Primeval Warden
Nov 29, 2023 11:58:31 GMT -5
Post by Admin: Soul on Nov 29, 2023 11:58:31 GMT -5
Primeval Warden
Primeval Wardens, sometimes referred to as druids or shamans, are individuals who have connected themselves to the natural world, intertwining their spirit with that of the wilderness around them. They are most comfortable when in nature itself, surrounded by the plants and animals they have bonded with. Wardens have become so attuned to nature that they are not only able to build friendships with animals, but morph into one themselves. They are considered shepherds of their region, and masters of the animal kingdom. In order to purchase levels in the Prestige Class Primeval Warden, you must meet the following requirements.
- Must have Master in the Animal Handling Skill to obtain level one and two
- Must have Exalted in the Animal Handling Skill to obtain level three and four
Level One
50 Solars to purchase level one
One with Nature:
As a warden of nature, you have built a bond with your natural environment, befriending the animal life in that region and are now able to change your form into that of the myriad of creatures that call Charon home. Your forms that you are able to change into are dependent upon the region you call home, as you are intrinsically bonded to that natural space and the flora and fauna that live there. Upon earning this level, you must choose one region to be your home region, or if you have already claimed a region, you will use that one, however you cannot change this region after claiming it for this class.
Once per topic you can choose to shift into the natural, non-magical form of an animal from that specific region. Your transformation will last for two posts and will give you the natural abilities of that animal. (Wings for birds, gills for fish, etc.) While in this form, any attack you make with natural features will count as Novice with unarmed if you do not possess the unarmed skill. You cannot access any of your items or gear but are still able to cast spells and use features while transformed.
Regional Transformation Table
Region | Description |
Marsh Flats | Insects, Plant creatures, Amphibious creatures, Primates and Reptiles that are commonly found in Jungle or Marsh like habitats. |
King's Valley | Birds, Reptiles, Canines, Ursines, Equine, Ungulates and Felines that are commonly found in Plains or Prairie like habitats. |
Zeinav Desert | Reptiles, Felines, Canines, Birds and Insects that are commonly found in Desert or Flood Plain like habitats. |
Ashlands | Reptiles, Canines, Felines, and Ungulates that are commonly found in Mountainous or Volcanic habitats. |
Dragon's Cradle | Birds, Canines, Felines, Ungulates, Ursines, and Bovine that are commonly found in Alpine or Tundra like habitats. |
Frost Gale | Canines, Felines, Ungulates, Ursines, Equine, Primates and Bovine that are commonly found in Tundra or Arctic like habitats. |
Arid Mesa | Reptiles, Birds, Felines, Ungulates and Insects that are commonly found in Arid or Mountainous like habitats. |
Crescent Isles/ Luna Sea | Reptiles, Aquatic Creatures, Birds, Primates, Vulpines, and Canines that are commonly found in Arboreal, Tropical, or Alpine like habitats. |
Moonglade | Reptiles, Insects, Amphibians, Felines, and Primates that are found in Jungle or Tropical like habitats. |
Sol City/ Sun Drop Sea | Rodents, Felines, Canines, Birds, Insects, and Aquatic Creatures that are found in Urban or Developed habitats. |
Wildspeaker:
Now attuned to your environment you are able to speak and communicate with non-magical animals from your selected regions, even in your normal, non-transformed form. You can perfectly understand their actions and intentions, as well as relay and communicate your own thoughts and intentions to them. Animals from your home region view you as one of them, a friend and an ally, but this does not affect animals owned by others, such as pets or mounts. You also begin to grow very minor physical changes related to an animal from your region, from things like fur and whiskers, to feathers, claws, fangs, or even fins. Each Primeval Warden is different in what they grow, taking on their own colors and patterns, allowing them to blend in with other animal life. These physical changes can be toggled on or off but generally speaking are as intrinsic as breathing.
Now attuned to your environment you are able to speak and communicate with non-magical animals from your selected regions, even in your normal, non-transformed form. You can perfectly understand their actions and intentions, as well as relay and communicate your own thoughts and intentions to them. Animals from your home region view you as one of them, a friend and an ally, but this does not affect animals owned by others, such as pets or mounts. You also begin to grow very minor physical changes related to an animal from your region, from things like fur and whiskers, to feathers, claws, fangs, or even fins. Each Primeval Warden is different in what they grow, taking on their own colors and patterns, allowing them to blend in with other animal life. These physical changes can be toggled on or off but generally speaking are as intrinsic as breathing.
Level Two
75 Solars and level one to purchase level two
Increased Transformation:
Your ability to stay transformed into an animal has now increased, allowing you to stay transformed for up to four posts. You can now also break up your uses, able to shift in and out of animal form at will. While transformed, your duration does not need to be consecutive, allowing you to save uses of this ability to be used in later post. While transformed, any attack you make with natural features will now count as Master with unarmed if you do not possess the unarmed skill.
Heart of the Pack:
As you have gathered more experience within the world, you are capable of forming bonds with the creatures that you transform into. At this level you are capable of forming a link between you and one other creature, forming a partnership with a single, specific animal. By picking a creature from your selected region above, you gain a pet companion that will follow you and obey your commands. This animal is unable to attack or deal damage but can be asked to perform small tasks and can be used as a scout or lookout. This pet does not count against your npc cap. (Example: Primeval Wardens from Dragon's Cradle might have a ram or goat as an Animal Companion, while those from the Crescent Isles may have a fish or a bird)
Level Three
100 Solars and level two to purchase level three
Wanderlust:
While Primeval Wardens are experts in their own environment, they are not isolated to just their home region and often times wander the world around them, becoming skilled in a variety of environments. You can choose a second region from the table above, allowing all of your class features to now include this second region. You can communicate with animals from this newly chosen region as well as use this region for your One with Nature feature. Additionally, you can now be transformed for a total of six posts, able to split these posts up as you please. While transformed, any attack you make with natural features will now count as Exalted with unarmed if you do not possess the unarmed skill.
Wild Soul:
You can target a Pet or Animal Companion you own, altering and changing it. You can polymorph one of your pets or Animal Companions, turning them into another normal, non magical animal from one of the regions you have become bonded to. For instance, you can change a cat into a turtle, or your pet crab into an eagle. The creature will take on the form of the chosen animal, gaining all features of that creature. It will remain polymorphed for the next four posts, retaining any abilities of the chosen animal while still being affected by your class features. This ability can target any amount of pets or companions you have and can be used as many times as you like.
Level Four
125 Solars and level three to purchase level four
Soul of the World:
The bond between you and your animals has become perfect, their trust in you unwavering. All of your Pets or Animal Companions can now attack and deal damage, acting as a source of offense or defense for you. Any of their attacks, be it from bites, scratches, or other attacks will now be treated as magical as well as physical and count as Master. You can also now choose a third region from the table above, allowing all of your class features to now include this third region. You can communicate with animals from this newly chosen region as well as use this region for your One with Nature feature.
Primal Shifting:
You can now transform into a creature from your base home region (the first region selected when you purchased this class) found within the Bestiary that is not greater than High in power level. This means a Primeval Warden from the Frost Gale Region could transform into the mighty Girallon or a Warden from the Ashlands could become the Majestic Phoenix. This transformation lasts for three posts and must be done consecutively and can only be used once per topic. You have all of the abilities of the creature you transform into when using this class feature.
Pack Leader:
Your pack has grown as your attachment to nature has fully manifested. As such you can now add a new animal companion to your pack. By picking a creature from any of your selected regions above, you gain a pet companion that will follow you and obey your commands. This animal is unable to attack or deal damage but can be asked to perform small tasks and can be used as a scout or lookout. This pet does not count against your npc cap. Now with two pet companions, you can easily communicate and command them individually or together.