Berserker
Mar 5, 2021 17:33:06 GMT -5
Post by Admin: Soul on Mar 5, 2021 17:33:06 GMT -5
Berserker
Berserker's are battle hungry warriors who seek the thrill of combat. They are masters with their weapons, excelling at close combat fighting. Berserkers are known for their intense hunger for battle, and have been rumored to be unstoppable, gaining a sort of blood rush when engaging the enemy. They are considered highly dangerous warriors with few who can match them. In order to purchase levels in the Prestige Class Berserker, you must meet the following requirements.
- Must have Master in at least one of Blade, Blunt, Polearm or Unarmed Skill to obtain level one and two
- Must have Exalted in at least one of Blade, Blunt, Polearm or Unarmed Skill to obtain level three and four
Level One
50 Solars to purchase level one
Berserkers Rage
The Berserker's bread and butter, the legendary rage. These warriors are said to be able to enter a blood thirsty trance, where all logic and caution is replaced by pure anger and the desire to fight. They begin by going into a frenzy, getting angrier and throwing caution to the wind. While under the influence of rage you now ignore all pain, not able to feel the effects of damage. While you still sustain the damage you ignore the pain, which allows you to continue fighting with out the distraction of an injury. However because of the pure anger caused by this rage you are unable to cast any spells for the duration. Your rage last for three post and can only be used once per topic at level one.
Undying Rage
Berserkers are monsters, unable to be stopped while raging and fighting. As long as a berserker is in their rage, they can not be killed or knocked unconscious, despite how much damage they take. They will continue to push through, even after taking fatal wounds. However once the rage ends the full force of their damage and pain will return, washing over their body and causing them to feel any effects of pain or damage.
Sweeping Fury
While rage can be a useful tool for the berserker, it forces them to see everyone as a foe, unable to separate friend from their target. While in rage their attacks become more reckless, wild and for everybody. Their melee attacks with their weapons will turn into sweeping cleaves, wide attacks that attempt to hit everyone in their range. They can strike multiple targets with one sweeping strike, with the force of the weapon having just as much impact as a normal strike. Because of this however they can sometimes strike friends who may be standing by their side in battle.
Level Two
75 Solars and level one to purchase level two
Rampaging Juggernaut
The berserker is said to be a force unlike any other, a rampaging storm hell-bent on running through everyone, and everything in their path. While in a rage berserkers can charge forward, gaining increased move speed while running towards an enemy. As long as they are moving in the direction of a target they intend to hurt, their movement is doubled, allowing them to dash across the battle field. This dash allows them to break through objects as well, such as walls and barriers. They can charge through a normal structure such as a house wall or a created structure such as a earth or water wall, boring a large hole into it.
Blood Feud
Everyone is considered an enemy of the berserker, however they take special offense against those who have injured them. While a berserker is raging they will mark anyone who deals damage to them with a blood feud, their focus locking in on that enemy. This blood feud will remain for the rest of your rage duration, and allows you to deal double damage with your martial weapons against the marked enemies. They can not cleanse or remove this mark, with it only ending when your rage ends. Multiple enemies can be marked with blood feud at a time.
Level Three
100 Solars and level two to purchase level three
Increased Rage
At level three berserkers get stronger, angrier, allowing them to use their rage more often than normal. You keep all effects of your rage, however you can now use it twice per topic instead of once. When your first rage ends a single post of cooldown is required to calm down some. However after a post you can activate rage again, allowing a second use of the blood thirsty mode. Rage still only last for three post however.
Intimidating Presence
The Berserker has become feared by all those in battle, their very presence invoking fear into the hearts of their enemies. The very sight of you causes weaker foes to become rattled, questioning weather they want to engage in battle with you or not. You passively become much bigger while raging, your size increasing by double. You now stand close to 12-15 feet tall and become a mass of muscle. While this makes you a bit easier to hit, it also allows you to force your way through enemies, knocked them over or even becoming a meat shield for others.
Blood Cry
Berserkers have become so feared they are now able to instill absolute fear into those around them with a simple shout. This warrior can now cry out at the top of their lungs, filling the air with their sheer presences. Anyone who hears this shout will become feared, terrified of the berserker. The feared target will be unable to make any offensive moves against the berserker, unable to strike them with weapons or spears. They will be so rattled that their only objective becomes to get away, trying to put as much distance between them and the warrior. The fear last for two post and can only be used once per topic.
Level Four
125 Solars and level three to purchase level four
Devastating Force
Nothing can stop the berserker, not even the best defenses at this point. Rage has filled them so much that their very strikes can render even the best knight useless. Melee attacks made with a martial weapon will now ignore armor while the berserker is raging. If someone is wearing armor, your strikes will act as if that armor is not even there, regardless of how many defensive points the armor still has. Like a hot knife through butter, the strikes will ignore the steel or padding and find its mark. These strikes will not remove any defensive points from the armor.
Elongated Rage
At level four berserkers get stronger and angrier, allowing them to use their rage for much longer than normal. You keep all effects of your rage, however you can now remain in your rage for four post instead of three, pushing the duration of your rage out for an extra turn. This does not increase the amount of times it can be used, and only lets you use it for a little bit longer.
Hardened Force
Thriving in battle for so long the berserker no only ignores pain, but now can straight up ignore damage from physical damage. While raging you can choose to harden your body, becoming completely immune to physical damage from physical weapons for the remainder of that rage. You can still take damage and suffer effects from spells, but weapons strikes no longer phase you. This can only be used per topic and only affects one use of rage.
Hardened Force
Thriving in battle for so long the berserker no only ignores pain, but now can straight up ignore damage from physical damage. While raging you can choose to harden your body, becoming completely immune to physical damage from physical weapons for the remainder of that rage. You can still take damage and suffer effects from spells, but weapons strikes no longer phase you. This can only be used per topic and only affects one use of rage.