Nieven's Assets
Oct 4, 2023 3:04:37 GMT -5
Post by Nieven Oakenthorn on Oct 4, 2023 3:04:37 GMT -5
Skills
Type | Skill | LV I | LV II | LV III |
Arcane | Sky Domain | Novice | Master | Exalted |
Martial | Polearm | Novice | X | X |
Abilities and Spells (12/15)
Slot | Name | Description |
1 | Inclement Weather (Sky Domain) | By imbuing magic into the air, you can alter the weather ever so slightly. You can cause it to rain, cause clouds to form and even become overcast. The air will fill with strong winds and heavy gust, but nothing super dangerous can come from it. |
2 | Wither (Dark Domain) | This spell only effects vegetation such as plants, grass, vines or creatures made out of the same material. By touching the target you will cause the vegetation to wither away, dying and dissolving into the earth. This can be used to clear away thick plant life or combat mages using plant like spells. |
3 | Harvest of Plenty (Earth Domain) | Autumn is the optimal season for harvest, where connection with the earth is strong as the seasons change. You can tap into these energies, allowing you to bring forth the harvest. You can call forth vegetables that burst from the ground, creating difficult terrain from pumpkin vines and tall wheat stalks, covering a 20 by 20 foot square. If these plants are attacked in an attempt to clear them out, they grow back twice as plenty, multiplying the more they are met with violence. |
4 | Full Moon Fascimile (Light Domain) | Your strong connection to the light allows you to access it in all forms. This spell was originally developed by priests of Solaria in order to identify unholy creatures. This spell allows you to create a miniature orb of light from the sky, an artificial moon that casts light on the ground below it within a twenty-foot radius. Although this light is too gentle to be blinding, it is especially effective for identifying monstrous creatures hiding in plain sight. Any shapeshifter or undead creature under the moon will begin to shine with a shimmering light, almost sparkling, allowing you to pinpoint monsters hiding in plain sight. This spell does not work in the daytime. |
5 | Dazzling Aura (Space Domain) | You cause a cloud of sparkling dust to surround your being, filling up a 15 foot diameter range with you at its center. This dust will remain for 2 post then will fade away. Anyone standing inside of this dust will become instantly infatuated by you, considering you to be the love of their lives. They will act and treat you like their love for the full duration. However if the affected targets take any damage or are effected by negative abilities, the spell will end and they will now view you as a hostile enemy. This spell can be used once per topic. |
6 | North Star (Sea Domain) | After casting this spell, a bright orb of light will rise hundreds of feet up into the air. This orb will give off a faint, pale glow of light for the next three posts and illuminate the surrounding area. This orb will always point directly to the north, and moves with you as you travel. After three posts, this light will fade and it cannot be used again for two posts. |
7 | Caroler's Confusion (General Arcana) | A song that can be sung or played through an instrument, but acts just like a normal spell. While being sung or played, a cacophony of voices will echo out from the singer as its origin, filling the area with multiple loud voices. These voices will continuously sing holiday songs from various villages around Charon. At first the music may seem nice, but you will start to lose focus and become confused and annoyed after only seconds of hearing the caroler's cacophony. This spell lasts for three post and will cancel out any other songs being played. |
8 | Be Jolly (Light Domain) | By touching your target, you place a curse on them which forces them to be kind and gentle. This curse will last for two post and can not be removed. While cursed, if the target casts an offensive spell (one meant to deal damage or negatively effect someone) the curse will end and they will take a large amount of mental damage. If they take the damage, they can not cast any spells for the next post. |
9 | Thundering Boom (Sky Domain) | The air fills with the loud crashing of thunder rolling through the sky. The thunder will last a while, filling the air with noise and making it hard to hear much else. This can also be used to scare enemies or startle creatures. |
10 | Fog Cloud (Sky Domain) | You cause a thick cloud of fog to form over the environment. A thick white blanket of fog settles over the immediate area, obscuring the vision of anyone caught inside the fog, or anyone looking from the outside in. This cloud can be moved or blown away with a wind spell. |
11 | Butterfly's Repose (General Arcana) | Once per topic this spell allows you to manifest butterfly's wings for four posts, which allows you to act as if you are under the fly spell. During the spell if these wings are touched by humanoid hands, you can no longer use them to fly, and they are functionally useless. While the wings are active, you can wrap them around yourself, creating a cocoon which guards you for one post. You are granted one hit prevention, and when you wake, you are cleared of any exhaustion or mental effects. However, the wings disappear early and cannot be used for the rest of the natural duration. |
12 | Gust Thrust (Sky Domain) | You cause a large burst of wind to shoot out of one of your limbs, be it an arm or a leg. This burst of wind does not deal any damage, but is strong enough to push an object away from you, or even push your own body in the opposite direction. |
Items (10/20)
Name | Description | Weight |
Lance (Polearm) | A long pointed weapon, much like the spear, the Lance extends outwards, having one of the longest reaches of any polearm. The entire weapon extends downward into a cone shape, ending in a sharp point. The handle of the weapon normally is flared with a hand guard to protect the hand and arm when thrusting. | 3 Points |
Cultist's Robes (Clothing) | Umbral robes often worn by cultists and devout followers of blasphemous religions and ideals. These robes have been sewn with powerful enchantments woven into every stich, designed to act as a conduit to power delivered from an elder being. While wearing these robes, your entire body has become an offering towards a god, belief or cosmic entity of your choice. When you cast a spell that does elemental damage, your entire body becomes temporarily shrouded in that element, creating a ten foot aura in all directions from your body. Enemies inside this range as the spell is cast will also take minor damage equal to the spells element. This aura can only deal one type of damage at a time, if a spell you cast as multiple elemental damage types, you must choose which one the aura becomes. | 1 Point |
Face Paint Kit (Item) | This set of paints comes with a myriad of brushes and colors that are safe to apply on skin. By taking a post to apply it to yourself or another, you can conceal your face with decorations and designs, making the wearer otherwise indistinguishable from their original self. This makes you impossible to identify by sight for the rest of the topic - however, water from any source can be particularly effective for removing this disguise. Can be used twice per topic. | 1 Point |
Dancer's Fan (Blade) | A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. | 2 Points |
Toy Hammer (Blunt) | A wooden toy made to look like a battle hammer. It is light and easy to wield, allowing someone to swing this hammer around wildly. Unfortunately, the hammer does very little damage and only delivers a light bonk upon impact; however, when the hammer strikes an object, it lets out a high pitched squeak that can be annoying and distracting. | 0 Points |
Sweet Lily (Item) | A beautiful spring flower fitted with a thin piece of metal which allows it to be clipped to clothing or worn in your hair. This flower gives off a sweet aroma which fills the immediate area with a strong smell. The wearer of this flower can actually change the scent of the flower at will, causing it to fill the area with different smells. The flower is magical in nature and will never wilt or die, regardless of how cold it gets. | 1 Point |
Floral Gloves (Clothing) | A pair of green cloth gloves with designs of flowers all over them. They offer no protection but can be used to grow lush plant life. When touching a surface with your gloved hand, you can cause moss, grass or flowers to grown over that surface. It will begin to cover the entire surface up to 10 feet, however does not change the normal effects of the surface covered. | 1 Point |
Cloak of Many Colors | A large cloak that can be worn or attached to the back. The cloak in its normal form is a bland grey color with no designs. However at will the wearer can cause the appearance of the cloak to change, altering its color or adding any design, writing or wording on it. As long as the cloak retains its shape and size, it can be changed into any color or design. | 1 Point |
Accessories
Item | Description |
Lucky Clover | A bright green clover that possesses four leaves rather than the usual three. When you have this clover on your person, you gain a single instance of luck. Once per topic, when a physical attack strikes you, you can elect to trip and stumble back, allowing you to negate one attack without costing a hit prevention. However, when this happens, it fills you with a sense of false bravado that you are unhittable, making you more likely to do something rash. |
Spell Book | A spell book is a large book wrapped in leather or cloth but can also be made out of unique materials like wood or metal. A spell book allows its owner to store spells inside of it, giving them quick access to their spells in the middle of battle. Most spell casters hold their books when casting, but can also store it in a bag or a special holder on their body. -Increases spell limit by 5 spells- |
Tattoos
Name | Description |
Blooming Anklet (Located at his Right Ankle) | An anklet tattoo carefully inked around the ankle; this anklet is an elaborate vision of flora and fauna. By possessing this anklet, nature follows each step you take. You can cause natural flowers for the season and location to bloom upon and around your person within a five foot radius, and will bloom around your feet as you walk. |
Companions
Name | Description | Status |
"Giseope Stroh" (Scarecrow Squire) | A humanoid scarecrow made up of sticks, metal, straw and a pumpkin head. This scarecrow will follow you around and listen to any commands, however is unable to attack or block attacks and has no combat abilities. This scarecrow will however carry things for you, holding your packs, weapons and items. Having this scarecrow with you increases your item capacity by 8 points. | Does not Count Against NPC Cap |
Pets
Name | Description | Status |
"Sir Amadeus Tanworth Dantel IV" Manul Tuftbird | A small and very fluffy cat; the Manul Tuftbird is a winged feline with plenty of soft feather and fur rounding it out, and keeping it warm in the cold of the Frost Gale. These felines often blend in to rocky environments, standing on their fluffy tails to keep warm. The Manul Tuftbird can defend itself with its sharp teeth and claws, and makes for an extremely cuddly companion. The Manul Tuftbird, despite its roundness and small wings, can fly quite well and makes for a capable sender of message. | Counts Against NPC Cap |