Adventurer
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Renown
Ash Lands
Shrouded by night, but with steady stride. Colored by blood, but always clear of mind. Proud hunter.
20 POSTS & 0 LIKES
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Post by Donovan Gehrman on Sept 19, 2023 17:42:18 GMT -5
Skills
Arcana: Dark Domain (Novice) Martial: Blade (novice)
Solar: 95 Renown: 0
Spells: (0/10 abilities)
Items: (4/12 points)
Weapon: Longsword - A sword that is just a bit longer and heavier than a short sword. It is a versatile weapon that can be wielded with one or both hands, adding more swinging power and striking damage if held with both hands. The long sword is favored by soldiers or knights who can switch their stances or fighting styles in battle. (3 Points)
Weapons: Wooden Stake - A small piece of carved wood with a sharp stabbing tip on its end, about the size of a normal dagger. This stake can be worn on the body and easily concealed and is a go to tool for monster hunters and vampire slayers. While this seemingly harmless piece of wood does not do very much damage, if it pierces or cuts into a monster that monster will not be able to use any abilities or unique features for two post. Additionally if this pierces or cuts a player character with a curse, they will be unable to use any abilities from their curse for the next two post, ending any current active effects. (1 Point)
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Adventurer
IS OFFLINE
0
Renown
Ash Lands
Shrouded by night, but with steady stride. Colored by blood, but always clear of mind. Proud hunter.
20 POSTS & 0 LIKES
|
Post by Donovan Gehrman on Nov 10, 2023 14:33:24 GMT -5
Curse: Werebeast Primal Form: You have been cursed by an ancient Fae curse which has taken ahold of you, allowing you to change your form into that of the animal spirit which now lives inside of you. Upon earning this Curse, you choose one animal type from one of the three domains listed below, gaining a special ability based on the domain the animal is chosen from.
Earth Domain: Earth Domain animals include any non magical animal that live exclusively on land, such as cats, dogs, or insects. Most mammals fall under this category as well. More exotic animals such as elephants, rhinos and other less common creatures can also be chosen.
If an animal from this Domain is chosen your hide becomes incredibly tough, almost acting like a natural armor. While transformed You have two hit preventions against non mental attacks while in this form, which cover your entire body.
Bestial Transformation: Once per topic you can summon forth the ancient beast within you and allow it to consume your physical form, taking on the physical appearance of the chosen animal. If the activation happens during the day, this form will last for 3 post, however if it was activated during the night the duration is increased to 5 post. While transformed you are unable to cast spells but can still use martial or stealth abilities, can activate prestige or sub class abilities and still have access to your gear and weapons, which can still be used.
While transformed you gain minor physical features related to your animal which can be used in combat, such as claws, fangs, talons or razor sharp teeth. Additonally, your senses become heightened, incresing your ability to see, smell and hear twice as well. You can now see in non magical darkness and are able to track scents that normally go undetected. Your physical strength is also increased, making attacks with your natural features, such as claws and fangs, twice as powerful.
Feral Presence: While transformed you can not be feared or affected by fear inducing affects. If any of your attacks made with natural features, such as claws or fangs, draw blood or inflict damage, the affected target will become feared for their next post, unable to take offensive actions or attacks against you. Predation While transformed if you have drawn blood from a creature, you are able to hunt them with an unnatural predation. You can track them through structures, foliage, and even illusions, able to determine the real target from any decoys or distractions. You can accurately track your target for two posts and must draw blood again to activate your predation sense again on the same target.
Savage Impulses: If you make your target bleed you can once per thread unleash a devastating blow upon them that removes two additional hit preventions if it should land, regardless this blow causes a gushing wound on your target unless fully blocked that makes them bleed for the next four posts.
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