Adventurer
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Renown
Half Elf
All over the world!
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Post by River on Jun 26, 2022 19:33:17 GMT -5
SKILLS / CLASSES
Marksmen
| Master | Stealth | Master | Bard | Level 1
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Item Limit
5/12
Spell Limit
6/10
ITEMSMiner's Friends
| A pair of supple leather gloves stitched with arcane runes developed by the dwarves of the Deep Cities. Anyone wearing these gloves will gain the ability to mold solid stone like it was wet clay. They can be used to tunnel through solid bedrock with ease or form rudimentary blunt weapons, although it is difficult to shape the stone with any degree of precision. The portions of the rock not actively being touched will harden back to their natural state within one minute.
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| Lute | Instrument and spell casting focus |
| Founder's Sigil | A small rune or sigil, normally drawn on a piece of cloth, etched into armor or worn on the clothing. A symbol marking you as one of the first few to explore Charon. This sigil can be stored in your inventory as a reminder of your origin, and displayed before others, cementing you into the history of Charon. |
| Glove of Summoning | A white cloth glove that can be worn on your hand, comes with just a single glove. While wearing this glove you can summon any item or weapon that you own and was on your person at the start of the topic back to your hand. This lets you retrieve a lost item, or summon back a thrown or stolen weapon. This glove can only be used on a single item at a time and will teleport that item back to your hand. | 1 Point | Brightly colored flair | A single use flair that shoots up into the sky and explodes, giving of a random bright color. This can be used to illuminate the sky or signal to others. Does not deal any damage. |
| Torch | A basic item made out of wood with a piece of cloth wrapped around the tip and soaked with oil. This item can be lit by a source of fire to create a small flame. This flame can then be used to light your way or even ignite other flammable objects. |
| Digging Kit | A small bundle of tools often used for digging. This bundle comes with items such as a shovel, pickaxe, or other items that are helpful in digging up the earth |
| Grappling Hook | A 50 foot coil of rope with a metal hook or claw attached to the end of it. This can be used to latch onto objects, cling to walls or even use as a make shift weapon. The hooked head is extremely good at latching onto objects or the top of walls and the rope allows you to scale or pull the item towards you. |
| Talking Heads | This item comes in a set of two, small shrunken heads fixed with a rope. They are about the size of a small ball and can be attached to a belt or piece of clothing. When someone speaks to one of the heads, the person holding the other can hear it. This acts as a two way speaking device, letting the two people holding them talk to each other at long distances. | 1 Point | Flask of Feijoada | A glass bottle with a unique cuisine from a far off land inside of it. A stew containing beef, pork, black beans and commonly served with rice. When consumed you find yourself instantly filled with joy and no longer hungry, able to survive an entire day off of this one bottle. You also heal yourself of any fatigue, tired or exhaustion effects, ending the active effect. This can only be used once per topic and contains enough for one person. |
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GRAFTBat Wings | A pair of large bat like wings that function like normal wings from the graft shop allowing you to fly. These wings are not strong enough to take you miles into the air or fly for very long, but they are functional for short durations. These wings however can be retracted, morphing into the owners back to disappear. The wings can only be out and used for three post before they retract, having a two post cool down. While the wings are open the owner can use a form of echo location. By clicking your teeth you send out sound waves which bounce off of objects and return to you. This allows you to detect any living creature in a 500 foot range.
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STEALTHShadow Hiding | By standing completely still you can cause a simple shadow to fall over your body. This allows you to blend in to the darkness or even a pre-existing shadow. As long as you are not moving, you fade into blackness, becoming hidden within a shadow or absence of light. While you are nearly impossible to see, if you move it will break the skill and you will become visible. | Invisibility | You cause a shimmer to fall over your body as your entire person becomes invisible. You become transparent and incredible hard to see, both while moving or standing still. Anyone just glancing or looking at you will find it impossible to see you, however the more you move the more it breaks the effect, meaning attacking someone or casting a spell will cause you to become visible for a few moments. | Surface Scaling | This technique makes you an expert climber or scaler, giving you the knowledge of how to climb and cling to surfaces. Almost like a spider you have gained the unnatural ability to hang onto walls or solid surfaces and climb up vertical surfaces that normal people could not. You have expert knowledge of hand holds and vertical movement, letting you reach higher places than normal. | Alter Self | A unique skill that allows you to alter most aspects of your physical form. This is purely aesthetic and only changes how you look, it does not change how parts of your body function. You can alter things like your voice, the color and design of things like hair, eyes and skin. This skill is perfect for looking like a different person but only effects your biological appearance and will not alter your items or clothing. | Dark Vision
| Spending much of your time in the shadows and darkness your eyes have become adjusted to seeing in the dark. This allows you to see normally in any amount of darkness as if it was day time. This only works in natural darkness and does not apply to magical darkness or spells.
| Create Door
| Your finger begins to glow as it is filled with magical energy. You can then use your finger to trace the shape of a door way or opening into a solid surface. This can be used to cut doors into walls, create hiding holes in the floor or create windows when trying to make a quick escape. After the door or opening has been created you can choose to remove the opening simply by willing it. |
WEAPONS / AMMUNITIONThrowing Knives | A collection of small hand held knives that can be easily concealed or held in the palm. Small than a dagger, they are perfect for close quarter fighting and are extremely quick. In addition to being deadly in close ranges, they can be thrown with deadly accuracy as well. Throwing knives come packs of 5. | One enchantment slot | 1 Point | Longbow | The long bow is the larger brother of the short bow. A bigger, thicker piece of wood or metal is bowed together, allowing it to have a longer range than the short bow. However because of this it is slower to fire and requires more strength to pull. Long bows require more concentration to fire, making them deadly at long ranges. | Two enchantment slots (applies to ammo)
| 1 Point | Ammunition - Arrows | Arrows are the prime ammunition for Short and Long bows. Long, slim pieces of wood fitted with small stones or blades make arrows deadly. They can be notched into the bow, pulled back then fired to be launched from medium to long ranges. These arrows are perfect for piercing enemies at long ranges. Arrows come in packs of 20.
| No enchantment slots
| 1 Point all ammo |
RUNES / ENCHANTMENTSMagic Blocker | This enchantment gives the item the ability to cut off one's access to their magical energy. If this weapon strikes a target's bare flesh (by cutting through fabric or armor) that target cannot summon their magical energy for their next post. Active effects will continue to persist, however, they cannot use new spells. | Lightning Rune | A lightning rune is etched into the Longbow causing static and lightning to streak across its arrows. The arrows crackle with energy causing any cuts or slices from the arrow to shock and paralyze the enemy. Affected parts of the body cannot be used for the next post. -Cannot be placed on a weapon with another elemental rune- |
BARDMaster Muse | You have mastered the art of playing an instrument and have now begun to learn how to weave your artistic skills in combat. You can choose one of the instruments from the table above to make a focus for this class. You are now able to play this instrument while in battle, its noise being amplified to be heard over the sounds of combat and struggle. In addition you can use this instrument as a spell casting focus for your normal spells, regardless of the domain, allowing you to cast spells through the musical device. | Note of Momentum | You have now learned magical notes, abilities you can cast through your music to affect allies or enemies. Only one note can be played at a time, but is able to effect anyone who hears it, regardless of it being an ally or an enemy. The note of momentum allows you to play at a very quick pace, your music becoming very quick. For the next three post all allies who can hear your music will have their speed increased, able to move twice as fast as they normally could. In addition an enemy that hears this note will have their speed reduced, moving half as quickly as they normally could. | Become another person | While bards are skilled musicians they are also great entertainers, acting and preforming for large crowds. They have spent a lot of their time learning voices, dialects and taking on many different roles. This has allowed the bard to take on a persona, becoming another character for a while. They can change their voice, their personality, their accent, and even keep make up kits on them to alter their appearance. With all of this combined the bard is able to hide their true identity while becoming someone else. |
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