Zak's Stuff
Jul 24, 2022 2:36:48 GMT -5
Post by Zak on Jul 24, 2022 2:36:48 GMT -5
SKILLS
Arcana: Earth Domain | Master |
Arcana: Space Domain | Exalted |
Arcana: Sky Domain | Novice |
Utility: Animal Handling | Novice |
Utility: Stealth | Novice |
Spells 20/25
Earth | Thorn Whip, Lithify |
Space: | Message, Telekinesis, Chromatic Blast, Age Item, Blink, Phase Walk, Replicant, Calm Emotion, Counterspell |
Sky: | Push/Pull, Static Field, Blinding Clasp, Air Bullets, Lightning Bolt |
Stealth: | Infuriate |
Other: | Haunting Visions, Spectral Shadow, Pet Pocket |
Abilities: Smooth Talking, Lock Pick
ARCHMAGE
Infinite Soul | You cease to age, no longer growing older or aging. You can not die due to old age and will continue to live on past your normal life span. Your physical appearance can age however you wish, remaining as young or as old as you wish to look. Your body will no longer decay and unless you are killed, you can live as long as you choose. |
Arcane Wellspring | Magic begins to flow through your entire body, becoming one with your very soul. You feel its presence grow within you as you begin to harness its raw power. Your spell limit increases by 5, allowing you access to more spells during battle. |
WARLORD
Hired Help | A Warlords true power comes from the influence they impose on others, recruiting other people to do their dirty work for them. At level one you have hired a trusty minion to work for you. This minion has novice level in one martial or utility skill of your choice and comes with one item or ability from the shop related to the skill chosen. This minion gets added to your inventory as an NPC in your employ, choosing the skill and weapon upon earning of this level. | |
Banner Lord | The warlord often wears a symbol or sigil portraying their influence. This can come in the form of a banner worn on their person, a cloak, cape or other piece of fabric brandishing their mark or some other form of recognition of their power. The warlords own power emanates from this mark, instilling fear in those around them. A 10 foot diameter aura pulsates out from this banner, allowing the warlord to exert their influence and fear. Once activated any enemy within the range of the aura will become fearful of the warlord, unable to move towards them or take offensive actions against them for their next post. This ability can only be used once per topic. | Sigil |
MAGE'S GUILD
Initiation Quest (Kamille & Bellighul) | Completed | |
The Talking Door (Astrid) | Completed | +1 |
Why am I a Chair? (Kamille) | Ongoing | +1 |
Can I get that without the Mushrooms? (Taki) | Completed | +1 |
EVENTS / RENOWN
Vulcadreaus 2 Event (Ube & Kamille) | Ongoing | +1 and 1 Mystical Archive Ticket |
The Magic Conch (Izzy) | Ongoing | +1 |
End of Summer Giveaway | Gift | 1 Mystical Archive Ticket |
Enjoy the Festival! (Izzy) | Ongoing | +1 and 1 Mystical Archive Ticket |
A Wool Full (Lo) | Ongoing | +1 |
SPELLS
1 | Message | This spell allows you to speak directly into the mind of another person. You do not need to use your actual voice, you simply will your voice into their mind. The person you are speaking to can respond back to as long as you continue to respond. The range of this is not very far, but does allow you and the target to be separated. |
2 | Telekinesis | You warp space around an object, giving you the ability to lift or move that object with your mind. You can target any object that is roughly the same size as yourself and one that you can see when casting the spell. You can then move that object around, lifting it up, moving it from side to side or even using the object for its intended purpose. You do not need to physically touch the object and can move it around as long as you can see it. |
3 | Chromatic Blast | You draw forth the energies from the world around you, tapping into the other domains outside of your own. You may choose one of the eight magic domain types ( Fire, Earth, Wind, Ice, Water, Lightning, Light or Dark) then create a medium sized orb of raw magic in your hand. You then fire forth a beam of magical energy, its damage type being the one you chose. This will be a medium sized beam that can be fired at medium ranges. -Deals damage equal to the type chosen- |
4 | Age Item | You can target a weapon or item with this spell, causing it to age instantly. This will cause it to obtain any effects of that age, meaning rust, rot and decay. This can be used to render an object useless or remove it completely. This can not be used on living beings and can only be used to affect one item at a time. If a new item becomes aged, the previous one will return to normal. |
5 | Thorn Whip | You summon a medium sized thick rope of vines, spiraled around each other and filled with thorns. This can be used to whip enemies, tearing into them with thorns, and can even be used to bind an enemies limb. The vines are thick and even though they can be cut, it takes a couple strikes to completely severe the vine. -Deals earth damage- |
6 | Blink | This spell allows you to move your body a short distance through space itself. By blinking you can teleport yourself a short distance to a location you can currently see. This removes your body from space and causes it to reappear in the new location. You can not be intercept mid teleport and will not appear inside an object. This can not be used to move to a location if you can not see that location. Blink has a cooldown on your body and can not be used for two post after being used. |
7 | Pet Pocket | This spell gives the owner a single permanent pocket space that can be used to store a pet inside of, regardless of size. The pet can live inside of this pocket without aging, growing hungry and being affected by anything. The owner can then summon forth the pet from the pocket dimension, bringing it into the real world to assist its owner. |
8 | Lithify | By striking a targets limb you turn that limb to stone for two post. A lithified limb can still be moved, but cannot bend at the joints. This spell cannot target the head. Lithify can only be active on one of a single target's limbs at a time. The limb becomes solid and heavy, while it is good defensively for them, it makes the limb unwieldy and impossible to use. |
9 | Phase Walk | This spell turns your body into a spectral form for a few seconds. This allows your entire body to phase out of the physical realm, allowing you to move through solid objects. This lets you do things like walk through walls, move through objects or even ignore physical attacks. For the next few seconds your body can not be touched in anyway. Can only use this spell once per topic. |
10 | Replicant | You snap your fingers, summoning a perfect copy of yourself, mimicking the exact way you appear when casting the spell. This copy is physical in form, can speak and mimics your exact personality. This form can move around, away from you and even interact with its environment. This clone can even cast spells and attack, however will deal no damage with any of its abilities or strikes. As soon as this copy takes damage, it will vanish. |
11 | Calm Emotion | By touching a target, you can impose calming and relaxing emotions into that person. This will settle them down and cause them to become relaxed. This spell will instantly end any fear or rage effects, and will settle someone who has been turned, controlled or forced against their will. |
12 | Counter Spell | You can only use this spell to target other spells, regardless of who cast them. When another spell is cast you can use this spell to counter that one, completely negating it. This will instantly cancel the spell, removing any effects. This must be used the post after the spell your targeting was used and can only be used twice per topic. |
13 | Push / Pull | By summoning a large amount of wind energy, you can either cause the wind to pull towards you or push away from you. This will happen in one large gust. This spell will either pull all the loose objects in the area towards you, or push it all away from you. This can also effect other people or creatures. |
14 | Static Field | You cause the air around you to become charged, creating a small bubble of static energy around your person. This aura will protect you from the next two ranged attacks that are thrown your way, be it spells or physical weapons. Once it protects you from two attacks, the field fades. |
15 | Haunting Visions (event reward) | You target one person you can see within 50 feet of you. For the next two post you cause that person to see horrible, terrifying visions of traumatic experiences. Maybe they relive something bad that happened to them, or watch a love one die, or even watch themselves be tortured. If they have any past experiences that haunt them, they will relive that, but if they don't, instead they will see their own death or that of someone they are very fond of. This can cause someone to panic, break down and even completely stop interacting for the duration. Once used on someone this spell will have no effect on them for the rest of the topic. |
16 | Spectral Shadow (event reward) | You fire out a spectral ghost like image of yourself in a straight line, up to 30 feet away from you. This image can pass through solid objects and living beings and can be commanded to stop anywhere along the 30 foot line. This ghost image is immune to all damage and effects and will just sit there in place. While the ghost is summoned you can activate the spell again to instantly switch places with the image, moving through space to replace to ghost. The ghost will then vanish and the spell ends. |
17 | Infuriate | By touching up to two people, you cause anger and rage to fill their minds. They will begin to thrash about, hitting things and causing an up roar. The anger wells up so much that they will even attempt to fight each other, regardless of their relationship. This spell will last for one post, causing the affected to ignore any actions they were taking and just flip out. |
18 | Blinding Clasp | By clapping your hands together you give off a blinding flash that effects anyone with in a couple of feet of you. If anyone happens to be looking at you or your hands, they will be blinded by this flash for their next post. They will be unable to see anything except for pure whiteness until the end of their next post. |
19 | Air Bullets | You cause wind to spiral around each of your finger tips, forming small tiny drills on each finger. You can then fire these tiny orbs of wind out of your fingers up to very long ranges. They deal a decent amount of piercing and cutting power, and are extremely good at long distance attacks. -Deals wind damage- |
20 | Lightning Bolt | By pointing your finger, you send forth a thin, quick beam of lighting shooting out. It will crackle and course through the air in a straight line, blasting through anything in the path of your finger. While it is a thin, easy to dodge beam, it delivers a high amount of damage. -Deals lightning damage- |
ABILITIES
Smooth Talking | Your lies can no longer be discerned, allowing you to say whatever you want, no matter how wrong it is, to be taken as truth. This skill is useful for getting away with things you normally would not be able to. Friend, family and foe will think you are always telling the truth, no matter what. |
Lock Pick | This skill gives you the ability to pick just about any lock using simple tools such as a piece of metal, or even natural items like a stick. You can expertly manipulate the item to find the tumblers and quickly unlock the object, be it a chest, door or even a jail cell. |
ITEMS (0/12)
Item | Desc | Pt |
Tattoo of the Constellation Strix | Arcane marks are unique focuses that are placed on the body and hidden away. These include things like tattoos, birthmarks or even carvings etched into the skin. A arcane mark is often hard to come by with very few spell casters ever encountering one. While unique they are powerful, giving its owner increased magic and allowing them to cast more spells. -Increases spell limit by 10 spells- | |
Flask of Feijoada | A glass bottle with a unique cuisine from a far off land inside of it. A stew containing beef, pork, black beans and commonly served with rice. When consumed you find yourself instantly filled with joy and no longer hungry, able to survive an entire day off of this one bottle. You also heal yourself of any fatigue, tired or exhaustion effects, ending the active effect. This can only be used once per topic and contains enough for one person. |
PETS / HOME / MINIONS
Private NPC's allowed to enter a topic:
3 Minions
2 Pets
3 Minions
2 Pets
Wolf Gray | Exotic Canines are large, non domesticated dogs that are wild and fierce. They can range from wolves to foxes or coyotes. While they can not be ridden and are not trained for combat, they are not helpless. With their large claws and teeth these dogs are able to defend themselves, and their power makes them vicious allies. | |
Small Home Shadowkeep | In the shade of Kingswood Forest in King's Valley | |
Minion Beckett | Stealth (Novice) Silent Step You have trained and honed your body to be as quiet as it can be. Your foot steps now make no noise when stepping, walking or moving across surfaces. Your foot steps are muffled and silent, allowing you to move without being heard. This does not work if you are running however and can still be heard when moving at quicker speeds. |
GOALS
Upgrade to Medium House | 50 Solars |
Library | 30 Solars |
Barracks | 30 Solars |
Researcher Subclass | 3 MG quests +1 Mystical Archive Ticket |
Warlord Prestige Class Level 2 | 75 Solars |
Summon Fire Elemental (Earth) | 50 Solars |
Dark Domain Novice | 50 Solars |
Summon Major Minion (Dark) | 35 Solars |
Animal Handling Master | 50 Solars |
Mounted Canine | 50 Solars |
Charger Prestige Class Level 1 | 50 Solars |