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Post by Admin: Gawain on Feb 22, 2023 19:04:22 GMT -5
A Modern Guide to Curses and Diseases by Madam Sephia of The Golden Consortium "In Charon there exists a multitude of Curses and Diseases that have run rampant over the storied millenniums of our great Continent. Be it the devastating Mana Curse or the excruciating Horlop's Disease, this treatise will accurately describe and indicate the origins of the various maladies that plague our world."
- Madam Sephia, High Chirugeon of the Golden Consortium, 15180-Current Curable, Incurable, Unknown
Curses Name | Description | Origin Date and Place | Curable | Mana Curse | Those born with the Mana Curse are like black holes in regards to mana and the ever flowing energy of magic and the domains that is so central to Charon. They are completely unable to possess or gain mana wells of any form, acting like an antithesis to the very nature of magic. This oddly gives them no immunity or resistance to magical effects and seems completely random as to whom is born with this curse. Some manifest marks or seals upon their bodies like birthmarks, others have auras about them, and some have no physical indication whatsoever leading them to discover the unfortunate aspect of their curse later in life. | The Rune Wars 12600, Unknown | X | Vampirism | Vampires and the curse of Vampirism have existed since time in memoriam, its origins and exact cause unknown. Those who are given the "gift" as they call it, are cursed to live forever so as long as they feast on blood once a decade and are not killed by other normal means. They do not age past when they were cursed, although some vampires mastery of Hemeomancy has been known to be so grand that they could control their very forms. | Unknown | X - Unknown | Werebeast | Werebeasts have existed for several millennia upon the Continent and even in the Crescent Isles, their exact nature unknown to the world at large, but it is surmised that the curse comes from a much more primal and elder sect of magic that has been long forgotten. Those that suffer fatal injuries by Werebeasts but live to tell the tale are the most susceptible to contracting the curse. Some scholars surmise that it is because of their survival instincts or sheer will to live that they inherit the curse of that which sought to end their life. | Unknown | X - Unknown | Grave Bound | The origins of the Grave Bound curse are grim in nature, as it came about from the mass casualties during the Elven Wars. The atrocities that were committed on all sides led to intense grief and despair that culminated in the creation of a curse that can attach itself to elven people, their places, and their things and thus people that interact with them. This curse causes the bearer to see the dead and tragedies that have occurred within the ancient past when in the presence of lingering spirits. This disease can be cured and reacquired.
The cure for it is exalted level holy magic that is cast by elven hands of their own free will. | The Elven War 12200, Elven Cities and Settlements | X |
Diseases Name | Description | Origin Date and Place | Curable | Horlop's Disease | Horlop's Disease, named after the Physician who discovered it and found ways to treat the intense pain and discomfort it causes its victims. Those born to families who hail from The Pale City and its surrounding villages and towns seem to be affected the most by this diseases of the cartilage. Intense inflammation and discomfort and eventually loss of dexterity are attributed to this disease as well as a propensity to fall ill more often. | Age of Renewal 7200, The Pale City | X | Wasting Disease | When exactly Wasting Disease was first discovered is up for debate, but it wasn't actively written about or researched until the year 8411 when the young princess Ysolde was born with it. The disease itself is categorized by the anemic appearance of its victims, and the constant near death state they fall into if they are not eating regular small meals, as large infrequent meals (What most of society partakes in) exacerbate the symptoms of the Disease. Excessive weight gain and tiredness are also symptoms of this disease that some but not all bearers have. | Age of Renewal 8411, Sol City | X | Ashen Pox | Those that live within the Ash Lands or spend significant time there have a chance to contract Ashen Pox. A disease of unknown origin that has plagued a small percentage of people for the last 100 years, becoming more rapidly prevalent in more recent times. Ashen Pox causes the victims skin to turn ashen gray and flake off leaving horrible oozing wounds that leak blood plasma that is scorching hot from them. In some villages this has been called Weeping Pox as well. | Age of Progress 15150, Ash Lands | X | Mangrove Rot | With the sudden change in the climate and geography of the Marsh Flats during the Age of Renewal after the horrors wreaked upon it during the Great Collapse, Mangrove Rot began to take hold in the population and travelers that went there. Its starts as a fungal infection that if left untreated will harden removing use of the infected limbs.
This can be treated with consistent application of Drake Urine until the spores die. | Age of Renewal 7000, Marsh Flats | X |
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Post by Admin: Otto on May 20, 2023 21:31:05 GMT -5
Mors Animae (Death of the Soul)Entry from Creation Contest winner ArashiMors Animae is more of a symptom than an actual disease or curse. It is in simple terms a type of necrosis that directly affects the soul of the afflicted. Depending on what caused it, it spreads at different rates through different areas, but it generally acts by eating, destroying, or otherwise killing someone's spirit. If not treated, it spreads throughout the whole soul, destroying it and ultimately irreversibly killing the afflicted. You can't bring their soul back since it doesn't exist anymore still someone might die before this happens making treatment and revival possible. If it reaches the heart, it'll paralyze it which results in death in most cases. If it reaches the brain (usually the last place to be affected), it causes death in all cases. It is not a common occurrence but it can affect even those with immortal bodies and end up killing them, some undead can be immune due to not having a soul to afflict, but any kind of spirit, ghost or other beings even those with corrupted souls are vulnerable to it. Only true immortal souls or those without one are immune. It is curable, although the area of the soul that was destroyed is irrecuperable by normal means, only certain knowledge of dark magic can be used to drain someone else's soul and use it to recover parts of the afflicted soul. This is experimental and the usage of someone else's soul may have severe side-effects. In case it kills someone who still has part of their soul unaffected, an experienced healer may revive the deceased by manipulating their soul so it occupies the vitals and then bringing the body back to life. CephalopoxEntry from Creation Contest winner YaseiCephalopox is a unique disease easily identifiable by the large, eye-like spots all over the victim's body. Along with these marks, the victim will suffer from a fever, headaches, and fatigue. It is believed that the disease can be spread by Cephaloclops, but they are immune to it themselves, only acting as carriers. While it is fairly rare to catch, once someone is infected it is highly infectious and spreads through physical contact. There is no cure, but it is usually survivable and will pass on its own with minimal to no known residual effects. When an adult is infected with Cephalopox, they are often forced into isolation to prevent the spread of the disease. This is not the case when a child becomes infected though. Children have a much higher chance of surviving the disease, and if they have been infected once, they build an immunity to it for the rest of their life. Due to this, when a child becomes infected villages will actually hold Pox Parties in which all the children are gathered in a single household to become infected and then recover from the disease together. This has the benefit of minimizing feelings of loneliness an infected child may feel during their recovery since they have limited contact with adults during that time. Pox Parties involve various games and activities to keep the kids from getting too bored. This includes providing children with the means to paint on their skin to form pictures out of the eye-like spots or having count-offs to see who has the most spots. The Pale WoeEntry from Creation Contest winner VeThe Pale Woe is a a rare disease that is carried through bloodlines, primarily in noble families. It is believed to originate from a curse cast on court members at the time of the founding of the Pale City, sweeping through a great number of the houses and claiming the heads and heirs of households, seemingly as punishment for a sin long forgotten. A cure has yet to be found, and it was believed that with those that died, the curse had ended. Every so often and across several centuries, however, a noble family will have a member or two that acquire the disease and suffer its symptoms until their painful deaths. The disease itself is not communicable between people and does not seem to follow any consistent genetic line between the noble families of the Pale City any longer, but it has yet to be found beyond the City's walls and the dark elf race. It is often difficult to determine whether or not a person is afflicted, as the disease is highly variant from case to case, presenting sometimes in childhood, early adulthood, or very rarely, in the elderly. The rate of deterioration itself is also highly variant, and there have been one or two reports of it taking a century with careful management for an afflicted person to finally succumb to it, while others may only survive a few years from onset before the disease takes its toll. It is a curse cast on court members at the time of the founding of the Pale City as punishment for a sin long forgotten that involved a promise that was not upheld. There is no known cure both alchemical or magical. Only a few rare potions and higher complexity spells have thus far only been able to ease discomfort and some pain, while simultaneously prolonging the life of some that are afflicted, however, both are quite costly, and it is not uncommon for a noble family to run out of resources and funds to maintain care of those the afflicted.
Traveler's CurseEntry from Creation Contest winner JavalThe Travelers Curse is the bane of adventurers, traveling merchants, and seafarers alike. It causes the victim to lose any sense of direction, leaving them likely to be hopeless lost in the wilds or completely disoriented in cities. What's more, those afflicted with this curse find themselves just as likely to become lost inside buildings, unable to find their way out or locate any belongings they may be seeking. Previously, this curse was believed to merely be a disease which caused delusions. However, recent medical research has revealed it to be much more malevolent. Someone inflicted with the curse essentially has a aura about them which causes their environment to physically alter itself which is the true cause of the disorientation. Objects will actually move to different location with severe cases resulting in the entire structures of buildings shifting into completely different layouts than they were originally constructed with. How someone becomes cursed in this way is still a mystery, though there are rare cases of individuals carrying the curse from the day they are born. Speculations of the origins of this curse include incurring the wrath of a witch, being born under a malevolent star, or becoming a target for mischievous fae. Those that suffer from this curse often fall into deep depressive states due to their sense of direction being taken from them. Current cases of those afflicted with this curse are rare, but for those that carry it there is no cure. Drastic measures of dealing with the severe effects of the curse altering the surroundings include isolation of the cursed individual, though observations suggest that this seems to only increase the potency of the curse as if it feeds off of the victim's feelings of desperation from being lost.
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