Charon, Realms, and Beyond
Sept 16, 2023 23:01:20 GMT -5
Post by Admin: Otto on Sept 16, 2023 23:01:20 GMT -5
Charon, Realms, and Beyond
Charon is currently the largest and most populated continent on the planet and is the focus of our story, but it is in no way the only place out there. With the destruction of the Sol Stone, the realization that the world is now connected to other realms has started to dawn on scholars in Charon. After months of new arcane energy flowing into the continent, Astronomers, Scientist and Academy scholars have started to study not only their skies, but the hidden worlds around them.
While information is still being collected as more and more research is done, these researchers have uncovered a lot, learning about the other realms that are now seeping energy back into a starved world. Charon sits on a planet known as Solus, a mostly unexplored planet that sits out in the void of space, and is apart of the Material Realm, a plane that consist of reality and mortality. While this is the most prominent realm, Charonians now know with certainty that the Material Realm is longer alone.
The Material Realm
While information is still being collected as more and more research is done, these researchers have uncovered a lot, learning about the other realms that are now seeping energy back into a starved world. Charon sits on a planet known as Solus, a mostly unexplored planet that sits out in the void of space, and is apart of the Material Realm, a plane that consist of reality and mortality. While this is the most prominent realm, Charonians now know with certainty that the Material Realm is longer alone.
The Material Realm
The Material Realm is the primary realm that our setting is focused on and can best be identified as 'the world as we know it'. It is the world around you, from the ground you stand on to the air you breathe to the water in the ocean. Animals, plants, mortals, and other living beings call this realm home, with energies from other realms taking on their own, more unique forms when passing into the Material Realm. This Realm is home to Solus, a terrestrial planet that houses many small land masses, with Charon being the only fully populated continent currently known, and the stars and planets beyond.
The Material Realm is the focal point that the elemental energies of the Primordial Realm gravitate towards, as all volatile energy seeks stability. With this innate stability being introduced to the chaos of the Primordial Realms, life as we know it has been able to flourish on Solus.
For hundreds of years, the Material Realm has been isolated and cut off from the other realms and even anything beyond the unknown borders of the waters just off shore, locked behind a veil due to the Sol Stone. With the connection to the other Realms severed, The Material Realm, as well as Charon, lost its access to the. Cosmic entities that had been in this realm during the creation of the Sol Stone found themselves trapped, along with the remnants of old magic. For generations, the people of Charon have lived in quiet isolation, under the illusion that their world was the only one out there and that the gods existed along side them.
The Primordial Realm
The Primordial Realm is the ancient source of all magic, a place that has existed since the dawn of time. This, combined with the collision of the fixed energies of the Material Realm, created the Realm of Wonder and provided the essential elements to allow for life to thrive in the Material Realm. The Primordial Realm is not a place in the traditional sense, as it can not be journeyed to or visited. It is more of an ever-present wave length that exist overlaying the Material Realm. While it can not be touched or seen, it can be felt, and is made up of the raw, chaotic energies that first gave birth to the universe itself.
While the Primordial Realm exists outside of reality and is not a physical place, beings of raw, cosmic energy still exist within it, taking on unimaginable forms of pure elemental energy. The more concentrated the energy, the more powerful the being. These entities can sometimes spill over or cross into the Material Realm, taking on unique forms often related to the realm they originate from. The Primordial Realm consists of three smaller wave lengths, called Elemental Domains, that weave themselves throughout the Material Realm, filling it full of life.
-The Earth Domain-
The Earth Domain is one of the three Elemental Domains that make up the Primordial Realm and suffuses the Material Plane to form the world that we stand on. The energy embodied by this domain is characterized by give and take; as it encompasses stone, soil, metals and gems, it also represents the incredible, oftentimes violent forces of compression and expansion on the grand scale of volcanic eruptions, and the smaller scale of digging a flower bed. Thus, the Earth Domain brings forth the required components for live to thrive in any given area, and the fury to take it away. It is simultaneously staunch, unrelenting, nurturing, and vivacious.
While the Primordial Realm exists outside of reality and is not a physical place, beings of raw, cosmic energy still exist within it, taking on unimaginable forms of pure elemental energy. The more concentrated the energy, the more powerful the being. These entities can sometimes spill over or cross into the Material Realm, taking on unique forms often related to the realm they originate from. The Primordial Realm consists of three smaller wave lengths, called Elemental Domains, that weave themselves throughout the Material Realm, filling it full of life.
-The Earth Domain-
The Earth Domain is one of the three Elemental Domains that make up the Primordial Realm and suffuses the Material Plane to form the world that we stand on. The energy embodied by this domain is characterized by give and take; as it encompasses stone, soil, metals and gems, it also represents the incredible, oftentimes violent forces of compression and expansion on the grand scale of volcanic eruptions, and the smaller scale of digging a flower bed. Thus, the Earth Domain brings forth the required components for live to thrive in any given area, and the fury to take it away. It is simultaneously staunch, unrelenting, nurturing, and vivacious.
Those who tap into this domain and form a connection with it are able to draw out its magical energy, giving them control of the earth and manipulation of fire and heat. Beings from the Earth Domain who cross into the Material Realm often take on elemental forms related to Fire or Earth.
-The Sky Domain-
The Sky Domain is one of the three Elemental Domains that make up the Primordial Realm and suffuses the Material Plane to form the air we breathe. The Sky Domain is characterized by movement, the forces that generate trade winds, currents and storms alike. It can fan or snuff flames, ensure rain never falls or falls in torrents, lift and rend the ground with tornadoes and cyclones and sunder it with lightning... or, simply shake ripe apples from their trees, provide a welcome reprieve from excess heat or cold, and, of course give the first breath to a newborn. The Sky Domain is fickle, capricious, and vital, as felt in its presence as in its absence.
Those who tap into this domain and form a connection with it are able to draw out its magical energy, giving them control of lightning and manipulation of wind. Beings from the Sky Domain who cross into the Material Realm often take on elemental forms related to Wind or Lightning.
-The Sea Domain-
The Sea Domain is one of the three Elemental Domains that make up the Primordial Realm and suffuses the Material Plane to form the water required by all life. Balance is the primary characteristic of the Sea Domain, as it is the source by which all creaures of Charon subsist. Simply by existing in its vastness, it provides temperature regulation for the planet, guides water towards landlocked areas in the form of rainfall, encourages the movement of nutrients from the depths of the ocean to the top. It is the ice in the Northern seas, the snow in the mountains, and the balmy coastal shallows of the reefs. The Sea Domain is the foundation of life, and like life, it can be cruel and kind in equal measure. The Sea Domain is cyclical, endless, and fulfilling, a source of strife as much as it is the succor all life must have.
Those who tap into this domain and form a connection with it are able to draw out its magical energy, giving them control of Ice and manipulation of water. Beings from the Sea Domain who cross into the Material Realm often take on elemental forms related to Water or Ice.
The Realm of Wonder
The Realm of Wonder is the confluence of energies from the Primordial Realm, wherein the domains of Sky, Earth and Sea combine with the Material Realm. The raw magic of these elements combining with our firm reality creates portals, well-springs and leylines where the Realm of Wonder connects to our world, and allows Charonians to utilize arcane energy. During the era of the Sol Stone, this access to the Realm of Wonder was cut off, but the pathways of these leylines, portals, and ambient magic continued to exist and allow us to benefit.
This cleaving between the Primordial and Material Realms is unstable; where the Primordial Plane exudes the raw, unfiltered power of the elements, the Material Plane is fixed, a lynchpin where these elemental forces are given structure, shape, and physical presence. In the space between, where the Material meets the Philosophical, is the Realm of Wonder, a physical place imbued with the mutable, transient properties of the full elemental force of the Primordial Plane that feeds it.
This realm is often associated with the unexplained and is whimsical and light hearted in nature. While its still not fully understood, this realm is responsible for the changes in the Material Realm, such as seasons and weather. Beings from the Fae Realm who cross into the Material Realm often take on complicated forms, and can vary based on the entry point into the Material Realm. The turbulent energies that make up the Fae Realm often materialize as powerful, sneaky or devious entities. The Land of Wonder can be travelled to, though it is not an easy task. Unless the mirror locations between planes are fixed or anchored in place, they will inevitably move or close at random, as the structure of the Land of Wonder is amorphous due to the constant flux of energies.
This cleaving between the Primordial and Material Realms is unstable; where the Primordial Plane exudes the raw, unfiltered power of the elements, the Material Plane is fixed, a lynchpin where these elemental forces are given structure, shape, and physical presence. In the space between, where the Material meets the Philosophical, is the Realm of Wonder, a physical place imbued with the mutable, transient properties of the full elemental force of the Primordial Plane that feeds it.
This realm is often associated with the unexplained and is whimsical and light hearted in nature. While its still not fully understood, this realm is responsible for the changes in the Material Realm, such as seasons and weather. Beings from the Fae Realm who cross into the Material Realm often take on complicated forms, and can vary based on the entry point into the Material Realm. The turbulent energies that make up the Fae Realm often materialize as powerful, sneaky or devious entities. The Land of Wonder can be travelled to, though it is not an easy task. Unless the mirror locations between planes are fixed or anchored in place, they will inevitably move or close at random, as the structure of the Land of Wonder is amorphous due to the constant flux of energies.
The Astral Realm
The Astral Realm is not a specific place or manifestation of magic but is the wild, cosmic energies that exist in between the other realms. Its the empty void of untamed energies where time and space exist, where the laws of physics become warped and challenged. Very little to nothing is known about this place, but is believed to be where time and space mages tap into their magic, and Ziev, the God of Space and Time exposed as a fraud during the events of the shattering of the Sol Stone, is suspected to have fled to this realm.
The Astral Realm is responsible for our understanding of and the Material Realm's understanding of time, space, and how gravity functions in our world. The opposite of the Primordial Realm's chaos, the Astral Realm, it could be argued, represents fundamental order.
-The Light Domain-
The Light Domain is an Elemental Domain that sits on the fringes of the realms and is on one end of a two sided spectrum that overlaps the Realms in a gradient with the Dark Domain and the other elements of the Primordial Plane.
This domain pours positive energy into the Material Realm and is a reflection of the regenerative qualities of the Primordial Elements of Sky, Earth, and Water. Those who tap into this domain can harness the very light itself, giving them access to light based magic, such as healing magic. However, as all things exist on a spectrum, the inverse is also possible; too much exposure to the intense frequencies of this positive energy can cause 'scorching' from the pure concentrations of radience. Beings from the Light Domain who cross into the Material Realm often take on elemental forms related to the Light.
-The Dark Domain-
The Dark Domain is an Elemental Domain that sits on the fringes of the realms and is on one end of a two sided spectrum that overlaps the Realms in a gradient with the Light Domain and the other elements of the Primordial Plane.
For every action, there is an equal and opposite reaction. The Dark Domain sits at the other end of the spectrum to the Light Domain, creating an inexorable balance to the positive energy emanating from the Light Domain with negative energy. This domain provides a necessary counterbalance to growth, ensuring entropy manifests to allow things to age and decay, feeding the next cycle of life. Those who tap into this domain can draw forth its destructive power or utilize the entropic forces to enhance the conditions of soil. as well as healing themselves and others. Beings from the Dark Domain who cross into the Material Realm often take on elemental forms related to the Darkness.