Gafelker Konell collectables
Feb 11, 2024 23:45:07 GMT -5
Post by Gafelker Konell on Feb 11, 2024 23:45:07 GMT -5
SKILLS
Space Domain Skill: Novice
Earth Domain Skill: Exalted
Sky Domain Skill: Master
Sea Domain Skill: Master
Martial Technique
None at the moment
SPELLS
Spells 9 of 15Tri-Beam
Space Domain
By holding out your hand you cause three small orbs to form, an orb made of Fire, Water and Wind. You can then fire these three orbs out in a medium range, attempting to strike a target. You can split these orbs up, choosing to send them all at the same target, or splitting them up among three different targets. Deals Fire, Water or Wind damage, each belong to a separate orb.
Stone Wall
Earth Domain
You cause a large slab of stone to rise up out of the ground, creating a rectangular wall made of the earth. This wall remains where it was created and can be used to block ranged attacks or separate enemies, blocking off parts of the battle field. The wall can be returned to the earth by will or knocked down with enough force. This wall is ten feet in height and five feet in width.
Summon Flame Sprite
Earth Domain
You summon a small fire sprite that hovers in the air around you. The tiny ball of fire will slowly rotate around your person, just hovering in the air until you unsummon it or it takes damage. Once per post the tiny sprite will fire out a miniature fire bolt from its mouth, attempting to hit an enemy. Deals fire damage.
Desert Blessing
Earth Domain
An Earth Domain spell that allows the caster to form a weapon out of sand and earth. Sand will flow through your hands and take the form of one of the weapons listed below. You are considered to be Master level with the weapon if you do not already have the weapon's skill. You can only summon one weapon per cast, able to cast this twice per topic. The weapon will remain for three post and will deal earth damage. Since the item is formed from sand, if it is damaged or broken during its duration, you can use sand to reform and mend the item. Fighting Knives(2), Glaive, Fighting Sticks(2), Throwing Knives(5), Knuckle Knife.
Chromatic Blast
Space Domain
You draw forth the energies from the world around you, tapping into the other domains outside of your own. You may choose one of the eight magic domain types ( Fire, Earth, Wind, Ice, Water, Lightning, Light or Dark) then create a medium sized orb of raw magic in your hand. You then fire forth a beam of magical energy, its damage type being the one you chose. This will be a medium sized beam that can be fired at medium ranges. Deals damage equal to the type chosen.
Bullet Dash
Sky Domain
By swirling wind and lightning around your person, you create enough of a charge to dash insanely quickly in any direction. Your body blurs forward, dashing at inhuman speeds for a very brief distance. This spell is a great gap closer or spell for dodging quick attacks.
Air Bullets
Sky Domain
You cause wind to spiral around each of your finger tips, forming small tiny drills on each finger. You can then fire these tiny orbs of wind out of your fingers up to very long ranges. They deal a decent amount of piercing and cutting power, and are extremely good at long distance attacks, Deals wind damage.
Lightning Bolt
Sky Domain
By pointing your finger, you send forth a thin, quick beam of lighting shooting out. It will crackle and course through the air in a straight line, blasting through anything in the path of your finger. While it is a thin, easy to dodge beam, it delivers a high amount of damage. Deals lightning damage.
Massive Fire Ball
Earth Domain
By holding your hands up above your head, you form a large ball of fire, four times the size of a fire bolt. You can then lob this fire ball at an enemy, chucking it into the air as it soars over head. When the fire ball lands it will erupt, sending fire lashing out in all directions. This is an Area of effect spell that can deal damage to multiple enemies at one. Deals fire damage.
Water Prison
Sea Domain
Drawing forth water you cause it to swirl around a target, taking the form of a giant bubble which will attempt to trap the target within it. This bubble will be filled with water and will swirl around at high speeds, trapping its target inside. The current makes it hard to get out without outside help. While stuck inside you are unable to breath, eventually falling unconscious if unable to get out. This spell is easy to dodge if the target is not already restricted or bound in some way.
Mounts/Pets/Subordinates
A tiny, six inch, pixie with wings that can fly. Pixie's are extremely loyal creatures that come from a mysterious realm, and will attach themselves wholly to their owner. The pixie will avoid most combat situations and chooses to remain by their owner's side at all times, hovering next to them or resting on their head or shoulders. Once per topic this Pixie can coat its owner in fire magic, which turns all damage the owner would do into fire damage, regardless of the damage type it was before. For the next two post, any source of damage from the owner will be only fire damage, going back to their normal damage types after the duration. Because of how loyal, and jealous, these creatures get, you can only OWN one elemental pixie at a time. If you already own a Pixie from a previous year, yours will upgrade, learning the spell associated with the Pixie you own. The pet can now cast that spell twice per topic and will not be as scared of combat as before. If you traded in a Pixie, it starts new and does not gain the spell.
Equipment
1 Mystical Archive Ticket from Three years of Tales of Charon Downtime Adventuring
A pair of metallic arm bracers whose twisted and looping metal resemble snakes. These snakes are normally inert; however, they have one hit prevention. When this hit prevention is consumed by a fire attack or you intentionally apply fire to the bands, the snakes are heated up, allowing the enchanted metal to move and uncurl themselves from your arms. These metallic serpents will slither around you and will perform one simple command for you for the rest of the thread (such as attacking, defending, or hunting). They attack with their fangs and only do small amounts of damage. An ice-based spell will cool their metal and disable them for the rest of the thread.
Chest Phantom Plate Hit Preventions: 3
Gift from Sarne Sequoia
Name: Cuirass Phantom Plate
Type: Armor
Size: heavy
Zone: Torso
Enhancements: A plate of armor that is almost incorporeal, as if it has been taken from a ghost. It weighs practically nothing, allowing its user to remain nimble. It does little to protect from normal physical attacks, however, but gives you three hit prevention against effects or attacks that could bypass armor, either due to abilities, spells, or effects. It also renders all enchantments on a weapon that attempts to attack through the armor useless. This negates all effects from enchantments on the weapon as the attack is being made
Total Purchase Price: Mystical Archive Ticket
Name: Cuirass Phantom Plate
Type: Armor
Size: heavy
Zone: Torso
Enhancements: A plate of armor that is almost incorporeal, as if it has been taken from a ghost. It weighs practically nothing, allowing its user to remain nimble. It does little to protect from normal physical attacks, however, but gives you three hit prevention against effects or attacks that could bypass armor, either due to abilities, spells, or effects. It also renders all enchantments on a weapon that attempts to attack through the armor useless. This negates all effects from enchantments on the weapon as the attack is being made
Total Purchase Price: Mystical Archive Ticket
Weapons
Prideful Scepter
1 Mystical Archive from Ring of Flowers
1 Mystical Archive from Ring of Flowers
Decorated with ornate Carved patterns of earth wind and fire Runes. The Carved patterns intertwining fire and water made and has been decorated with two carved air currents that gently orbit around in a soft motion. The top carved out of wood and has been crafted into a rising storm-like twisting shape, which has been decorated with smooth layers of color, giving the edges a glowing appearance.
Name: Prideful Scepter
Type: Blunt
Size: Polearm
Damage Type: Bludgeoning
Specialty: Reach
Enhancements: The staff that can be used to strike things with or as a walking stick. However, while being held the owner can channel their magic through the staff using it as a spell focus, causing it to change color and add an elemental damage type. While this staff changes color, it deals elemental damage equal to the color associated with it. This elemental damage will also ignore damage resistances and can not be ignored. Blue=Water, White=Ice, Red=Fire, Green=Earth, Yellow=Lightning, Teal=Wind.
Total Purchase Price: 1 Mystical Archive Ticket
Name: Prideful Scepter
Type: Blunt
Size: Polearm
Damage Type: Bludgeoning
Specialty: Reach
Enhancements: The staff that can be used to strike things with or as a walking stick. However, while being held the owner can channel their magic through the staff using it as a spell focus, causing it to change color and add an elemental damage type. While this staff changes color, it deals elemental damage equal to the color associated with it. This elemental damage will also ignore damage resistances and can not be ignored. Blue=Water, White=Ice, Red=Fire, Green=Earth, Yellow=Lightning, Teal=Wind.
Total Purchase Price: 1 Mystical Archive Ticket
Other Equipment
None at the moment
Grafts
None at the moment
Tattoos
None at the moment
Vehicles
None at the moment
Homes
None at the moment
Prestige Classes
See below
Sub Classes
None at the moment