Saizo's Armory
Sept 15, 2023 11:24:19 GMT -5
Post by Ishikawa Saizo on Sept 15, 2023 11:24:19 GMT -5
Skills
Unarmed | Exalted |
Stealth | Exalted |
Equipment (8/12)
Weapons
Name | Description | Weight |
Sentomaru (Sword for Dummies) | Sentomaru appears as a simple katana with a black lacquer sheath and silk wrapped hilt, with an ebony and gold trimmed Tusba, Guard and Kashira, however when drawn its blade reveals itself to be anything but a simple Katana with its bluish white blade that seems to shimmer when held by a member of the Ishikawa Family. It is said that if an Ishikawa wields this blade it wills trike truer than any blade in their hands. (Functional reskin on his Sword For Dummies) | 2 Points |
Ninja Stars | The Ninja star is a small metal weapon in the shape of a star. With a small hole in the middle, this weapon is lined with several pointed and bladed edges. The star can be held in the hand and used as a stabbing or cutting weapon, or can be thrown to make it even more deadly. Ninja stars come in a pack of 10. -One enchantment slot- | 1 Point |
Dancing Dagger | A small dagger that fits comfortably in the hand and can easily be stashed or hidden. This dagger also has the unique property to hover or float next to you, almost like a pet bird. While floating the dagger will stay next to you and follow you around. When the dagger is away from you it can also be summoned, flying back to you like a boomerang. | 1 point |
Hangman's Coil | A seemingly normal leather whip, however when this whips strikes a limb or the head, it will attempt to automatically wrap around it like a snake, binding that limb. The whip will stay wrapped around the limb for one post, allowing its user to tighten the grip, yanking the target around or dealing blunt damage. | 1 Point |
Claws | Claws are small pronged blades fashioned to mimic cat or lion claws. These are fitted over the top of the hand and give the user the ability to claw with them. This also frees up their hands to use other things while the claw rest atop their hands. The claws can be worn on one hand, or on both. -One enchantment slot (applies to both hands)- | 0 Points |
Armor
Name | Description | Weight |
Spit Fire Gauntlets | A pair of lightweight gauntlets that seem normal on the outside. Made of light metal, the gauntlets cover the hands and forearms and have designs of flames etched into them. These gauntlets count as normal gauntlets from the armor shop and have the same properties. However the owner can slap the gauntlets together to cause flames to spread forth from the palms and coat the gauntlets in fire. This turns any offensive strikes with the gloves into fire damage. | 3 points |
Items
Name | Description | Quantity/Type |
Mystical Archive Ticket | Mystical Archive Ticket for use of shop purchases in the Mystical Archive | x1 |
Bulls Strength Tattoo | This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items. -Can only get this tattoo once- | Tattoo |
Re-Casters | These golden bangles are worn as a pair on the users wrists and give the wearer the ability to three times per topic, duplicate a spell they cast causing it to originate from the casters space itself regardless of the spells description. | Mystical Archive |
Sulphuric Smoke Bomb | An enclosed, round glass bottle containing sulphuric gas. This vial may be thrown, and will spread in a 10 foot diameter around the impact zone; if exposed, targets will suffer from viewing impairment, burning lungs, and uncontrollable coughing. The gas can be ignited by introducing fire to it, which will cause it to erupt into a cloud of fire. The cloud will linger for two posts. After moving from the cloud, the poison will wear off on your next post. Comes with one single use | Vulcadreus Shop |
False Pyromancer's Gloves | When these gloves are clapped together, a ball of flame will emit from the flint gems in the middle of the palms. This flame can be controlled so long as it is within range of the gems in the gloves, and may be thrown. It will maintain its shape until it hits a surface, and then explode in a small spray of heat. Once it leaves the palm of the gloves, the flame is no longer able to be controlled. | Vulcadreus Shop |
Spells & Abilities (4/10)
Abilities (3/10)
Name | Description | Skill |
Shadow Hiding | By standing completely still you can cause a simple shadow to fall over your body. This allows you to blend in to the darkness or even a pre existing shadow. As long as you are not moving, you fade into blackness, becoming hidden within a shadow or absence of light. While you are nearly impossible to see, if you move it will break the skill and you will become visible. | Stealth |
Silent Step | You have trained and honed your body to be as quiet as it can be. Your foot steps now make no noise when stepping, walking or moving across surfaces. Your foot steps are muffled and silent, allowing you to move without being heard. This does not work if you are running however and can still be heard when moving at quicker speeds. | Stealth |
Surface Scaling | This technique makes you an expert climber or scaler, giving you the knowledge of how to climb and cling to surfaces. Almost like a spider you have gained the unnatural ability to hang onto walls or solid surfaces and climb up vertical surfaces that normal people could not. You have expert knowledge of hand holds and vertical movement, letting you reach higher places than normal. | Stealth |
Spells
Name | Description | Skill |
Smoke Trail | An unexpecting spell that allows the caster to push smoke out from the tips of their fingers. Thick, black smoke will begin to pour out, filling up the area around the caster. For each post this spell remains active, it will fill up a 5 foot area. This smoke is dark enough to block and impair vision both inside and outside of it. However strong forces of wind can push the smoke, making wind based spells highly effective. | Mystical Archive |
Pets
Name | Description | Skill |
Prestige Classes
Monk
Level One
Monk Traditions
Monks are masters of the physical world, honing and training their body to a specific style of combat. When you obtain this level you may choose one of the Ways listed below, further enhancing your physical prowess. You may only choose one of the paths listed below and can only choose a path if you have the required martial skill needed.
-Way of the External Fist-
Those who have entered the way of the fist have focused their unarmed skills, becoming skilled melee combatants. All items from the Unarmed shop come with an additional enchantment slot now for you to further enchant your items.
Art and Style
While monks draw their power from within and hone their own bodies with physical training, they are also able to tap into the spiritual world, pulling elemental energy from the world around them. You may choose one of the Arts listed in the Arts Table to add to your repertoire. You can choose any of the seven skills regardless of element or martial skill, letting you dip into other domains while honing your skills.
Level Two
Myriad Barrier
Tapping into the world around them, monks have learned to balance both the physical and elemental world, adapting their bodies to the energies of the universe. When you use an Art from the listed table, you gain a resistance to the element that correlates to the art used, keeping the resistance until you use a new Art. While resistant you will take half damage from that specific damage type, can not be killed (knocked unconscious) by that elemental type and any effects of that damage type that effect you for more than one post will have the duration of that effect lowered by one.
More Style
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Level Three
Martial Prodigy
Now as a master of the spiritual arts, you have elevated yourself to the highest order one can be, a true Master. You have earned the right to create your own Art, or martial ability, bringing your own skills and techniques to the table. You can craft one Martial Art that is related to your Martial skill or Arcane domain. You will receive this art upon creation. All arts that are created by masters of this class will be stored below, allowing you the ability to earn more Arts created by other people. In order to earn another Master's art, you must complete the quest below.
Before your time
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Styles/Arts
Level One
Monk Traditions
Monks are masters of the physical world, honing and training their body to a specific style of combat. When you obtain this level you may choose one of the Ways listed below, further enhancing your physical prowess. You may only choose one of the paths listed below and can only choose a path if you have the required martial skill needed.
-Way of the External Fist-
Those who have entered the way of the fist have focused their unarmed skills, becoming skilled melee combatants. All items from the Unarmed shop come with an additional enchantment slot now for you to further enchant your items.
Art and Style
While monks draw their power from within and hone their own bodies with physical training, they are also able to tap into the spiritual world, pulling elemental energy from the world around them. You may choose one of the Arts listed in the Arts Table to add to your repertoire. You can choose any of the seven skills regardless of element or martial skill, letting you dip into other domains while honing your skills.
Level Two
Myriad Barrier
Tapping into the world around them, monks have learned to balance both the physical and elemental world, adapting their bodies to the energies of the universe. When you use an Art from the listed table, you gain a resistance to the element that correlates to the art used, keeping the resistance until you use a new Art. While resistant you will take half damage from that specific damage type, can not be killed (knocked unconscious) by that elemental type and any effects of that damage type that effect you for more than one post will have the duration of that effect lowered by one.
More Style
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Level Three
Martial Prodigy
Now as a master of the spiritual arts, you have elevated yourself to the highest order one can be, a true Master. You have earned the right to create your own Art, or martial ability, bringing your own skills and techniques to the table. You can craft one Martial Art that is related to your Martial skill or Arcane domain. You will receive this art upon creation. All arts that are created by masters of this class will be stored below, allowing you the ability to earn more Arts created by other people. In order to earn another Master's art, you must complete the quest below.
Before your time
Having increased your ability and have grown closer to the spiritual realm, the monk has attuned further, allowing you to choose another art from the listed table. You can still choose any of the arts you have not already chosen, regardless of elemental or martial skill.
Styles/Arts
Name | Description |
Art of the Burning Fist | Your hands and feet catch fire, emitting a small aura of pure flame for the next three post. You are immune to the heat of the fire, however anyone else who is touched, punched or kicked will be burned. Your melee attacks now deal fire damage that is not considered magical. Twice during the duration you can send out a small (basketball sized) burst of fire from either a punch or kick. This blast of fire can travel up to 15 feet in the direction you delivered the attack. |
Art of the Avalanche | You create two hand axes made out of strong ice that act just like a normal hand axe, allowing you to deal ice and slashing damage with the weapons. These weapons will last for three post and will deal medium cold damage to anyone they damage. During the duration you can cause each axe to explode into a shower of ice, sending out ice shards in all directions from the point of origin. These ice shards will pierce into enemies, ignoring your allies. If the axe detonates on a surface instead of hitting an enemy, it will create a patch of frozen ice. Anyone who touches the frozen surface will slip and slide, or find it impossible to grip or grab the frozen item. The frozen surface will remain for one post. |
Art of the Iron Fist | Your arms, (shoulder down) and your legs (hips down) become coated in stone for the next three post, making your melee attacks sturdy and impactful. Your melee attacks will now deal earth damage that is not considered magical. Each limb gains one hit prevention (does not stack with armor) and once per duration you can redirect one elemental ranged spell, causing it to deflect, bounce, or channel off of your body. |