Aconites stuff
Sept 17, 2023 11:35:03 GMT -5
Post by aconite on Sept 17, 2023 11:35:03 GMT -5
SKILLS
- Earth domain
- Blade
SPELLS
- Web (The caster heaves a thick webbing out of his/her mouth, spraying a sticky spider like web out onto a surface or a target. The web swill stick to any surface and is extremely difficult to remove. It requires immense amount of cutting, pulling or tearing to rid oneself from the web. Anyone standing in the web will find their movement reduced to nothing, unable to walk, run or fly until freed.)
- Mold earth (This spell allows the user to manipulate or shape a small amount of earth, changing its shape or position. This includes moving things like rocks or slabs of stone across the earth, or creating small holes or caverns in a hill. This spell does not cause damage and can only be used on pre existing earth, natural or magically.)
- Control flames (A simple spell that allows you to shape pre existing fire or flames. This can be used to make an already existing fire bigger or smaller, change color, smell or even move the fire from one place to another. Can only effect an existing fire, be it magical or natural.)
- Soil surfing (This spell lets you sink beneath the earth, morphing into the ground like you are apart of it. You can sit beneath the earth in a small pocket, or even tunnel through it like a mole. You can not move through stone or man made material, but can move through natural earth or soil.)
- Create spark (By snapping your fingers you can summon forth a small flame that dances on the ends of your finger tips. This flame can be used to ignite flammable material like straw or hay, can be used to heat food or ignite objects like camp fires or torches. While this does burn, it does not create enough fire to deal large amounts of damage.)
- Fire bolt (By summoning a small mote of flames in your hand, you can then fire the bolt outwards to deal fire damage. A small basketball sized ball of fire forms and can be held in hand until ready to fire. It can be fired up to medium ranges and splashes when it collides with something. -Deals fire damage-)
- Flame breath (The mage spews out a medium range cone of flames from their mouth. The flames blow out in a small cone, and while it does not reach very far, the heat radiating off of the cone is still enough to be uncomfortable. The flames are scorching and can burn most things caught inside the fire. -Deals fire damage-)
- Heat Cloak (The users skin becomes warm, giving off an immense amount of heat. The heat will radiate off of you and effect anyone who comes within melee range. The heat burns and is unbearable enough to push enemies away, making it hard for them to breath. -Deals fire damage-)
- Create food (This spell creates a small amount of natural food for consumption. You summon food such as fruit or vegetables in a location near you. This food is considered fresh and natural, will last as long as normal food and can be stored for later.)
- Stone wall (You cause a large slab of stone to rise up out of the ground, creating a rectangular wall made of the earth. This wall remains where it was created and can be used to block ranged attacks or separate enemies, blocking off parts of the battle field. The wall can be returned to the earth by will or knocked down with enough force. This wall is ten feet in height and five feet in width.)
- Pebble shot (By holding out your hand, you can push forward a small amount of tiny rocks, stones and pebbles. These act like a small shot gun blast, firing these tiny stones from the palm of your hand with a small range. While they can not go far, the stones hit hard and cover a wide cone of range. -Deals earth damage-)
- Vine field (A massive amount of vines and plants burst forth from the ground, spiraling around and creating a thicket in the area. This thicket is filled with sharp and pointy vines, thorns and bushes and is incredibly difficult to move through. This makes the field a good deterrent for anyone trying to move through the area. -Deals earth damage-)
- Crystalline shard (By stomping or pounding the ground you can cause a medium sized shard of stone to erupt from the ground. The shard is jagged and rigged, making it very dangerous as it rises from the ground. It can impale, cut or slice things it moves through, and remains after being summoned. -Deals earth damage-)
- Heat object (By touching an item or object, you cause it to radiate heat and glow like magma. The object becomes hot to the touch, turning a bright red, regardless of the material it is made of. This causes anyone who touches the object to burn themselves, forcing them to drop the object if they are holding it. -Deals fire damage-)
- Rumbling tremors (By stomping or pounding the ground, you create a shockwave to flow through the earth in your immediate area. The ground beneath your feet shakes and vibrates, making it hard to stand or keep your balance. These shakes can break apart small earth objects like stones or rocks, and if anyone is standing close to the caster they will find themselves getting knocked over or forced to leave the area.)
- Flame sprite (You summon a small fire sprite that hovers in the air around you. The tiny ball of fire will slowly rotate around your person, just hovering in the air until you unsummon it or it takes damage. Once per post the tiny sprite will fire out a miniature fire bolt from its mouth, attempting to hit an enemy. -Deals fire damage-)
- Ring of fire (You create a large ring of fire to circle around the battlefield, trapping those close to you inside of this ring. The flames are tall and rise up into the air, dancing around burning anyone or anything that passes through the flames. The ring deals a large amount of damage, forcing enemies away from it. -Deals fire damage-)
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INVENTORY (3/12)
- Arcane trinket - An arcane trinket is a random item fused with magical energy and can take the form of just about anything. From necklaces and rings to random odds and ends, spell casters are known to be very creative when choosing trinkets. These trinkets are often worn or carried on the body and gives its owner access to incresed magic, allowing them to cast more spells.
-Increases spell limit by 10 spells-
- Dagger (1 point) - A small compact blade that can be wielded in a single hand. It is lightweight enough to manipulate rather quickly and is small enough to hide or stash within clothing. While the blade is short, it is sharp enough to stab or slice, making it a very deadly and useful tool for quick and stealthy needs.
-One enchantment slot-
- Bladed whip (2 points) - The bladed whip is a long, 10 foot leather cord with a small knife attached to the end of it. This weapon allows its user to strike foes from a distance with a bladed weapon, whipping and lashing around. In addition to cutting enemies, the whip can also wrap around enemies limbs or other objects.
-One enchantment slot-
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GRAFTS
Bulls strength - This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items.
-Can only get this tattoo once-
Fangs - You have your normal teeth replaced with sharp or jagged fangs, mimicking an animal such as a bear, wolf or other creature with sharp teeth. This allows you to use your teeth as a weapon, giving you a sharp and strong bite.
Claws - You have your finger and toe nails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge.
Poison sac - This tattoo is actually made out of poison, creating a small sac of poison beneath the surface of your skin. This poison will not effect you, but can be used by pulling some out of the tattoo. This poison can be used freely or even laced onto a weapon or item. The poison itself burns and rots the skin, making that limb hurt and become hard to use. (placed in mouth, now venomous and could possibly spit poison)
Disjoint - This tattoo allows you to manipulate your joints in a very abnormal way. This means you can do things like spinning your head completely around, rotate your arms and legs in awkward directions and even get creative with the way you move your limbs. This only effects the joints and does not apply to body parts that could not normally move.
PRESTIGE CLASSES
RELATIONSHIPS
- Earth domain
- Blade
SPELLS
- Web (The caster heaves a thick webbing out of his/her mouth, spraying a sticky spider like web out onto a surface or a target. The web swill stick to any surface and is extremely difficult to remove. It requires immense amount of cutting, pulling or tearing to rid oneself from the web. Anyone standing in the web will find their movement reduced to nothing, unable to walk, run or fly until freed.)
- Mold earth (This spell allows the user to manipulate or shape a small amount of earth, changing its shape or position. This includes moving things like rocks or slabs of stone across the earth, or creating small holes or caverns in a hill. This spell does not cause damage and can only be used on pre existing earth, natural or magically.)
- Control flames (A simple spell that allows you to shape pre existing fire or flames. This can be used to make an already existing fire bigger or smaller, change color, smell or even move the fire from one place to another. Can only effect an existing fire, be it magical or natural.)
- Soil surfing (This spell lets you sink beneath the earth, morphing into the ground like you are apart of it. You can sit beneath the earth in a small pocket, or even tunnel through it like a mole. You can not move through stone or man made material, but can move through natural earth or soil.)
- Create spark (By snapping your fingers you can summon forth a small flame that dances on the ends of your finger tips. This flame can be used to ignite flammable material like straw or hay, can be used to heat food or ignite objects like camp fires or torches. While this does burn, it does not create enough fire to deal large amounts of damage.)
- Fire bolt (By summoning a small mote of flames in your hand, you can then fire the bolt outwards to deal fire damage. A small basketball sized ball of fire forms and can be held in hand until ready to fire. It can be fired up to medium ranges and splashes when it collides with something. -Deals fire damage-)
- Flame breath (The mage spews out a medium range cone of flames from their mouth. The flames blow out in a small cone, and while it does not reach very far, the heat radiating off of the cone is still enough to be uncomfortable. The flames are scorching and can burn most things caught inside the fire. -Deals fire damage-)
- Heat Cloak (The users skin becomes warm, giving off an immense amount of heat. The heat will radiate off of you and effect anyone who comes within melee range. The heat burns and is unbearable enough to push enemies away, making it hard for them to breath. -Deals fire damage-)
- Create food (This spell creates a small amount of natural food for consumption. You summon food such as fruit or vegetables in a location near you. This food is considered fresh and natural, will last as long as normal food and can be stored for later.)
- Stone wall (You cause a large slab of stone to rise up out of the ground, creating a rectangular wall made of the earth. This wall remains where it was created and can be used to block ranged attacks or separate enemies, blocking off parts of the battle field. The wall can be returned to the earth by will or knocked down with enough force. This wall is ten feet in height and five feet in width.)
- Pebble shot (By holding out your hand, you can push forward a small amount of tiny rocks, stones and pebbles. These act like a small shot gun blast, firing these tiny stones from the palm of your hand with a small range. While they can not go far, the stones hit hard and cover a wide cone of range. -Deals earth damage-)
- Vine field (A massive amount of vines and plants burst forth from the ground, spiraling around and creating a thicket in the area. This thicket is filled with sharp and pointy vines, thorns and bushes and is incredibly difficult to move through. This makes the field a good deterrent for anyone trying to move through the area. -Deals earth damage-)
- Crystalline shard (By stomping or pounding the ground you can cause a medium sized shard of stone to erupt from the ground. The shard is jagged and rigged, making it very dangerous as it rises from the ground. It can impale, cut or slice things it moves through, and remains after being summoned. -Deals earth damage-)
- Heat object (By touching an item or object, you cause it to radiate heat and glow like magma. The object becomes hot to the touch, turning a bright red, regardless of the material it is made of. This causes anyone who touches the object to burn themselves, forcing them to drop the object if they are holding it. -Deals fire damage-)
- Rumbling tremors (By stomping or pounding the ground, you create a shockwave to flow through the earth in your immediate area. The ground beneath your feet shakes and vibrates, making it hard to stand or keep your balance. These shakes can break apart small earth objects like stones or rocks, and if anyone is standing close to the caster they will find themselves getting knocked over or forced to leave the area.)
- Flame sprite (You summon a small fire sprite that hovers in the air around you. The tiny ball of fire will slowly rotate around your person, just hovering in the air until you unsummon it or it takes damage. Once per post the tiny sprite will fire out a miniature fire bolt from its mouth, attempting to hit an enemy. -Deals fire damage-)
- Ring of fire (You create a large ring of fire to circle around the battlefield, trapping those close to you inside of this ring. The flames are tall and rise up into the air, dancing around burning anyone or anything that passes through the flames. The ring deals a large amount of damage, forcing enemies away from it. -Deals fire damage-)
-
-
-
INVENTORY (3/12)
- Arcane trinket - An arcane trinket is a random item fused with magical energy and can take the form of just about anything. From necklaces and rings to random odds and ends, spell casters are known to be very creative when choosing trinkets. These trinkets are often worn or carried on the body and gives its owner access to incresed magic, allowing them to cast more spells.
-Increases spell limit by 10 spells-
- Dagger (1 point) - A small compact blade that can be wielded in a single hand. It is lightweight enough to manipulate rather quickly and is small enough to hide or stash within clothing. While the blade is short, it is sharp enough to stab or slice, making it a very deadly and useful tool for quick and stealthy needs.
-One enchantment slot-
- Bladed whip (2 points) - The bladed whip is a long, 10 foot leather cord with a small knife attached to the end of it. This weapon allows its user to strike foes from a distance with a bladed weapon, whipping and lashing around. In addition to cutting enemies, the whip can also wrap around enemies limbs or other objects.
-One enchantment slot-
-
-
-
-
-
-
-
GRAFTS
Bulls strength - This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items.
-Can only get this tattoo once-
Fangs - You have your normal teeth replaced with sharp or jagged fangs, mimicking an animal such as a bear, wolf or other creature with sharp teeth. This allows you to use your teeth as a weapon, giving you a sharp and strong bite.
Claws - You have your finger and toe nails replaced with long sharp claws, very similar to the claws of an animal. These allow you to scratch and stab like an animal with claws would do, giving your unarmed attacks and normal strikes a sharp edge.
Poison sac - This tattoo is actually made out of poison, creating a small sac of poison beneath the surface of your skin. This poison will not effect you, but can be used by pulling some out of the tattoo. This poison can be used freely or even laced onto a weapon or item. The poison itself burns and rots the skin, making that limb hurt and become hard to use. (placed in mouth, now venomous and could possibly spit poison)
Disjoint - This tattoo allows you to manipulate your joints in a very abnormal way. This means you can do things like spinning your head completely around, rotate your arms and legs in awkward directions and even get creative with the way you move your limbs. This only effects the joints and does not apply to body parts that could not normally move.
PRESTIGE CLASSES
RELATIONSHIPS