Season of Sown Seeds [Renown](Private)
Mar 10, 2023 2:34:48 GMT -5
Post by Veliky on Mar 10, 2023 2:34:48 GMT -5
Spring: that annual mercy that comes only after months of Winter's stillness. Even in the cold reaches of Frost Gale, spring's arrival is coveted - perhaps even moreso. While there is little farming in such conditions, the genesis of the warmer seasons nonetheless brings many blessings as the frigid wastes become that precious bit more hospitable. It is a time of opportunity; even the animals know this, as they rise from their hibernation and take to the surface again.
The Pale City is no different: dormant for those Winter months, like a slumbering bear, it comes to life with Spring's arrival. Hunters take up their spears and bows to brave the stirring wilds, and merchants await to barter for the pelts they claim. And, of course, adventurers take to the boards and taverns, knowing and understanding opportunity's importance better than anyone else. And this is fortunate, because there's another business that, while perilous, becomes feasible with this returning season: travel. Countlessfold prepare to depart from The Pale City. It's almost as if they're trying to escape. But, in truth, they're merely rushed: rushed to purchase all necessary supplies before they're sold out, rushed to return home to warmer climates, and rushed to see loved ones again. Following this initial rush is a brief era of slowness, when supplies are exhausted and those yet to depart must scrounge for the resources - including the people - to make their journeys. And it's in this era that a certain businesswoman, as eager to get out of The Pale City as anyone else, finds herself.
The streets are nearly empty of all but a blanket of snow. Many people have already left; soon, there will be an influx of travellers coming to the city, but that won't be for some weeks. For now, it is quiet - quiet and dull: not the best environment to be searching for hirelings.
A chilly breeze dashes through the street, unbidden. Diminutive Veliky, dressed in her fur-ringed winter attire whose fabric is a forest-green, yet shivers and chatters. Little snowflakes dance across her smooth cheeks, some sticking into her yellow-blonde hair and rather befitting her ice-blue eyes. She doesn't want to be here - this can be told at a simple glance of her. She's sat on a crate, little legs dangling off the side, and hugging herself for warmth. Beside this crate, parked plainly on the street, is her wagon. A striking thing in The Pale City's titular monotony, the wagon's bonnet is a blood-red and it's adorned with the strangest of insignias: a cog above a feather and sword: the symbol of Platinum Corp. It isn't an unusual sight in a place like Sol City, but here it's like seeing a lion in... well, a frozen tundra. Is it out of place? Perhaps, but the snow gathering in its bonnet seems somehow to fit. But this fittingness cannot be admitted for the other entities that are gathered around the wagon.
Veliky lets out a misty sigh as one of the entities, footfalls clanking on the snow-covered stone, approaches her. At a glance, it would be easy to mistake it for a person in a particularly strange suit of armour; but the odd gaps in their legs and arms is a clear betrayal of an artificial nature. Rumours are abound of the supposed golems that Platinum Corp employs for its more menial tasks - including combat. And here stands the evidence[1], with its singular crimson oculus, carrying a protective shield and a wicked scourge and standing at attention before its mistress.
When it speaks, its voice as soulless as its tin shell, and carries a groan like the settling of an ancient house. "Mistress Veliky, query: PoI Athel Rthymark is twenty minutes late. Should we send a messenger for him?"
The tiny woman called Veliky, CEO (whatever that means) of Platinum Corp, allows her arm to lazily fall, as if to demonstrate how little she cares. "The codger's always late. Don't bother. Besides..." She crosses her arms. "Gives us more time to pick up some caravaners." There's a bit of rare humour in her voice as she looks out, across the near-empty street. Indeed, chances of finding someone on a day like this, for a group like this, for a trek like this, are slim. But even so, she isn't one to let a chance slip by.
1. Knight-05
Bringing Minions
Bishop-12 (Warlord)
Knight-05 (Warlord)
Rook-14 (Warlord)
Bringing Pets
BF-04 (The Goodest Boy) {Sleigh Bell}
Lag Switch-07 (Ashlands Jackal)
Raider-01 (Baby Bone Naga)
The Pale City is no different: dormant for those Winter months, like a slumbering bear, it comes to life with Spring's arrival. Hunters take up their spears and bows to brave the stirring wilds, and merchants await to barter for the pelts they claim. And, of course, adventurers take to the boards and taverns, knowing and understanding opportunity's importance better than anyone else. And this is fortunate, because there's another business that, while perilous, becomes feasible with this returning season: travel. Countlessfold prepare to depart from The Pale City. It's almost as if they're trying to escape. But, in truth, they're merely rushed: rushed to purchase all necessary supplies before they're sold out, rushed to return home to warmer climates, and rushed to see loved ones again. Following this initial rush is a brief era of slowness, when supplies are exhausted and those yet to depart must scrounge for the resources - including the people - to make their journeys. And it's in this era that a certain businesswoman, as eager to get out of The Pale City as anyone else, finds herself.
The streets are nearly empty of all but a blanket of snow. Many people have already left; soon, there will be an influx of travellers coming to the city, but that won't be for some weeks. For now, it is quiet - quiet and dull: not the best environment to be searching for hirelings.
A chilly breeze dashes through the street, unbidden. Diminutive Veliky, dressed in her fur-ringed winter attire whose fabric is a forest-green, yet shivers and chatters. Little snowflakes dance across her smooth cheeks, some sticking into her yellow-blonde hair and rather befitting her ice-blue eyes. She doesn't want to be here - this can be told at a simple glance of her. She's sat on a crate, little legs dangling off the side, and hugging herself for warmth. Beside this crate, parked plainly on the street, is her wagon. A striking thing in The Pale City's titular monotony, the wagon's bonnet is a blood-red and it's adorned with the strangest of insignias: a cog above a feather and sword: the symbol of Platinum Corp. It isn't an unusual sight in a place like Sol City, but here it's like seeing a lion in... well, a frozen tundra. Is it out of place? Perhaps, but the snow gathering in its bonnet seems somehow to fit. But this fittingness cannot be admitted for the other entities that are gathered around the wagon.
Veliky lets out a misty sigh as one of the entities, footfalls clanking on the snow-covered stone, approaches her. At a glance, it would be easy to mistake it for a person in a particularly strange suit of armour; but the odd gaps in their legs and arms is a clear betrayal of an artificial nature. Rumours are abound of the supposed golems that Platinum Corp employs for its more menial tasks - including combat. And here stands the evidence[1], with its singular crimson oculus, carrying a protective shield and a wicked scourge and standing at attention before its mistress.
When it speaks, its voice as soulless as its tin shell, and carries a groan like the settling of an ancient house. "Mistress Veliky, query: PoI Athel Rthymark is twenty minutes late. Should we send a messenger for him?"
The tiny woman called Veliky, CEO (whatever that means) of Platinum Corp, allows her arm to lazily fall, as if to demonstrate how little she cares. "The codger's always late. Don't bother. Besides..." She crosses her arms. "Gives us more time to pick up some caravaners." There's a bit of rare humour in her voice as she looks out, across the near-empty street. Indeed, chances of finding someone on a day like this, for a group like this, for a trek like this, are slim. But even so, she isn't one to let a chance slip by.
1. Knight-05
Bringing Minions
Bishop-12 (Warlord)
Knight-05 (Warlord)
Rook-14 (Warlord)
Bringing Pets
BF-04 (The Goodest Boy) {Sleigh Bell}
Lag Switch-07 (Ashlands Jackal)
Raider-01 (Baby Bone Naga)