Red's Belongings and such
Feb 26, 2023 23:55:46 GMT -5
Post by Naru 'Red' Lhúgnia on Feb 26, 2023 23:55:46 GMT -5
Renown
1
Cattle Around
Skills
Novice animal handling
Novice arcane: sea domain
Spells (5/10)
Shape water: A basic water spell that allows you to manipulate small bodies of pre existing water. You can target water in the area but can not control massive bodies of water like ponds, lakes or oceans. You can alter the flow of the water, change its shape, even add or subtract from its mass, making more or less water.
Create water: This spell creates a small amount of natural water for consumption. You summon water in a container near you such as a bowl or bag. This water is considered fresh and natural, will last as long as normal water and can be stored for later.
Drizzle: A spell that allows its caster to make it rain regardless of the current weather. This is a normal rainfall that begins to blanket the area. The rain itself is normal and has no magical properties to it.
Druids Hut: This spell allows you to shape the environment around you, causing trees, roots, earth and grass to rise up forming a fully functional three room house. This house will remain for the rest of the topic and can be used like a tent, allowing you and allies to rest inside it and be protected from the weather.
Call Sea Life: You call out in a series of tones and sound effects, mimicking the tones of various sea life. You can use this to call forth a creature of the deep, such as a fish, shark or whale. This creature will come to your location (if it can) and will remain there for a bit. You can also speak to this creature, giving it commands, and having it do small favors for you, such as retriving objects or even attacking enemies.
Inventory
Equipped (4/12 points)
Tidal blade (4 points): A massive two handed great sword that was left in the sea and sharpened by the waves over time. Tiny barnacles and crustaceans grow on the sword with the blade being weathered by the sea. This blade naturally deals water damage without needing an enchantment and will douse any flame it touches, allowing it to cut through fire and flame spells. The blade also has two charges, allowing you to send out a thin, sharp slice of water out as it slices.
[Undecided] <Character's> Eternity ring (0 points): A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time)
Pets & NPCs
Tidal serpent mount (big boy eel): A lake-or-sea dwelling serpent distantly related to drakes and wyrms; the tidal serpent is a legless aquatic beast which can be used as a mount in water. This creature grows big enough, and long enough, to carry up to two people on its back; the Tidal Serpent can cast Smashing Wave* once per thread, and can use its tail and fangs as a weapon.
* Smashing wave: You draw water out of the air and cause it to surround your arms. You can then push this water out from your person, sending it flying forward in a quick and heavy wave. This wave can deal moderate damage and even be used to knock over enemies. The water will shoot out at quick speeds making it hard to dodge at close ranges.
-Deals water damage-
Consumables
1 Dragon chocolate (cast Heat Wave once per topic)
1 Storm chocolate (cast Call Tornado once per topic)
1 Blizzard chocolate (cast Sheer Cold once per topic)
Grafts
Webbed digits: you have webs grafted in between each of your fingers and toes, giving you hands and feet that improve your swimming ability. These allow you to swim faster and move quicker underwater, giving you a sleek streamline glide while underwater.
Gills: you have gills grafted onto the sides of your neck, linking them to your lungs. These gills allow you to breath while underwater and allow you to switch between gills or your lungs depending on if your under water or on land.
1
Cattle Around
Skills
Novice animal handling
Novice arcane: sea domain
Spells (5/10)
Shape water: A basic water spell that allows you to manipulate small bodies of pre existing water. You can target water in the area but can not control massive bodies of water like ponds, lakes or oceans. You can alter the flow of the water, change its shape, even add or subtract from its mass, making more or less water.
Create water: This spell creates a small amount of natural water for consumption. You summon water in a container near you such as a bowl or bag. This water is considered fresh and natural, will last as long as normal water and can be stored for later.
Drizzle: A spell that allows its caster to make it rain regardless of the current weather. This is a normal rainfall that begins to blanket the area. The rain itself is normal and has no magical properties to it.
Druids Hut: This spell allows you to shape the environment around you, causing trees, roots, earth and grass to rise up forming a fully functional three room house. This house will remain for the rest of the topic and can be used like a tent, allowing you and allies to rest inside it and be protected from the weather.
Call Sea Life: You call out in a series of tones and sound effects, mimicking the tones of various sea life. You can use this to call forth a creature of the deep, such as a fish, shark or whale. This creature will come to your location (if it can) and will remain there for a bit. You can also speak to this creature, giving it commands, and having it do small favors for you, such as retriving objects or even attacking enemies.
Inventory
Equipped (4/12 points)
Tidal blade (4 points): A massive two handed great sword that was left in the sea and sharpened by the waves over time. Tiny barnacles and crustaceans grow on the sword with the blade being weathered by the sea. This blade naturally deals water damage without needing an enchantment and will douse any flame it touches, allowing it to cut through fire and flame spells. The blade also has two charges, allowing you to send out a thin, sharp slice of water out as it slices.
[Undecided] <Character's> Eternity ring (0 points): A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Only one can be in effect at a time)
Pets & NPCs
Tidal serpent mount (big boy eel): A lake-or-sea dwelling serpent distantly related to drakes and wyrms; the tidal serpent is a legless aquatic beast which can be used as a mount in water. This creature grows big enough, and long enough, to carry up to two people on its back; the Tidal Serpent can cast Smashing Wave* once per thread, and can use its tail and fangs as a weapon.
* Smashing wave: You draw water out of the air and cause it to surround your arms. You can then push this water out from your person, sending it flying forward in a quick and heavy wave. This wave can deal moderate damage and even be used to knock over enemies. The water will shoot out at quick speeds making it hard to dodge at close ranges.
-Deals water damage-
Consumables
1 Dragon chocolate (cast Heat Wave once per topic)
1 Storm chocolate (cast Call Tornado once per topic)
1 Blizzard chocolate (cast Sheer Cold once per topic)
Grafts
Webbed digits: you have webs grafted in between each of your fingers and toes, giving you hands and feet that improve your swimming ability. These allow you to swim faster and move quicker underwater, giving you a sleek streamline glide while underwater.
Gills: you have gills grafted onto the sides of your neck, linking them to your lungs. These gills allow you to breath while underwater and allow you to switch between gills or your lungs depending on if your under water or on land.