Post by Natsunats-Shun on Jul 3, 2022 1:06:31 GMT -5
Skills
Unarmed(novice)Martial
Float like a butterfly
A skill that represents years or even decades of training at the edge of physical limitations, you are capable of adjusting your footwork in an instance within melee range of your opponent/enemy. Until you launch your first attack, your fancy footwork grants you a hit prevention while within melee range.
Heart Stopper
Requiring precise timing and knowledge of your opponent, after three posts of observing your opponent you come to understand the rhythm of their breathing. Once you are primed with that information, a strike specifically aimed at the heart will cause it to momentarily pause its beating if the blow lands, sending the victim into an unconscious state for their next post. Can only be used once per topic.
Tavern Champion
You fight best when you have a rowdy environment and an audience cheering you on. When you are fighting multiple opponents, you can take an action to become emboldened for the next four posts - you cannot be overwhelmed by multiple enemies; where their numbers would normally overwhelm you, you know how to maneuver around them. During this period, you can take an action to redirect one of their attacks towards you to another enemy. Additionally, if a projectile is thrown at you during this period, you can catch it and use it as an improvised weapon, which breaks at the end of this emboldened state.
Stealth (Exalted)
Alter Self
A unique skill that allows you to alter most aspects of your physical form. This is purely aesthetic and only changes how you look, it does not change how parts of your body function. You can alter things like your voice, the color and design of things like hair, eyes and skin. This skill is perfect for looking like a different person but only effects your biological appearance and will not alter your items or clothing.
Cat's Grace
Your reflexes and basic body movement become extremely agile and nimble, allowing you to move around without the fear of falling or tripping over something. As long as you are moving you can not be knocked over or knocked off of something. If you do fall you will take no damage, landing safely on your feet as long as you have fallen less than two hundred feet. (falling off a mountain does not help you)
Dark Vision
Spending much of your time in the shadows and darkness your eyes have become adjusted to seeing in the dark. This allows you to see normally in any amount of darkness as if it was day time. This only works in natural darkness and does not apply to magical darkness or spells.
Minor Trickery
You can draw forth a minor amount of magic to assist yourself, regardless of the job. This spell lets you interact with small objects and can do a variety of things. You can create noises centered on an area, even if nothing is there to make the sound. You can open or close unlocked doors and windows without needing to touch them. While effective at many things, this spell excels at being a distraction.
Throw Sound
Throw Sound
By touching yourself, another person or even an object, you can cause the affected thing to let out any sound you desire. This can be used to alter your own voice or that of an allies. Can even be used to cause a random object to let out a sound, such as a chair talking like a person, or a tree giving off the sound of fire. These sounds are not real, but used to mimic and distract.
False Object
makes something appear as something else
Escaping Technique
A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quiet way. This does not help with magical binding or restraining effects.
Silent Step
you can move silently, not too fast though
Shadow Hiding
as long as you stay still and , you can hide
Lock Pick
This skill gives you the ability to pick just about any lock using simple tools such as a piece of metal, or even natural items like a stick. You can expertly manipulate the item to find the tumblers and quickly unlock the object, be it a chest, door or even a jail cell.
Scale surface
Can scale walls and ceilings
Spells 10/20 (Arcane Mark)
Mystical Archive Tickets 0
False Object
makes something appear as something else
Escaping Technique
A very useful skill to have for people who are use to getting caught or restrained. This skill gives you the knowledge and ability to free your self from normal restraints such as rope or manacles. You know the precise way to free yourself from bondage and can do so in a quick and quiet way. This does not help with magical binding or restraining effects.
Silent Step
you can move silently, not too fast though
Shadow Hiding
as long as you stay still and , you can hide
Lock Pick
This skill gives you the ability to pick just about any lock using simple tools such as a piece of metal, or even natural items like a stick. You can expertly manipulate the item to find the tumblers and quickly unlock the object, be it a chest, door or even a jail cell.
Scale surface
Can scale walls and ceilings
Spells
Archive
Dazzling Aura
Dazzling Aura
You cause a cloud of sparkling dust to surround your being, filling up a 15 foot diameter range with you at its center. This dust will remain for 2 post then will fade away. Anyone standing inside of this dust will become instantly infatuated by you, considering you to be the love of their lives. They will act and treat you like their love for the full duration. However if the affected targets take any damage or are effected by negative abilities, the spell will end and they will now view you as a hostile enemy. This spell can be used once per topic.
Wild Mane
Wild Mane
This spell allows you to run magic through the hair on your body, altering and utilizing your hair for attacking and defending. For the next three post you can cause the hair on your head, face or limbs to harden and even move like water, giving you control of it. You can manipulate it to whip enemies or block physical attacks. During the duration you can also choose to fire hardened strands of your hair like needles. Once this is done the spell ends early.
Seasonal Shop
Be Jolly
Seasonal Shop
Be Jolly
By touching your target, you place a curse on them, forcing them to be kind and gentle. This curse will last for two post and can not be removed. While cursed, if the target cast an offensive spell (one meant to deal damage or negatively effect someone) the curse will end and they will take a large amount of mental damage. If they take the damage, they can not cast any spell for the next post.
Druid's Hut
This spell allows you to shape the environment around you, causing trees, roots, earth and grass to rise up forming a fully functional three room house. This house will remain for the rest of the topic and can be used like a tent, allowing you and allies to rest inside it and be protected from the weather.
Howls of the Damned
You let out a normal scream, triggering this spell on anyone who hears you scream. Their hearing will instantly be filled with extremely loud howling, crying and screaming, making them unable to hear anything else for the next two post. They will also find it hard to focus, losing concentration while the screaming persist. This spell can be cleansed by a mind altering cleansing spell.
Fluency
The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware.
Plot Event
Touch of Divinity
Druid's Hut
This spell allows you to shape the environment around you, causing trees, roots, earth and grass to rise up forming a fully functional three room house. This house will remain for the rest of the topic and can be used like a tent, allowing you and allies to rest inside it and be protected from the weather.
Howls of the Damned
You let out a normal scream, triggering this spell on anyone who hears you scream. Their hearing will instantly be filled with extremely loud howling, crying and screaming, making them unable to hear anything else for the next two post. They will also find it hard to focus, losing concentration while the screaming persist. This spell can be cleansed by a mind altering cleansing spell.
Fluency
The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware.
Plot Event
Touch of Divinity
Passive Trait, Your encounter with the divine has left its mark on you. A very tiny fraction of divine energy now pulsates from your body. Its effect on you has yet to be understood, but you can feel its presence lingering somewhere in the back of your mind. You can feel the world of the divine around you as its energy flows back into Charon (no mechanical effect).
Scern's God Killer
Exalted level Dark Domain spell (Can be obtained/used without needing the domain skill)
A very powerful spell that was crafted by Scern and used against Ziev in the battle over the Sol Stone. To cast this spell, you must have made no offensive actions on your last post (nothing that intended to deal damage, injure, hurt or afflict some kind of negative effect). When you cast this spell, you target one enemy you see within 20 feet causing red hot burning chains to burst from the ground and wrap around the target. The target will take medium amounts of fire damage and be unable to make movement or take any actions (including casting spells) for their next two posts. This spell can only be used once per topic and cannot be used against Player Characters (unless permission is given).
Spells 10/20 (Arcane Mark)
Mystical Archive Tickets 0