Demons' Trappings
Dec 7, 2023 21:54:45 GMT -5
Post by Azazel, the Godsdeath on Dec 7, 2023 21:54:45 GMT -5
Renown: 2 (Adventurer)
Skills:
Exalted Blade
Master Space Domain
Carrying Capacity Available: 12 pts
Armaments:
Heladie Sword (3 pts inventory space)
-Double Strike Enchantment (This enchantment allows the wielder to strike twice with a weapon while only making one attack. This lets you deliver two consecutive strikes in the same amount of time it would take to make one.)
-Serrated Enchantment (A serrated blade is one that has been etched and cut along the sharp edge of the weapon. This gives the blade a jagged saw like edge, making the blade saw through flesh and armor instead of slice. This tears flesh and creates wounds that can not be healed by healing spells.)
Morph Suit: A skintight suit made of odd fabric that covers your entire body all the way up to your neck. This suit can be worn under any other article of clothing or armor as it fully forms to your body's proportions. Upon command you can control the way this suit looks, changing its color, texture, appearance, and any other aspect of it. It can be used to look like a full outfit of clothing or used to blend in with patterns or the background and can even be made to look like skin. Any image, color and texture can be replicated on the suit.
Spells: (8/20)
Force Wall: You hold your hand outwards palm first, sending out a wave of unseen energy. This energy forms a small barrier that flies out from your hand. This barrier has a short range and only last for a brief second but is strong enough to block the next spell or ranged attack that comes your way. This is a one-time use and the barrier fades after a few seconds or after blocking an attack. Does nothing against melee attacks.
Chromatic Blast: You draw forth the energies from the world around you, tapping into the other domains outside of your own. You may choose one of the eight magic domain types (Fire, Earth, Wind, Ice, Water, Lightning, Light or Dark) then create a medium sized orb of raw magic in your hand. You then fire forth a beam of magical energy, its damage type being the one you chose. This will be a medium sized beam that can be fired at medium ranges. -Deals damage equal to the type chosen-
Telekinesis: You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it.
Reveal Truth: By touching a living creature, you learn everything about them. You know their name, age, gender and any other information about that person. You become aware of any information on their character sheet. You also become aware of their skills and abilities, knowing anything they own in their inventory as well.
Scern's God Killer: A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Dazzling Aura: You cause a cloud of sparkling dust to surround your being, filling up a 15-foot diameter range with you at its center. This dust will remain for 2 posts then will fade away. Anyone standing inside of this dust will become instantly infatuated by you, considering you to be the love of their lives. They will act and treat you like their love for the full duration. However, if the affected targets take any damage or are affected by negative abilities, the spell will end, and they will now view you as a hostile enemy. This spell can be used once per topic.
Blink: This spell allows you to move your body a short distance through space itself. By blinking you can teleport yourself a short distance to a location you can currently see. This removes your body from space and causes it to reappear in the new location. You cannot be intercepted mid teleport and will not appear inside an object. This cannot be used to move to a location if you cannot see that location. Blink has a cooldown on your body and cannot be used for two posts after being used.
Summon: Possession: You can call forth a weapon or item that you own, causing it to return to you. This will call forth anything not currently on your person, regardless of where it is. That item will vanish from its current location and reappear in your hand or in a storage item. This item does not travel and instead just teleports. You can not use this spell on something to big or heavy to hold.
Techniques:
Boomerang Arc: With your heightened skill-level with the blade, you have learned how to throw a bladed weapon as if it was a boomerang. The violent spinning causes a whirlwind of air sharp enough to cut through stone. Its spin also functions as a multi-hit upon interacting with objects that have hit preventions, eliminating up to three hit preventions upon contact. One post to throw, one post to return.
Cyran's Haunting Blade: A technique best utilized by fighters who have honed their speed and precision to deliver quick, deep incisions in a target’s vulnerable spots. When a fighter uses this technique, their speed allows them to deliver a whirlwind of attacks that deal double the damage of normal attacks. Within the time it takes to make one attack, you are able to deliver three attacks that all deal double damage. At the end of this strike (regardless of if the attacks hit or not), you use your speed and agility to disengage from the enemy, allowing you to retreat without your opponent being able to attack you as you flee. This can be used twice per topic.
Special:
Grafts/Tattoos:
Night Vision
Bull's Strength
Miscellaneous:
Mounts:
Curses:
Skills:
Exalted Blade
Master Space Domain
Carrying Capacity Available: 12 pts
Armaments:
Heladie Sword (3 pts inventory space)
-Double Strike Enchantment (This enchantment allows the wielder to strike twice with a weapon while only making one attack. This lets you deliver two consecutive strikes in the same amount of time it would take to make one.)
-Serrated Enchantment (A serrated blade is one that has been etched and cut along the sharp edge of the weapon. This gives the blade a jagged saw like edge, making the blade saw through flesh and armor instead of slice. This tears flesh and creates wounds that can not be healed by healing spells.)
Morph Suit: A skintight suit made of odd fabric that covers your entire body all the way up to your neck. This suit can be worn under any other article of clothing or armor as it fully forms to your body's proportions. Upon command you can control the way this suit looks, changing its color, texture, appearance, and any other aspect of it. It can be used to look like a full outfit of clothing or used to blend in with patterns or the background and can even be made to look like skin. Any image, color and texture can be replicated on the suit.
Spells: (8/20)
Force Wall: You hold your hand outwards palm first, sending out a wave of unseen energy. This energy forms a small barrier that flies out from your hand. This barrier has a short range and only last for a brief second but is strong enough to block the next spell or ranged attack that comes your way. This is a one-time use and the barrier fades after a few seconds or after blocking an attack. Does nothing against melee attacks.
Chromatic Blast: You draw forth the energies from the world around you, tapping into the other domains outside of your own. You may choose one of the eight magic domain types (Fire, Earth, Wind, Ice, Water, Lightning, Light or Dark) then create a medium sized orb of raw magic in your hand. You then fire forth a beam of magical energy, its damage type being the one you chose. This will be a medium sized beam that can be fired at medium ranges. -Deals damage equal to the type chosen-
Telekinesis: You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it.
Reveal Truth: By touching a living creature, you learn everything about them. You know their name, age, gender and any other information about that person. You become aware of any information on their character sheet. You also become aware of their skills and abilities, knowing anything they own in their inventory as well.
Scern's God Killer: A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Dazzling Aura: You cause a cloud of sparkling dust to surround your being, filling up a 15-foot diameter range with you at its center. This dust will remain for 2 posts then will fade away. Anyone standing inside of this dust will become instantly infatuated by you, considering you to be the love of their lives. They will act and treat you like their love for the full duration. However, if the affected targets take any damage or are affected by negative abilities, the spell will end, and they will now view you as a hostile enemy. This spell can be used once per topic.
Blink: This spell allows you to move your body a short distance through space itself. By blinking you can teleport yourself a short distance to a location you can currently see. This removes your body from space and causes it to reappear in the new location. You cannot be intercepted mid teleport and will not appear inside an object. This cannot be used to move to a location if you cannot see that location. Blink has a cooldown on your body and cannot be used for two posts after being used.
Summon: Possession: You can call forth a weapon or item that you own, causing it to return to you. This will call forth anything not currently on your person, regardless of where it is. That item will vanish from its current location and reappear in your hand or in a storage item. This item does not travel and instead just teleports. You can not use this spell on something to big or heavy to hold.
Techniques:
Boomerang Arc: With your heightened skill-level with the blade, you have learned how to throw a bladed weapon as if it was a boomerang. The violent spinning causes a whirlwind of air sharp enough to cut through stone. Its spin also functions as a multi-hit upon interacting with objects that have hit preventions, eliminating up to three hit preventions upon contact. One post to throw, one post to return.
Cyran's Haunting Blade: A technique best utilized by fighters who have honed their speed and precision to deliver quick, deep incisions in a target’s vulnerable spots. When a fighter uses this technique, their speed allows them to deliver a whirlwind of attacks that deal double the damage of normal attacks. Within the time it takes to make one attack, you are able to deliver three attacks that all deal double damage. At the end of this strike (regardless of if the attacks hit or not), you use your speed and agility to disengage from the enemy, allowing you to retreat without your opponent being able to attack you as you flee. This can be used twice per topic.
Special:
Grafts/Tattoos:
Night Vision
Bull's Strength
Miscellaneous:
Mounts:
Curses: