Raoul's Secret Stuff
May 31, 2023 1:34:41 GMT -5
Post by Raoul O. Ardelean on May 31, 2023 1:34:41 GMT -5
Skills
Type | Skill | LV I | LV II | LV |
Martial | Marksmen | Novice | Master | X |
Arcane | Earth Domain | Novice | X | X |
Abilities and Spells (9/10)
Slot | Name | Description |
1 | Fluency (General Magic) | The owner can cast this spell on themselves or on another target. Once under the effect of this spell the target can speak, understand, read and write any language, regardless of what it is. This allows them to speak to other beings who may not understand them, or read a language they might not know. This can not be used to speak to animals or beings that are not considered self aware. |
2 | Flame Hoop (Earth Domain) | The owner will summon a small ring of fire to hover in mid air around their torso, with them being at the center of this ring. The ring (like a hoola hoop) will float 3 feet away from its owner on all sides, giving a bit of space between the user and the ring. The hoop will last for three post and will follow the owner around, moving through items and burning anyone who touches it. -Deals Fire damage- |
3 | Call Ghost (Dark Domain) | After holding your hands in a the form of a prayer, you summon forth the ghostly spirit of someone passed. This ghost can not harm anyone or deal any damage, however is intelligent and able to communicate with you. This ghost can pass through objects and walls and even make itself go invisible, making it the perfect spy. This ghost will last 3 post before going back to the afterlife. |
4 | Vampiric Touch (Dark Domain) | By touching an enemy's flesh or clothing, you are able to sap their life energy from them. You will cause them to grow fatigued for their next post, feeling dizzy and weak. Their movements will slow and they will stumble for a brief moment. In addition you will heal yourself of all surface and minor wounds, such as scratches, bruises and cuts. |
5 | Web (Earth Domain) | The caster heaves a thick webbing out of his/her mouth, spraying a sticky spider like web out onto a surface or a target. The web swill stick to any surface and is extremely difficult to remove. It requires immense amount of cutting, pulling or tearing to rid oneself from the web. Anyone standing in the web will find their movement reduced to nothing, unable to walk, run or fly until freed. |
6 | Moon Maiden's Fervor (Dark Domain) | Although the gods have been dead for millennia, the belief in them has only been emboldened. This belief has been passed to you, granting you the favor of the moon above. Although this spell can only be channeled in the dark of the night, you can consult the celestial bodies to draw on the power of the moon, as one of Lunala's favored children. Depending on the phase of the moon when you cast this spell, you create one of the following effects: Waxing - The waxing moon represents new beginnings. When you cast this spell under the waning moon, a weeping ghost in the visage of Lunala appears behind you, her hands clasped. She whispers in your ear, giving you guidance on the optimal direction to go. Take caution when heeding her words, though, for she may seek to possess you. Waning - The waning moon represents an end to things. When you see someone casting a healing spell on another target, you can choose to either redirect it to yourself or transmogrify the spell into inflict wounds. Full - The full moon promises madness and chaos to the world. By strengthening its powers, you can draw upon its strength, and begin to glow with a faint light. Any shapeshifters that are within a twenty-foot radius, such as those afflicted by the werecurse, find themselves reverted to their bestial form. In addition, anyone within that radius will be affected by little instances bad luck, such as losing their footing or getting dust in their eyes. Lasts for one post. New - The new moon is a time of cleansing and resetting. By selecting a target you can see, you can cause chains of pure light to burst from the ground and wrap around their arms and legs. These runes glow with the power of cleansing starlight. Any spell they attempt to cast will only strengthen the bindings. Any active effects cast on them are immediately ended, as well. Lasts for 1 post. This spell can be used twice per topic, though not in the same night. |
7 | Naughty or Nice (Light Domain) | When speaking with a person, you can cast this spell to get a sense of their intentions. It does not tell you whether the target is telling the truth or lying, but it does give you a general sense if that person means you good or ill will. Additionally, if there is an alignment attached to this creature, you can immediately sense it - good creates the smell of peppermint, while evil creates the smell of burning coal. This spell works on any creature intelligent enough to hold a conversation. |
8 | Be Jolly (Light Domain) | By touching your target, you place a curse on them which forces them to be kind and gentle. This curse will last for two post and can not be removed. While cursed, if the target casts an offensive spell (one meant to deal damage or negatively effect someone) the curse will end and they will take a large amount of mental damage. If they take the damage, they can not cast any spells for the next post. |
9 | Camp Fire | You choose a empty location that you can see and summon an average sized campfire within the area. For the next 10 post this campfire will give off magical heat and warmth, and can not be extinguished outside of canceling the spell. While it is able to keep anyone warm during any kind of weather, this campfire deals little to no damage, making it perfect for falling asleep next to in cold weather and bitter chill. |
Items (15/15)
Name | Description | Weight |
Whip Wand (Wand) | A wooden magical wand with vines wrapped around it, images of plants and vines carved into it. This wand can be used as a spell casting focus, allowing you to cast your spells through it, regardless of the domain. You can also summon a whip made out of tangled vines from the tip, turning the wand into a handle for the weapon. While the whip is out you can use it like a weapon, lashing others and causing thorns to stab into the enemy. | 1 Point |
Umbrella Combo (Blade) | A shield and sword combo made into an umbrella. The steel umbrella is made of metal that can be folded in on itself, but when opened will act as a small shield, able to deflect physical attacks. The umbrella also has a small stiletto or rapier hidden inside of the handle which can be removed and used as a weapon. | 1 Point |
Veiled Sunhat (Clothing) | A sunhat popularized in the deserts of Zeinav; this hat is veiled by translucent sheer fabric around its rim which falls down to the wearer's shoulders. The veil blocks both sand and sun from hitting the wearer's face. While wearing this hat, your sight is unaffected by particles such as snow, sand, or silt. | 1 Point |
Shimmering Scorpion Blade (Blade Whip) | This blade-whip features unique patterns and colours which have been crafted from reinforced glass and infused with obsidian from blacksmiths in the Zeinav Desert. This blade is a work of art; and is as beautiful as it is deadly. Twice per thread, the user may use this whip to reflect the sun into their opponent's eyes, causing a glinting flash through the glass blade which will blind them for one post. | 3 Points |
Face Paint Kit (Item) | This set of paints comes with a myriad of brushes and colors that are safe to apply on skin. By taking a post to apply it to yourself or another, you can conceal your face with decorations and designs, making the wearer otherwise indistinguishable from their original self. This makes you impossible to identify by sight for the rest of the topic - however, water from any source can be particularly effective for removing this disguise. Can be used twice per topic. | 1 Point |
Shoe Gum (Item) | A goo-like, acid green sticky puddy; you may mold this puddy to any footprints you find, and press it to the bottom of your own shoes. Using the puddy, you may copy the foot-prints of animals, people, and monsters so long as you can find at least one physical footprint; for the rest of your post, until disposed, your footprints will appear as whatever creature or individual you have copied. | 0 Points |
Vampire's Cape (Clothing) | A black-velvet cape with a high collar that may have once been a clothing staple of the Nosferatu of Frostgale. This cape, in addition to being quite the fashion statement and the perfect item for keeping cold-blooded creatures warm, this cloak can be utilized to make a quick getaway. By grabbing the edges of the cloak and flapping your arms like a bat you can take to the air, so long as you can keep up the arm flapping motion. This allows you to act as if you have the wings graft for the next three posts, though you cannot use your arms to hold a weapon or cast spells as they are otherwise occupied and are so fatigued when you land that using this feature again requires a two-post cooldown. The dark material of this cloak is also ideal for protecting sunlight-sensitive creatures. | 1 Point |
Sanguine Locket (Potion) | A locket filled with the acidic blood of a cockatrice. This locket can be used as a poison, causing full body paralysis for two posts if ingested— or limb paralysis for two posts if struck by a weapon laced with the toxin that it possesses. Individuals with the Vampiric curse can, alternatively, use this as a Minor Healing potion. | 0 Points |
Shaping Putty (Item) | A small glass jar that contains an odd pink substance. This material is sticky and cold to the touch, and feels like goo. However the owner can hold the goo in their hand and cause it to shape change, taking on the appearance of any object. This can be a normal item like a coin, torch or bag, but can also take the form of a weapon, like a dagger, shield or spear. While the goo itself deals no damage, it can be used to trick an enemy. | 1 Point |
Smoldering Cape (Clothing) | A large black cloak that can be worn on the back and is made out of comfortable fabrics. It comes equipped with a hood that can be used to cover ones head. While wearing the cloak with the hood up, the user can command a plume of smoke to escape from the cloak and cover the owner in a cloud of dark smoke. This smoke will obscure the wearer for three post until it dissipates. The cloud will be large enough to hide the owner inside of the cloud, making it hard to find them. | 2 Points |
Klepto Gloves (Clothing) | A pair of fine silk gloves that provide no actual protection for the wearer, but they possess magical properties that make them invaluable to any thief. Any small object that is touched with the left-hand glove can be transported to a pocket dimension. These items can then be summoned back to the right-hand glove at desire of the wearer. Up to three items can be stored within the pocket dimension at a time; attempts to add more will have no effect. Items currently being touched by another person cannot be stored using these gloves. | 1 Point |
Item Pouch (Storage Item) | item pouches are small leather or cloth bags that can be tied off at the top and worn on a waist or belt. While they are small than a back pack, they are large enough to store small items which frees up room on other areas of the body. They are perfect for smaller items and tools. -Increases item point limit by 3 points- | 0 Points |
Snowflake Shuriken (Marksmen) | A set of five throwing stars that are made out of cold steel; these shuriken are white and made to look like snowflakes. The Snowflake Shuriken are very good at blending into snowy or icy environments, making them hard to see. While one of these throwing stars are air borne, the user can activate the magic within, causing three illusionary images of the weapon to appear midair next to the real one, hiding it, and tricking enemies into thinking there are more. | 1 Point |
Explosive Ornaments (Item) | Three glass ornaments typically used to decorate trees and homes during Winter's Crown. These, however, have been tampered with by pirates from Dragon's Cradle and sold as a prank. These glass balls are filled with black powder, and when applied to flame, they will instantly explode. This fiery explosion will reach up to five feet from the ornament's origin point, and deals moderate fire damage. | 0 Points |
Light Crossbow (Marksmen) | The crossbow is a modified version of the original bow. A contraption is built to hold smaller ammo known as bolts, which sit in a small groove, awaiting to be fired. When the trigger is pulled a cord will release the bolt, sending it out at medium ranges. The light crossbow is faster than a bow, but heavy and cumbersome. -One enchantment slot (applies to ammo)- | 3 Points |
Crafting Materials
-Gem
-Dark Catalyst
Pets
Name | Description | Status |
"Basker" (Eel Hound) | A curious four legged amphibian which resembles a canine. The eel hound seems to have the head and long neck of an eel, but the four-legged body of a hound. The eel hound can be found accompanying aquatic races as a pet or hunting companion, and has been introduced to coastal cultures along the Luna Sea. This hound can defend itself by biting or scratching, but has the playful & loyal nature of any domesticated dog. | Counts againt Pet NPC Cap |
"Therie" (Eye Spy) | A winged eyeball minion that serves as a scout. While it cannot pick up audio information, it possesses superior vision, allowing it to share what it has learned with its owner. You can choose to look through your spy's eye regardless of the distance between you for one post, allowing you to see what it sees. Unfortunately, the vision lacks depth perception, forcing you to take a two-post cooldown to prevent nausea. | Counts against Pet NPC Cap |
Door Mouse | A small mouse trained and honed to work with individuals. A highly intelligent creature capable of problem solving, silent movement, and nimble maneuvering. While the mouse offers no combat effectiveness, it can lurk, sneak silently, and hold small items on its back. The Door Mouse comes with a tiny back pack that one can use to store or hide important information. | Does Not Count Against NPC Cap |
Snow Owl | A large snow owl from Frost Gale. Beautiful creatures that live in the forest and are used by mages to deliver messages and packages. This pet can not attack but is large and strong enough to pick up and carry items, including being able to lift a living creature for two posts. This owl can cast the Snow Flurry and Heavy Blizzard spells once per topic. | Counts against Pet NPC Cap |