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Post by Cyran Fenastra-Asiliari on Apr 7, 2023 9:24:23 GMT -5
Material Component One: Dark Catalyst Material Component Two: Stone Desired Outcome: Ring of the Ever-Shadow A ring that allows you to draw from the shadow surrounding you to fuel your magic. While wearing this ring, you can store the surrounding shadows in the ring’s onyx gemstone, bolstering the strength of your dark domain spells. Users wearing this ring gain the following benefits: +1 Post duration to any dark domain spells with a post limit Spells that deal dark damage infect the target with shadow, turning the wound black, and allow the user to command the limb to move (almost like controlling a puppet) for one post. Weight: 0 Roll to Succeed: +4 (dignitary) vbBxv2hY
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Post by Cyran Fenastra-Asiliari on Apr 13, 2023 9:22:32 GMT -5
Material Component One: Cthonian Parasite Material Component Two: Stone Desired Outcome: "Essence of the Knowledge Eater" A pair of silver pointed ear sheaths that have been crafted with the essence of a telepathic parasite. While wearing these earrings, the user is protected from unwanted telepathic advances - such as dream entering, scrying, and mind reading, which is consumed by the telepathic essence. Additionally, once the spell/ability fails, the person who used the ability or spell becomes temporarily disoriented, forgetting the ability they have just tried to use against you. Their use of that spell/ability, on the other hand, is not consumed. Almost like it didn't happen at all. Roll to succeed: +4 (Dignitary)
33ycpaTL
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Post by Cyran Fenastra-Asiliari on Apr 13, 2023 9:30:46 GMT -5
I TRADED A FEATHER FOR A STONE AND IM TRYING AGAIN. NO MORE FAILURE.
Material Component One: Cthonian Parasite Material Component Two: Stone Desired Outcome: "Essence of the Knowledge Eater" A pair of silver pointed ear sheaths that have been crafted with the essence of a telepathic parasite. While wearing these earrings, the user is protected from unwanted telepathic advances - such as dream entering, scrying, and mind reading, which is consumed by the telepathic essence. Additionally, once the spell/ability fails, the person who used the ability or spell becomes temporarily disoriented, forgetting the ability they have just tried to use against you. Their use of that spell/ability, on the other hand, is not consumed. Almost like it didn't happen at all. Roll to succeed: +4 (Dignitary)
HvqtdARC
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Post by Admin: Soul on Apr 14, 2023 12:33:26 GMT -5
Name | Description | Points | Essence of the Knowledge Eater
| A pair of silver pointed ear sheaths that have been crafted with the essence of a telepathic parasite. While wearing these earrings, the user is protected from unwanted telepathic advances - such as dream entering, scrying, and mind reading, which is consumed by the telepathic essence. You have one hit prevention against mental effects such as charms or fears. Additionally, once the spell/ability fails, the person who used the ability or spell becomes temporarily disoriented, forgetting the ability they have just tried to use against you. Their use of that spell/ability, on the other hand, is not consumed. Almost like it didn't happen at all.
| 1 Point |
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Post by Cyran Fenastra-Asiliari on Apr 27, 2023 18:28:44 GMT -5
Material Component One: Claw Material Component Two: Stone (iron ore) Desired Outcome: Wraithsbane This cold iron dagger went through the painstaking process of being cold forged in order to ensure the properties of cold iron were imbued into the metal itself. It can be used to physically attack and injure spirits, Elderbeings, undead, and other supernatural monstrosities to the same effect that an enchanted or silvered weapon would. Del crafted this dagger for Cyran so that he might have a means of defense against such entities, and it serves as a way of ensuring his safety. A piece of her that can be a constant presence, should the nightmare become too much. Roll to Succeed: +4 (Dignitary) yPfatw54
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Post by Admin: Soul on Jun 7, 2023 10:53:06 GMT -5
Name | Description | Points | Wraithsbane
| This cold iron dagger went through the painstaking process of being cold forged in order to ensure the properties of cold iron were imbued into the metal itself. It can be used to physically attack and injure spirits, Elderbeings, undead, and other supernatural monstrosities to the same effect that an enchanted or silvered weapon would.
Del crafted this dagger for Cyran so that he might have a means of defense against such entities, and it serves as a way of ensuring his safety. A piece of her that can be a constant presence, should the nightmare become too much.
| 1 Point |
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Post by Cyran Fenastra-Asiliari on Aug 1, 2023 20:52:37 GMT -5
Material Component One: Dark Catalyst Material Component Two: Nightmare Dust Desired Outcome:
Lightdrinker
A wrought-iron hand-carried lantern similar to the kind commonly seen in the streets of Darkveil. Rather than a regular flame contained within the glass, however, there is an enchanted dark light that almost seems to absorb the very air around it. It is difficult for most to make out the sheer scope of darkness contained within. For those that have levels of shadow dancer, they are able to make out the pure, harnessed darkness inside the lantern, and are not as effected by the horrifying visage. However, those who are not as attuned to the darkness are fully affected by the shadows that dance around this lantern.
Rather than emit a dim light within a ten-foot radius like traditional lanterns, the Lightdrinker absorbs light around it, causing the following effects: - The air around the lantern within a ten foot radius grows darker; - The dancing shadows caused by the lamp's darkness inflict the fear effect on anyone who stands within that ten foot radius; and - Novice-level light spells cannot be cast within this radius.
Roll to Succeed: +4 to succeed (dignitary) Yf00RIUo
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Post by Admin: Soul on Aug 17, 2023 10:25:16 GMT -5
Lightdrinker
| A wrought-iron hand-carried lantern similar to the kind commonly seen in the streets of Darkveil. Rather than a regular flame contained within the glass, however, there is an enchanted dark light that almost seems to absorb the very air around it. It is difficult for most to make out the sheer scope of darkness contained within. For those that have levels of shadow dancer, they are able to make out the pure, harnessed darkness inside the lantern, and are not as effected by the horrifying visage. However, those who are not as attuned to the darkness are fully affected by the shadows that dance around this lantern. Any sources of light that exist within a 20 foot diameter range of the lantern will have their effects reduced by half, making the area dimmer and darker around the item.
Twice per topic you can cause the shadows within the lantern to pulsate outwards, growing in strength. For two post after activating, Novice light domain spells can not be cast into or out of the lanterns reach and anyone standing inside the aura who is not a shadowdancer will become afraid, unable to attack or make offensive actions against the person holding the lantern. -This items has no affect in daylight- | Item 1 Point |
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