Archmage
Mar 2, 2021 12:56:43 GMT -5
Post by Admin: Soul on Mar 2, 2021 12:56:43 GMT -5
Archmage
Archmages are beings who have mastered the ability to cast, use and manipulate magic. They have spent their years harnessing magic and have risen to the top. Magic flows through their veins, granting them unlimited access to the Domains of magic. They are highly intellectual and have learned the ins and outs of magic, able to posses raw magic. In order to purchase levels in the Prestige Class Archmage, you must meet the following requirements.
- Must have Master in two different Arcane Skills to obtain level one and two
- Must have Exalted in two different Arcane Skills to obtain level three and four
Level One
50 Solars to purchase level one
Infinite Soul
You cease to age, no longer growing older or aging. You can not die due to old age and will continue to live on past your normal life span. Your physical appearance can age however you wish, remaining as young or as old as you wish to look. Your body will no longer decay and unless you are killed, you can live as long as you choose.
Arcane Wellspring
Magic begins to flow through your entire body, becoming one with your very soul. You feel its presence grow within you as you begin to harness its raw power. Your spell limit increases by 5, allowing you access to more spells during battle. Level Two
75 Solars and level one to purchase level two
Elemental Master
Spending your time manipulating magic and learning the arcane arts, you have learned how to harness all of the elements. While you still cannot cast spells from a Domain you do not own, you can alter the elemental damage type of spells you do own. Whenever you cast a spell that deals elemental damage, you can choose to change its original damage type to another, such as turning a spell with Fire damage into Water damage, or Light damage into Dark damage.
Spell Suspension
Manipulating raw magic comes with its perks, allowing you control over the energies of the arcane. You are now able to suspend spells, halting them in time and space. When a spell is cast, by anyone, you can choose to freeze that spell, suspending it in the void. This spell will sit suspended until the end of the features duration, in which the spell will then be cast. A suspended spell will remain suspended for two post, after which it will be cast instantly, targeting its original target or moving along its original path. You can only have one spell suspended at a time and can only suspend two spells per topic.
Level Three
100 Solars and level two to purchase level three
Overflowing Energy
Your strength as a spell caster continues to grow and your capability to harness magic has also increased, allowing you to tap into the raw magic flowing through you. Your spell limit has once again increased by 5, letting you have access to more spells.
Overwhelming Magic
The magic that flows through you has become so powerful it is practically bursting from you. Every atom in your body can feel the effects of the magic, almost elevating you beyond the normal realm. All of your spells have become empowered, regardless of the domain or damage type. Any damage you would deal with a spell will now ignore any resistance or immunity, preventing anyone from defending themselves from your spell damage.
Level Four
125 Solars and level three to purchase level four
Master of the Arcane
You may work with staff to create two spells of your very own. You will work with staff to create a new spell from each of the two Master level Arcane Skills you used to qualify for this class. The spells will be named after you and you will receive the spells for free. After creation these spells will be added to their shops.
Increased Suspension
Your ability to suspend spell has increased, your control over spells greatly improved. While still being able to suspend spells, your control over them has gotten much better. You can now have two spells suspended at once, halted in time until ready to be used. The amount of spells you can suspend per topic has also been increased, letting you suspend four spells total per topic.