Marion's inventory
Jun 5, 2024 1:13:09 GMT -5
Post by Marion Aurea on Jun 5, 2024 1:13:09 GMT -5
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Spells and Abilities(26/30)
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Spell Focuses (Added slots: 20 )
Weapons/Items (5/12)
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Pets/Mounts (1/2)
-(Mount)(Seasonal) Greater Dragoonfly: (1)
【Kweh, moth-like morph】
A furry, wyrm-like creature with a large set of wings which appear similar to a dragonfly. The aptly named Dragoonfly has a long fluffy body, six legs, and a thick tail ending in a fluffy puff. This creature is beloved for its gentle nature, and is a pollinator of some of Charon's largest plants. The Dragoonfly is able to spit a sticky substance similar to honey within a five foot radius, trapping anyone standing within it for one post, as a form of self-defense, and can carry one individual in flight.—————————————————————————————
Miscellaneous (non-purchase)
- Seed pouch
Collecting, and perhaps sowing, if the chance presents itself.
- Glass discs and vials (small)
Used for sample-taking, cultivating and observing.
- Notebook and charcoal
Marion's Green-covered Notebook
For both notes and sketches
- Clay flute
Soothing and sounds of home.
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Skills
-Earth Domain (novice)
-Light Domain (exalted)
-Earth Domain (novice)
-Light Domain (exalted)
Sub Classes (1/2)
- Rubedo, of Transformation: Disciple of Vulcadreaus reflavoured
- Rubedo, of Transformation: Disciple of Vulcadreaus reflavoured
Spells and Abilities(26/30)
—— Spells (17) |
-(Earth) Create Food: Active
This spell creates a small amount of natural food for consumption. You summon food such as fruit or vegetables in a location near you. This food is considered fresh and natural, will last as long as normal food and can be stored for later.
-(Earth) Plant Growth: Active
You can cause a small amount of vegetation to spring up in an area or on an object, causing things like grass, weeds or vines to grown over a surface. This vegetation will slowly grow over the course of time then stop when the area is filled.
-(Earth) Summon Seedling: Active
You summon a small seedling that sprouts up on your shoulder or the shoulder of an alley. This seedling will just hang out attached to the target and will heal the person it is attached to for the duration. The seedling will only heal surface wounds such as scratches, cuts or bruises and will only do it once per post. The seedling will vanish if it takes damage.
-(Earth) Vine Field: Active
A massive amount of vines and plants burst forth from the ground, spiraling around and creating a thicket in the area. This thicket is filled with sharp and pointy vines, thorns and bushes and is incredibly difficult to move through. This makes the field a good deterrent for anyone trying to move through the area.
-Deals earth damage-
-(Earth) Till the Earth: Active
-(Earth) Rapid Growth: Active
-Deals earth damage-
-(Earth)(Mystical Archives) Vanishing Flowers: Active
This spell allows you to protect yourself by turning into a cloud of flowers and reforming somewhere else. When you are struck by a successful attack your body will burst into a cloud of flowers. In this cloud you can move up to ten feet away from your last location before reforming into your normal body. This protects you from the attack that triggered the spell, dealing no damage. This spell can only be used once per topic.
-(Light) Remove Poison: Active
By touching a person or object, you can remove any form of poison or toxin. If used on a person it will remove any poison or toxic effect currently afflicting the person. If used on an item it will remove any poison from the item. (this will cancel out the effect of poison enchantments)
-(Light) Minor Healing: Active
By touching yourself or an ally you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises or other skin level wounds.
-(Light) Major Healing: Active
A healing spell that heals the target of all wounds, regardless of how severe. This will heal them of deep wounds such as cuts or gashes. It will also heal them from things like burns or wounds that may prevent them from continuing on. This will not return any lost limb or organs however and you must touch the target to use this spell.
-(Light) Massive Healing: Active
A healing spell that can be used to heal un healable wounds. This includes things like lost limbs or body parts. It will regrow a lost arm or leg, repair a damaged eye or other organ. This will give the target full control of a healthy limb or organ as if it was never damaged before. You must touch the target for this to take effect.
-(Light) Holy Revival: Active
A powerful spell from the Domain of light that gives its caster the ability to bring someone back from the dead. This can only be used on someone who has died within 24 hours of you casting the spell. They will come back to life fully formed and aware of what has happened. If used on an npc, they will go back to acting normally. If used on a character, the owner of that character will regain full control of them with no downsides.
-(Light)(Mystical Archives) Divinities Blessing: Active
You target yourself or an ally, coating them in a shield of divine protection. Until your next post they will ignore all damage received from any source, absorbing the damage as energy. They can then release that energy from their body in a burst, healing all allies in a 20 foot range and dealing light damage to all enemies in that same range. This spell can only be used once per topic.
-(Light) Inspiring Presence: Active
An aura of energy begins to radiate from your person, filling your allies with hope and strength. You begin to inspire those around you to continue fighting, filling them with the will to continue going. Anyone who you consider to be an ally standing in your immediate area will feel their strength grow. For the next three posts any ally affected by this spell, including you, will deal double damage with their physical attacks. (does not effect spells)
-(Space)(Seasonal) Pet Pocket: Passive
This spell gives the owner a single permanent pocket space that can be used to store a pet inside of, regardless of size. The pet can live inside of this pocket without aging, growing hungry and being affected by anything. The owner can then summon forth the pet from the pocket dimension, bringing it into the real world to assist its owner.
-(Space)(Seasonal) Back to Basics: Active
This is a counter spell that can only target a spell that is found in the mystical archive (any spell in the archive store room can be targeted) You react to the casting of a spell by casting this spell, instantly countering and voiding the spell that was cast. You do not need to know the spell, just be able to see the caster when the spell is cast. Can only be used once per topic.
-(Space)(Mystical Archives) Disarming Aura: Active
By casting this spell, you send a wave of energy out and up to 20 feet in all directions. Space magic will grab a hold of all weapons on all persons inside of the aura. For the next two post all Blades, Blunt weapons, polearms, ranged or other type of weapon will blink out of space and cease to exist. All enchantments and additions will also vanish with the item, leaving the caster and all other affected person without weapons.
This spell creates a small amount of natural food for consumption. You summon food such as fruit or vegetables in a location near you. This food is considered fresh and natural, will last as long as normal food and can be stored for later.
-(Earth) Plant Growth: Active
You can cause a small amount of vegetation to spring up in an area or on an object, causing things like grass, weeds or vines to grown over a surface. This vegetation will slowly grow over the course of time then stop when the area is filled.
-(Earth) Summon Seedling: Active
You summon a small seedling that sprouts up on your shoulder or the shoulder of an alley. This seedling will just hang out attached to the target and will heal the person it is attached to for the duration. The seedling will only heal surface wounds such as scratches, cuts or bruises and will only do it once per post. The seedling will vanish if it takes damage.
-(Earth) Vine Field: Active
A massive amount of vines and plants burst forth from the ground, spiraling around and creating a thicket in the area. This thicket is filled with sharp and pointy vines, thorns and bushes and is incredibly difficult to move through. This makes the field a good deterrent for anyone trying to move through the area.
-Deals earth damage-
-(Earth) Till the Earth: Active
Rumbling Tremors
By stomping or pounding the ground, you create a shockwave to flow through the earth in your immediate area. The ground beneath your feet shakes and vibrates, making it hard to stand or keep your balance. These shakes can break apart small earth objects like stones or rocks, and if anyone is standing close to the caster they will find themselves getting knocked over or forced to leave the area.
By stomping or pounding the ground or slamming down your weapon, you create a shockwave to flow through the earth in your immediate area. The ground beneath your feet shakes and vibrates and the earth gets overturned, making it hard to stand or keep your balance. These shakes can even break apart small earth objects like stones or rocks, and if anyone is standing close to the caster they will find themselves getting knocked over or forced to leave the area. By stomping or pounding the ground, you create a shockwave to flow through the earth in your immediate area. The ground beneath your feet shakes and vibrates, making it hard to stand or keep your balance. These shakes can break apart small earth objects like stones or rocks, and if anyone is standing close to the caster they will find themselves getting knocked over or forced to leave the area.
-(Earth) Rapid Growth: Active
Crystalline Shard
By stomping or pounding the ground you can cause a medium sized shard of stone to erupt from the ground. The shard is jagged and rigged, making it very dangerous as it rises from the ground. It can impale, cut or slice things it moves through, and remains after being summoned.
-Deals earth damage-
By stomping or pounding the ground you can cause a medium sized plant to erupt from the ground. The plant is jagged and rigged, making it very dangerous as it rises from the ground. It can impale, cut or slice things it moves through, and remains after being summoned. By stomping or pounding the ground you can cause a medium sized shard of stone to erupt from the ground. The shard is jagged and rigged, making it very dangerous as it rises from the ground. It can impale, cut or slice things it moves through, and remains after being summoned.
-Deals earth damage-
-Deals earth damage-
-(Earth)(Mystical Archives) Vanishing Flowers: Active
This spell allows you to protect yourself by turning into a cloud of flowers and reforming somewhere else. When you are struck by a successful attack your body will burst into a cloud of flowers. In this cloud you can move up to ten feet away from your last location before reforming into your normal body. This protects you from the attack that triggered the spell, dealing no damage. This spell can only be used once per topic.
-(Light) Remove Poison: Active
By touching a person or object, you can remove any form of poison or toxin. If used on a person it will remove any poison or toxic effect currently afflicting the person. If used on an item it will remove any poison from the item. (this will cancel out the effect of poison enchantments)
-(Light) Minor Healing: Active
By touching yourself or an ally you can instantly heal any surface level wounds that have been obtained. This includes scratches, cuts, bruises or other skin level wounds.
-(Light) Major Healing: Active
A healing spell that heals the target of all wounds, regardless of how severe. This will heal them of deep wounds such as cuts or gashes. It will also heal them from things like burns or wounds that may prevent them from continuing on. This will not return any lost limb or organs however and you must touch the target to use this spell.
-(Light) Massive Healing: Active
A healing spell that can be used to heal un healable wounds. This includes things like lost limbs or body parts. It will regrow a lost arm or leg, repair a damaged eye or other organ. This will give the target full control of a healthy limb or organ as if it was never damaged before. You must touch the target for this to take effect.
-(Light) Holy Revival: Active
A powerful spell from the Domain of light that gives its caster the ability to bring someone back from the dead. This can only be used on someone who has died within 24 hours of you casting the spell. They will come back to life fully formed and aware of what has happened. If used on an npc, they will go back to acting normally. If used on a character, the owner of that character will regain full control of them with no downsides.
-(Light)(Mystical Archives) Divinities Blessing: Active
You target yourself or an ally, coating them in a shield of divine protection. Until your next post they will ignore all damage received from any source, absorbing the damage as energy. They can then release that energy from their body in a burst, healing all allies in a 20 foot range and dealing light damage to all enemies in that same range. This spell can only be used once per topic.
-(Light) Inspiring Presence: Active
An aura of energy begins to radiate from your person, filling your allies with hope and strength. You begin to inspire those around you to continue fighting, filling them with the will to continue going. Anyone who you consider to be an ally standing in your immediate area will feel their strength grow. For the next three posts any ally affected by this spell, including you, will deal double damage with their physical attacks. (does not effect spells)
-(Space)(Seasonal) Pet Pocket: Passive
This spell gives the owner a single permanent pocket space that can be used to store a pet inside of, regardless of size. The pet can live inside of this pocket without aging, growing hungry and being affected by anything. The owner can then summon forth the pet from the pocket dimension, bringing it into the real world to assist its owner.
-(Space)(Seasonal) Back to Basics: Active
This is a counter spell that can only target a spell that is found in the mystical archive (any spell in the archive store room can be targeted) You react to the casting of a spell by casting this spell, instantly countering and voiding the spell that was cast. You do not need to know the spell, just be able to see the caster when the spell is cast. Can only be used once per topic.
-(Space)(Mystical Archives) Disarming Aura: Active
By casting this spell, you send a wave of energy out and up to 20 feet in all directions. Space magic will grab a hold of all weapons on all persons inside of the aura. For the next two post all Blades, Blunt weapons, polearms, ranged or other type of weapon will blink out of space and cease to exist. All enchantments and additions will also vanish with the item, leaving the caster and all other affected person without weapons.
—— Abilities (9) |
-(Citrinitas)(Prestige) Charming Grace: Active
Marion lay claim to a truly Charming Smile, so much so that it almost seems like he can cause compulsion in almost anyone when it comes to angling a conversation in his favor. Three times per topic you can put any one person you are speaking to under your charm, causing them to see you as a trusted friend. You can ask them to complete one favor, which they will attempt to do to the best of their ability. This favor can not force the enemy to harm themselves and the more in danger they become, the more likely it is for the ability to end. The person will remain charmed until they sustain damage or complete the favor.
-(Citrinitas)(Prestige) Unblemished Uniquity: Active
Once per topic, if Marion is in the presence of another Bardic Virtuoso and they did not share his path, he can choose to end one of their active bard abilities or counter one that is being activated. Wrath of the Muse can not be countered this way.
-(Citrinitas)(Prestige) Rejuvenating Speech: Active
His voice comes across as very relaxing and calming, filling the air with positive and enthralling vibes that are very sweet to his allies. However, his enemies hear a very different speech, and they begin to feel a sense of foreboding dread that removes their willpower to keep going. An ally who hears him will be healed of all surface-level wounds and will feel inspired, pushing forward and continuing to fight. Enemies who hear him will be unable to cast healing spells or abilities, and can not be healed for the duration of this speech or song. This effect will last for two posts and can be used two times per topic.
-(Citrinitas)(Prestige) Encore: Active
Twice per topic, Marion can compact his song to speed up his reaction time. If his cast a spell or use a martial skill, he can use this ability to gain a free use of the same spell or ability used. This lets you cast the same ability back to back without taking up a new action or consuming one of its activations. This allows you to perform two actions in the time of one and get an extra use out of limited spells or martial abilities.
-(Citrinitas)(Prestige) Staunch Perseverance: Active
You very voice or gaze fills your allies with the strength to keep fighting no matter how dire the situation is. This affects your allies for two posts and for as long as your allies can hear or see you, they will be immune to spell effects. This will not ignore the damage dealt to them by that spell but will prevent them from any other effects, like being stunned, frozen, shocked, burned, paralyzed, or other status effects.
-(Rubedo)(Subclass) Cycle of Rebirth: Active
An aspect of this earthen primordial energy is the ability to restart the cycle of rebirth of an organic object. Twice per topic the user can channel this energy into an organic object through touch, which causes it to transmute into its most raw form. (A staff made of wood would turn into a seedling of the type of tree the wood came from, as an example.)
-(Rubedo)(Subclass) Lepidoptera Dust: Active
-(Rubedo)(Subclass) Undefined Form: Active
-Claws
-Fangs
-Drake Gland(Earth or Fire)
-Wings
-Prehensile Tail
-Horns
-(Rubedo)(Subclass) Chitinous Shell: Passive
Marion lay claim to a truly Charming Smile, so much so that it almost seems like he can cause compulsion in almost anyone when it comes to angling a conversation in his favor. Three times per topic you can put any one person you are speaking to under your charm, causing them to see you as a trusted friend. You can ask them to complete one favor, which they will attempt to do to the best of their ability. This favor can not force the enemy to harm themselves and the more in danger they become, the more likely it is for the ability to end. The person will remain charmed until they sustain damage or complete the favor.
-(Citrinitas)(Prestige) Unblemished Uniquity: Active
Wrath of The Muse
Bardic Muses are often resentful of each other and their followers, becoming spiteful when in the presence of another Virtuoso. Once per topic, if you are in the presence of another Bardic Virtuoso and they do not share your muse, you can choose to end one of their active bard abilities or counter one that is being activated. Wrath of the Muse can not be countered this way.
And the child asked- why was the king not wearing any clothes? Bardic Muses are often resentful of each other and their followers, becoming spiteful when in the presence of another Virtuoso. Once per topic, if you are in the presence of another Bardic Virtuoso and they do not share your muse, you can choose to end one of their active bard abilities or counter one that is being activated. Wrath of the Muse can not be countered this way.
Once per topic, if Marion is in the presence of another Bardic Virtuoso and they did not share his path, he can choose to end one of their active bard abilities or counter one that is being activated. Wrath of the Muse can not be countered this way.
-(Citrinitas)(Prestige) Rejuvenating Speech: Active
His voice comes across as very relaxing and calming, filling the air with positive and enthralling vibes that are very sweet to his allies. However, his enemies hear a very different speech, and they begin to feel a sense of foreboding dread that removes their willpower to keep going. An ally who hears him will be healed of all surface-level wounds and will feel inspired, pushing forward and continuing to fight. Enemies who hear him will be unable to cast healing spells or abilities, and can not be healed for the duration of this speech or song. This effect will last for two posts and can be used two times per topic.
-(Citrinitas)(Prestige) Encore: Active
Twice per topic, Marion can compact his song to speed up his reaction time. If his cast a spell or use a martial skill, he can use this ability to gain a free use of the same spell or ability used. This lets you cast the same ability back to back without taking up a new action or consuming one of its activations. This allows you to perform two actions in the time of one and get an extra use out of limited spells or martial abilities.
-(Citrinitas)(Prestige) Staunch Perseverance: Active
You very voice or gaze fills your allies with the strength to keep fighting no matter how dire the situation is. This affects your allies for two posts and for as long as your allies can hear or see you, they will be immune to spell effects. This will not ignore the damage dealt to them by that spell but will prevent them from any other effects, like being stunned, frozen, shocked, burned, paralyzed, or other status effects.
-(Rubedo)(Subclass) Cycle of Rebirth: Active
An aspect of this earthen primordial energy is the ability to restart the cycle of rebirth of an organic object. Twice per topic the user can channel this energy into an organic object through touch, which causes it to transmute into its most raw form. (A staff made of wood would turn into a seedling of the type of tree the wood came from, as an example.)
-(Rubedo)(Subclass) Lepidoptera Dust: Active
The Disciple naturally exhales small clouds of ash as they breathe, but can also spend one post to hold their breath, charging up the volume of the cloud of ash. When it is released, the ash cloud encompasses a ten foot by ten foot space. This volume of ash can cause minor burns on unprotected skin and acts as a visual impairment.
Marion can spend one post to morph an extra pair of lepidopteran wings from his back, which does not give ability of flight. However when they are fluttered, the scale dust on them are released, the dust cloud encompasses a ten foot by ten foot space. This volume of dust can cause irritation in similar results to minor burns on unprotected skin and acts as a visual impairment.-(Rubedo)(Subclass) Undefined Form: Active
Draconic Visage
Imbued with the draconic energy of Vulcadreaus, the Disciple is capable of accessing and molding this energy causing them to undergo a physical transformation into a humanoid dragon hybrid form. This form lasts for 5 posts, and can be used twice per topic. While transformed you gain all of the grafts listed below for the duration, acting as natural body parts.
-Claws
-Fangs
-Drake Gland(Earth or Fire)
-Wings
-Prehensile Tail
-Horns
Imbued with the earthen primordial energy, Marion is capable of accessing and molding this energy causing him to undergo a physical transformation into a humanoid-creature hybrid form, reverting parts of his own form into its base and then re-shaping them into new limbs. This form lasts for 5 posts, and can be used twice per topic. While transformed you gain all of the grafts listed below for the duration, acting as natural body parts.Imbued with the draconic energy of Vulcadreaus, the Disciple is capable of accessing and molding this energy causing them to undergo a physical transformation into a humanoid dragon hybrid form. This form lasts for 5 posts, and can be used twice per topic. While transformed you gain all of the grafts listed below for the duration, acting as natural body parts.
-Claws
-Fangs
-Drake Gland(Earth or Fire)
-Wings
-Prehensile Tail
-Horns
-Claws
-Fangs
-Drake Gland(Earth or Fire)
-Wings
-Prehensile Tail
-Horns
-(Rubedo)(Subclass) Chitinous Shell: Passive
While in your hybrid form your skin becomes as hard as dragon scales as a thin layer of obsidian forms over you, and punishes those that would try to harm your being. The thin layer of obsidian appears as black, red, or brown color spectrum scales that cover the entirety of your body. You gain two hit preventions against physical attacks or attacks that deal earth or fire damage. When each hit prevention is broken the scales explode outwards in a hail of serrated shards of obsidian that deal slashing and piercing damage within the immediate area. This retaliatory armor can be used twice per transformation before any remaining obsidian scales naturally shed off of you.
While in hybrid form his skin becomes as hard as dragon scales as a thin layer of faint spectral gold forms over him, and punishes those that would try to harm his being. The thin layer of spectral shell covers the entirety of his body. Marion gain two hit preventions against physical attacks or attacks that deal earth or fire damage. When each hit prevention is broken the scales explode outwards in a hail of serrated shards of gold that deal slashing and piercing damage within the immediate area. This retaliatory armor can be used twice per transformation before any remaining obsidian scales naturally shed off.Spell Focuses (Added slots: 20 )
- Wand: (5)
A staff made of an apple sapling grown by Marion since his youth, fed ceremoniously with his own blood. It also serves as a casting focus, spreading it's branches and it's roots as the magic courses through it.
- 2x Wand Charms: (10)
A wand charm is a small item or trinket that can be made out of just about anything. Charms come in a variety of things, from small metal sigils, emblems or trinkets found in the wild. The charm is unique to its owner and sets the wand apart from others. The charm is normally attached to a chain or rope and hangs from the back of the wand, but some mages get creative with thier charm placements. These charms further increase a spell casters magic and amplifies it, allowing them more magic.
-Increases spell limit by 5 spells-
- (Helmet) Emerald Hair Clips: (5)
A wand is normally a small enlongated item made out of wood or metal and often has unique carvings or designs on it. Wands are magical items that store the users magic, remembering it and imprinting their spells on the item. Wands allow mages to cast their spells from it while also amplfying their magic.
-Increases spell limit by 5 spells-
【reflavored into: Idun】-Increases spell limit by 5 spells-
A staff made of an apple sapling grown by Marion since his youth, fed ceremoniously with his own blood. It also serves as a casting focus, spreading it's branches and it's roots as the magic courses through it.
- 2x Wand Charms: (10)
A wand charm is a small item or trinket that can be made out of just about anything. Charms come in a variety of things, from small metal sigils, emblems or trinkets found in the wild. The charm is unique to its owner and sets the wand apart from others. The charm is normally attached to a chain or rope and hangs from the back of the wand, but some mages get creative with thier charm placements. These charms further increase a spell casters magic and amplifies it, allowing them more magic.
-Increases spell limit by 5 spells-
- (Helmet) Emerald Hair Clips: (5)
Reflavoured from: Brain Helmet
A finely fashioned helmet favored amongst battle mages, this steel helmet is made to look like the top of a brain and is able to defend your head from strikes. While wearing this helmet your spell count is increased by 5 and you no longer need any free hands to cast your spells.
A set of jeweled hairpins that are fashioned to look like leaves- they exert a unseen forcefield that is able to defend your head from strikes. While wearing them your spell count is increased by 5 and you no longer need any free hands to cast your spells.A finely fashioned helmet favored amongst battle mages, this steel helmet is made to look like the top of a brain and is able to defend your head from strikes. While wearing this helmet your spell count is increased by 5 and you no longer need any free hands to cast your spells.
Weapons/Items (5/12)
—— Weapons (3)
-(Polearm | Bludgeoning | Reach)(Seasonal) Ignis Staff: (3)
A staff made of an apple sapling grown by Marion since his youth, fed ceremoniously with his own blood. The golden sap inside makes it warm to the touch, and the sap when contacting air becomes even hotter to the degree of causing burns.
—— Clothing (1)
-(Clothing)(Seasonal) Floral Gloves: (1)
A pair of green cloth gloves with designs of flowers all over them. They offer no protection but can be used to grow lush plant life. When touching a surface with your gloved hand, you can cause moss, grass or flowers to grown over that surface. It will begin to cover the entire surface up to 10 feet, however does not change the normal effects of the surface covered.
-(Helmet)(Mystical Archives) Emerald Hair Clips: (0)
—— Items (1)
-(Item)(Seasonal) Picnic Basket of Conjuring: (1)
This curious picnic basket is a pocket space which seems to create food and drink perfect for any adventurer to sit down and have a pleasant picnic with little hassle. By focusing on the food or drink you are desiring, the picnic basket will conjure it within. It appears to be able to conjure both hot and cold foods - and kindly includes plates, cups, and containers. Please be sure to return all magically conjured plates, cups, or containers to the pocket space inside the picnic basket when you are done, so that we can keep Charon clean.
-(Item)(Seasonal) Festival Pin Wheel: (0)
A miniature wheel on a stick that spins when you blow air into it; a common toy sold at summer festivals. By blowing into this pinwheel you spin the wings, creating a powerful gust of wind before you. The wind is strong enough to put out nonmagical fires and smoke.
-(Tools of the Trade)(Citrinitas)(Prestige) Golden Laurels: (0)
Gold and plant life had always symbolized him. While wearing this item, Marion gain two hit preventions against fear or charm effects.
-(Polearm | Bludgeoning | Reach)(Seasonal) Ignis Staff: (3)
A long wooden staff made out of solid wood and used for striking, attacking or defending. The wood was treated in a volcano, warming the inside and baking the wood. The staff is incredibly warm to the touch and smells like hot coals. Any strike against exposed flesh will cause burns and feel as if the flesh is touching flame. The burn will remain for the duration of the topic unless healed.
【reflavored into: Idun】A staff made of an apple sapling grown by Marion since his youth, fed ceremoniously with his own blood. The golden sap inside makes it warm to the touch, and the sap when contacting air becomes even hotter to the degree of causing burns.
—— Clothing (1)
-(Clothing)(Seasonal) Floral Gloves: (1)
A pair of green cloth gloves with designs of flowers all over them. They offer no protection but can be used to grow lush plant life. When touching a surface with your gloved hand, you can cause moss, grass or flowers to grown over that surface. It will begin to cover the entire surface up to 10 feet, however does not change the normal effects of the surface covered.
-(Helmet)(Mystical Archives) Emerald Hair Clips: (0)
Reflavoured from: Brain Helmet
A finely fashioned helmet favored amongst battle mages, this steel helmet is made to look like the top of a brain and is able to defend your head from strikes. While wearing this helmet your spell count is increased by 5 and you no longer need any free hands to cast your spells.
A set of jeweled hairpins that are fashioned to look like leaves- they exert a unseen forcefield that is able to defend your head from strikes. While wearing them your spell count is increased by 5 and you no longer need any free hands to cast your spells.A finely fashioned helmet favored amongst battle mages, this steel helmet is made to look like the top of a brain and is able to defend your head from strikes. While wearing this helmet your spell count is increased by 5 and you no longer need any free hands to cast your spells.
—— Items (1)
-(Item)(Seasonal) Picnic Basket of Conjuring: (1)
This curious picnic basket is a pocket space which seems to create food and drink perfect for any adventurer to sit down and have a pleasant picnic with little hassle. By focusing on the food or drink you are desiring, the picnic basket will conjure it within. It appears to be able to conjure both hot and cold foods - and kindly includes plates, cups, and containers. Please be sure to return all magically conjured plates, cups, or containers to the pocket space inside the picnic basket when you are done, so that we can keep Charon clean.
-(Item)(Seasonal) Festival Pin Wheel: (0)
A miniature wheel on a stick that spins when you blow air into it; a common toy sold at summer festivals. By blowing into this pinwheel you spin the wings, creating a powerful gust of wind before you. The wind is strong enough to put out nonmagical fires and smoke.
-(Tools of the Trade)(Citrinitas)(Prestige) Golden Laurels: (0)
Gold and plant life had always symbolized him. While wearing this item, Marion gain two hit preventions against fear or charm effects.
Pets/Mounts (1/2)
-(Mount)(Seasonal) Greater Dragoonfly: (1)
【Kweh, moth-like morph】
![](https://cdn.discordapp.com/attachments/1058917360020508682/1248887820920033350/marionelfdragoonfly.jpg?ex=6669416b&is=6667efeb&hm=8cb67ae93569e9ea90d8edd7cc59f98e3f43c74342077765da08b62a6f4ab4e5&)
Miscellaneous (non-purchase)
- Seed pouch
Collecting, and perhaps sowing, if the chance presents itself.
- Glass discs and vials (small)
Used for sample-taking, cultivating and observing.
- Notebook and charcoal
Marion's Green-covered Notebook
For both notes and sketches
- Clay flute
Soothing and sounds of home.
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