Serrafleur's Satchel
Jul 24, 2022 0:16:41 GMT -5
Post by Serrafleur Spyris on Jul 24, 2022 0:16:41 GMT -5
Skills
Skill | Level |
Light Domain | Exalted |
Space Domain | Exalted |
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Prestige Class
Archmage IV
Archmages are beings who have mastered the ability to cast, use, and manipulate magic. They have spent their years harnessing magic and have risen to the top. Magic flows through their veins, granting them unlimited access to the Domains of magic. They are highly intellectual and have learned the ins and outs of magic, able to posses raw magic.
You cease to age, no longer growing older or aging. You can not die due to old age and will continue to live on past your normal life span. Your physical appearance can age however you wish, remaining as young or as old as you wish to look. Your body will no longer decay and unless you are killed, you can live as long as you choose.
Arcane Wellspring
Magic begins to flow through your entire body, becoming one with your very soul. You feel its presence grow within you as you begin to harness its raw power. Your spell limit increases by 5, allowing you access to more spells during battle.Elemental Master
Spending your time manipulating magic and learning the arcane arts, you have learned how to harness all of the elements, despite not having any levels in that elements domain. While you still can not cast spells from a domain you do not own, you can access their elemental damage now. When ever you cast a spell that deal elemental damage, you can choose to alter that damage, changing its original damage type to another, such as turning a fire spell into water damage, or light damage into dark damage.
Spell Suspension
Manipulating raw magic comes with its perks, allowing you control over the energies of the arcane. You are now able to suspend spells, halting them in time and space. When a spell is cast, by anyone, you can choose to freeze that spell, suspending it in the void. This spell will sit suspended until the end of the features duration, in which the spell will then be cast. A suspended spell will remain suspended for two post, after which it will be cast instantly, targeting its original target or moving along its original path. You can only have one spell suspended at a time and can only suspend two spells per topic.
Overflowing Energy
Your strength as a spell caster has continued to grow, your capability to harness magic has also increased, allowing you to tap into the raw magic flowing through you. Your spell limit has once again increased by 5, letting you have access to more spells.
Overwhelming Magic
The magic that flows through you has become so powerful it is practically bursting from you. Every atom in your body can feel the effects of the magic, almost elevating you beyond the normal realm. All of your spells have become empowered, regardless of the domain or damage type. Any damage you would deal with a spell will now ignore any resistance or immunity, preventing anyone from defending themselves from your spell damage.
Master of the Arcane
You may work with staff to create two spells of your very own. You will work with staff to create a new spell from each of the two master classes you used to qualify for this class. The spells will be named after you and you will receive the spells for free. After creation these spells will be added to their shops.
Increased Suspension
Your ability to suspend spell has increased, your control over spells greatly improved. While still being able to suspend spells, your control over them has gotten much better. You can now have two spells suspended at once, halted in time until ready to be used. The amount of spells you can suspend per topic has also been increased, letting you suspend four spells total per topic.
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Spells
10/20
10/20
Archamage Spell | Description |
Serrafleur's Premonition | By standing still in one spot, you tap into the stream of time, connecting your mind with the cosmos. You can glimpse the past, seeing everything that has taken place in the spot your standing in (up to 25 foot range around you) playing it through your mind like a movie. The longer you stand still the more information you can gather. This can also be used to glimpse into the future, seeing a series of events that may take place in the area your standing in. These events however are not set in stone and can be altered if different actions are taken. This simply shows you multiple outcomes that could potentially occur. This can not be used to dodge or predict attacks in battle. |
Serrafleur's Fae Aura | By holding out your hands to your sides you emit an aura of Fae energy that pulses up to 5 feet from you. Anyone within range of this aura will feel compelled to listen to you, following basic commands and suggestions. This effect will last for two posts, with the target becoming confused once the spell ends. The commands given must be simple and can not include hurting ones self or committing acts of evil, such as selling or killing their child. The simpler and more non violent the command is, the more likely it is to be done. If the target takes damage while under the effects of this spell it will instantly end. |
Spell | Description |
Pet Pocket | This spell gives the owner a single permanent pocket space that can be used to store a pet inside of, regardless of size. The pet can live inside of this pocket without aging, growing hungry and being affected by anything. The owner can then summon forth the pet from the pocket dimension, bringing it into the real world to assist its owner. |
Fluency | The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware. |
Long Stride | This spell can only be activated and used by the owner of the spell, and cast as an enchantment on them. The next time the owner would jump, they can instead jump three times their normal distance. This allows them to jump over gaps or obstacles, or even scale high walls. This spell only effects the next jump and must be used again to gain the effect an additional time. |
Purity Bolt | This spells allows you to form a small bolt of light, pulsating energy in the palm of your hand. This bolt is about the size of a dagger and while it can effectively be used in melee combat, it excels at range, growing in size as it soars through the air. It can grow in size to equal a spear, piercing its enemies and dealing damage. -Deals light damage- |
Major Healing | A healing spell that heals the target of all wounds, regardless of how severe. This will heal them of deep wounds such as cuts or gashes. It will also heal them from things like burns or wounds that may prevent them from continuing on. This will not return any lost limb or organs however and you must touch the target to use this spell. |
Message | This spell allows you to speak directly into the mind of another person. You do not need to use your actual voice, you simply will your voice into their mind. The person you are speaking to can respond back to as long as you continue to respond. The range of this is not very far, but does allow you and the target to be separated. |
Telekinesis | You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it. |
Reveal Truth | By touching a living creature, you learn everything about them. You know their name, age, gender and any other information about that person. You become aware of any information on their character sheet. You also become aware of their skills and abilities, knowing anything they own in their inventory as well. |
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Items
1/10
Item | Description | Flavor | Points |
Small Home | A small home comes with 3 rooms, a living space, a eating space and a sleeping space. The home itself can look however you want, being any size or color. A small home can be used by one person to live in. Upon purchase a sub board will be added to the board of your choice for your home. | Hawthorn Hall | 0 |
Unicorn | A white horse with a silver mane and a large ivory horn atop its head. This animal acts like a normal horse and can be used as a mount. The horn on its head can also be used to pierce or stab enemies, allowing the animal to defend itself. | Olwen | 0 |
Flying Rug | A very old and elegant looking rug, designed with ornate shapes and pictures. Medium sized and very nice for placing in your home or decorating a space. However while standing or sitting on the rug, its owner and give a command to cause the rug to rise into the air. The owner can then ride this rug as if using the fly spell. The rug can only hover and can not attack | a nice rug | 1 |
Mermaid Bands | Anklets woven from seaweed and tiny coral beads. While they do nothing on dry land, once you walk far enough out into water, you will sprout a fish tail that dramatically improves swimming mobility and endurance. This does not allow you to breath in water but can now swim just as well as an aquatic being. | steel and aquamarine ring | 0 |
Flask of Feijoada: A glass bottle with a unique cuisine from a far off land inside of it. A stew containing beef, pork, black beans and commonly served with rice. When consumed you find yourself instantly filled with joy and no longer hungry, able to survive an entire day off of this one bottle. You also heal yourself of any fatigue, tired or exhaustion effects, ending the active effect. This can only be used once per topic and contains enough for one person.
Item | Description | Flavor |
Night Vision | Any and all eyes you have are altered to be able to see in the dark. These eyes are given the ability to see regardless of how dark it is. This does not effect your normal eye sight and will not hinder you if it is bright out. These only work in normally darkness and will not see in darkness created by magic. | |
Turtle Tattoo | A tattoo of a sea turtle which gets etched onto the body. The owner can activate the tattoo to summon forth a large sea turtle which can then be rode on like a boat. The turtle is large enough for a humanoid to sit on and ride comfortably, allowing it to carry you across large bodies of water. The turtle has no combat ability | tungsten and emerald ring |