The Tinkertons
Feb 4, 2024 12:35:25 GMT -5
Post by Admin: Soul on Feb 4, 2024 12:35:25 GMT -5
The Tinkertons
Founded by a couple of passionate children, the Tinkertons operate on a policy that no challenge is too large to tackle. Creativity and inventiveness are highly sought after qualities for members of the guild. The guild focuses on giving everyone the opportunity to try anything they set their minds to so they can find something they excel at. Mistakes aren’t seen as failures, only learning opportunities and a chance to improve.
The Tinkertons want people who love to tinker and build and want to put those skills to good use. Here, there’s a large focus on building relationships and helping communities. There are enough things out there making life tough, and our innovations should be made to help make the world a better place for everyone. If all of this sounds like the kind of things you want to do, then the Tinkertons are happy to have you!
The Tinkertons want people who love to tinker and build and want to put those skills to good use. Here, there’s a large focus on building relationships and helping communities. There are enough things out there making life tough, and our innovations should be made to help make the world a better place for everyone. If all of this sounds like the kind of things you want to do, then the Tinkertons are happy to have you!
Welcome to the Tinkertons
Have a look around
Anything that brain of yours can dream up, write it down
We've got mountains of blueprints
Some better, some worse
If nothing here quite fits your pitch, you won't be the first
Welcome to the Tinkertons
Come and take a seat
Would you like to try your hand or will you just admit defeat
There's no need to panic
First try's just a guess
Just put your best foot forward, we'll help the next
Welcome to the Tinkertons
Creation is our job
Would you come and get it started? Do you think it'd be a slog?
Don't worry
You got this
Put pencil to page
We've got a million different ways to create
Have a look around
Anything that brain of yours can dream up, write it down
We've got mountains of blueprints
Some better, some worse
If nothing here quite fits your pitch, you won't be the first
Welcome to the Tinkertons
Come and take a seat
Would you like to try your hand or will you just admit defeat
There's no need to panic
First try's just a guess
Just put your best foot forward, we'll help the next
Welcome to the Tinkertons
Creation is our job
Would you come and get it started? Do you think it'd be a slog?
Don't worry
You got this
Put pencil to page
We've got a million different ways to create
Requirements to Join
-Must have Exalted in at least one Utility Skill-
-Must complete the initiation quest-
-Must have successfully crafted at least one item-
-Must have successfully crafted at least one item-
-You can not be in another Player Created Guild-
Guild Members
Guild Features
Additions | Description |
Workshop | This attachment gives you a space to work, craft, and invent. A room for storing crafting materials and a place to hone your crafting skills. -Members may reroll once per crafting attempt- |
War Room | An attachment that gives your guild a space to plan and strategize, a favorite among politicians and diplomats. Filled with maps, banners, and other important documents. -Adds an extra + or - 5 security to completed Political Quests done through the guild- (Bonuses already listed in the quest rewards.) |
Guild Shop
Guild shop items do not have skill prerequisites.
Guild shop items do not have skill prerequisites.
Item | Description | Type | Price | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battlefield Smithy | A tool kit that folds up perfectly into a metal box that can be carried around on adventures. Upon opening the box, it unfolds into a full miniature forge complete with a small anvil, forge, table, and tools necessary to do simple field crafts and repairs. This portable workshop can be used a number of times per topic as defined by your kit type for field crafting, repairs, or applying temporary enchantments. Your experience in the field heavily influences how effective you are with this kit, allowing you to upgrade the kit's abilities and number of uses by completing Guild Quests. Uses can be applied across any level you have unlocked in the kit. The kit requires first-time completion of Guild Quests to unlock higher tiers. Open the spoiler to see the kit upgrades and unlock requirements.
Open the spoiler to see Crafting Material Applications tables for Journeyman and above kits. Common Material Applications
Rare Material Applications
Unique Material Applications
For Journeyman kits and higher, only one effect can be applied to an item at a time, and the effect lasts up to three posts. Each application of an effect takes one use of the kit. These effects can be applied to items created by the kit. Crafting materials used with this kit in a topic are not consumed from your inventory for tracking purposes, but you cannot use materials you do not have, and you cannot use a material more than once (unless you possess multiple materials of the same type). | Item 3 Points | 25 Solars (Initiation Quest Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor Locket | A pendant on a necklace that can keep your armor in a pocket dimension to be worn or stored at will. When activated, any armor stored inside phases into existence and dons the user instantly. This can also be used to instantly doff the armor, storing it away in the pocket dimension within the pendant. This can only store one full set of armor (i.e. one helmet, one set of pauldrons, one cuirass, etc.). | Item 0 Points | 20 Solars (+1 Guild Quest Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wrist Launcher | This launcher looks like a normal leather vambrace at first, but it can be activated to create a wrist-mounted slingshot that can be used to fire small projectiles. The launcher can be activated once per topic and once activated, it will remain out until dismissed. Once dismissed it cannot be brought back during that same topic. (Added by Fish) | Ranged 0 Points | 15 Solars (+1 Guild Quests Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arcanatek Prosthetic | Almost appearing to have been pulled directly from an Arcanatek Golem, this prosthetic can replace any chosen limb outside of your head which acts just as the limb would. This prosthetic can be made of any material, most commonly metal or stone, and is covered in enchanted runes that allow the limb to operate with special effects. It does not have intricate mechanical workings and at most would be as complicated as a piece of armor held together by magic. You can activate a special state of the Arcanatek Prosthetic in which the material of your prosthetic shifts to suit your needs. You can choose to shift into one of the listed modes below, following its effects and durations. Each mode can only be activated once per topic, and you can only have one mode active at a time, however, you can choose to end a mode early to shift into another. Open spoiler for modes.
| Graft | 50 Solars (+3 Guild Quests Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Drill That Pierces Stone Hearts | This lance reminiscent of a digging tool acts as a lance smaller than one typically used by mounted knights and the like, with it being the size of a standard spear. Grooves along the lance head culminate at the tip in a spiral pattern, making it look odd at best. It can be used one-handed as if it were smaller than a normal lance, but if used two-handed, the user can operate a winch crank that is built into the top of the haft, causing the lance head to spin independently of the haft. This allows the weapon to dig or drill into hard surfaces, making it as useful a tool as it is a weapon. The crank cannot be separated from the lance without breaking it irreparably as it is forged with the haft itself. -This weapon has One Enchantment Slot- | Polearm 3 Points | 35 Solars (+3 Guild Quests Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Space Jam | An orange, somewhat pearlescent and galaxy-like liquid inside of a bottle with black stripes that tastes of Starberries. When this potion is consumed or applied to the hands, you have three posts to touch someone. When you touch that person, you can then steal a skill from them (as high as the target possesses). While you have stolen their skill, they are considered to not have the skill at all and cannot use any abilities/spells that require that skill. (This does not apply to abilities given by Prestige Classes even if they require the stolen skill.) They do retain their equipment and can use it as if they were someone without that skill. This lasts for three post. (Can only be used on PCs with their consent.) | Potion 0 Points | 50 Solars (+3 Guild Quests Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gift of the Phoenix | A bright red phoenix feather that shimmers gold and orange in direct light. Once per topic, if you die while this is on your person, the feather buns up and casts Holy Revival on you, restoring you to life and resetting your wound counts. Between threads, the phoenix feather regenerates, mimicking the rebirth of a phoenix from its ashes. | Item 0 Points | 40 Solars (+5 Guild Quests Completed) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Astrid's Valkyrie Strike | You harness your connection to Sky magic to fully envelop yourself in lightning and launch yourself in any direction. During your movement, you can alter your trajectory twice. Additionally, at the end of the movement, you can choose to release the harnessed lightning in a medium-sized explosion, striking enemies within the range. This deals heavy lightning damage, knocks them prone, and paralyzes them for their next post. While paralyzed, the affected enemies cannot move or take offensive/defensive physical actions, however, they can still cast spells. This spell has a two-post cooldown. | Sky Domain Spell | 50 Solars (+5 Guild Quests Completed) |