Arcanatek Researcher
Jan 9, 2024 22:51:39 GMT -5
Post by Admin: Soul on Jan 9, 2024 22:51:39 GMT -5
Arcanatek Researcher
150 Solars or 1 Mystical Archive Ticket
Can only be purchased through Mage's Guild
Arcanatek Researchers typically are members of or have some sort of affiliation with the Arcane Academy. These researchers have been recruited by the guild to lend their expertise to the ongoing research into Arcanatek. It is thanks to these researchers that breakthroughs have occurred specifically around the construction of Arcane Golems. These newly rediscovered guardians can assist Researchers in delving into the depths of dungeons and caverns long forgotten or erased from the history books. Arcanatek researchers are forever in pursuit for new knowledge and materials.
(You can only have two subclasses active at once. In order to purchase the Researcher subclass you must have completed 3 Mage Guild quest. If Arcanatek Researcher is sold, removed or deactivated, you lose access to all class features.)
Can only be purchased through Mage's Guild
Arcanatek Researchers typically are members of or have some sort of affiliation with the Arcane Academy. These researchers have been recruited by the guild to lend their expertise to the ongoing research into Arcanatek. It is thanks to these researchers that breakthroughs have occurred specifically around the construction of Arcane Golems. These newly rediscovered guardians can assist Researchers in delving into the depths of dungeons and caverns long forgotten or erased from the history books. Arcanatek researchers are forever in pursuit for new knowledge and materials.
(You can only have two subclasses active at once. In order to purchase the Researcher subclass you must have completed 3 Mage Guild quest. If Arcanatek Researcher is sold, removed or deactivated, you lose access to all class features.)
Name | Description |
Golemancy | You have formed a magical Arcane Golem, an up to eight foot tall stone, wooden, or metal construct held together and given the ability to move and follow orders by the Formulae Arcanum engraved across the pieces that make up its body. This Golem does not count against your NPC cap. While in its docile state, the Golem cannot attack or take defensive actions and can only preform menial task such as lifting objects or opening doors. It can also carry or move things around but will not to do so in a violent or defensive way. If destroyed, the Golem can be rebuilt between topics. |
Arcane Activation | Twice per topic you can activate the Golem's combatant state. For four posts your Golem can attack or block with its body. A Golem's attacks are equal to it having Master level in the Blunt Skill. These attacks are considered magical. |
Mana Bulwark | While Arcane Activation is active, the Golem shares a portion of your magic thanks to the Formulae Arcanum used in its construction. This allows the Golem to cast spells of its own. The Golem can use any of the listed spells in the Golem Spell Table, but can only cast two spells per Arcane Activation. |
Ancient Arcanatek | Your travels or your cooperation with other guild members have led to the discovery of one of three Ancient Arcanatek held deep within ruins from the Age of Wonder itself. While such fascinating and sometimes world altering discoveries are usually kept by the Crown or the Academy-- due to your involvement with the guild and contributions to the ongoing Arcanatek research effects-- you have been allowed to keep your findings for your own use. This functions as a permanent upgrade to your Golem, that you must make when you choose this subclass. Long Range Casting Platform Mages of old from the Golden Era could use their golems in such a way that they became platforms and conduits for their spell casting. Your Golem now acts as a spell focus for you, allowing you to cast spells through the Golem, letting it be the origin of your ranged or touch spells. Ancient Arcanatek Core This ancient and seemingly infinite capacity core allows for you to store more of your magic in the Golem, giving it the ability to cast one extra spell per Arcane Activation of the Golem. Ancient Sundial This Ancient Sundial was discovered in one of the older temples to the gods, specifically to Lunala and Solaria. It seems that it was used in many a ritual and has absorbed both light and dark magic so much so that it is now suffused with it and can alter spells cast while using it as a catalyst. All of your Golems spells deal both Light and Dark damage in addition to their normal damage types. |
Golem Spell Table
Name | Description |
Flame Breath | The Golem spews out a medium range cone of flames. The flames blow out in a small cone, and while it does not reach very far, the heat radiating off of the cone is still enough to be uncomfortable. The flames are scorching and can burn most things caught inside the fire. -Deals fire damage- |
Crumbling Touch | The Golem's appendages become coated in a sand like material, giving it the ability to nullify items or weapons by simply touching them. The Golem can touch an item and cause the surface of the item, weapon or armor to also turn to sand. This removes the item's effectiveness, causing it to lose any of its effects or uses for the duration. The item will remain useless for two posts until it returns back to normal and can be used. |
Lightning Armor | Lightning begins to course around the Golem's body, slightly illuminating its form in crackling energy. This armor will shock anyone who touches the Golem for three posts. The shock numbs the body part that was used in the attack for their next post. -Deals lightning damage- |
Blinding Clasp | The Golem gives off a blinding flash that effects anyone with in a couple of feet of it. If anyone happens to be looking at the Golem, they will be blinded by this flash for their next post. |
Water Whip | The Golem forms a medium sized whip of pure water. This whip can be used to lash out at enemies, dealing damage or breaking small objects. This whip can also be used to bind an enemies limb, restricting movement. -Deals water damage- |
Frost Web | Ice forms across the surface of the Golem's body which can then peel off to form a sticking, cold web like substance. This can be used for several things, such as climbing or sticking to objects, binding enemies or creating a full web to sit in. Anything caught in this web will find themselves stuck to it and will begin to take cold damage will bound. They can free themselves with enough force or outside help. -Deals ice damage- |
Armor Of Faith | By touching a target the Golem cause them to glow in magical energy, a yellow light forming over their body. This light will act as armor, having the qualities to protect someone. While wearing this armor the target will gain one hit prevention (works just like armor). This spell can only be used once per target per topic letting the Golem protect multiple targets a topic. |
Zone of Shadows | A large dome of darkness forms centered on the Golem. This dome will consume the immediate area, enveloping it in magical darkness. Anyone inside of this dome will considered blinded unless they have the means to see through magical darkness. Anyone looking from the outside will just see a giant dome of darkness. |
Counter Spell | When a spell is cast, the Golem can use this spell to counter that one, completely negating the spell and any effects. This spell must be used in the post immediately after the target spell was used. This spell can only target other spells and can only be used twice per topic. |