. The moment the sun comes up, the head of the mace will begin to glow, giving of a warm light. When ever the mace strikes a surface or an enemy, it will burst with bright light, flashing the immediate area of impact. This will cause very minor burns to skin but can also blind someone if they are looking at the point of impact or the mace when it strikes something. | 2 Point(s) | 30 Solars |
Ray Bow (Marksman) | A golden long bow with elegant filigree lacing the metal bow with the string being a thick piece of silver cord. This acts like a normal long bow, however does not need any ammo when being used. Instead of notching an arrow, you can simply pull the string back, causing an arrow of pure light to form where a normal arrow would normally be. These light arrows deal light damage and can illuminate an area of darkness, be it magical or natural. | 3 Point(s) | 40 Solars |
Thorn Cloak (Clothing) | A deep green cloak with a hood that can be worn on your back or over a piece of armor. Upon command you can cause three inch thorns to sprout up on the surface of the cloak, coating its entire surface in the sharp thorns. These thorns can stab or cut flesh and weak material, causing earth damage. This can also be used to help you blend into a natural environment such as bushes or shrubbery. | 2 Point(s) | 30 Solars |
Vine Club (Blunt) | A large chunk of wood that can be used like a club, dealing blunt damage. This club however has a thick vine wrapped around it with two inch sharp vines extending from the vine. This adds a bit of stabbing power to your melee attacks, giving them a bit of a more bite when slamming into enemies. | 2 Point(s) | 25 Solars |
Floral Gloves (Clothing) | A pair of green cloth gloves with designs of flowers all over them. They offer no protection but can be used to grow lush plant life. When touching a surface with your gloved hand, you can cause moss, grass or flowers to grown over that surface. It will begin to cover the entire surface up to 10 feet, however does not change the normal effects of the surface covered. | 1 Point(s) | 15 Solars |
Whip Wand (Wand) | A wooden magical wand with vines wrapped around it, images of plants and vines carved into it. This wand can be used as a spell casting focus, allowing you to cast your spells through it, regardless of the domain. You can also summon a whip made out of tangled vines from the tip, turning the wand into a handle for the weapon. While the whip is out you can use it like a weapon, lashing others and causing thorns to stab into the enemy. | 1 Point(s) | 45 Solars |
Hidden Blossom Blade (Polearm) | A beautiful, redwood quarterstaff covered in vines and various flora; the bottom-half of the quarterstaff is actually the blade’s hilt, allowing the blade to be hidden. Upon removal from its hilt, the Blossom Blade is long, and an extremely thin, sharp, durable blade crafted by master blacksmiths in the Crescent Isles. This weapon can be used as a blade when unsheathed; a quarterstaff or walking stick when sheathed; and it is extremely effective against plants and creatures made of similar materials. | 3 Point(s) | 50 Solars |
Charmer’s Bouquet (Item) | A gorgeous bouquet certain to charm your beloved… or your arch nemesis if that’s what you’re into. This gorgeous group of flowers, largely representing love and affection in flower language, produces a sweet, lovely smell will cause an individual to fall smitten upon being handed the bouquet. This will last for three posts, in which they will consider you an ally and fight with you; this effect will be broken if you cause physical, emotional, or mental damage to them. | 0 Points | 25 Solars |
Pondcho (Clothing) | A cloak or cape with designs of ponds, lakes or rivers embroidered on it. While wearing this cloak, once per topic you can choose to morph your body into that of a small, normal frog. For two post you gain all the normal features of a frog, and can choose from any variety of non poisonous frog. | 0 Points | 25 Solars |
Gauntlets of Ginma (Armour) | A pair of overgrown, magical gauntlets made of stone and covered in moss and small white flowers. These gauntlets provide one hit prevention, and allow the wearer to smash through stone as if it were glass, and lift natural boulders more than twice their weight. The abilities of these gauntlets will last as long as they have a hit prevention left. | 2 Point(s) | 30 Solars |
Spore Sledge (Blunt) | A double-sided hammer which uses two massive toadstools as either side of the blunt. These toadstools will never wilt, and never seem to take damage by being smashed around. Upon impact, a circle of various types of fungi will grow in ripples around the radius of the impact zone, regardless of the surface you have hit. When used against a living being, the growth of the fungus will cause paralysis as the toadstools and mushrooms grow on the surface of skin and shower the individual in paralyzing spores. This will last for one post; the fungi are easily removed, but are painful to pull off. | 3 Point(s) | 45 Solars |
Forget-me-Please (Item) | A small, floral pin of blue florets similar to the Forget-me-Not which can be pinned to clothing, slots in armor, or in your hair. This pin of florets, however, possess a subtle scent which causes confusion and memory loss. You may activate this pin of florets once a topic upon handing them to another individual; the smell of the Forget-me-Please will cause them to become confused, and they will forget the past three posts of interactions with you. If they met you within that time-frame, they will forget ever meeting you. | 0 Points | 30 Solars |
Berry Bombs (Marksman) | A satchel of five seed clusters otherwise known as 'Berry Bombs'. These seed clusters have evolved to explode in order to send their seeds farther away from the mother plant— and do so at high speeds. Impact will cause these seed clusters to explode, scattering sharp seeds like shrapnel in a fifteen foot radius around the impact zone, and dealing damage to anyone— ally or not— within that area. | 1 Point | 30 Solars |
Warden's Whistle (Item) | A wooden instrument developed by Primeval Wardens to call and contact animal companions. When you blow in this whistle, no sound will come out that humanoid creatures can hear. However, small, nonmagical animals within a 50-foot radius will hear a shrill noise and will come running in your direction. They cannot be controlled and will merely flock in your direction and act as normal animals do, creating pandemonium, for the next three posts. This whistle can be used once per topic. | 0 Points | 25 Solars |
Lucky Clover (Item) | A bright green clover that possesses four leaves rather than the usual three. When you have this clover on your person, you gain a single instance of luck. Once per topic, when a physical attack strikes you, you can elect to trip and stumble back, allowing you to negate one attack without costing a hit prevention. However, when this happens, it fills you with a sense of false bravado that you are unhittable, making you more likely to do something rash. | 0 Points | 25 Solars |
The Gardener's Spade (Blade) | A squat, flat metal blade commonly utilized for digging up dirt in garden patches. The end of this spade has been sharpened, turning it into a fine stabbing instrument. Twice per topic, when a spell that does earth damage is directed at you, you can cut through the spell and turn the spell into harmless dirt, which negates any effects of the spell and acts as the perfect soil for your garden. | 1 Point | 20 Solars |
Rose Urumi (Blade/Whip) | A beautiful blooming blade donned with roses and twisting vines along its hilt. This rose urumi can be unsheathed to use as a sword, or can be used as a bladed whip when the blade separates into fragments. This urumi seems to be held together by thorned vines, and it can be easily switched between its two different forms with a flick of the wrist. The roses at its hilt seem to shed their petals with sweeping motions, but will never become petal-less. | 2 Points | 35 Solars |
Flower Crown | A delicate crown of flora laced with an arcane glow; this flower crown has been lovingly crafted— whether by you, a friend, or an arcane weaver. This beautiful crown of blooming flowers and twisting ivy will dis-spell mind-altering effects and wards when worn; it can deflect or dis-spell one mind-altering effect per thread. | 0 Points | 30 Solars |
Pets
Name | Description | Pet Count Status | Price |
Flitten (Pet) | A flitten is a palm-sized feline with butterfly’s wings and fluffy antennae. Flitten live in small colonies where the flowers grow in plenty, and they are believed to be responsible for the pollination of plants (similar to a bee) in a realm which is different from Charon’s own. Although rare and localized to the Moon Glade at first discovery, flitten have exploded in population this spring, and can be found fluttering wherever flowers may grow. Flitten make a lovely and magical honey when left to their own devices, and have poisonous claws with which they may protect themselves and their colonies with. | Counts Against Pet Cap | 25 Solars |
Bogskipper (Mount) | A large, pony-sized beetle with long, hydro-phobic legs able to hold their light and durable frames above the thick swamp water of the Marsh Flats, which allows them to propel themselves through the bog at alarming speeds. The Bogskipper is a docile creature who cloaks itself in a moss-covered carapace before ambushing; it feeds primarily on fish and small swamp organisms during colder seasons, making them extremely easy to care for and nearly harmless to most. They are sometimes used as mounts for smaller races and individuals, allowing navigation of the Marsh Flats easier on them. | Counts Against Pet Cap | 45 Solars |
Mimic Moth (Pet) | A large, docile moth that is about the size of a cat; this breed of moth is well-known for camouflaging itself by mimicking the colouration of its surroundings and also making it rather hard to find. This mimicry allows the moths to essentially become invisible, or close to it, for up to three posts as a self-defense mechanism. | Does not count against Pet Cap | 20 Solars |
Tidal Serpent (Mount) | A lake-or-sea dwelling serpent distantly related to drakes and wyrms; the tidal serpent is a legless aquatic beast which can be used as a mount in water. This creature grows big enough, and long enough, to carry up to two people on its back; the Tidal Serpent can cast Smashing Wave once per thread, and can use its tail and fangs as a weapon. | Counts Against Pet Cap | 40 Solars |
The Rad-ish (Pet) | A small, red bulbous animal that’s only kind of cool. The Rad-ish earned its name for its natural tendency to hide from predators by blending into vegetable patches. Once per topic this pet can help you locate a secure hiding place amongst the environment from a predator or opponent who hunts by sight. | Does not count against Pet Cap | 20 Solars |
Floral Mantis (Mount) | A giant pink mantis whose limbs resemble flower petals. This creature possesses a form of aggressive mimicry and can change their form to blend into any floral environment, taking on the color and pattern of local plant life. Despite its beautiful appearance, it is particularly aggressive towards other animals and will try to attack pets you do not own. It can use both its claw and mandible to strike enemies, and will scare animals that fall under the "Pet" category, causing them to be placed under the fear effect while in sight of the mantis. | Counts Against Pet Cap | 40 Solars |
Miscellaneous
Name | Description | Type | Price |
Perennial Prosthetic | A flowering prosthetic which can replace any chosen limb; this prosthetic is magically enhanced and behaves just as your previous limb would. This prosthetic is made of wood, but is not flammable; it magically blooms with seasonal flowers, vines, and flora depending on the time of year. Once per topic, you may cause this prosthetic to explode into flowering vines, allowing you to grapple a single target for two posts, or until cut free. | Graft | 25 Solars |
Overgrown | A unique technique for crafting weapons originally perfected by Druids in the Marsh Flats. A weapon with this enchantment becomes overgrown with flora and vines of all kinds; while aesthetically pleasing, the plants growing on this weapon now recognize you as its sole owner. You form a connection with these plants. If taken or removed from your possession and into another's, you can choose to call your weapon to fight back; this causes the plants growing on it to tangle an unwanted holder in thorning vines and biting nettles until they are released or called off. | Enchantment | 25 Solars |
Dewdrop Jelly Roll | A clear gelatin treat which resembles a large dew drop. It is commonly wrapped in leaves to keep it fresh. It has a refreshing citrus taste and interesting side effects: after consuming this roll, your body becomes similar to the texture of the gelatin. Physical projectiles and non-magical attacks will pass through you while in this form, dealing no damage to you, and lasts for one post after consumption. Comes with one use | Consumable | 30 Solars |
Blessing of the Cosmos | An enchantment which causes your weapon to give off a warm or cool glow; a cosmically blessed weapon gives off a light that allows you to see within a medium distance around you. Impact with this weapon causes it to leave star-like fragments around a wound when an individual or item is hit. These glittering star patterns highlight the target for two posts and makes them easier for others to see. | Enchantment | 25 Solars |
Blooming Anklet | An anklet tattoo carefully inked around the ankle; this anklet is an elaborate vision of flora and fauna. By possessing this anklet, nature follows each step you take. You can cause natural flowers for the season and location to bloom upon and around your person within a five foot radius, and will bloom around your feet as you walk. | Tattoo | 20 Solars |
Spring Herb Basket | Price | ||||||||||||
A woven basket bearing delicious-smelling green herbs commonly grown in the spring. You may activate this basket twice per thread by reaching into it and pulling out an herb at random, causing one of the following effects. To determine which effect occurs, you must roll a dice (can be found on the little tool bar) By consuming the herb, the magic takes effect the next post, using what you rolled.
| 40 Solars |