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Post by Perrath on Nov 9, 2022 21:20:30 GMT -5
Renown: 10 Mystical Archive Tickets: 0
Skills Armor | Novice | X | X | Dark Domain | Novice | Master | Exalted | Stealth | Novice | Master | Exalted |
Items (11/12)
Weapons and Armor
Item | Description | Type | Weight | Cruel Plate | A pitch black cuirass with jagged and sharp edges. This armor acts just like a normal cuirass by providing your torso with protection. This armor however will begin to eat at your soul, making it easier for you to commit acts of violence and evil. Any spell or attack you make that deals dark damage will now deal double damage that can not be ignored or resisted by any source. You however will ignore healing from all sources for as long as you wear this armor. Your alignment is considered Evil while wearing this armor (Does not overwrite other alignment-affecting sources)
| Armor | 3 | Phantom Armor | (Mystical Archive Item, not currently worn) A plate of armor that is almost incorporeal, as if it has been taken from a ghost. It weighs practically nothing, allowing its user to remain nimble. It does little to protect from normal physical attacks however, but gives you three hit preventions against effects or attacks that could bypass armor, either due to abilities, spells, or effects. It also renders all enchantments on a weapon that attempts to attack through the armor useless. This negates all effects from enchantments on the weapon as the attack is being made.
| Armor | 0 | Dagger of Torment | This jagged and serrated dagger is said to be filled with the soul of an anguished spirit. This weapon has the serrated enchantment on it, causing any wound inflicted by this blade to rip and tear flesh, unable to be healed by normal healing magic. In addition, the injured target's mind will be filled with horrifying images of pain and death, they will watch the death of the spirit who's soul is trapped in the blade, violent and bloody scenes playing out in their mind for a single post.
| Weapon | 2 | Vainful Gauntlets | Metal, sharp gauntlets that seem to fit perfectly onto your hand, attaching themselves to your skin. Once worn these gloves can never come off, staying with you to the end of time. Some corpses can still be found in their graves wearing these gauntlets. The armor protects your hands and wrist, and can never be cut through or broken. This allows you to grip dangerous objects like blade edges or even toxic material. These will not protect you from elemental damage however. Has two hit preventions and does not stack with other hit preventions on your arms.
| Armor | 0 | Eldritch Claws | These fist weapons are arcane tattoos that rest upon the hands and feet of their bearer, and ignite when needed into a construct of arcane energy that engulfs the users fists and feet giving them claws that are considered magical for the purpose of overcoming damage resistance like effects. The bearer's unarmed attacks with their feet and hands now cause slashing damage and dark damage.
| Weapon | 1 | Soul Slicer | (Reformed in Forge to a greatsword) This massive greatsword is heavier and more brutal than any other that has ever graced the land, its blows rend the very soul of its victim. Every hit that lands with this weapon creates a stack of Soul Waning on the target at three stacks the target's very soul ignites in an explosion of flame that engulfs the target for a single post and causes immense pain and damage. This greatsword has no additional enchantment slots and carries both its unique effect and the heavy enchantment.
| Weapon | 5 | Giant's Belt | (Mystical Archive Item) A large, heavy leather belt fit with a metal buckle bearing the face of a mountain giant. This belt is often worn around the waist or across the chest. While wearing this, its owner can activate the magic within to cause their bodies to grow in size (20-30 feet tall), becoming four times as large as their normal size. While enlarged their speed slows down greatly, almost in half, however, their items grow in size with them and now deal extra damage. This lasts for 3 posts and can only be used once per topic. | Clothing | 1 |
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Grafts/Passives
Item | Description | Type | Tainted Sigil (turning this in) | Mystical Archive Item A gold necklace tainted with dark magic, having a curse cast upon it. While wearing this necklace your dark domain spells or spells that deal dark damage can not be countered and ignore damage resistances or effects that would make someone immune to damage.
| Passive | Bull's Strength | This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items.
-Can only get this tattoo once-
| Tattoo | Prehensile Tail | You have a medium sized tail grafted onto your body. This tail can come in a variety of shapes, colors or designs and mimics the tail of an animal. You have full control of this tail, having the ability to move it around, interact with items or even strike enemies with it.
| Graft | Wings | You get a pair of wings grafted onto your back that allows you to fly much like a bird or other animal with wings. These wings can come in a variety of colors, shapes and designs and function like the fly spell. These wings are not strong enough to take you miles into the air or fly for very long, but they are functional for short durations.
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Consumables Item | Description | Type | Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable | Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
| Consumable | Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
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CCS Courier
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Post by Perrath on Nov 9, 2022 21:27:00 GMT -5
Spells (9/10) Spell Slot | Spell Name | Description | 1 | Wither | This spell only effects vegetation such as plants, grass, vines or creatures made out of the same material. By touching the target you will cause the vegetation to wither away, dying and dissolving into the earth. This can be used to clear away thick plant life or combat mages using plant like spells | 2 | Cloak of Shadows | A wispy cloak of shadows forms around your body causing you to appear as a simple shadow. If you are currently standing in darkness or a shadow, your image becomes harder to see, but not impossible. Unless someone is extensively searching for you they will find it hard to see you. | 3 | Death Swipe | Causes your hands to grow claws of pure darkness that are several inches long. These claws can pass through physical obstacles (such as armor) to stab at flesh underneath, dealing moderate damage. Consequently, they cannot be used to block physical attacks. -Deals dark damage- | 4 | Desperation (2/topic)
| By pointing at a target, Your target suddenly feels starving, badly dehydrated, mana-deprived and fatigued, as though they are on their last legs. They will struggle with normal everyday functions and will find it incredibly hard to focus, ignoring their ability to cast spells or even make offensive attacks. Lasts for a post, at which point they are returned to the condition they started in before Desperation was cast. Can only be used twice per topic. | 5 | Phantom Limb (2/topic) (2 post dur.) | You cause one of your limbs to become ghost like, losing all corporeality and being able to phase through objects. This can only be cast on a single limb, such as your head, arm or leg and can not be used on your whole body. This limb can pass through objects such as weapons and items but can also go through objects and structures. Your limb can not deal damage while in this form and if it reforms inside of someone or something it will be pushed out, dealing no damage to either person. Can only be used twice per topic and last for two post.
| 6 | Fade From Memory | By touching a living creature you can completely erase any memory of you during that topic from that persons mind. If they met you in a previous topic it will not erase that memory, just the memory of anything you did or even your existence during that topic. The effected target will have no recollection of you being there or doing anything.
| 7 | Infuriate | By touching up to two people, you cause anger and rage to fill their minds. They will begin to thrash about, hitting things and causing an up roar. The anger wells up so much that they will even attempt to fight each other, regardless of their relationship. This spell will last for one post, causing the affected to ignore any actions they were taking and just flip out.
| 8 | Spectral Shadow | (Mystical Archive Item) You fire out a spectral ghost like image of yourself in a straight line, up to 30 feet away from you. This image can pass through solid objects and living beings and can be commanded to stop anywhere along the 30 foot line. This ghost image is immune to all damage and effects and will just sit there in place. While the ghost is summoned you can activate the spell again to instantly switch places with the image, moving through space to replace to ghost. The ghost will then vanish and the spell ends. | 9 | Reincarnation of Fear | (Mystical Archive Item) The lingerings of something ancient and terrible have latched to your very soul, and have allowed you to become truly terrifying. Tapping into the Reincarnation of Fear causes a fear effect similar to that of the Incarnation of Fear; for one post, you are the most intimidating creature in the room. You cause and feed on the fear of creatures around you, healing yourself of minor wounds at their expense. You cannot be affected by Fear within the post that this is active, and hostile entities will be forced to back away.
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CCS Courier
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Post by Perrath on Mar 20, 2023 14:52:13 GMT -5
Prestige Classes
ShadowdancerLevel 1One with the Shadows | You are always aware of any form of shadow or body of darkness in the immediate area, able to passively sense where these shadows are and what is creating the shadow. In addition, you can manipulate your own shadow, changing its size and shape, and even removing it altogether. While within a shadow you have the effects of the spell Shadow hiding active at all times, but can now move and interact with objects without breaking the effect.
| Shadow Sight | While inside of a shadow created by you or another object, you can see perfectly, your vision not hindered by the darkness. You can also see others who would attempt to conceal themselves in the shadows or darkness. You can see the outline of others who are within the shadow or darkness as if you could see them in the daylight however this does not apply to magical means from spells or abilities. | Pass Without a Trace | The shadow dancer has learned to completely conceal themselves while hidden, becoming one with the very shadows. While under the effects of a hiding spell or ability, or while concealed in a shadow, you can no longer be detected by any of the mortal senses. You can not be smelled or heard, preventing people with increased senses to detect you. For as long as you are concealed they can only find you by physically detecting you or removing you from the shadow. Your tracks also no longer exist, leaving no footprints or indentations in the ground.
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QuillomancerLevel One
Inked Markings: The Quillomancer's tool of the trade is a small, glass vial of black writing ink, which all Quillomancers keep on them. By infusing your magic into this ink, you can place your hand on a target, transferring the ink onto their skin in the form of a tattoo of your own design. You can make three tattoos per topic, which are permanent and stay until the end of the topic, morphing back into ink when the topic ends. Anyone who has an Inked Marking will be able to telepathically communicate with others who also have an Inked Marking, even if they are unable to see one another. Those with an Inked Marking will also know the exact whereabouts of others with the markings, able to speak with and track others affected by the tattoos. An individual can only have one Inked Marking applied.
Summons from the Void: Must have Master in Dark Domain to unlock this feature Utilizing the unique intricacies of Dark Domain magic, you are able to create semi-living creatures of Ink known as Ink Blights that follow your every mental command. Twice per topic you can create a creature made out of ink that is no larger than medium-sized (7 feet max). This creature will last for two posts and will follow your commands, able to attack or defend with basic actions, such as scratches, bites, or tackles. The blights can cast any novice level Dark Domain spell that you own on your inventory but can only cast one spell per post. These creatures also have a single hit prevention and if they receive any damage past that they burst into a cloud of obfuscating ink that lasts a single post.
Level Two Bestowed Defense: Having adapted to the dangers of the battlefield, Quillomancers have created a way to not only protect themselves but protect others as well. Upon having an Inked Marking applied, you gain two magical hit preventions against a spell of any domain. These hit preventions will remain for as long as you have the tattoo or until they are consumed and protect against both physical and mental spells. The tattoo will continue to remain even after the hit preventions have been consumed. Eldritch Might: Must have Master in Dark Domain to unlock this feature Your ability to manipulate ink into living creatures has advanced enough to add shape and detail to your blights. When creating an Ink Blight, you can choose to give it wings or fins, but not both. Ink blights with wings can now fly as if under the fly spell, and Blights with fins can now freely move through water as if made of it themselves. Your Ink Blights will now remain for three posts instead of two and can now cast Master level Dark Domain spells you own. Level Three Scrollwork: As your studies and control of ink increase, your ability to transfer your own magic grows as well. You now own two blank scrolls of parchment, which you can transfer magic infused ink onto. By touching a scroll, you can infuse one spell that you own in your inventory into the scroll, allowing anyone who holds the scroll to cast that spell once. The scroll can be used once per topic and does not expire until used. Anyone holding the scroll can cast the spell as if they owned the spell, however the strength of the spell depends on your level. For example, if you have Master in Sea and infuse a sea domain spell, anyone who uses the scroll will cast the spell at Master as well.
Looming Darkness: Must have Exalted in Dark Domain to unlock this feature Your blights have become more powerful, now frightening and foreboding. Once per activation, a blight can bend and reshape itself to fit through areas that no normal sized creature could. This allows them to move through cracks or tiny holes, letting them navigate through spaces such as walls, doors, windows, or other tight areas. Your Ink Blights will now remain for four posts instead of three, and blights can now cast Exalted level Dark Domain spells you own.
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