Spell Blade
Mar 2, 2021 12:57:46 GMT -5
Post by Admin: Soul on Mar 2, 2021 12:57:46 GMT -5
Spell Blade
Spell Blades are people who have mastered both the physical and magical arts, combining their skills to create a truly powerful warrior. Harnessing both the power of a martial weapon and a magical art, spell blades are able to weave their spells in between their attacks, making them highly skilled and incredibly dangerous.In order to purchase levels in the Prestige Class Spell Blade, you must meet the following requirements.
- Cannot have any levels in the Monk class
- Must have Master in at least one Arcana Skill and one Martial Skill to obtain level one and two
- Must have Exalted in at least one Arcana Skill and one Martial Skill to obtain level three and four
Level One
50 Solars to purchase level one
Arcane Soul
When purchasing this class you must choose a weapon you own. That weapon becomes bonded to you, a magical link being created between you and the weapon. You must also choose an elemental damage type, and can only choose one if you posses Master level in that element's Domain. The weapon you bond with will now always do elemental damage equal to the element you chose, regardless of having an enchantment or not. This elemental damage also can not be ignored due to things like resistant or immunity, allowing your bonded weapon to always deal its damage.
Arcane Focus
Your bonded weapon becomes a conduit for spell casting, allowing you to cast spells through the weapon regardless of domain or element. This allows you to wield the weapon as normal, but channel spells through it, weaving magic through your strikes. You can combo your physical attacks, creating a variety of effects and combos. This includes targeted spells or spells that require you to touch the target, letting you use your weapon instead. Your spell limit also increases by 5, giving you access to more spells which you can cast through your weapon.
One with the Blade
Your bonded weapon becomes more than just a tool, it becomes apart of you. You have wielded this weapon through most of your battles and have come to rely on it to do its job. This weapon no longer hinders you, allowing you to wield it like it was apart of your own body. The bonded weapon no longer counts against your item limit, having 0 points when calculating its capacity limits.
Level Two
75 Solars and level one to purchase level two
Always There
As your primary tool and means of combat, the bonded weapon can never stay away from you for too long, needing to be with you in combat. Your weapon can not be taken from you or forced out of your hand by spells or effects. It acts as if it is glued to your hand. Additionally if your bonded weapon is not currently in your hand, you can summon it to your hand in the blink of an eye. Regardless of where it is or what condition it is in, the weapon will return to you, ready for battle.
Sharing Essence
Your blade is not just a mindless weapon for slaughter, but has bonded with you, feeling and caring for you. Because of this the weapon will attempt to keep you alive, and can access its own magic when in need. The weapon can choose on its own to pump a bit of its magical essence into you, healing you of any minor or major wounds you might have sustained. This can be done without you needing to command it, letting the weapon heal you regardless of the situation. This can be done twice per topic.
Level Three
100 Solars and level two to purchase level three
Elemental consumption
Your bonded weapon has become strong, its elemental energy increasing with each and every use. It has now become resistant to its own elemental damage type, hungry to feed off of the magic of that element. You can now use your bonded weapon to absorb magical energy from spells or effects. Your weapon can target a spell that shares an elemental damage type with it, and as that spell is cast the weapon will consume it, absorbing the spell and rendering it useless. The weapon will store this spell and give its owner access to that spell for the rest of the topic. You can now cast a single use version of the absorbed spell, even if you do not own the spell. This can only be done twice per topic.
Unseen Companion
Fusing magical energy with your bonded weapon has given you unique abilities that only the spell blade has access to. Your weapon is not just a piece of wood or metal, but is a living being and reacts to your magic. You can coat your weapon in arcane energy causing the entire weapon to become invisible, unseen by anyone who would look at it. Your weapon will remain invisible for the next two post and can not be seen for the entire duration. This allows you to attack with your weapon while confusing the enemy, and maybe catching them off guard. This can be done twice per topic.
Level Four
125 Solars and level three to purchase level four
Splintered Soul
You may now choose a second weapon with a second elemental damage type. This weapon does not replace your original, but instead becomes a second spell blade, sharing a soul with the first. Not only do you have access to a second spell blade, but that second weapon will have all of your spell blade prestige class abilities applied to it. These weapons act as one, sharing a soul with you and able to be wielded expertly together or on their own.
Living Weapon
Your bonded weapon gains a soul of its own, mimicking your personality and becoming one with your mind. You can now telepathically control your weapon, allowing it to hover in the air around you, attack and defend without being in your hand. You can also move it with your mind, allowing you to swing with it even if it is not in your hand. While this weapon can move on its on it can not go very far from you, having to stay relatively close to your person.
Sacrificial Bond
Your bonded weapons have come to love you, doing everything in their power to keep you alive. If you were to die or fall unconscious the weapons will instead give their own souls, preventing you from falling in battle. If you were to be knocked out both of your bonded weapons will instead become useless, unable to be used for the rest of the topic, and instead will keep you alive and standing. Your weapons will return to you after the topic, using the time to rebuild their stamina.