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Post by Perrath on Nov 9, 2022 21:20:30 GMT -5
Mystical Archive Tickets: (Tracked HERE)
Skills Armor | Novice | X | X | Dark Domain | Novice | Master | Exalted | Stealth | Novice | Master | Exalted |
Items (13/16)
Weapons and Armor
Item | Description | Type | Weight | Cruel Plate | A pitch black cuirass with jagged and sharp edges. This armor acts just like a normal cuirass by providing your torso with protection. This armor however will begin to eat at your soul, making it easier for you to commit acts of violence and evil. Any spell or attack you make that deals dark damage will now deal double damage that can not be ignored or resisted by any source. You however will ignore healing from all sources for as long as you wear this armor. Your alignment is considered Evil while wearing this armor (Does not overwrite other alignment-affecting sources)
| Armor | 3 | Phantom Armor | (Mystical Archive Item, not currently worn) A plate of armor that is almost incorporeal, as if it has been taken from a ghost. It weighs practically nothing, allowing its user to remain nimble. It does little to protect from normal physical attacks however, but gives you three hit preventions against effects or attacks that could bypass armor, either due to abilities, spells, or effects. It also renders all enchantments on a weapon that attempts to attack through the armor useless. This negates all effects from enchantments on the weapon as the attack is being made.
| Armor | 0 | Dagger of Torment | This jagged and serrated dagger is said to be filled with the soul of an anguished spirit. This weapon has the serrated enchantment on it, causing any wound inflicted by this blade to rip and tear flesh, unable to be healed by normal healing magic. In addition, the injured target's mind will be filled with horrifying images of pain and death, they will watch the death of the spirit who's soul is trapped in the blade, violent and bloody scenes playing out in their mind for a single post.
| Weapon Small Slashing | 2 | Vainful Gauntlets | Metal, sharp gauntlets that seem to fit perfectly onto your hand, attaching themselves to your skin. Once worn these gloves can never come off, staying with you to the end of time. Some corpses can still be found in their graves wearing these gauntlets. The armor protects your hands and wrist, and can never be cut through or broken. This allows you to grip dangerous objects like blade edges or even toxic material. These will not protect you from elemental damage however. Has two hit preventions and does not stack with other hit preventions on your arms.
| Armor | 0 | Eldritch Claws | These fist weapons are arcane tattoos that rest upon the hands and feet of their bearer, and ignite when needed into a construct of arcane energy that engulfs the users fists and feet giving them claws that are considered magical for the purpose of overcoming damage resistance like effects. The bearer's unarmed attacks with their feet and hands now cause slashing damage and dark damage.
| Weapon
| 1 | Soul Slicer | (Reformed in Forge to a greatsword) This massive greatsword is heavier and more brutal than any other that has ever graced the land, its blows rend the very soul of its victim. Every hit that lands with this weapon creates a stack of Soul Waning on the target at three stacks the target's very soul ignites in an explosion of flame that engulfs the target for a single post and causes immense pain and damage. This greatsword has no additional enchantment slots and carries both its unique effect and the heavy enchantment.
| Weapon Large Slashing | 5 | Giant's Belt | (Mystical Archive Item) A large, heavy leather belt fit with a metal buckle bearing the face of a mountain giant. This belt is often worn around the waist or across the chest. While wearing this, its owner can activate the magic within to cause their bodies to grow in size (20-30 feet tall), becoming four times as large as their normal size. While enlarged their speed slows down greatly, almost in half, however, their items grow in size with them and now deal extra damage. This lasts for 3 posts and can only be used once per topic. | Clothing | 1 | Crown of Anguish | (Mystical Archive Item) A black obsidian crown filled with the angry, tortured souls of slain enemies. Once you place this crown upon your head, it will fuse itself to you, filling your mind with anger and rage. Once per topic you can summon the dark energy of the crown for three post, allowing you to ignore any hit preventions a target may have as long as that target is currently under a fear effect of yours.
| Clothing | 1 |
ToolsItem | Description | Type | Weight | Backpack | A small bag normally made out of cloth, leather or other fabrics. This bag comes fitted with straps that can be worn on your back or even attached to a saddle. The bag is big and strong enough to carry a decent amount of supplies, and comes with loops on the side to hold other objects, like weapons. -Increases item point limit by 4 points- | Storage | +4 |
Grafts/Passives Item | Description | Type | Bull's Strength | This tattoo increases your normal strength, making you twice as strong as you normally would. This is a latent tattoo that is always in effect, making you permanently strong. This tattoo does not stack with itself or other strength buffing items.
-Can only get this tattoo once-
| Tattoo | Prehensile Tail | You have a medium sized tail grafted onto your body. This tail can come in a variety of shapes, colors or designs and mimics the tail of an animal. You have full control of this tail, having the ability to move it around, interact with items or even strike enemies with it.
| Graft | Wings | You get a pair of wings grafted onto your back that allows you to fly much like a bird or other animal with wings. These wings can come in a variety of colors, shapes and designs and function like the fly spell. These wings are not strong enough to take you miles into the air or fly for very long, but they are functional for short durations.
| Graft |
Consumables Item | Description | Type | Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | Consumable | Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
| Consumable | Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
| Consumable |
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Post by Perrath on Nov 9, 2022 21:27:00 GMT -5
Spells (14/20) Spell Slot | Spell Name | Description |
| 1 | Wither | This spell only effects vegetation such as plants, grass, vines or creatures made out of the same material. By touching the target you will cause the vegetation to wither away, dying and dissolving into the earth. This can be used to clear away thick plant life or combat mages using plant like spells |
| 2 | Cloak of Shadows | A wispy cloak of shadows forms around your body causing you to appear as a simple shadow. If you are currently standing in darkness or a shadow, your image becomes harder to see, but not impossible. Unless someone is extensively searching for you they will find it hard to see you. | Dark Domain Novice | 3 | Death Swipe | Causes your hands to grow claws of pure darkness that are several inches long. These claws can pass through physical obstacles (such as armor) to stab at flesh underneath, dealing moderate damage. Consequently, they cannot be used to block physical attacks. -Deals dark damage- | Dark Domain Novice | 4 | Desperation (2/topic)
| By pointing at a target, Your target suddenly feels starving, badly dehydrated, mana-deprived and fatigued, as though they are on their last legs. They will struggle with normal everyday functions and will find it incredibly hard to focus, ignoring their ability to cast spells or even make offensive attacks. Lasts for a post, at which point they are returned to the condition they started in before Desperation was cast. Can only be used twice per topic. |
| 5 | Phantom Limb (2/topic) (2 post dur.) | You cause one of your limbs to become ghost like, losing all corporeality and being able to phase through objects. This can only be cast on a single limb, such as your head, arm or leg and can not be used on your whole body. This limb can pass through objects such as weapons and items but can also go through objects and structures. Your limb can not deal damage while in this form and if it reforms inside of someone or something it will be pushed out, dealing no damage to either person. Can only be used twice per topic and last for two post.
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| 6 | Fade From Memory | By touching a living creature you can completely erase any memory of you during that topic from that persons mind. If they met you in a previous topic it will not erase that memory, just the memory of anything you did or even your existence during that topic. The effected target will have no recollection of you being there or doing anything.
| Stealth Novice | 7 | Infuriate | By touching up to two people, you cause anger and rage to fill their minds. They will begin to thrash about, hitting things and causing an uproar. The anger wells up so much that they will even attempt to fight each other, regardless of their relationship. This spell will last for one post, causing the affected to ignore any actions they were taking and just flip out.
| Stealth Novice | 8 | Spectral Shadow | (Mystical Archive Item) You fire out a spectral ghost-like image of yourself in a straight line, up to 30 feet away from you. This image can pass through solid objects and living beings and can be commanded to stop anywhere along the 30 foot line. This ghost image is immune to all damage and effects and will just sit there in place. While the ghost is summoned you can activate the spell again to instantly switch places with the image, moving through space to replace to ghost. The ghost will then vanish and the spell ends. | Dark Domain Archive | 9 | Reincarnation of Fear | (Mystical Archive Item) The lingerings of something ancient and terrible have latched to your very soul, and have allowed you to become truly terrifying. Tapping into the Reincarnation of Fear causes a fear effect similar to that of the Incarnation of Fear; for one post, you are the most intimidating creature in the room. You cause and feed on the fear of creatures around you, healing yourself of minor wounds at their expense. You cannot be affected by Fear within the post that this is active, and hostile entities will be forced to back away.
| Dark Domain Archive | 10 | Moon Maiden's Favor | Although the gods have been dead for millennia, the belief in them has only been emboldened. This belief has been passed to you, granting you the favor of the moon above. Although this spell can only be channeled in the dark of the night, you can consult the celestial bodies to draw on the power of the moon, as one of Lunala's favored children. Depending on the phase of the moon when you cast this spell, you create one of the following effects:
Waxing - The waxing moon represents new beginnings. When you cast this spell under the waxing moon, a weeping ghost in the visage of Lunala appears behind you, her hands clasped. She whispers in your ear, giving you guidance on the optimal direction to go. Take caution when heeding her words, though, for she may seek to possess you.
Waning - The waning moon represents an end to things. When you see someone casting a healing spell on another target, you can choose to either redirect it to yourself or transmogrify the spell into inflict wounds.
Full - The full moon promises madness and chaos to the world. By strengthening its powers, you can draw upon its strength, and begin to glow with a faint light. Any shapeshifters that are within a twenty-foot radius, such as those afflicted by the werecurse, find themselves reverted to their bestial form. In addition, anyone within that radius will be affected by little instances bad luck, such as losing their footing or getting dust in their eyes. Lasts for one post.
New - The new moon is a time of cleansing and resetting. By selecting a target you can see, you can cause chains of pure light to burst from the ground and wrap around their arms and legs. These runes glow with the power of cleansing starlight. Any spell they attempt to cast will only strengthen the bindings. Any active effects cast on them are immediately ended, as well. Lasts for 1 post.
This spell can be used twice per topic, though not in the same night.
| Dark Domain Archive
| 11 | Reaper's Reckoning | Once per topic, you can mark a target you can see who has already taken damage. This target feels a chill run down their spine, along with a grim feeling they’re being watched. When the target is close to death/has taken two major wounds, they will see a robed skeletal figure following them, exuding an unsettling aura. The figure will not attack - however, when the target would recieve their final wound, which would kill or knock them unconcious, any items, spells or abilities that would allow them to stay conscious are negated by the reaper’s presence. For the next post the unconcious target can not benefit from any healing or attempts to revive/bring them back to consciousness.
| Dark Domain Archive | 12 | Black Shield | You or an ally instantly become surrounded in darkness, your entire outline glowing a deep purple. This energy will remain on you for the next two post and will protect you from any other magical effect, positive or negative. For the duration of the spell, you will ignore damage and effects that come from spells cast. This spell has a three post cooldown and can not be used again until the cooldown is over.
| Dark Domain Master | 13 | Mubashir's Summoning Pact:
Grand Dracolich
| You summon forth dark energy that takes the form of a skeletal drake and descends from the sky. This drake will fly in a straight line over the intended area and spew out a line of toxic and corrosive poison, covering a line 20 feet wide and 50 feet long. Anyone caught in this area will take medium amounts of dark damage and will find it hard to breath or move. For the next post they will be unable to leave the affected area, stuck in the toxic gas left behind. The drake will fade away at the end of the post, but can be used twice per topic.
| Dark Domain Exalted | 14 | Summon: Major Minion | You summon forth a large minion of darkness, a creature of shadows. This creature takes a humanoid form, looking like a human or other race. This creature will follow your every command, retrieving things or even attacking your enemies for you. This creature is summoned with a shadowy weapon, be it a sword, axe or spear and can use that weapon to attack with. This minion will last for three post.
-Deals dark damage- -Can only have one out at a time-
| Dark Domain Novice | 15 | Ebon Eyes | Your eyes gloss over with pure darkness, becoming pitch black. For a brief duration you gain the ability to see in the darkness no matter how dark it is. This spell also allows you to see normally in magical darkness, giving you sight regardless of the source of the darkness.
| Dark Domain Novice | 16 | Zone of Shadows | A large dome of darkness forms, engulfing you and anyone inside of it. This dome will consume the area, enveloping it in pure magical darkness. Anyone inside of this dome will be unable to see, finding their vision filled with pure darkness. Anyone looking from the outside will just see a giant globe of darkness.
| Dark Domain Novice |
Spell Storage Type | Description | Count | Arcane Mark | Arcane marks are unique focuses that are placed on the body and hidden away. These include things like tattoos, birthmarks or even carvings etched into the skin. A arcane mark is often hard to come by with very few spell casters ever encountering one. While unique they are powerful, giving its owner increased magic and allowing them to cast more spells.
-Increases spell limit by 10 spells- | 1 (+10) |
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Post by Perrath on Mar 20, 2023 14:52:13 GMT -5
Prestige Classes
ShadowdancerLevel One One with the Shadows You are always aware of any form of shadow or body of darkness in the immediate area, able to passively sense where these shadows are and what is creating the shadow. You gain the following dominion over shadows:
The Shadowed Waltz The inherent base skill of a Shadow Dancer is the way they move through the shadows. Upon engaging their Shadowed Waltz, a Shadow Dancer is capable of flitting in and out of the shadows of their surroundings, taking on the form of any shadow that they enter. You are still detectable by magical methods. While this ability is active, you can passively trigger other abilities related to movement from spells, abilities, items, prestige classes or subclasses.
Shadow Manipulation You can manipulate shadows that you are a part of or are touching with the umbral magic of the Shadow Dancers. When you are a part of a shadow, cross over one, or manipulate a shadow as part of another ability from this class, you gain one Umbral Mote. You can only have a maximum of four Umbral Motes at a time and can only gain a maximum of two per post. Each shadow can only give you one Umbral Mote per thread, meaning you must traverse through a new shadow every time you want to gain an Umbral Mote. By expending an Umbral Mote, you can perform one of the following:
- Umbral Binding - A tendril of shadow moves from yours to your target's. If it makes contact with their shadow or body they become bound to you, unable to move more than a short distance from you. This also functions as a tether allowing you to be "grappled" to another person.
- Umbral Thorns - A shadowy tendril leaps from your shadow and attempts to pierce your target. If it makes contact with your opponent's shadow or their person, it stabs through them and deals moderate piercing damage.
- Umbral Movement - You can move from one shadow to another instantaneously so long as it is within a short distance of you.
Level Two Mass Shadow Control Your ability to manipulate shadows has moved beyond your own, allowing you to affect any shadow, regardless of who or what it belongs to. You can change the shape, size, motion and other features of any shadow in the area. This can even be used to detach shadows from their source, moving them around and controlling them. Shadows can also now make noise, mimicking sound and voices. However, these sounds will sound a bit distorted, muffled or altered.
Overbearing Shadow While standing in a shadow, any source of natural or magical light will be unable to reveal your presence or remove the shadow. The shadow will remain as long as you are within it - it cannot be manipulated, altered or removed by anyone else until you leave it. You can also affect the light source creating the shadow, increasing or decreasing the amount of light that affects the shadow. Once you leave that shadow, it can be affected by light once more.
Domain of Shadows Upon having four Umbral Motes, the Shadow Dancer can expend all four of their motes at once to generate a Large sized area of black and white that visually looks the same as their current environment that only they can see. While a Shadow Dancer moves through the darkness in a Domain of Shadows using either Shadowed Waltz or Umbral Movement, they can collect additional Umbral Motes, increasing their maximum to six and are able to generate three Umbral Motes per post.
QuillomancerLevel One
Inked Markings: The Quillomancer's tool of the trade is a small, glass vial of black writing ink, which all Quillomancers keep on them. By infusing your magic into this ink, you can place your hand on a target, transferring the ink onto their skin in the form of a tattoo of your own design. You can make three tattoos per topic, which are permanent and stay until the end of the topic, morphing back into ink when the topic ends. Anyone who has an Inked Marking will be able to telepathically communicate with others who also have an Inked Marking, even if they are unable to see one another. Those with an Inked Marking will also know the exact whereabouts of others with the markings, able to speak with and track others affected by the tattoos. An individual can only have one Inked Marking applied.
Summons from the Void: Must have Master in Dark Domain to unlock this feature Utilizing the unique intricacies of Dark Domain magic, you are able to create semi-living creatures of Ink known as Ink Blights that follow your every mental command. Twice per topic you can create a creature made out of ink that is no larger than medium-sized (7 feet max). This creature will last for two posts and will follow your commands, able to attack or defend with basic actions, such as scratches, bites, or tackles. The blights can cast any novice level Dark Domain spell that you own on your inventory but can only cast one spell per post. These creatures also have a single hit prevention and if they receive any damage past that they burst into a cloud of obfuscating ink that lasts a single post.
Level Two Bestowed Defense: Having adapted to the dangers of the battlefield, Quillomancers have created a way to not only protect themselves but protect others as well. Upon having an Inked Marking applied, you gain two magical hit preventions against a spell of any domain. These hit preventions will remain for as long as you have the tattoo or until they are consumed and protect against both physical and mental spells. The tattoo will continue to remain even after the hit preventions have been consumed. Eldritch Might: Must have Master in Dark Domain to unlock this feature Your ability to manipulate ink into living creatures has advanced enough to add shape and detail to your blights. When creating an Ink Blight, you can choose to give it wings or fins, but not both. Ink blights with wings can now fly as if under the fly spell, and Blights with fins can now freely move through water as if made of it themselves. Your Ink Blights will now remain for three posts instead of two and can now cast Master level Dark Domain spells you own. Level Three Scrollwork: As your studies and control of ink increase, your ability to transfer your own magic grows as well. You now own two blank scrolls of parchment, which you can transfer magic infused ink onto. By touching a scroll, you can infuse one spell that you own in your inventory into the scroll, allowing anyone who holds the scroll to cast that spell once. The scroll can be used once per topic and does not expire until used. Anyone holding the scroll can cast the spell as if they owned the spell, however the strength of the spell depends on your level. For example, if you have Master in Sea and infuse a sea domain spell, anyone who uses the scroll will cast the spell at Master as well.
Looming Darkness: Must have Exalted in Dark Domain to unlock this feature Your blights have become more powerful, now frightening and foreboding. Once per activation, a blight can bend and reshape itself to fit through areas that no normal sized creature could. This allows them to move through cracks or tiny holes, letting them navigate through spaces such as walls, doors, windows, or other tight areas. Your Ink Blights will now remain for four posts instead of three, and blights can now cast Exalted level Dark Domain spells you own.
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