The Baron's Belongings
Apr 11, 2023 18:47:14 GMT -5
Post by Baron V. Gubb on Apr 11, 2023 18:47:14 GMT -5
Skills
Dark Domain | Master |
Space Domain | Master |
Spell Count: 6/10
Item Weight: 1/12
Spells
Inflict Wounds | You fire out a ray of purple energy at a target. If this ray collides with a living creature they will then receive several cuts across the surface of their body. This will only injure the area the ray hit them, but that area will be filled with several tiny cuts. -Deals dark damage- | Dark Domain |
Summon: Minor Minion | You cause a small creature of darkness to form, taking the shape of a small animal, such as a cat, dog or rabbit. This creature is made of pure darkness and takes on a shadowy form. It will follow any command you give it, can be used to retrieve things or even attack your target, dealing very small amounts of damage. This minion last for two post. -Deals dark damage- -Can only have one out at a time- | Dark Domain |
Calm Emotion | By touching a target, you can impose calming and relaxing emotions into that person. This will settle them down and cause them to become relaxed. This spell will instantly end any fear or rage effects, and will settle someone who has been turned, controlled or forced against their will. | Space Domain |
Crimson Armaments | When casting this spell, you draw blood out from a wound, be it a wound on an enemy, an npc or yourself. You can cause this blood to take the form of any item from the blade, blunt, polearm or shield shops. This item will last for the rest of the topic and will function exactly like the item from the shop. This item (regardless of what it is) will also have the life link enchantment on it. You can only use this spell once and it last for the entire topic. | Dark Domain |
Vampiric Touch | By touching an enemy's flesh or clothing, you are able to sap their life energy from them. You will cause them to grow fatigued for their next post, feeling dizzy and weak. Their movements will slow and they will stumble for a brief moment. In addition you will heal yourself of all surface and minor wounds, such as scratches, bruises and cuts. | Dark Domain |
Gifts Ungiven | You target one enemy, for the next two post they are unable to use any abilities or features from a prestige class. This turns off all active effects and prevents them from being used again for the duration. This spell can only be used twice per topic. | Space Domain |
Outfit
Vampire's Cape | A black-velvet cape with a high collar that may have once been a clothing staple of the Nosferatu of Frostgale. This cape, in addition to being quite the fashion statement and the perfect item for keeping cold-blooded creatures warm, this cloak can be utilized to make a quick getaway. By grabbing the edges of the cloak and flapping your arms like a bat you can take to the air, so long as you can keep up the arm flapping motion. This allows you to act as if you have the wings graft for the next three posts, though you cannot use your arms to hold a weapon or cast spells as they are otherwise occupied and are so fatigued when you land that using this feature again requires a two-post cooldown. The dark material of this cloak is also ideal for protecting sunlight-sensitive creatures. | Clothing 1 Point |
Frog Legs Hoppers | A pair of green leather boots crafted to mimic the design of grass hopper legs. While wearing the boots one can jump higher and further. These boots will add an extra 20 feet to ones jump, allowing them to cross gaps, jump up walls and maneuver around the battlefield. | 0 Points |
Classes
Vampire
Curse
150 Solars or 1 Mystical Archive Tickets
An ancient primordial curse which has tainted Charon for eons. Before even the gods walked the mortal plane, the untamed magic of the worlds have intertwined with the lifeforce of mortals in strange, unfamiliar, and sometimes unwelcome ways. Regardless of how your curse formed, your lifeforce has merged with the arcane in a way which has changed you from the inside out. Vampirism can affect any, and every, humanoid at any point in their life— from birth, to death.
(You can only own one curse in your inventory at a time. Curses are similar to subclasses but do not take up a subclass spot, allowing you to have one curse in addition to your normal Subclass cap. If Vampire is sold, removed or deactivated, you lose access to all class features.)
(You can only own one curse in your inventory at a time. Curses are similar to subclasses but do not take up a subclass spot, allowing you to have one curse in addition to your normal Subclass cap. If Vampire is sold, removed or deactivated, you lose access to all class features.)
Vampiric Heritage |
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Wicked Desires | The tampering of magic with your lifeforce has left you craving something which your body no longer produces naturally. No matter what this may be, your hunger is rarely satiated and you feel the effects to your very core. You are no longer able to be healed with healing spells from any domain and must satiate hunger in order to heal wounds or regain energy. You may heal in these categories, at the expense of an NPC or PC:
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Powerful Presence | Once per topic, you may make eye contact with a target and cause them to become hypnotized by your mere presence. If you, or your target, are unable to see, this may be used similar to a touch spell. A hypnotized individual will follow your commands without question, believe everything you say, and see you or themselves as whatever you ask them to. A hypnotized individual can be induced to fear you or be charmed by you; they can be asked to do certain tasks; or coerced to believe something is real that is not with ease. If you physically harm this individual, this effect will drop. Powerful Presence will last for three posts before the target returns to normal. | ||||
Demon of the Mist | Once per topic, you are able to turn your entire body into mist and become incorporeal for a few moments. For one post you may move through objects and obstacles, and traverse while in this form— but you are unable to interact with your surroundings, cannot cast spells, or attack. You cannot reform inside of a person or object. | ||||
Last Resort | When you reach a state where you should die or become unconscious, you instead retreat to your soul form in your exhaustion. This form is distorted but humanoid in appearance and embodies the essence of how your vampirism has bound to your soul. You become feral for three posts, seeking the nearest source of energy to heal yourself, whether it be friend or foe, without bias. You have three hit preventions in this form, are twice as strong, twice as fast, and twice as resistant in your curse's desperation to fuel itself. If you do not feed while in this form, or lose all your hit preventions, you will fall unconscious; you do not retain memories while in this form. |