Administrator
1,901 POSTS & 0 LIKES
|
Post by Admin: Soul on Aug 30, 2022 13:58:36 GMT -5
Fighter's Guild The Fighter's guild is a group of well trained warriors who want to further their martial prowess. The guild is home to all kinds of fighters, from close range sword users to long range archers. All forms of martial combat are accepted within the guild, regardless of the weapon or fighting style. The guild looks to give every warrior a place to train, learn and hone their skills, while venturing out into Charon to put those skills to the test. Members of the fighters guild may be tasked with finding and retrieving new kinds of weapons, or creating new enchantments, and often will send them deep into the world to combat some form of foe. While those who use the arcane arts spend their time in books, the Fighter's Guild works in the field, improving their skills with blood, sweat and tears. Requirements to Join -Must have Exalted in one Martial Weapon Skill/Armor Skill or Shield Skill- -Must complete the Fighter's initiation quest- -Can not be in the mages guild-
Guild Members
Guild Shop Item | Description | Price | Wall Dash | This skill allows the user to run short distances across inclined surfaces, such as a wall. While moving at a running pace you can traverse up to 10 feet of a surface that one would normally not be able to run across, allowing you to run sideways or even up a flat surface. The surface must be solid and the runner must touch down on a normal flat surface before being able to use this again. This does not allow you to cling to the surface and you will fall if you stop moving while on the inclined surface. | 25 Solars (+1 guild quest completed) | Rising Strike
| This skill allows the user to send an opponent air borne with a physical attack of theirs. By successfully striking a foe (not blocked) with a upward rising strike, the force from the strike will lift the enemy off the ground up to four feet, causing them to rise upwards for their next post. This move allows martial fighters to captilize on a strike, opening up the chance for a combo attack. Can only be successfully used once per topic (does not count if the attack was not successful. | 40 Solars (+2 guild quests completed) | Grounding Strike | This skill allows the user to knock an opponent down to the ground and off their feet. By successfully striking a foe (not blocked) with a downward directed attack, the force from the strike will be enough to push the enemy downward, collapsing them and causing their knees to buckle. This will knock an enemy off of their feet, either down to their knees or onto their back side. Can only be successfully used once per topic (does not count if the attack was not successful. | 40 Solars (+2 guild quests completed) | Lock Up
| A martial skill one uses while wielding a martial weapon and acts like a defensive block. When using your weapon to block another physical weapon, you can use your own body weight to lean into the block, creating a lock of the two weapons. While locked neither combatant can make an offensive moves with the locked weapon and can not move forward. Both combatants are forced to move back and disengage before making another offensive strike with the weapon. | 25 Solars (+1 guild quest completed) | Guard Break
| By using momentum and a specific striking technique, you are able to cause your next physical attack with a martial weapon to break your opponents guard. If they attempt to block this strike, such as with a shield, armor or another weapon, their guard will be broken, causing them to stumble. They would have successfully blocked the attack, however are now opened up and can not block the next physical attack. This technique can only be used once per topic. | 35 Solars (+2 guild quests completed) | Head Strike | An attacked designed to knock an opponent off of their guard and disorientate them. Normally done by punching or striking an enemies head with a blunt object, but can be done with any attack that hits the head. When applied your opponent will become dazed, their ears ringing, vision blurry and senses stunned. Any active effects they have on them from spells or abilities will end, and they will be unable to cast spells or use abilities during their next turn. | 30 Solars (+2 guild quests completed) | Blow Back | This skill allows you to create space between you and an enemy by forcing them back after an attack. Your next attack, regardless of if it successfully hits or is blocked, will send the opponent sliding backwards 10 feet, forcing them away from you. This will not disrupt their own actions, allowing them to continue to move, however is a good skill for creating a pause in the fight, allowing you to create a moment to readjust. This skill can only be used twice per topic. | 30 Solars (+1 guild quest completed) | Adrenaline Rush
| A skill that allows you to summon forth an immense amount of energy from within your body, allowing you to increase your own bodies speed. You can use this ability to instantly dash in one single direction up to 15 feet. You remain physical and simply run at increased speeds for a burst of time. This allows you to close gaps or create gaps when needing to flee. You can still be hit while dashing but move three times your normal running speed. Can only be used twice per topic. | 30 Solars (+3 guild quests completed) | Guillotine Drop
| A martial technique that can only be used while you are in the air and falling. Using the moment of the fall you are able to increase the speed and force of an attack. While falling your next attack is doubled in its velocity and striking power, causing it to deal increased damage as well. This makes it extremely hard to dodge or even block. You must be more than 10 feet in the air for this to apply. | 35 Solars (+3 guild quests completed) |
Momentous Cleave | A technique that applies massive amounts of strength and energy into the attack. This skill allows your next attack to cleave off any unarmored or unprotected limb, such as an arm or leg. (will just knock out if struck in the head) If the attack is blocked or guarded with armor of any kind, this attack will consume all of the hit preventions that armor or defensive source has, and can not obtain any new ones for the rest of the topic. Can only be used once per topic. | 45 Solars (+3 guild quests completed) |
Stalwart 150 Solars or 1 Mystical Archive Ticket Martial champions that can truly call themselves the apex of their craft are few in number, but those that can back up claims of having unfathomable might are truly impressive and heroic beings. These stalwart individuals are legendary amongst the members of the Fighter's Guild and their stories and deeds are known across the world.
(You can only have two subclasses active at once. In order to purchase the Stalwart subclass you must have completed 3 fighter guild quest. If Stalwart is sold, removed or deactivated, you lose access to all class features.)
Name
| Description
| Rage Before the Storm | You gain access to the Berserker's Rage ability from the Berserker prestige class and follow all rules of the ability. You can activate this rage once per topic.
If you posses the Berserker class you instead follow all rules of the Rage ability minus the downside. While in your rage state you can now cast spells and activate abilities as if you were not raging, giving you access to those tools while still benefitting from all abilities of the Berserker class. | Sundering Strike | The Stalwart focuses on strength and power, allowing it to channel all of their rage and anger into one mighty strike. Once per topic you can deliver a mighty physical attack that not only ignores hit preventions but consumes all hit preventions an attacked area may have. This attack not only deals high amounts of damage but completely destroys and armor or defenses that may have been struck. You must be in a Berserker's Rage to use this, and using this ability instantly ends your current duration on the Rage. | Iron Skin | The physical manifestation of the honed and sculpted forms that the Stalwart's have gained make their very flesh like iron and better then any armor they could wear. Your skin gains two physical hit prevention across your entire body, protecting you from a physical non-magical attack that would strike your body. | Overwhelming Might
| Stalwarts are physically impressive beings of massive might and prowess, and it shows in the weapons they wield. As long as this subclass is active you can wield any two-handed weapon or a shield in one hand, and heavy enchanted weapons and shields have all of the benefit of being heavy without being slower to use. This allows you to wield a double-handed weapon with one single hand, or even duel wield double-handed weapons.
|
|
|
Administrator
1,901 POSTS & 0 LIKES
|
Post by Admin: Soul on Aug 30, 2022 14:26:58 GMT -5
Guild Quest
Initiation Quest- Get in a fight(Does not count towards completed quest)The fighters guild is a brave valiant group of combatants that live for the thrill of battle. We only let the strongest of will and the bravest of hearts join our guild. If you think you have what it takes to join us then prove it, get into a fight with another strong, worthy opponent, and prove to us you are a notch above the rest. Even if you lose the fight, you can still gain entry if you put on a display of martial prowess. Quest Name: Get in a Fight Chapter: One Description: You, the hopeful guild initiate, need to find another member character to pick a fight with. This fight can be anywhere and consist of anything you wish, as long as you put on a show. You don't need to win the fight, just show us you have the guts to fight strong opponents. Requirements:- Requires at least two people (you and one other, the other does not need to be interested in the guild) - Must be a PvP topic with another member's character - You must make at least 10 posts with each post being 150 words to complete the mission. - Win or lose, you must complete the fight. - Once you complete this mission you have finished this questline
Defend the Martial AcademyThe Martial Academy has come under assault by a notorious group known as the Blessed Ones, a group of fanatic wizards looking to impose their beliefs on the world. While training and studying here, you have been called upon to help defend the academy and protect its students. You are tasked with using your newfound power to help the academy survive this attack and live to continue to teach the wonders of battle throughout Charon. Quest Name: Here comes the Vanguard Chapter: One Description: A full frontal force of archmages has landed on the island and is now assaulting the academy. Halberds tip has been notified, however you are being asked to help defend the school while enforcement can arrive. A group of 30 enemies are just outside the gate, attacking students and trying to force their way in. You can assist in any way possible, you can fight off the attackers, help fortify the building, or even attend to injured students who are being brought in. Regardless of your skill, any help is appreciated. Requirements: - Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 5 posts with each post being 150 words to complete the mission. - You must defend the academy, helping to fight off enemies or protect the grounds - Once you complete this mission you gain access to chapter two (which needs to be a separate topic) Quest Name: Summoned Problems Chapter: Two Description: A group of four mages have managed to break into the grounds and have just summoned a massive monster (any creature with a medium or high danger level) You are being asked to head off these mages, take them out and deal with whatever the creature they summoned is. Not only do you need to defeat the enemies, but you must try to protect as much of the school as you can, keeping it and its students from being destroyed in the process. Requirements: - Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 5 posts with each post being 150 words to complete the mission. - You must deal with the four mages and the summoned creature. - Once you complete this mission you have finished this questline
I Walked 500 miles
The guild requires volunteers to manage security for a high-priority item that is being transported from Zeinav City to Eclipse City. Your delivery is to be made to a warehouse owned by an individual who sponsors the Fighting Guild. This sponsor is very important for the guild so the items must be delivered and protected at all costs. Quest Name: What is Sunburn? Chapter: One Description: A very rich and reclusive sponsor of the Fighter’s Guild has an item that is to be transported, he has hired a caravan that will only transport it across the desert to Thunderhoof Village. You are to be extra security for the desert portion and to procure a way to transport the item the other half of the journey. Requirements:
- Requires at least two people (you and one other, the other does not need to be interested in the guild) - Each of you must make at least 5 posts with each post being 150 words to complete the mission. - Protect the caravan with no damage to the item - Procure transportation for the rest of the journey to Eclipse City - Once you complete this mission you gain access to chapter two (which needs to be a separate topic) Quest Name: Why is Everything Wet? Chapter: Two Description: With transportation secured either overseas or overland through the marshes, you’ll have to come to the realization that the item is being targeted and not just opportunistic robbers looking for easy loot. The job has gotten harder now, not only do you need to finish the trip and get the item to its owner, but you must defend the caravan from whatever decides to halt your progress. Requirements:- Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 6 posts with each post being 150 words to complete the mission. - Safe delivery of the undamaged item - Gather intelligence during the journey on who could be targeting the item - Have at least one kind of assailant attempt to damage or steal the item - Once you complete this mission you have finished this questline
Earning a little rep With the world much safer than before, our job has fallen to the background, in fact not too many people even know the guild still exists. We need to get our name out there and show the people of Charon that we are still here and are still on top of the food chain. The best way to do this is to earn a rep of your own in the good ole fighting pits of Lilicors. Enter one of the many pit fights they have going on there and prove the Fighters Guild is still the best.
Quest Name: Earning Your Way Chapter: One Description: Before you can even get a chance to fight for your name you have to earn the chance to face a champion. In order to do this you are going to have to defeat some smaller fluff fighters, others looking to also earn a name for themselves. There are plenty of people looking to earn a name for themselves so you have been partnered up with a teammate, both of you being set up against a savage beast. Requirements:- Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 6 posts with each post being 150 words to complete the mission. - You must work with you teammate to defeat a wild savage creature - Once you complete this mission you gain access to chapter two (which needs to be a separate topic) Quest Name: A the winner is! Chapter: Two Description: Now that you have earned your way into the final bout you get the chance to face off against a champion of the pits. There are a few who call this place home and have made a good living off of beating the hell out of people, so stay on your toes. Your partner has been allowed to stick with you for this fight as it will most likely take the two of you to even stand a chance. Requirements:- Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 7 posts with each post being 150 words to complete the mission. - You must fight a champion of the pits (be creative with the champion) - Once you complete this mission you have finished this quest line
No party like a Gnoll partyA group of Gnolls, savage, violent hyena-type creatures have been spotted forming larger packs as if organizing themselves. While spotting a band of two or three gnolls out in the plains is not super uncommon, seeing them come together to form large war bands is rare, and concerning. The fear is they may be preparing an assault on Thunderhoof village, so we need you to head out there, and help the village prepare its defenses and guard from any gnoll attack. Quest Name: This was not in the job description Chapter: One Description: We need you to set up a roadblock or barricade a few miles outside of the village along one of the main roads leading to the city. This roadblock needs to be sturdy and well-guarded to prepare for an attack. You will be given two guards from Thunderhoof to assist you, along with several kinds of material to build with, walls, log spikes, and digging items to create trenches. Requirements:- Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 5 posts with each post being 150 words to complete the mission. - You must build a roadblock and prepare for an assault. - Once you complete this mission you gain access to chapter two (which needs to be a separate topic) Quest Name: Hold the line Chapter: Two Description: After a few hours of setting up your post, the sound of footsteps pounding the earth can be heard. You glance out to see a pack of ten gnolls rushing down the road towards you. This is it, the moment you have prepared for. You and your small band must stand against this pack of gnolls, using your barricade as support to hold off the attack. Requirements:- Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 8 posts with each post being 150 words to complete the mission. - You must defend from the attack and defeat the gnolls - Once you complete this mission you have finished this questline
Mom's SpagyetiWe are being called to assist in Frost Gale, a massive adult Yeti has been spotted attacking merchants and supply chains moving from Bleak Fort to the Pale City. Guards have been dispatched to deal with the threat, however none have returned. More and more reports are coming in of people going missing and supplies being lost. We need you to head north, track the beast, and take care of it. Quest Name: Tracks in the Snow Chapter: One Description: Reports of the yeti have come from somewhere in between Bleak Fort and the Pale City. We need you to track down the creature, picking up tracks, clues, and hints as to where the creature is dwelling. The yeti is probably calling a local cave home so we need to find it. However, storms and blizzards have been getting worse out there so the clues may be quickly fading away. Requirements: - Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 5 posts with each post being 150 words to complete the mission. - You must locate clues and tracks leading to the Yeti's cave - You must deal with the impending weather and harsh climate - Once you complete this mission you gain access to chapter two (which needs to be a separate topic)
Quest Name: Northern Getaway Chapter: Two Description: You have located the yeti's cave, and from the sounds of it the creature is currently inside. You need to enter the lair and take on the yeti the best way you can. Be warned these creatures are savage and dangerous, you are going to need to summon all of your wits and might to vanquish this foe. Requirements: - Requires at least two people (you and one other, the other does not need to be interested in the guild) - You must make at least 8 posts with each post being 150 words to complete the mission. - You must defeat the yeti - Once you complete this mission you have finished this questline
|
|