Beak's Inventory
Jun 8, 2024 3:27:53 GMT -5
Post by Beak on Jun 8, 2024 3:27:53 GMT -5
Proficiencies and Classes
- Space Domain (Master)
- Unarmed (Master)
- Prestige Class: Monk (Level One)
Items
Name | Physical Description | Size |
Luminous Medallion (Reflavored: Sun Heart Ring) | A small necklace that can be activated or deactivated at will. When activated, it produces a small light. Beak wears it around her neck vertebrae so the charm hangs inside her ribcage at about sternum height, and her cloak ensures that the light is pointed directly forward and in no other direction. | Small (1 Point) |
Dueling Cloak | Beak's cloak is more than a simple disguise: With weights sewn in around the seams, it makes for an effective parrying or deflecting tool when swung against incoming melee attacks. | Small (1 Point) |
Ashkeeper (Reflavored: Arcane Trinket) | A small hollowed out metal sphere, roughly the size of a large marble, filled with the ashes from the newborn initiation ritual of Beak's people, welded shut, lacquered, and fitted onto a small metal chain that can be work around Beak's neck vertebrae as a pendant. A sentimental keepsake, Beak's ashkeeper has been enchanted to enhance her magic, thus allowing for an additional 10 slots for spells, skills, and abilities. | Sizeless (0 Points) |
Exploding Pebbles | A sack of enchanted pebbles that explode in a bright flash of a roughly five foot radius when thrown. Being hit with a pebble causes very minor bludgeoning damage, being caught in the explosion causes fire damage, and viewing the brightness of the explosion causes blindness for one post. Beak has enough of these to throw five of them per thread. | Sizeless (0 Points) |
Tent | A large tent that folds up to be worn and carried as a backpack, or unfolds to shelter up to six (adult-sized) people. | Sizeless (0 Points) |
Digging Kit | Beak has access to a shovel, pickaxe, and other assorted and miscellaneous digging supplies. | Sizeless (0 Points) |
Equipment
Name | Type Damage Specialaty | Physical Description | Enhancements | Size |
Clawed Glove | Unarmed (Weapon) Slashing Hand to Hand | A glove with attachments at around the base of each finger that curve up and then forward into long (roughly 10 inch or so) blades. The blades can flipped and locked into "up" (retracted back and out of the way, allowing free use of the hand) or "down" (extended forward and following the position and trajectory of the fingers, giving the appearance and effectiveness of having long, monstrous, bladed claws) positions at will. | Serrated (Base Slot) (Empty) (+1 Enhancement slot from Monk) | Small (1 point) |
Blackfeather Glove | Unarmed (Weapon) Bludgeoning Hand to Hand | A sturdy and durable insulated glove made as a present from Tolling Bell of the Blackfeather clan. Cold iron plates affixed to its surface allow for protection, enhanced punching power, and a little something extra against Elder Realm beings, all while insulating the hand of Beak, who (flavor-wise, if not technically on a mechanical level) is undead herself. This glove also bears some minor enchantments to increase Beak's speed. | Cold Iron (Base slot) Offhand (+1 Enhancement slot from Tourney Favor) Dash (+1 Enhancement slot from Monk) | Small (1 point) |
Body | Extra enhancement slot from Unarmed (Master) | Beak's warrior training allows her to strike quickly and preciseley, landing two hits per hand in a single motion. | Double Strike | N/A (0 Points) |
Total Weight Slots Used
4 out of 12
4 out of 12
Currency
- 6 Renown
Crafting Materials
- 1 Blink Dust
- 1 Pulsar Gem
Loose Enhancements
Skills - Space Domain
- Message: Beak can communicate telepathically over short distances, thus allowing her to "speak" without moving her mouth or revealing her skull as anything more than a mask.
- Calm Emotion: By touching a target, Beak can reduce feelings of hostility or ill will they may bear toward her.
- Meditate: Beak can heal her wounds by holding still and passively regenerating for a short period of time. This leaves her vulnerable, but as a skeleton, she has a very effective "play dead" pose to keep unwanted attention off of her while she regenerates.
- Force Wall: As a reaction, Beak can use her telekinetic energy to create an instant temporary barrier in front of her. This barrier only lasts for a few seconds, and it does nothing against melee attacks, but it is enough to intercept, block, and completely negate one ranged physical or magical attack per use.
- Tri-Beam: Beak can conjure up three small orbs (one each of Fire, Water, and Wind) and cast them at up to medium-distance, either at the same target or different targets. Each orb deals damage of its respective element.
- Quicken (Reflavored): Beak is fast. As an action, she can pep herself up to double her speed for the next few seconds. With a little bit of magic (ki transfer?) she grant this boost to allies as well. The affected target will have twice their movement and running speeds for their next post.
- Telekinesis: Beak can move or attempt to move any single object with her mind, provided she can see it clearly enough to identify it and it is the size of her own body or smaller. (The range of this spell includes anything she can see all the way to the horizon line, but power, accuracy, and odds of success slowly fade the farther away the object is and the smaller it appears in her view.) If the object is something that can be used or activated, she can use or activate it remotely with this power. She can pick allied characters up and move them to any location she can see so long as they consent and hold still. She cannot pick up characters who are struggling or resisting, but she can indirectly pick up characters (regardless of consent) by picking up objects they may be standing or sitting on. She can attempt to disarm characters by pulling their weapons and shields out of their hands; success is a function of her Space Domain proficiency level (currently Master) versus her target's martial proficiency level.
- Blink (Reflavored): Beak's martial arts prowess and unnatural speed allow her to move fast enough to defy physics and effectively teleport. This move allows her to teleport to any location she can currently see. She cannot be intercepted mid-teleport, nor can she reappear inside people or objects. This ability has unlimited uses per thread, but due to the strain on her body from starting and stopping so fast, it has a cooldown effect and cannot be used again for two posts after it has been used.
- Disarming Aura: Beak can concentrate and create a 20-foot zone around herself in which all weapons, including those of allies and even herself, will simply blink out of existence for the next two posts. This includes any enchantments or additions they may have had. After two posts, all weapons removed in this manner will return to their respective owners unharmed.
Skills - Earth Domain
- Vanishing Flowers: (Note: This is a special skill from the Mystical Archive that does not require Earth Domain proficiency to use.) Once per topic, upon taking a successful hit, Beak's body explodes into a cloud of flowers, then reforms anywhere she desires up to ten feet away. This completely negates the hit and all damage and effects it would have caused.
Skills - Monk
- Art of the Iron Fist: When Beak activates this mode, her arms (shoulders down) and legs (hips down) become coated in stone for the next three posts. This adds non-magical Earth-elemental damage to melee attacks and grants one hit prevention per limb. (This does not stack with armor, but Beak doesn't wear armor anyway.) Once per duration, she can also deflect, bounce, or redirect one elemental ranged spell that otherwise would have hit her body.
Skills - Martial
- Shiko Stance: As a reaction, when Beak is facing enemies larger than she is, she can take a stance wherein she spreads her legs wide, roots herself firmly, extends her palms forward, and braces herself; this allows her to spread and diffuse the overall impact from incoming blows and thus counts as an extra hit prevention. This ability has unlimited uses per thread, but it has a cooldown effect and cannot be used again for three posts after it has been used.
- Lunging Haymaker: Beak puts her all into one massive punch. If it connects, it deals a Major wound. If it's blocked by a hit prevention from armor, a shield, or a martial skill, it won't do damage but it will knock the target prone, nullifying their defenses until they can get back up. This skill has no cooldown or usage limits.
Skills - General Magic
- Fluency: Beak can make either herself or others temporarily able to understand, speak, read, and write any language of any intelligent creatures (i.e. excluding animal speech.)
Total Skill and Spell Slots Used
14 out of 20
14 out of 20
Grafts, Tattoos, and Augmentations
- Gills (Reflavored): Beak is a skeleton, and thus can exist indefinitely underwater without fear of drowning by simple virtue of the fact that she does not need to breathe.