Nami's Nomadic Trinkets
Apr 20, 2023 12:24:46 GMT -5
Post by kaminarinami on Apr 20, 2023 12:24:46 GMT -5
Skills:
Polearm [Master]
Sky Domain [Exalted]
Spells: 3/15
Lighting Bolt
Lightning Armor
Rune Sockets
Items: 0/12
Lightning Spear*
Classes:
Path of the Elementalist 1
Bolt Dancer: Whenever you use the Lighting Bolt spell you can instead of damaging with it, move with the bolt itself materializing where it ends. This has a one post cooldown between uses but can be used any amount of times in a thread.
Electrical Surge: As you cast lightning spells you built up static charges within yourself. 1 charge for Novice, 2 charges for Master, and 3 charges for Exalted level spells. You can never have more then 4 charges at a time, and you may spend these charges to enhance a spell one stage higher then it currently is for the purpose of damage and clashing. You do not gain charges for a spell that was enhanced with charges.
Static Synapses: If you posses static charges from other Path of Lightning abilities you can use them in hand to hand combat to paralyze and control the movement of your foes. If you posses any charges you can release them upon a successful melee attack to stun the affected limb for an equivalent amount of posts equal to the static charges you used.
Spell Blade 1
Arcane Soul
When purchasing this class you must choose a weapon you own [Lightning Spear]. That weapon becomes bonded to you, a magical link being created between you and the weapon. You must also choose an elemental damage type [Lightning], and can only choose one if you posses Master level in that element's Domain. The weapon you bond with will now always do elemental damage equal to the element you chose, regardless of having an enchantment or not. This elemental damage also can not be ignored due to things like resistant or immunity, allowing your bonded weapon to always deal its damage.
Arcane Focus
Your bonded weapon becomes a conduit for spell casting, allowing you to cast spells through the weapon regardless of domain or element. This allows you to wield the weapon as normal, but channel spells through it, weaving magic through your strikes. You can combo your physical attacks, creating a variety of effects and combos. This includes targeted spells or spells that require you to touch the target, letting you use your weapon instead. Your spell limit also increases by 5, giving you access to more spells which you can cast through your weapon.
One with the Blade
Your bonded weapon becomes more than just a tool, it becomes apart of you. You have wielded this weapon through most of your battles and have come to rely on it to do its job. This weapon no longer hinders you, allowing you to wield it like it was apart of your own body. The bonded weapon no longer counts against your item limit, having 0 points when calculating its capacity limits.
Currency
Pets/Minions
Ice Pixie [Mizore]*
Renown
Polearm [Master]
Sky Domain [Exalted]
Spells: 3/15
Lighting Bolt
Lightning Armor
Rune Sockets
Items: 0/12
Lightning Spear*
Classes:
Path of the Elementalist 1
Bolt Dancer: Whenever you use the Lighting Bolt spell you can instead of damaging with it, move with the bolt itself materializing where it ends. This has a one post cooldown between uses but can be used any amount of times in a thread.
Electrical Surge: As you cast lightning spells you built up static charges within yourself. 1 charge for Novice, 2 charges for Master, and 3 charges for Exalted level spells. You can never have more then 4 charges at a time, and you may spend these charges to enhance a spell one stage higher then it currently is for the purpose of damage and clashing. You do not gain charges for a spell that was enhanced with charges.
Static Synapses: If you posses static charges from other Path of Lightning abilities you can use them in hand to hand combat to paralyze and control the movement of your foes. If you posses any charges you can release them upon a successful melee attack to stun the affected limb for an equivalent amount of posts equal to the static charges you used.
Spell Blade 1
Arcane Soul
When purchasing this class you must choose a weapon you own [Lightning Spear]. That weapon becomes bonded to you, a magical link being created between you and the weapon. You must also choose an elemental damage type [Lightning], and can only choose one if you posses Master level in that element's Domain. The weapon you bond with will now always do elemental damage equal to the element you chose, regardless of having an enchantment or not. This elemental damage also can not be ignored due to things like resistant or immunity, allowing your bonded weapon to always deal its damage.
Arcane Focus
Your bonded weapon becomes a conduit for spell casting, allowing you to cast spells through the weapon regardless of domain or element. This allows you to wield the weapon as normal, but channel spells through it, weaving magic through your strikes. You can combo your physical attacks, creating a variety of effects and combos. This includes targeted spells or spells that require you to touch the target, letting you use your weapon instead. Your spell limit also increases by 5, giving you access to more spells which you can cast through your weapon.
One with the Blade
Your bonded weapon becomes more than just a tool, it becomes apart of you. You have wielded this weapon through most of your battles and have come to rely on it to do its job. This weapon no longer hinders you, allowing you to wield it like it was apart of your own body. The bonded weapon no longer counts against your item limit, having 0 points when calculating its capacity limits.
Currency
Pets/Minions
Ice Pixie [Mizore]*
Renown