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Post by Admin: Soul on Jan 9, 2023 18:25:10 GMT -5
This Topic is for Team Seven (Vikram, Ulrich, Xalmann) to reply to the main Sol Stone topic.
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Post by Xalmann Dakarr on Jan 10, 2023 0:26:39 GMT -5
Xalmann blinked in confusion as the whole world seemed to change around them. Veliky and Shaa were no longer near him, but he though he could see the large minotaur's shape in the distance. The tiny Halfling not so much, but he could see her army of robots a ways off. It didn't matter. His plan to steal the sol stone from them was no longer a concern. No, his biggest concern was the gigantic man made of stars that was towering over the whole crowd and attempting to kill them all.
He looked around to the two nearest him. A rotund man with a beard, and some guy. Great. At least the guy looked well built, his shirt inexplicably wide open to reveal his toned physique, and the bearded man had a scimitar. They were both probably warriors. That was little comfort in the face of an actual god. Xalmann had been hoping to gain enough power to fight a god one day, but to suddenly be thrust into such a confrontation was unexpected and he wasn't sure if he was quite prepared for it. At the very least, he wasn't fighting alone. The pale man had some kind of barrier that protected them all and claimed to have a way to escape from here. He didn't seem exactly the most trustworthy of people, but what choice did any of them really have? Would they rather take their chances with a cultist, or fight a god? The choice was fairly obvious to the straightforward Lizardman.
Xalmann summoned two of the ghosts of his tribe members, one bulkier but shorter than him, one taller than him, but both with horrible burns. The shorter wielded a two-handed war axe while the taller wielded one larger axe and one smaller axe in their hands. Xalmann raised his own axe into the air and a ball of fire sparked and then grew above it until it was as large as Xalmann's whole torso, and then it grew even larger, to nearly as tall as Xalmann himself, the spell empowered by the presence of the two ghostly Lizardfolk. Xalmann brought his axe down and the fireball flewup toward Ziev's torso above them.
Buff Action Caller of Spirits (Summoned 2 Guardian Spirits)
Offensive Action Massive Fireball
Buff Spirit Shroud
Debuff Shroud Affliction Overpowering Presence
Passives Spirit Shroud (empowered massive fireball and spells cast near him by allies) Shroud Affliction Overpowering Presence Becoming the Inferno (negate fire resistance) Extended Conflagration (double fire damage) Hit preventions- 4 per Spirit
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Post by Vikram on Jan 10, 2023 2:12:37 GMT -5
Blinking, Vikram landed on the transparent plane with a grunt, catching himself on his knees. Looking up just in time to see the hand of the gargantuan godform crashing into the barrier, he pulled himself to his feet. Around him was a lizard, and that guy that crashed him and Wolfes meal that one time. Well this certainly took a turn. The Lizard appeared to be a magician, gross. Speak of the devil, he couldn't remember if Ulrich had cast anything during their tussle with the Cinnaminni Cuail, but the definition of his muscles gave him hope that he was a pure warrior.
Vikram closed his eyes, finding the center within him, and drawing out the power of the Celestial being within himself. His eyes opened, now glowing with white-hot fury as he whipped his sword around with a flourish. The silvery blades edge burned bright with divine strength, casting a small amount of light onto the robes of the man. He faced the incoming hand, wrapping the blade back into its silk sheath, and awaited its impact. The tranquility he had found made it easier to anticipate the moment of action, and as the hand rapidly approached he struck out with the searing might of righteous flames. Easy.Buff Action: Tranquility: Dark Damage:Not only have you become a physical master, you have intertwined your spirit with the natural world, becoming one with the elements. You can now tap into the Light and Dark energies of the world, harnessing their power. Once per topic you can choose either the Light or Dark damage type, allowing the energy to course through your being for the next five post. For this duration all of your damage, regardless of its source or type, will also now deal Light or Dark damage. In addition, your damage type will ignore resistance or invulnerability, allowing your light or dark damage to still inflict damage even if the enemy has resistance or immunity to it. Attack Action: Vikrams Veracious Velocity: By making a shift in weight forward, the users blade flicks in and out of its sheathe at a speed that generates a physical mirage of the the blade, extending the full length of the attack by the size of the blade. A hit from the mirage causes a burn and directly bypasses hit preventions from armor, a hit from the physical blade will remove a limb and cauterize the wound due to the heat generated from the speed and friction that the blade left its sheathe. This can be used in a single or dual wield scenario but can only be used with a weapon from the Blade shop. Can be used once per topic. Scimitar[Silvered/Magic Blocker]:This enchantment can be added to any weapon you own that currently has a free enchantment slot. A silvered weapon is one that has been treated to deal extra damage and be super effective against monsters and evil creatures. While this wont do much to normal mortals, this will cause wounds to monsters to be increased and even cause them to fear you. This enchantment gives the item the ability to cut off ones access to their magical energy. If this weapon strikes a target's bare flesh (by cutting through fabric or armor), that target cannot summon their magical energy for their next post. Active effects will continue to persist, however they cannot use new spells. Passive Effects:Angelic Pact: Good Alignment Angelic Light: Light Damage, Double damage to Evil Myriad Barrier: Fire Resistance
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Post by Ulrich Ambriz on Jan 10, 2023 5:00:21 GMT -5
Ulrich looked around quickly, trying to take in and assess the current situation around all of them. He wasn't with Iryla and Cirice anymore, but he found himself with two others now. There was a lizard man that he had never seen before in his life, and the other, was a face he was familiar with. The Bearded man holding a scimitar was Vikram!
Although there was no time for greetings! The crowd of adventurers had just survived an attack from the god that stood before them— thanks to the pale, untrustworthy looking man that casted a protection spell around them. The two men Ulrich found himself with had already sprung into action, and he figured that if they were all going to make it out of this, that he should do the same.
His usual warm and goofy demeanor fades and is quickly replaced with one of utter seriousness. He closes his eyes, quickly lowering himself into battle stance. The hiss and crackle of electricity sounds out around them, the air becoming statically charged with the gathering of Lightning magic around Ulrich. Focusing on the two outward pointed fingers on his right hand, the electricity flows through his body, into his arm, and gathers into his pointed fingers.
His eyes shoot open, electricity flowing forth from them, his hair beginning to stand on end. He points his fingers towards the God's eyes, and with the booming sound of thunder as it is released from his fingertips, a blast of lightning streaks through the air.
Buff Action Activated Electromancer LVL 1
Offensive Action Lightning Bolt
Passives Static Stature: You have begun your journey over the mastery of the lightning element, adopting the sky domain as your new form. Your eyes become filled with crackling energy, little lightning bolts darting across the surface of your pupils. Your skin also becomes statically charged, your hair standing up on end and your skin shocking to the touch. Anyone who touches you will feel a light shock, dealing moderate damage.
Charged Particles: Your spells that deal Lightning damage now charge the enemy, causing them to become static for the next two post. If they are dealt lightning damage again while charged they will take double damage from the effect instead. Taking damage while charged will end the charge and not apply a new one.
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Post by Xalmann Dakarr on Jan 12, 2023 11:47:06 GMT -5
Damnit. Xalmann stood exhausted, facing the colossal being once again. His memory was hazy, but he felt like this wasn't the first time he had stood here. Or the second. It felt like he had been here for an endless amount of time, a hopeless amount of time. Damnit. This was what it meant to fight a god? How could Xalmann possibly hope to kill Dagon and avenge his tribe if this was what it would be like? No, that didn't matter if he couldn't escape from this place.
He looked to the side to see the familiar sight of the bearded man and some guy, though now, oddly, his shirt and jacket were no longer open but instead they were just completely gone for some reason. He hadn't bothered to ask them their names. Probably hadn't bothered countless times now. And he didn't change that this time.
Xalmann ran forward, up to Ziev's torso. He was tired, and his run was slow, but he ran anyways. He wanted to regain some energy and thought he might know how. He channeled some magic through his axe and stabbed it into the giant. A tiny wound in comparison to Ziev's size, but the wound wasn't Xalmann's concern. What he wanted was energy. How would it feel to steal some from a god? While he was there, Xalmann also pulled out his kukri dagger and stabbed that into Ziev as well. He wasn't sure if the usual effect it had on people would work on a god, but he might as well.
Debuffs Vampiric Touch Dagger of Torment
Support Vampiric Touch
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Post by Ulrich Ambriz on Jan 14, 2023 3:06:25 GMT -5
Ulrich suddenly found himself standing there again staring up at the colossal god engulfed in smoke and magical residue. His energy was sapped, and it felt as though he'd been in the place for a lot longer than he thought.
What had just happened? No time to think about it! They were fighting a god, and he wasn't sure if any of their attacks were doing anything to Ziev.
Wait, he felt lighter... and was that a breeze he felt as well? He looks down to see that his jacket and shirt had been lost somehow. He looks up with a puzzled expression as he brings his hand to rest on his chest. The various battle scars on his body visible.
"Ulrich, how bold of you to show all that off in the midst of battle in front of all these other people!" Alvis exclaimed, quickly floating from the scabbard at Ulrich's hip.
"Alvis, I don't think now is the best time to be directing your attentions towards Ulrich's abdominal section," another voice sounded. From the other side of Ulrich's hip, a toy hammer floated forth.
"It is always the best time to admire one's abdominal section!"
"Unbelievable!"
"ENOUGH! You two, focus, now!" Ulrich said sternly.
The two floating weapons appear in Ulrich's hands, and he charges toward Ziev. In the midst of Ulrich's dash towards the god, Alvis and Xavier begin to glow a bright blue as lighting magic is channeled into them. Utilizing the fact that Ziev still stood within the residue of the group's previous attacks, Ulrich jumps from the ground flying into the smoke.
The smoke is lit bright blue as Ulrich's attack connects with the God's chest. All that is heard is a loud squeak followed by the thunderous howl accompanying a lightning strike.
Offensive Action Ulrich's Static Charge: You channel lightning magic through your forearms, causing them to illuminate and become charged with static energy. This can be done while holding other objects, such as a weapon. When you make a physical weapon attack, such as with a sword, hammer, bow or even your fist, you can cause the electric energy to discharge, flowing from your arms into the attack, attempting to shock and even paralyze your enemy. If the attack is successful it will deal heavy amounts of lightning damage and paralyze the limb struck, rendering that limb useless for the enemies next post. If the attack is blocked, such as with a shield, armor or other weapon, the enemy will still receive a medium shock but not be paralyzed. This spell has a three post cooldown when used.
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Post by Vikram on Jan 14, 2023 10:09:04 GMT -5
A dilation in time noted by a man who had already experienced a lifetime. Breaths stretched years as the lightning and flames that whirled around the small group warped in queer ways. With a secret blink he was back, everything was as it was. Unfortunately, including the towering godform before them. Lightning once more arcs past the walking lightning rod, as the Lizardfellow dashes forward, his form increasingly dwarfed by the sheer magnitude of the entity he approached.
Vikrams eyes flared gold with celestial fury at the full realization of what had happened to the group. Shunted through time by magic both ancient and unjust, sullying the very essence of the delicate structure of the universe as he understood it. This god and its mystic ways were an abomination, and must be brought to justice. Society is built on an understanding that the powerful merely allow the meek to survive, No longer.The light in his mind was fully synchronized with his zealous indignation, and lent the aged man part of its full power.
Racing forward in a blind rage, he slashes at the godmeat with all of his might, several sources of celestial power coursing through his blade at once.Buff Action: Sworn Enemy: The mage slayer has devoted themselves to fighting off magic, regardless of their reason they have chosen to target those who would wield the arcane. If an enemy would cast a spell while you can see them, you can mark that person as your sworn enemy. For the next three post you will deal double damage with your physical and martial attacks against the marked enemy. You can not choose a new sworn enemy until the duration of the current one is over and can not have more than one at any time. If your sworn enemy cast a new spell during the duration, it will not extend the duration. Attack Action: Scimitar[Silvered/Magic Blocker]:This enchantment can be added to any weapon you own that currently has a free enchantment slot. A silvered weapon is one that has been treated to deal extra damage and be super effective against monsters and evil creatures. While this wont do much to normal mortals, this will cause wounds to monsters to be increased and even cause them to fear you. This enchantment gives the item the ability to cut off ones access to their magical energy. If this weapon strikes a target's bare flesh (by cutting through fabric or armor), that target cannot summon their magical energy for their next post. Active effects will continue to persist, however they cannot use new spells. Passive Effects:
Angelic Pact: Good Alignment Angelic Light: Light Damage, Double damage to Evil Myriad Barrier: Fire Resistance Tranquility: Dark Damage (2/5) ignore resistance/invulnerability Sworn Enemy: Double Damage (1/3)
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Post by Xalmann Dakarr on Jan 27, 2023 16:59:00 GMT -5
The three of them, along with many other adventurers around them, attacked the massive being together. So these two used lightning and light? Well, after receiving some reinvigorating energy by draining it from a god, Xalmann could join in the magical onslaught.
He pulled his axe and dagger from the flesh and looked upward to see two beams begin to shoot from Ziev's eyes straight toward the man who might be their only chance of escape from this place. Xalmann clicked his tongue in annoyance and two more Lizardfolk appeared. With a quick hiss of instruction, one of the ghostly warriors stayed by Xalmann's side while the other ran toward Scern. With the power of his spirit guardian enhancing his magic, Xalmann held his axe out to the side. Above his axe head, a huge ball of fire coalesced before he swung the axe upward, sending the fireball straight up to Ziev's face where it exploded in a massive wave of scorching flame.
Hopefully, that could help throw off the god's aim a bit, but he doubted it. It could at least help wear him down.
Offensive Action Massive Fireball
Support Action Summoned Spirit Guardians
Buff Spirit Shroud
Debuff Shroud Affliction Overpowering Presence
Passives Arcane Focus Extended Conflagration Becoming the Inferno
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Post by Vikram on Jan 28, 2023 18:53:16 GMT -5
The beams whip past Vikram at incredible speed, giving him only enough time to whip around and point at the cultist. With a shout of prayer, a shining golden bubble appeared around Scern, and hopefully it would protect him from whatever power lay in the attack. Turning back, and with the renewed vigor of eternity, he wrapped his scimitar in the special silks once more and braced for another fiery charge. The god towered before him and several other brave warriors who had rushed to face him torso-on.
His muscles tensed as he lashed out with a fiery fury, slicing between the layers of eternity. His blade reached out once more and touched godflesh, and he could only hope that his efforts would actually do something.Defensive move: Divinities blessing MAT You target yourself or an ally, coating them in a shield of divine protection. Until your next post they will ignore all damage received from any source, absorbing the damage as energy. They can then release that energy from their body in a burst, healing all allies in a 20 foot range and dealing light damage to all enemies in that same range. This spell can only be used once. Offensive move: (Specialty) Vikrams Veracious Velocity (Renewed cooldown via Timestretch) By making a shift in weight forward, the users blade flicks in and out of its sheathe at a speed that generates a physical mirage of the the blade, extending the full length of the attack by the size of the blade. A hit from the mirage causes a burn and directly bypasses hit preventions from armor, a hit from the physical blade will remove a limb and cauterize the wound due to the heat generated from the speed and friction that the blade left its sheathe. This can be used in a single or dual wield scenario but can only be used with a weapon from the Blade shop. Can be used once per topic. Passives: Angelic Pact: Good Alignment Angelic Light: Light Damage, Double damage to Evil Myriad Barrier: Fire Resistance Tranquility: Dark Damage (3/5) ignore resistance/invulnerability Sworn Enemy: Double Damage (2/3)
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Post by Xalmann Dakarr on Feb 1, 2023 0:13:02 GMT -5
Xalmann didn't care for Scern's wellbeing, but he did care about getting out of this place, so Scern's survival was a relief. The beams had been deflected and the cultist has been able to continue casting his spell. The giant red chains erupted out of the ground and bound the god tightly.
Directly beside the bound god, Xalmann didn't need to hear a word of Scern's speech to decide his next actions. The god was vulnerable in this state, and the Lizardman would continue to assault him with as much power as he could!
Another ball of fire kindled into being above his axe head and was promptly launched up at Ziev, just like before. His strongest spell, further empowered by the energy of his summoned ghosts, the massive fireball erupted in a blazing explosion across Ziev's chest. A second ball of fire streaked through the air, hitting in almost exactly the same spot.
It was his strongest spell, but it was draining. Xalmann couldn't keep up with such rapid fire usage of such a spell. He hoped this battle would be finished soon and he could escape from this place, but only Scern seemed to know exactly when that would happen.
Offensive Actions Massive Fireball Massive Fireball again
Support Spirit Shroud Shroud Affliction Overpowering Presence
Passives Extended Conflagration Becoming the Inferno
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Post by Vikram on Feb 1, 2023 18:43:34 GMT -5
The screaming rage of justice in his mind flowed through his body with a rush of energy. He raised his sword high in the air in response to the searing chains entrapping the massive entity. The stars themselves shone directly to his scimitar, kindling it's power into the concentrated silver blade. An explosion of light and warmth goes off behind him, in the midst of the group. The accumulated energy of the attack on Scern had activated Vikrams shield, and the glow radiated outward. He could only hope this would do something tangible, He gave another part of his mind over to the entity in exchange for power. Survival and rage were his only instict now.
Vikram brought the sword down savagely, a long slice of light ripped through the air with the cut. Another upward swing with the last of his energy saw a huge beam erupt from the blade, aimed squarely for the God's chest.Offensive Activation (Last round): Divinities Blessing: You target yourself or an ally, coating them in a shield of divine protection. Until your next post they will ignore all damage received from any source, absorbing the damage as energy. They can then release that energy from their body in a burst, healing all allies in a 20 foot range and dealing light damage to all enemies in that same range. This spell can only be used once. Offensive move: Art of the Soul ranged sword slash Offensive move: Art of the Soul Special Attack Some monks ignore the elemental energy of the world around them and instead harness their own raw spirit. You enter a unique trance for the next three post, increasing the range of all your martial attacks by ten feet. When you make an attack with a melee attack, such as a punch or sword slice, a wave of spiritual energy will be released from the attack, allowing the attack to become ranged. Once during this duration, you can channel all of the spiritual energy to fire out a 20 foot long beam of raw energy. This will end the Art early but will prevent any one struck by the beam from using spells or class abilities for their next post. Passives: Angelic Pact: Good Alignment Angelic Light: Light Damage, Double damage to Evil Myriad Barrier: Fire Resistance Tranquility: Dark Damage (4/5) ignore resistance/invulnerability Sworn Enemy: Double Damage (3/3) Scimitar: Silvered / Magic Blocker
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