Scarab
Jan 9, 2024 23:00:48 GMT -5
Post by Admin: Soul on Jan 9, 2024 23:00:48 GMT -5
Scarab
150 Solars or 1 Mystical Archive Ticket
Can be purchased through The Sultans Armory
Can be purchased through The Sultans Armory
The Scarab is a subclass that mimics warriors from ancient Zeinav, skilled assassins, hunters, fighters and protectors of nobility. They worked as the private guard to the Zeinav people, dedicating their lives to the protection and growth of Zeinav. To purchase this Subclass you must have at least one martial skill at Master level.
(You can only have two subclasses active at once. Upon obtaining the Scarab subclass, a Golden Scarab tattoo forms somewhere on the owners body. The scarabs powers originate from this tattoo, and if the subclass is ever removed or lost, the tattoo and class abilities go with it)
Born From The Desert | Scarabs spent the majority of their lives in the desert, training, working and living. This honed their abilities and gave them unnatural control of the desert itself. A Scarab can Summon forth sand from the ground beneath them, then control this sand as if it had a mind of its own. Using both of their hands, the scarab can move, manipulate and control sand, using it to block physical attacks or strike enemies offensively. The sand does minor amounts of blunt damage and can be used to obscure vision and even hide the Scarab while moving across the desert. When activated, this ability will last for two post and can be used twice per topic. The Scarab can control the sand up to 10 feet from their body but can only summon a medium amount. |
Scorpion's Venom | The Scarab always carries around a tiny glass vial of modified scorpion's venom which can be applied to weapons or wounds. This poison does nothing at first other then irritation or slight numbness to the area, but with each subsequent blow of an envenomed weapon it grows until it knocks the affected target unconscious. If any enemy is wounded by a weapon with this venom three times, they will fall unconscious, unable to withstand the venom any longer. They will fall unconscious for the entirety of their next post, unable to take any actions. This venom can be removed by Greater Healing or similar strength healing magic. This venom can only coat one item, but that item will remain coated for the rest of the topic. |
Desert Stinger | The Scarab has a unique weapon at their disposal, a six inch knife or blade that is mounted into a bracer and worn on the forearm. The blade can be retracted by a single flex of the forearm muscle, allowing the scarab to summon or return the blade almost instantly. This makes it the perfect assassination weapon, able to be hidden and concealed until needed. Scarabs often used this weapon to initiate surprise attacks, or keep their hands open and free from weapons. The Scarab is considered Exalted when using this hidden blade and can use sand from Born from the Desert to repair the knife if it breaks or becomes damaged. |
Spirit Walk | Scarabs become inherently bonded to their Tattoo upon being chosen, so much so that their very soul is already become attached too and dwelling within the mark, ready to make its next journey should the Scarab fall. This same esoteric bonding allows the Scarab to Once per topic launch their mark in any direction as it takes on a spirit form and moves through any solid object, stopping once twenty feet has been traversed. At this point the Scarabs physical form reshapes from their Spiritual Mark placing them in the exact location that the spirit form ended. |