Brawler
Mar 7, 2021 16:19:52 GMT -5
Post by Admin: Soul on Mar 7, 2021 16:19:52 GMT -5
Brawler
The Brawler is the master of random fights, ready to jump into combat the second it starts. They excel at using anything as a weapon, from their fist to a random chair leg or a cup of mead. They are hardy scrappers, always coming up with clever or unique ways to fight, enjoying the thrill of picking a random fight in a tavern. In order to purchase levels in the Prestige Class Brawler, you must meet the following requirements.
- Must have Master in the Unarmed Skill to obtain level one and two
- Must have Exalted in the Unarmed Skill to obtain level three and four
Level One
50 Solars to purchase level one
Hands are Weapons
The brawler knows that the best weapon is the one that can never be taken from you, the one that is always there with you, your hands. You have been in so many fights and have used your fist so often that they have begun to become stronger. Your fist are now considered weapons and deal blunt damage like a normal blunt weapon would. The skin of your fist have become tougher, ignoring minor damage such as cuts or bruises. You can now use your fist like they were made of metal, able to grab sharp edges without being cut, or blocking a blunt weapon without feeling the impact.
Improvised Weapons
While the brawlers best weapon is their fist, they realize that sometimes the situation calls for more creative means of offense. They can turn any mundane item at their disposal into a make shift weapon, allowing it to deal damage equal to the lowest form of their damage type. They can grab things like a chair leg and use it as a club, or a iron bar and use it as a dagger. This gives the brawler access to a multitude of weapons regardless of what situation they are in.
Iron Grip
Due to all the training and strengthening of their hands, the brawler has gained an incredible grip strength, able to hold onto anything or anyone. Their grip is so tight now that they can no longer have things ripped from their grasping, preventing things from knocking or pulling objects out of their hand, regardless of how hard it was hit or how strong the force was. This also makes them excellent grapplers, able to hold onto an enemy without easily being pushed off.
Level Two
75 Solars and level one to purchase level two
Two Piece
Brawlers have learned to combo their attacks, able to deliver quick successful attacks one after another. If a brawler is able to successfully land an attack with just their fist, they can launch another attack with their other fist directly after it as apart of the same attack. This follow up attack follows the outcome of the first, meaning if the first strike lands, the second one will automatically land.
Deflecting Palm
Not only is the brawler an excellent offensive fighter, but they have also mastered the skill to defend themselves, even at a range. If they are attacked with a ranged physical attack such as an arrow, bolt or spear, they can use their deflecting palm to either knock the projectile out of mid air or even catching it, allowing them to throw it back. If a weapon is caught and thrown back, it can only go half its normal distance and will only deal half its normal damage. This can be used twice per topic.
Level Three
100 Solars and level two to purchase level three
Stunning Blows
Your strikes have become so quick and so powerful that they no longer just deal damage but also are able to stun an enemy, causing them to feel intense pain for the duration. If your strike hits an enemies body part, such as an arm or a leg, it will stun that body part, causing it to feel numb and be unable to be used. A stunned body part will remain stunned for the next post, preventing the enemy to move that limb or make any offensive actions with it. A stunned leg can not walk and a stunned arm can not swing a sword. If the torso or the head gets stunned, the affected target can not cast spells for its duration.
Fighters Sense
Brawlers are said to have a sixth sense, able to identify all of their enemies, remembering their locations. Often times a brawler will find themselves deep in the fray, sometimes with multiple enemies on all sides. A brawler can feel any enemy or creature within their immediate area, up to 10 feet from their person, gaining a sense of their location. They are able to react to close range melee attacks even if they can not see them with their own eyes.
Level Four
125 Solars and level three to purchase level four
Resonating Strike
A melee fighters nemesis has always been armor, heavy knights who rely on metal or wood to protect them. The brawler has adapted to this however, making their strikes effective against foes who would try to protect themselves with sets of armor. If the brawler were to strike armor they could cause vibrations to echo through out the gear, shaking it and allowing the damage to transfer through to the person inside of it. While this strike will only do half damage, it will still deal damage while also removing the defensive point with the same strike.
Reverse of Momentum
The brawler has taught themselves how to manipulate momentum, especially the momentum of enemies coming in for a strike. If an enemy attempts to make a melee attack with a physical weapon or even their fist, the brawler can use this feature to grab the enemies weapon or arm, use their momentum against them and flip the target. This will knock the enemy to the ground and negate the attack, allowing the brawler to set up for their next strike. This feature can be used once a topic.
Reverse of Momentum
The brawler has taught themselves how to manipulate momentum, especially the momentum of enemies coming in for a strike. If an enemy attempts to make a melee attack with a physical weapon or even their fist, the brawler can use this feature to grab the enemies weapon or arm, use their momentum against them and flip the target. This will knock the enemy to the ground and negate the attack, allowing the brawler to set up for their next strike. This feature can be used once a topic.