The Mystical Archive
Feb 23, 2021 16:50:45 GMT -5
Post by Admin: Soul on Feb 23, 2021 16:50:45 GMT -5
The Mystical Archive
A large metal device crafted by unknown mages during the Age of Wonder sits in the Arcane Academy, protected and studied by the kings mages. This device is mysterious and its true nature remains unknown, however scholars have learned that this device can produce wonderous and magical items, almost like an arcane vault from a world beyond. This vault is triggered by a unique type of magic which initiates the system, producing a new, unique item. In the attempt to study this device further scholars have opened it up to the public! By transferring a specific kind of magic into a Archive Ticket, they have made it possible for people who have earned a ticket to access the archive!
The Mystical Archive is a collection of items, weapons, pets, spells and other things that can no longer be purchased or obtained outside of the Archive. These will often be rewards or prizes for past events that have long since left. These archives are meant to house old items, and reward players who have earned an Archive Ticket. Archive Tickets are rare items that get handed out on special occasions or as rewards themselves. If you have a ticket, you can redeem it here for any item currently listed in this topic. The topic will constantly be updated as new items are added.
Archive tickets are player bound, not character tied, meaning you keep track of how many tickets you have as a member of the site, and each ticket that is earned on any character you have will go into this pool. Because of this, tickets can only be won or earned per player, not per character. This includes events, activities or plot rewards. How and where you keep track of these tickets is up to you, as long as you keep all earned tickets by you in the same place. You can not trade archive tickets to other members but can choose which character that you own gets the item you redeem with a ticket.
To redeem an archive ticket you must respond to THIS TOPIC stating which item you wish to take out of the archive. The Limited Items that are claimed are rotated on a monthly basis. Limited Items can be claimed by multiple people before they are rotated.
In addition to a new archive, a new way to earn and trade items has been created. If you have an item that you no longer want or have no need for you can decide to cash it in to the Mystical Archive. You will give this item up from your character and will be given an archive ticket for it. That item you have given up will then get added into the archive to be chosen by other players. Only a specific kind of item is allowed to be given up however, meaning you can not just give up any item to claim a ticket. Items that can be bought from a shop here on site do not count, weather they are a basic shop or a limited event or seasonal shop. Items that can be given up are normally rewards won or given to you. This includes rewards from events, plots, activities or giveaways. Crafting materials will no longer be accepted by the archive and must now be traded through the Trading Post, regardless of how or where it was received. In order to relinquish an item you must post HERE in this topic, listing what item you are giving up and where it comes from. If your item is deemed acceptable it will be added into the archive and you will earn an archive ticket.
Mystical Archive Items
The Archive updates at the 1st of each month
These items will be removed when the rotation occurs and new items are added
Item | Description | Type |
Banshee Wail | An odd enhancement crafted by bards in the Ash Lands. When the weapon this enchantment is attached to is swung or used, it will give off a loud, screeching wail that is extremely uncomfortable and can even burst ear drums if close enough. This weapon also affects the owner and can not be turned off, meaning every time the weapon is wielded it will wail. | Weapon Enhancement |
Blood Scent | You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells. | Passive Feature |
Witches Brew | A dark black bottle filled with thick liquid that shimmers a deep purple color. When this potion is consumed the drinker will be filled with dark magic for a sort period of time. For the rest of the topic the drinker may choose any spell from the dark domain shop, but can only choose one. They can cast that spell for the rest of the topic regardless of their skills (must still follow the rules of the spell) | Consumable Alchemy |
Liars Quill | A small feather quill that comes with its own ink. Those who write with this quill find they can write in any language, can alter their hand writing and ever write words they do not understand. Also, anything written down with this quill is taken as the truth, no matter how much of a lie they are. This will not convince people to do things against their will, but will be considered to be the truth. | Item |
Dark lantern | A lantern developed for use by sentries in the Darklands so that they could observe their surroundings without being betrayed by a light source. This lantern has been enchanted so that it will only provide light to the person that holds it; to everyone else it will simply appear dark and useless. | Item |
Bat Wings | A pair of large bat like wings that function like normal wings from the graft shop. These wings however can be retracted, morphing into the owners back to disappear. The wings can only be out and used for three post before they retrack, having a two post cool down. While the wings are open the owner can use a form of echo location. By clicking your teeth you send out sound waves which bounce off of objects and return to you. This allows you to detect any living creature in a 500 foot range. | Graft |
Dreadsnout | A tusked, medium sized wild boar that can breathe fire from its nostrils. Dreadsnouts are infamous for their juggernaut-like charging skills, and are known for goring men to death. | Pet Counts against NPC cap |
Wizards Hat | A tall, pointy hat which is worn on the head, typically by professors, wizards or scholars. The owner of the hat can pull themselves up into it, revealing a small, single room magical space. This room is small but can provide a private space for you. Objects can be stored in the hat, but still count against your weight limit. You can leave the hat at will, however if the hat is damaged or destroyed, you will be forced out. | Clothing |
Shapeshifter's Plate | An enchanted steel plate cuirass that gives the wearer the ability to change shapes. They can freely transform into any non-magical animal in the stables shop while wearing this armor. Additionally, the armor's magical properties allow it to morph to fit their new form, still protecting their torso (or equivalent body part). Any other items of clothing or weapons on their person will transform with them. | Cuirass 3 Points |
Haunting Visions | You target one person you can see within 50 feet of you. For the next two post you cause that person to see horrible, terrifying visions of traumatic experiences. Maybe they relive something bad that happened to them, or watch a love one die, or even watch themselves be tortured. If they have any past experiences that haunt them, they will relive that, but if they dont, instead they will see their own death or that of someone they are very fond of. This can cause someone to panic, break down and even completely stop interacting for the duration. Once used on someone this spell will have no effect on them for the rest of the topic. | Dark Domain Spell |
Curse of the Hag | By touching a minion (humanoid NPC) you can transfer a piece of your being into theirs, completely taking over both their body and mind. Your conscious will become split, half remaining in your body and the other now in possession of the minion. For 3 post you can move both your own body and the minions, seeing through both sets of eyes, hearing through their ears and collecting information from both bodies. You have full control over the npc, regardless of who owned it before and can choose what they do. At the end of the duration, the minion will fall unconscious, allowing you to absorb some of their life force, healing yourself of all minor wounds. | Dark Domain Spell |
Crimson Armaments | When casting this spell, you draw blood out from a wound, be it a wound on an enemy, an npc or yourself. You can cause this blood to take the form of any item from the blade, blunt, polearm or shield shops. This item will last for the rest of the topic and will function exactly like the item from the shop. This item (regardless of what it is) will also have the life link enchantment on it. You can only use this spell once and it last for the entire topic. | Dark Domain Spell |