Armor Shop
Aug 23, 2020 22:27:00 GMT -5
Post by Admin: Soul on Aug 23, 2020 22:27:00 GMT -5
Basic Armor
Must have Novice in Armor skill
Item | Description | Size | Price |
Helmet | Armor that can come in many different kinds of material and is used to protect the face and head. While wearing a helmet you block and ignore the first physical attack that strikes your head. This strike can come from any weapon, magical or not, and will ignore the effects of any enchantment attached to the item. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn overtop a Hood this combines to give the wearer two strike preventions instead of one. -Has one attachment slot- | 3 Points | 25 Solars |
Hood | A hood is soft or light material like chainmail, leather or cloth that is worn over the head and can be worn underneath a helmet. While wearing a hood you block and ignore the first physical attack that strikes your head. This strike can only be blocked if it is from a non magical or enchanted item and does not ignore the effect of enchantments. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn underneath a Helmet this combines to give the wearer two strike preventions instead of one. -Has no attachment slots- | 2 Points | 15 Solars |
Cuirass | Armor that can come in many different kinds of material and is used to protect the chest and back. While wearing a Cuirass you block and ignore the first physical attack that strikes your torso. This strike can come from any weapon, magical or not, and will ignore the effects of any enchantment attached to the item. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn overtop padding this combines to give the wearer two strike preventions instead of one. -Has two attachment slots- | 3 Points | 25 Solars |
Padding | Padding is soft or light material like chainmail, leather or cloth that is worn over the body and can be worn underneath a cuirass. While wearing padding you block and ignore the first physical attack that strikes your torso. This strike can only be blocked if it is from a non magical or enchanted item and does not ignore the effect of enchantments. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn underneath a Cuirass this combines to give the wearer two strike preventions instead of one. -Has no attachment slots- | 2 Points | 15 Solars |
Gauntlets | Armor that can come in many different kinds of material and is used to protect the arms and hands. While wearing Gauntlets you block and ignore the first physical attack that strikes your hands or arms. This strike can come from any weapon, magical or not, and will ignore the effects of any enchantment attached to the item. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn with Pauldrons this combines to give the wearer two strike preventions instead of one. -Has two attachment slots- | 3 Points | 20 Solars |
Pauldrons | Pauldrons are items made of light or soft material and is worn on the shoulders but helps to shield attacks towards your arms and hands. Pauldrons can be worn alone to block and ignore the first physical attack that strikes your Arms or hands. This strike can only be blocked if it is from a non magical or enchanted item and does not ignore the effect of enchantments. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn with Guantlets this combines to give the wearer two strike preventions instead of one. -Has no attachment slots- | 2 Points | 15 Solars |
Greaves | Armor that can come in many different kinds of material and is used to protect the legs and feet. While wearing Greaves you block and ignore the first physical attack that strikes your legs or feet. This strike can come from any weapon, magical or not, and will ignore the effects of any enchantment attached to the item. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn with Faulds this combines to give the wearer two strike preventions instead of one. -Has two attachment slots- | 3 Points | 20 Solars |
Faulds | Faulds are items made of light or soft material and is worn on the waist but helps to shield attacks towards your legs or feet. Faulds can be worn alone to block and ignore the first physical attack that strikes your Legs or feet. This strike can only be blocked if it is from a non magical or enchanted item and does not ignore the effect of enchantments. Once this blocks an attack it can no longer block an attack for the rest of the topic. If worn with Greaves this combines to give the wearer two strike preventions instead of one. -Has no attachment slots- | 2 Points | 15 Solars |
Armor Attachments
Must have Master in Armor skill
Item | Description | Price |
Spikes | Spikes are small metal rods sharpened at the ends and stick out about half an inch from the armor they are built into. These spikes are very sharp and act as a offensive protective barrier for the armor. These can be used offensively to stab into an opponent, and can even cut foes who get to close when making their own attacks. -Can be attached to any piece of armor that has attachment slots- | 15 Solars |
Loaded Spikes | Loaded spikes are very similar to normal spikes, being half an inch metal rods with a sharpened point. However these are built into the armor with springs. In addition to their normal stabbing potential these spikes can also be triggered by a mechanism to send the spikes flying out in any direction up to 20 feet. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |
Hand Claw | A small sharpened blade, much like a small dagger, that can be attached to the hand or forearm of a gauntlet giving it extra cutting power. While mounted to the gauntlet this blade can be used to stab or slice enemies much like a normal blade. Can also function the same way on greaves. -Can only be attached to Gauntlets or Greaves- | 20 Solars |
Hand Hook | A small sharpened blade in the shape of a hook that can be attached to the hand or forearm of a gauntlet giving it the ability to hook an item or another weapon. While mounted to the gauntlet this hook can be used to stab an enemy or hook onto an object, giving its user to chance to pull it free. Can also function the same way on greaves. -Can only be attached to Gauntlets or Greaves- | 20 Solars |
Weapon Tether | A cord or piece of rope that fastens itself to a piece of armor and can attach itself to the end of a weapon or item. This allows the weapon to be tethered to the piece of armor, letting its wielder let go of the weapon without losing it. The item will just dangle for the user to pick back up. -Can only be attached to Gauntlets or a Cuirass- | 15 Solars |
Heat Treated | Unique material built onto a piece of armor to give it resistance to fire damage from spells or enchantments. This will give that piece of armor one extra hit prevention that can only be used to block damage from a fire based spell or enchantment. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |
Earth Packed | Unique material built onto a piece of armor to give it resistance to earth damage from spells or enchantments. This will give that piece of armor one extra hit prevention that can only be used to block damage from a earth based spell or enchantment. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |
Water Logged | Unique material built onto a piece of armor to give it resistance to water damage from spells or enchantments. This will give that piece of armor one extra hit prevention that can only be used to block damage from a water based spell or enchantment. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |
Cold Tempered | Unique material built onto a piece of armor to give it resistance to ice damage from spells or enchantments. This will give that piece of armor one extra hit prevention that can only be used to block damage from a ice based spell or enchantment. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |
Wind Sheared | Unique material built onto a piece of armor to give it resistance to wind damage from spells or enchantments. This will give that piece of armor one extra hit prevention that can only be used to block damage from a wind based spell or enchantment. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |
Lightning Grounded | Unique material built onto a piece of armor to give it resistance to lightning damage from spells or enchantments. This will give that piece of armor one extra hit prevention that can only be used to block damage from a lightning based spell or enchantment. -Can be attached to any piece of armor that has attachment slots- | 20 Solars |