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Post by Videl on Sept 24, 2023 7:46:53 GMT -5
Videl's Variety of Stats, Skills, and Upgrades Prestige Classes: Path of the Elementalist, Spell Blade (Found Below)Subclasses: N/A (Found Below) Renown: Tradesfolk Arcane SkillsSkill Type | Skill Name | Skill Rank | Arcane | Sea Domain | Exalted | Arcane | Sky Domain | Master |
Martial SkillsSkill Type | Skill Name | Skill Rank | Martial | Polearm | Exalted | Martial | N/A
| Novice |
Utility SkillsSkill Type | Skill Name | Skill Rank | Utility | N/A | Novice | Utility | N/A | Novice |
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Post by Videl on Sept 24, 2023 7:59:29 GMT -5
Martial TechniquesNumber | Name | Type | Description | 15 | Titanic Reach (Master) | Polearm | You have learned to maximize the reach of your blows by shifting your grip on the shaft of your polearm at just the right moment, making use of the entire length of it plus your armlength to enhance your striking distance. Any target within fifteen feet of you is now considered within your reach, however any blow made while making a Titanic Reach that isn't from overhead or thrusting produces a lighter impact. Conversely, any thrusting or overhead blow has a stronger impact then it normally would, removing two hit preventions instead of one. | 16 | Vaulting Style (Master) | Polearm | You have practiced the art of vaulting and jumping using your polearm to achieve acrobatic feats typically only seen in traveling circuses. Any leap, tumble, or roll you attempt while wielding a polearm has its distance increased by ten feet, and any jump you perform using your polearm like a vaulting pole allows you to soar up to twenty feet into the air. Your training in this style of combat has also passively increased your ability to land safely from any height up to 30 feet. | 21 | Shifting Block (Master) | Polearm | Spinning your polearm while holding it at its exact center point, allows you to form a nearly impenetrable wall of whirling armament. The speed at which you twirl your weapon provides little to no gap in your defense within five feet of you, and as long as you alternate sides and your front you are considered to be able to block any martial technique that comes from those directions, or any offensive targeted spell (Not AoE or Cone in shape) of master or lower, leaving only your back exposed. This stance can only be used once every three posts. | N/A | N/A | Polearm | N/A |
General Arcana SpellsNumber | Name | Source | Description | 14 | Undying Fervor | Mystical Archive | A spell used by warriors to give them bravery and courage during even the most violent battles. When this spell is activated you become cleansed of all fear effects that may currently be present on you. In addition you can not be feared or affected by fear inducing abilities for the next four post. Once during the four post duration you can send a pulse out from your body, pushing back all enemies who are within a 10 foot diameter. This may cause them to stumble, fall down or slide backwards. | 20 | Summon Mount | Layla's Spring Shop (Winter Crown Purchase) | A spell that requires you to first own a mount of any kind. By casting this spell you can instantly summon your mount to your location, making it appear out of thin air. This gives you instant access to your mount without having to take it around with you everywhere. | N/A | N/A | General Arcana | N/A |
Sky Domain SpellsNumber | Name | Source | Description | 22 | Step of the Wind (Novice) | Magic Shop: Sky Domain | Magic forms around your feet, creating small pads of wind that allow you to physically walk on air. This is not flying, but instead allow you to step up into the air as if a solid surface was there. This lets you cross ravines, scale walls or even use quick dodges in combat. | 23 | Bullet Dash (Novice) | Magic Shop: Sky Domain | By swirling wind and lightning around your person, you create enough of a charge to dash insanely quickly in any direction. Your body blurs forward, dashing at inhuman speeds for a very brief distance. This spell is a great gap closer or spell for dodging quick attacks. | 24 | Crippling Pressure (Novice) | Magic Shop: Sky Domain | By charging the sky above you with magical energy, you sort of increase the gravity around you, creating an immense amount of pressure to push down on your enemies. For the next two post anyone in the area other than you can not leave the ground, this includes jumping, climbing or even using spells to leave the ground. | 25 | Read the Winds (Master) | Magic Shop: Sky Domain | You cause one single heavy gust of wind to blow through the area, blowing through everything and eventually hitting you. Once the gust of wind collides with your person, you get a mental reading of the environment in the direction the gust of wind had come from. This allows you to know how many living creatures are in that direction, both on the earth and in the air. You get a sense of how many creatures and their size. | N/A | N/A | Magic Shop: Sky Domain | N/A |
Sea Domain SpellsNumber | Name | Description | 01 | Frozen Feet (Novice) | You fill your feet with ice magic, coating the bottom of your feet with ice. This allows you to skate across the ground or the surface of objects. Now with a slippery set of shoes, you can move twice as fast as your normal speed, darting across the surface of the earth. | 02 | Ice Over (Novice) | You cause the surface of an object to ice over. This causes the surface of the object to grow a very thin layer of ice that covers the full object. This makes the surface slippery and cold to the touch. This spell can also freeze the surface of a body of water, allowing one to cross over it. | 03 | Ice Spike (Novice) | You create a large spike made of pure ice in your hand. This spike is about as long as a spear and can be used just like one. It has a pointed tip, making it great for stabbing and piercing. It can also be thrown for ranged damage. If it stabs into something, it will break, leaving a chunk of ice behind.
-Deals ice damage- | 04 | Snow Flurry (Novice) | Creates a large storm of fluffy and fast-moving snow. This causes the temperature to drop, making the area much colder. And while the snow does no damage, it can be difficult to move in and obscures vision ever so slightly. | 05 | Glacial Wall (Novice) | A large solid block of ice rises up from the ground, creating a medium sized wall out of the frozen water. This wall can be popped up anywhere in the immediate area, sometimes being used to block off areas of the battle field. This wall will also protect anyone on the other side of it from ranged attacks. | 06 | Ice Bridge (Novice) | A long thick expanse of ice forms from the bottom of your feet and stretches out over a certain area. This ice will bridge any gaps or holes, creating a walkable surface where there use to be none. This bridge will remain until shattered or melted by high amounts of fire and heat. | 07 | Cold Touch (Novice) | Your hands become like ice, glowing blue and giving off an aura of cold. If you touch anyone they will feel a very light amount of cold, but the real effect is when you touch a weapon. By touching the weapon you can do one of two things. You can ice over the edge or damage side of the weapon, causing it to deal reduced damage. Or you can sharpen the damage edge with the ice to make it deal increased damage.
-Deals ice damage- | 08 | Brittle Shatter (Novice) | You target an ice structure, a currently existing object made out of ice. You can then cause that structure to shatter, sending hundreds of tiny pieces of sharp ice flying in all directions. Not only is this useful for removing frozen obstructions but is also good for dealing minor amounts of damage.
-Deals ice damage- | 09 | Frost Web (Novice) | You cause ice to form across the surface of your skin which you can then peel off to form a sticking, cold web like substance. This can be used for several things, such as climbing or sticking to objects, binding enemies or creating a full web to sit in. Anything caught in this web will find themselves stuck to it and will begin to take cold damage will bound. They can free themselves with enough force or outside help.
-Deals ice damage- | 10 | Frost Flash (Orville's Winter Shop) | The caster of this spell summons a freezing cold gust of wind that will instantly blow through the immediate area. The wind will be so cold that any exposed skin will blister and freeze, becoming dry and sensitive to the touch.
The affected skin will be blistered for three post, and will take double damage from physical attacks. The damaged skin can be prevented or healed by a heat source such as a campfire. | 11 | Frost Pulse (Orville's Winter Shop) | You spend a few moments welling up magical power in your fingertips before releasing a thirty foot long, narrow beam of freezing energy that will last until it is canceled. The longer the beam strikes an opponent, the more damage it deals; and it is even capable of inflicting frostbite. This spell is draining on your mana supply, and its draining effect will become greater the longer it is used.
You can not move or cast other spells while using this beam. | 12 | Shatter (Master) | You summon a large amount of cold energy in your hands. You are then able to touch an object, freezing it over and then forcing enough pressure into the object to cause it to shatter and break. This will cause whatever the item is to become incredibly fragile, with only a tiny amount of force breaking the object. This can not be done to organic material or living creatures. The broken object will only remain broken for the current topic. | 13 | Snow Fort (Orville's Winter Shop) | Using yourself or an ally as a point of origin, you can cast this spell to create a snow fort around them or yourself; in cold locations, this spell will use snow— however, in warmer locations, this spell will freeze over the moisture in the air in order to accomplish its arcane purpose. This spell creates a completed circular wall up to four feet high, seemingly crafted of solid bricks of ice and snow.
The Snow Fort can take the impact of three magical, ranged, or physical attacks before it crumbles. This spell can be negated by fire spells of the Earth Domain. | 17 | Summon: Ice Elemental (Master) | You summon a large construct made out of pure ice, a hulking towering golem of cold and ice. It will be summoned behind and continue to follow you around like a pet, looking after you. It can strike things with its arms and legs, and even summon ice spikes, wielding them like the ice spike spell. The ice elemental will remain for three post or leave early if struck by a fire spell.
-Deals ice damage- | 18 | Permafrost (Master) | A unique spell that you can cast before or in conjunction with another ice spell. The next ice spell you would cast after casting permafrost will become immune to heat and fire, unable to be melted or effected by the heat. This allows you to use your ice spells against fire mages without getting completely countered. | 19 | Sheer Cold (Master) | A chill fills the air as you make it begin to snow. The area drops several degrees in temperature as it begins to get incredibly cold. Anyone in the area will begin to be effected by the cold, finding it hard to move, hold on to their weapons or even just function. Their movement become incredibly slow and their skin fragile. During this time any damage they take from blades or blunt weapons will be increased in addition to it being hard to hold onto their own weapons. | N/A | N/A | N/A |
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Post by Videl on Sept 24, 2023 8:16:18 GMT -5
CursesDiseasesGraftsGrafts are biological enhancements that can be added to the body for additional effects. These include limbs, organs or other body parts that are surgically grafted onto your body, replacing the current limb or organ.Name | Description | Frozen Solid | A very unique gland that is frozen and iced over, installed in the body, causing the user to feel very cold to the touch. This graft will allow the user to not be bothered by non magical warmth or heat, and will constantly give off a small aura of cold around their body. This cold is not enough to deal damage, but can be uncomfortable if exposed to for an extended amount of time. | All Eye | A pure white eye ball that replaces one of your two primary eyes. This eye works like a normal eye, however has the added effect of being able to see through vision impairing effects, such as mist, smoke or dirt. This eye is also immune to blinding effects from things like flashes and magic.
-Replaced Videl's right eye- | N/A | N/A |
TattoosTattoos are ink based images or designs etched into the skin by a very delicate process. These tattoos will contain unique abilities or effects specific to the tattoo. The look of the tattoo can be whatever you want as long as the effect follows the effect of the purchased tattoo. Mystical Archive Tickets: 0 Carrying Capacity: 3/12General ItemsName | Description | Size | N/A | N/A | N/A
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Magic ItemsName | Description | Notes | Essence of the North | A necklace made of cold iron with whorls of silver detailing. The pendant can fracture down the middle and release a couple ounces of sparkling water. This ice-cold liquid has powerful healing properties, and with direct contact, it can mend all critical wounds, scars, and disfigurements currently on your body.
Can only be used once per topic.
| Potion
| Slipstream Bridle | Enchanted reins that greatly improve the capabilities of a mount. When activated, the bridle will almost entirely eliminate the air resistance and drag encountered by the mount. This will allow them to run faster and longer, jump higher and further, and expend less energy to maintain speed. This also makes the trip much more enjoyable for the rider, as there will no longer be wind blowing in their face or pulling on their clothes. Those riding in pursuit of the mount will find their own drag increased significantly, making it incredibly difficult to catch up. This effect will last for four posts after activation. | General Magic Item
| Winter's Crown | A silver circlet with faint designs of ice and snow. It can be worn on your head or around a limb such as your arm or leg. While wearing this circlet you can cast any ice spell without needing any free hands, allowing this to act as a spell focus for ice spells. | General Magic Item
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Armor/ClothingName | Description | Size | Icicle Pauldrons (Armor) | A pair of metal pauldrons that act just like the armor from the armor shop. These pauldrons are coated in a thin layer of ice, with icicles dripping off of them. Once per topic the wearer can summon the magic within, and cause ice to coat their entire being.
For their next post they will be completely immobile, unable to take actions or do anything. However, they will also be immune to all damage and effects, and are unable to be targeted by anything. This effect can only be used once per topic. | 2
| Northern Snow Mask (Clothing) | A unique mask crafted from animal bone and hide which is often worn by hunters or tribesmen in the cold north. This mask comes fitted with warm fur and narrow eye slits which protect the eyes from snow, dirt, and dust. While this mask is worn, your eyes can not be damaged or affected by particulates that might harm them such as dust and smoke. Does not protect against blinding effects. | 0
| Rime Mantle (Clothing) | The Rime Mantle is a relic of ages past used by the first people of the Pale City long before the Dark elves called it home. These stark white and almost translucent cloaks conceal the wearer perfectly in any snowy environment and can be hardened at will with a small input of the wearers mana. Doing so turns the Rime Mantle's fabric into a steel-like density to block physical attacks with.
The cloak can only be activated twice per topic and lasts for two post. | 1
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WeaponsName | Description | Size | Spear | A spear is a larger more deadly version of the Javelin, a large pole made of wood or metal with a sharpened spear head on its end. Since it is heavier and larger than the Javelin, the spear is normally held with both hands, however can also be thrown. Spears are heavier making their stabbing and thrusting power higher as well.
-Two enchantment slots- -Bonded through Spell Blade-
Double Strike: This enchantment allows the wielder to strike twice with a weapon while only making one attack. This lets you deliver two consecutive strikes in the same amount of time it would take to make one.
Thrusting: This enchantment causes the object to be used at a higher velocity, almost as if wind is propelling the weapon from behind. A thrusting weapon is much faster and gives off a whistling sound that can be heard warping around the item. | 0
| N/A | N/A | N/A
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Spell FocusesName | Description | Increased Limit | Arcane Trinket (Lapel Pin) | An arcane trinket is a random item fused with magical energy and can take the form of just about anything. From necklaces and rings to random odds and ends, spell casters are known to be very creative when choosing trinkets. These trinkets are often worn or carried on the body and gives its owner access to increased magic, allowing them to cast more spells.
| -Increases spell limit by 10 spells-
| N/A | N/A | N/A
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Storage ContainersName | Description | Increased Limit | N/A | N/A | N/A
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Housing
House DescriptionUpgrade | Description | Notes | N/A | N/A | N/A | N/A | N/A | N/A |
Vehicles
Vehicle DescriptionUpgrade | Description | Notes | N/A | N/A | N/A | N/A | N/A | N/A |
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Post by Videl on Sept 24, 2023 8:21:44 GMT -5
NPCs MinionsName | Type | Description | Picture | N/A | N/A | N/A
| N/A | N/A | N/A | N/A
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PetsName | Type | Description | Picture | Belt | Dancing Chain | A six-foot long and solid steel chain; it is lightly coated in ice and gives off a faintly cold sensation. This chain is animated and will slowly float around the owner with a mind of its own. This chain can not be used to attack, but can be summoned to defend its owner; it will float in front of an offensive physical attack such as a fired arrow or a sword slash.
The Dancing Chain can block one attack before needing to recover for three posts. You may only have two chains out at one time.
(Does Not Count Against NPC Cap)
| N/A | N/A | N/A | N/A
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MountsName | Type | Description | Picture | Lumi | Frigid Steed | This equine is a beautiful, white beast with traces of blue and silver in their thick, shaggy coat. They thrive in cold climates and can often be found in the northern tundra or above the snow line on mountains. They possess a powerful breath weapon: a billowing cloud of freezing mist so frigid that it can even quench flames. They can also freeze the ground beneath their hooves, allowing them to cross small bodies of water by creating an icy bridge on the surface. They are Large, Naturally Talented mounts.
(Mount Counts against NPC cap)
-Slipstream Bridle equipped- | N/A | N/A | N/A | N/A
| N/A |
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Post by Videl on Sept 24, 2023 8:32:57 GMT -5
Prestige Classes Path of the Elementalist The magical domains of Charon cover a vast and intricate web of spells and abilities granted from the energies that leak forth from the primordial planes themselves. The Path of the Elementalist allows for the magically inclined to choose to build their magic based character in a variety of ways; from going the purist route of a single domain's paths and skills, to choosing a personal combination of various paths to better round out their character. (Pathways are considered Spells for interaction). Level One Primordial Paths The primordial paths of the Elementalist draw on the energies of the Primordial Planes and the very essence of the domains and elements, allowing them to claim mastery over their chosen paths as they weave fantastical elemental magic, that has been further enhanced by the loosening of the planar veil caused by the destruction of the Sol Stone. When you achieve Master level in the elemental Domains, you unlock paths to invest into with your growing ties to the Primordial Plane. - Master Skill in a Domain allows you to open up three pathways (this counts for each time you achieve master rank in one of the three elemental domains).
- Sea Domain opens the Paths of Water and Ice, Earth Domain opens Fire and Earth, Sky Domain opens Air and Lightning.
Path of Air Cloud Gazing | Your connection to the realm of air is so strong that you can see through the very clouds themselves. This allows you to scry or gaze upon an area that is under cloud coverage, be it natural or magical. | Howling Gale | Your mastery has become so pervasive that you are like a maelstrom, able to create a tornado like effect that encircles you beginning at ten feet from your body and going out another five feet from there. The harsh winds buffet and slice at any you deem an enemy while being completely harmless to yourself and allies. You can see through the effect but others cannot, and it automatically blocks any sky domain or ranged weapon attacks that are used against you, while speeding up those same spells and attacks that you and your allies use. | Windtalker | Your elemental attachment to the realm of air is all encompassing and gifts you with the ability to harness and guide airflow around you up to ten feet in all directions. This culminates in the ability to push and pull objects within ten feet of you that weigh 1 point or less, as well as letting you levitate a foot off the ground permanently. | N/A | N/A |
Path of Ice Crystallization | Focusing your magic on a visible liquid, the Elementalist is capable of turning that liquid into ice after two posts of concentration. This freezing effect covers a total of a medium size object/creature/person at a time. | Frost Cloak | Upon entering a meditative state, the Elementalist is capable of generating falling snow within a large area. Each subsequent post after the initial meditative state will generate three feet of snow, up to a total of twelve feet of snow. | Snow Globe | You generate a field of flurrying snow, producing an obscuring effect, around yourself for three posts. This field extends out fifteen feet in every direction and anything that enters the field comes under the effect of Crystallization. When used in tandem with Frost Cloak, Frost Cloak will now also cause the Crystallization effect over three posts to any living entity within it. | N/A | N/A |
Level Two Level Two Ability NameLevel Two Description
Spell Blade Spell Blades are people who have mastered both the physical and magical arts, combining their skills to create a truly powerful warrior. Harnessing both the power of a martial weapon and a magical art, spell blades are able to weave their spells in between their attacks, making them highly skilled and incredibly dangerous. Level One Arcane SoulWhen purchasing this class you must choose a weapon you own (Spear). That weapon becomes bonded to you, a magical link being created between you and the weapon. You must also choose an elemental damage type, and can only choose one if you posses Master level in that element's Domain (Ice). The weapon you bond with will now always do elemental damage equal to the element you chose, regardless of having an enchantment or not. This elemental damage also can not be ignored due to things like resistant or immunity, allowing your bonded weapon to always deal its damage. Arcane FocusYour bonded weapon becomes a conduit for spell casting, allowing you to cast spells through the weapon regardless of domain or element. This allows you to wield the weapon as normal, but channel spells through it, weaving magic through your strikes. You can combo your physical attacks, creating a variety of effects and combos. This includes targeted spells or spells that require you to touch the target, letting you use your weapon instead. Your spell limit also increases by 5, giving you access to more spells which you can cast through your weapon. One with the BladeYour bonded weapon becomes more than just a tool, it becomes apart of you. You have wielded this weapon through most of your battles and have come to rely on it to do its job. This weapon no longer hinders you, allowing you to wield it like it was apart of your own body. The bonded weapon no longer counts against your item limit, having 0 points when calculating its capacity limits. Level Two Always ThereAs your primary tool and means of combat, the bonded weapon can never stay away from you for too long, needing to be with you in combat. Your weapon can not be taken from you or forced out of your hand by spells or effects. It acts as if it is glued to your hand. Additionally if your bonded weapon is not currently in your hand, you can summon it to your hand in the blink of an eye. Regardless of where it is or what condition it is in, the weapon will return to you, ready for battle.
Sharing Essence Your blade is not just a mindless weapon for slaughter, but has bonded with you, feeling and caring for you. Because of this the weapon will attempt to keep you alive, and can access its own magic when in need. The weapon can choose on its own to pump a bit of its magical essence into you, healing you of any minor or major wounds you might have sustained. This can be done without you needing to command it, letting the weapon heal you regardless of the situation. This can be done twice per topic. Level Three Level Three Ability NameLevel Three Description
Prestige Class Name Prestige Description Level One Level One Ability NameLevel One DescriptionRow 1 column 1 | Row 1 column 2 | Row 2 column 1 | Row 2 column 2 |
Level Two Level Two Ability NameLevel Two Description
Prestige Class Name Prestige Description Level One Level One Ability NameLevel One DescriptionRow 1 column 1 | Row 1 column 2 | Row 2 column 1 | Row 2 column 2 |
Level Two Level Two Ability NameLevel Two Description
Subclasses Subclass Name Subclass Description Row 1 column 1 | Row 1 column 2 | Row 2 column 1 | Row 2 column 2 |
Subclass Name Subclass Description Row 1 column 1 | Row 1 column 2 | Row 2 column 1 | Row 2 column 2 |
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Post by Videl on Sept 24, 2023 8:41:40 GMT -5
TrackingFighter's Guild Quest TrackerRenown Tracker Purchase TrackerThread | Description | Notes | Date | Videl's Beginner Claims | Free Skills: Polearm (Martial); Sea Domain (Arcana)
Purchased Spells: Ice Over; Ice Spike; Frozen Feet | New Character Package
-50 Solars | 09/24/23 | Ice Buys
| Purchased Frozen Solid (Graft) from Madam Evalyn's Curiosities
Purchased Snow Flurry and Glacial Wall from Magic Shop: Sea Domain
| -55 Solars | 09/24/23 | Frost King Pt. 1 of 2 | Purchased Master Level Sea Domain from Skill Shop
Purchased Ice Bridge, Cold Touch, Brittle Shatter, and Frost Web from Sea Domain Shop | -145 Solars | 09/28/23 10/03/23 | Black Harvest Give Away! | Claimed Zombie Ice!
Zombie Ice transformed into Death's Chill | N/A | 10/01/23 - 10/31/23 | Black Harvest Campire Stories - Trapped | +1 Mystical Archive Ticket, +1 Mysterious Reward (Frozen Glimmertongue) | N/A | 10/26/23 - 10/31/23 | Frost King Pt. 2 of 2 | Purchased Exalted Sea Domain from Skill Shop
Purchased Level 1 of The Path of the Elementalist from Prestige Classes | - 100 Solars | 11/01/23 | The Mystical Archive | Purchased Frigid Steed & Winter's Crown. | -2 Mystical Archive Tickets | 11/03/23 | Spellspear Beginnings: Frozen Serpent Style | Purchased Master Polearm from Skill Shop
Purchased Spear and Thrusting Enchantment (Spear) from Polearm Shop
Purchased Spell Blade from Prestige Classes | -170 Solars | 11/09/23 | Miraculous Winter's Crown Purchases
| Purchased Frost Flash, Frost Pulse, Snow Fort, Icicle Pauldrons, Northern Snow Mask, Rime Mantle, Dancing Chain, and Essence of the North from Orville's Winter Shop
Purchased Shatter from Magic Shop: Sea Domain
Purchased Titanic Reach and Vaulting Style from Herbert's Martial Shop
Purchased Double Strike Enchantment (Spear) from Polearm Shop
Purchased Exalted Polearm from Skill Shop
Purchased Arcane Trinket (Lapel Pin) from Storage Items and Spell Focuses
Purchased Spell Blade Level Two from Prestige Classes | -525 Solars | 11/30/23 12/04/23 12/09/23 12/10/23 | The Mystical Archive | Purchased the All Eye | -1 Mystical Archive Ticket | 12/01/23 | The Mystical Archive | Sold Death's Chill and Frozen Glimmertongue to the Mystical Archive
Purchased Slipstream Bridle and Undying Fervor from the Mystical Archive | -Death's Chill and Frozen Glimmertongue
+2 Mystical Archive Tickets
-2 Mystical Archive Tickets | 12/04/23 | Pushing for Glacial Mastery | Purchased Permafrost, Sheer Cold, and Summon: Ice Elemental from Magic Shop: Sea Domain
Purchased Summon Mount from Layla's Spring Shop
Purchased Shifting Block from Herbert's Martial Shop
Purchased Novice Sky Domain from Skill Shop | -260 Solars | 12/17/23 12/18/23 12/19/23 12/21/23 12/23/23 01/01/24 | Transfer of Funds | Transferring Solars from Videl to Rinntoki. | -65 Solars | 12/27/23 | The Northern Winds | Purchased Step of the Wind from Magic Shop: Sky Domain | -25 Solars | 01/03/24 | The Northern Winds Pt. 2 | Purchased Master Sky Domain from Skill Shop
Claimed Cloud Gazing, Howling Gale, and Windtalker from Path of the Elementalist Level One's Primordial Paths
Purchased Bullet Dash from Magic Shop: Sky Domain | -70 Solars | 01/11/24 01/14/24 | Expanding on the Sky Domain | Purchased Crippling Pressure and Read the Winds from Magic Shop: Sky Domain | -70 Solars | 01/31/24 | N/A | N/A | N/A | N/A |
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Post by Videl on Dec 21, 2023 13:52:07 GMT -5
Tracking 2.0Thread Tracker
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