Gerhart's Inventory
Oct 3, 2022 22:54:57 GMT -5
Post by Ser Gerhart Stanislav on Oct 3, 2022 22:54:57 GMT -5
SKILLS
Blood Scent - You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells.
Crafting things:
1 Claw
1 Light Catalyst
-Sol Stone Shard
+1 Mimic Slime, +1 Ooze Core. +1 Ur-Beast Breath. +1 Cherub's Light
Blacksimth's Wishbone
4 Mystical Archive Ticket
Rare Crafting Material
A tiny piece of the now shattered Sol Stone made of golden metal and etched with strange markings, the true nature of the stone has yet to be understood. This item can be used in our crafting system. When used to craft you can take one spell that you own and add its effects to the crafted item. Just like other crafted items, staff will work with you to clearly define how the spell works on the item. Once crafted, this material can not be used to craft again (you can keep the stone in character for story reasons).
Dragon Chocolate
A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
The Goodest Boy -- Thoman
An average looking dog that appears to have no special characteristics. However after spending time with the dog its owner soon realizes that the dog has human level intelligence and has the ability to communicate with anyone that can understand the common language. The dog can also cast the spell minor healing once per topic.
Silver Coating
This oil tincture can be applied to any weapon. When applied to a weapon, attacks against undead, monstrosities or evil aligned beings deal extra damage and stop any regenerative abilities that they have. Any wound sustained by a weapon with this oil can not be healed or regenerated for three post. Can be applied twice per topic.
WEF Traversal Tool
This piece of equipment is the most advanced and intrinsic part of any Winged Expeditionary member's toolkit. The tool is a gauntlet with a wrist-mounted crossbow that can fire a bolt with a grappling hook-like end. The bolt is attached to a spool of extremely durable dire spider silk rope which is long enough to reach rooftops and tree limbs and can be detached. When deployed, the grappling hook functions the same as the hand thrown version for the purpose of making climbing vertical surfaces easier. The spool has a small hand crank which can be used to reel in the line.
Renown: 30
SKILLS/SPELLS: (6/15)
- Blade - Exalted
- Armor - Exalted
- Animal Handling - Master
- Sky Domain - Master
Blood Scent - You are able to smell blood as easy as any other normal smell, regardless of how little the amount is. Once blood has left a body, you are able to pick up on the scent and follow it, making this a useful feature for tracking injured prey or hunting for food. The scent is pleasant to you and non invasive, and can not be turned off or affected by spells.
Crafting things:
1 Claw
1 Light Catalyst
-Sol Stone Shard
+1 Mimic Slime, +1 Ooze Core. +1 Ur-Beast Breath. +1 Cherub's Light
Blacksimth's Wishbone
4 Mystical Archive Ticket
Rare Crafting Material
A tiny piece of the now shattered Sol Stone made of golden metal and etched with strange markings, the true nature of the stone has yet to be understood. This item can be used in our crafting system. When used to craft you can take one spell that you own and add its effects to the crafted item. Just like other crafted items, staff will work with you to clearly define how the spell works on the item. Once crafted, this material can not be used to craft again (you can keep the stone in character for story reasons).
Dragon Chocolate
A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used.
The Goodest Boy -- Thoman
An average looking dog that appears to have no special characteristics. However after spending time with the dog its owner soon realizes that the dog has human level intelligence and has the ability to communicate with anyone that can understand the common language. The dog can also cast the spell minor healing once per topic.
Silver Coating
This oil tincture can be applied to any weapon. When applied to a weapon, attacks against undead, monstrosities or evil aligned beings deal extra damage and stop any regenerative abilities that they have. Any wound sustained by a weapon with this oil can not be healed or regenerated for three post. Can be applied twice per topic.
WEF Traversal Tool
This piece of equipment is the most advanced and intrinsic part of any Winged Expeditionary member's toolkit. The tool is a gauntlet with a wrist-mounted crossbow that can fire a bolt with a grappling hook-like end. The bolt is attached to a spool of extremely durable dire spider silk rope which is long enough to reach rooftops and tree limbs and can be detached. When deployed, the grappling hook functions the same as the hand thrown version for the purpose of making climbing vertical surfaces easier. The spool has a small hand crank which can be used to reel in the line.
Renown: 30
SKILLS/SPELLS: (6/15)
Wall Dash | This skill allows the user to run short distances across inclined surfaces, such as a wall. While moving at a running pace you can traverse up to 10 feet of a surface that one would normally not be able to run across, allowing you to run sideways or even up a flat surface. The surface must be solid and the runner must touch down on a normal flat surface before being able to use this again. This does not allow you to cling to the surface and you will fall if you stop moving while on the inclined surface. |
Lock Up | A martial skill one uses while wielding a martial weapon and acts like a defensive block. When using your weapon to block another physical weapon, you can use your own body weight to lean into the block, creating a lock of the two weapons. While locked neither combatant can make an offensive moves with the locked weapon and can not move forward. Both combatants are forced to move back and disengage before making another offensive strike with the weapon. |
Guard Break | By using momentum and a specific striking technique, you are able to cause your next physical attack with a martial weapon to break your opponents guard. If they attempt to block this strike, such as with a shield, armor or another weapon, their guard will be broken, causing them to stumble. They would have successfully blocked the attack, however are now opened up and can not block the next physical attack. This technique can only be used once per topic. |
Grounding Strike | This skill allows the user to knock an opponent down to the ground and off their feet. By successfully striking a foe (not blocked) with a downward directed attack, the force from the strike will be enough to push the enemy downward, collapsing them and causing their knees to buckle. This will knock an enemy off of their feet, either down to their knees or onto their back side. Can only be successfully used once per topic (does not count if the attack was not successful. |
Wind Cutter | You spew out a thick cone of fierce cutting wind. This wind will flow out from your mouth in a medium ranged cone, covering a wide area. Anything inside this cone will take several cuts and slices, feeling the impact of the quick moving wind. -Deals wind damage- |
Blinding Clasp | By clapping your hands together you give off a blinding flash that effects anyone with in a couple of feet of you. If anyone happens to be looking at you or your hands, they will be blinded by this flash for their next post. They will be unable to see anything except for pure whiteness until the end of their next post. |
Gerhart's Final Strike | Skilled fighters know how to use the weight of their weapon to deliver devastating wounds. If a martial weapon (Sword, Axe, Hammer, Staff) would deal damage to its target, the wound will become severe, bleeding out and unable to be healed by Novice or Master level healing effects. This ability can only be used once per topic and must be applied to an attack as it is being used. |
Guillotine Drop | A martial technique that can only be used while you are in the air and falling. Using the moment of the fall you are able to increase the speed and force of an attack. While falling your next attack is doubled in its velocity and striking power, causing it to deal increased damage as well. This makes it extremely hard to dodge or even block. You must be more than 10 feet in the air for this to apply. |
Head Strike | An attacked designed to knock an opponent off of their guard and disorientate them. Normally done by punching or striking an enemies head with a blunt object, but can be done with any attack that hits the head. When applied your opponent will become dazed, their ears ringing, vision blurry and senses stunned. Any active effects they have on them from spells or abilities will end, and they will be unable to cast spells or use abilities during their next turn. |
Blade Dance | With your weapons feeling as light as air in your capable hands, you are able to whirl them around you in beautiful and complicated ways as if you were performing a dance. If you are within melee range of an enemy while whirling your weapons in this way, your next attack will ignore hit preventions. If you are not within melee range of an enemy, you will instead gain one hit prevention against ranged physical attacks. Can only be used twice per topic. |
Step of the Wind | Magic forms around your feet, creating small pads of wind that allow you to physically walk on air. This is not flying, but instead allow you to step up into the air as if a solid surface was there. This lets you cross ravines, scale walls or even use quick dodges in combat. |
Armor of Faith | By touching a target you cause them to glow in magical energy, a yellow light forming over their body. This light will act as armor, having the qualities to protect someone. While wearing this armor you will gain one hit prevention (works just like armor). This spell can only be used once per target per topic letting you protect multiple people a topic. |
Static Charge | You channel lightning magic through your forearms, causing them to illuminate and become charged with static energy. This can be done while holding other objects, such as a weapon. When you make a physical weapon attack, such as with a sword, hammer, bow or even your fist, you can cause the electric energy to discharge, flowing from your arms into the attack, attempting to shock and even paralyze your enemy. If the attack is successful it will deal heavy amounts of lightning damage and paralyze the limb struck, rendering that limb useless for the enemies next post. If the attack is blocked, such as with a shield, armor or other weapon, the enemy will still receive a medium shock but not be paralyzed. This spell has a three post cooldown when used. |
Astrid's Valkyrie Strike | You harness your connection to Sky magic to fully envelope yourself in lightning and launch yourself in any direction. During your movement, you can alter your trajectory twice. Additionally, at the end of the movement, you can choose to release the harnessed lightning in a medium-sized explosion, striking enemies within the range. This deals heavy lightning damage and knocks them prone and paralyzes them for their next post. While paralyzed, the affected enemies cannot move or take offensive/defensive physical actions, however they can still cast spells. This spell has a two post cooldown. |
Haunting Blade | A technique best utilized by fighters who have honed their speed and precision to deliver quick, deep incisions in a target’s vulnerable spots. When a fighter uses this technique, their speed allows them to deliver a whirlwind of attacks that deal double the damage of normal attacks. Within the time it takes to make one attack, you are able to deliver three attacks that all deal double damage. At the end of this strike (regardless if the attacks hit or not) You use your speed and agility to disengage from the enemy, allowing you to retreat without your opponent being able to attack you as you flee. This can be used twice per topic. |
Javian's Falcon Wing | When using this combat style, you adopt a stance where your arms hover slightly angular to your hips with a weapon in each hand, preparing to do just about anything from feints, slashes, stabs, and parries at a moment's notice. For the next three posts you can do any of three movements within the Falcon Wing style once per post. After the three posts end, you cannot use this stance again for two posts. Falcon Glide While shifting your weight forward at a moment's notice you dash in a straight line a short distance away as quickly as you can while angling your weapons to either your right or left side, making a free attack at anything in your path as you do so. Talon Strike Using the uncertainty of your style's stance you strike with an alacrity rarely seen outside of birds of prey. Swinging one weapon from a lower and the other from an upper angle you make an attack that if only one of the weapons is blocked the other causes massive damage, rending two hit preventions. Both attacks must be blocked to negate this loss of hit preventions. If both blades hit, this move removes 4 hit preventions in total and cannot be used again for the rest of the topic. Harrying Guard You have trained long and hard with your mastery of dual wielding and it has borne fruit. Your hand-eye coordination and reaction time is like that of a frenzied beast, and you can use that to your advantage as you can make an attempt to block or parry an incoming attack and attack at the same time. If successful you completely block all incoming damage while successfully dealing damage to your opponent instead. |