Kou's Collection of Little Trinkets
Apr 12, 2023 11:08:17 GMT -5
Post by Kou Miyami on Apr 12, 2023 11:08:17 GMT -5
Skills
Arcana: Light Domain | Exalted |
Alchemy | Novice |
Marksman | Novice |
Renown: 8
Tradesfolk
Weapons
Name | Marksman | Bludgeoning | Small | Ranged | Blessing of the Cosmos |
Grandma's Sandal | A thick, wooden sandal fashioned in traditional Crescent Isles style; that is to say, a thick slab of wood. It is a fairly heavy sandal, but a sturdy one. It also doubles as a thrown weapon. When you’ve incurred grandma’s wrath, and she can’t chase after you, prepare for her to whip off her shoe and lob it at you. The disappointment hurts almost as much as the bruise you're about to get. Somehow, she manages to keep no less than 20 chanclas on her person at all times. Blessing of the Cosmos An enchantment which causes your weapon to give off a warm or cool glow; a cosmically blessed weapon gives off a light that allows you to see within a medium distance around you. Impact with this weapon causes it to leave star-like fragments around a wound when an individual or item is hit. These glittering star patterns highlight the target for two posts and makes them easier for others to see. |
Items
Item | Description | Weight |
Hidden Blossom Blade "Grandma's Cane" | A beautiful, redwood quarterstaff covered in vines and various flora; the bottom-half of the quarterstaff is actually the blade’s hilt, allowing the blade to be hidden. Upon removal from its hilt, the Blossom Blade is long, and an extremely thin, sharp, durable blade crafted by master blacksmiths in the Crescent Isles. This weapon can be used as a blade when unsheathed; a quarterstaff or walking stick when sheathed; and it is extremely effective against plants and creatures made of similar materials. | 3 |
Minor Health Potion "Grandma's Dumplings" | A small glass flask of red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal any small surface level wounds of the person who drinks it. This will instantly heal any cuts, scratches or bruises. Comes in a set of two bottles. | |
Veiled Sunhat "Grandma's Gardening Hat" | A sunhat popularized in the deserts of Zeinav; this hat is veiled by translucent sheer fabric around its rim which falls down to the wearer's shoulders. The veil blocks both sand and sun from hitting the wearer's face. While wearing this hat, your sight is unaffected by particles such as snow, sand, or silt. -A gardening sunhat that has been decorated with a crow's feather, obtained from a mysterious guardian during an adventure- | 1 |
Dancer's Fan | A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. | 2 |
Flying Broom | A normal seeming broom made out of wood and able to sweep up dirt or dust. However while standing or sitting on the broom, its owner and give a command to cause the broom to rise into the air. The owner can then ride this broom as if using the fly spell. | |
Warmth of Saffron | A lovely pastry bun full of delicate saffron notes. This puffy pastry is curled up like a cat and is always warm to the touch; after eating it, the warmth of this bun begins to transfer to whomever ate it. The Warmth of Saffron is used often in Frost Gale medical kits in order to bring frozen travelers a quick way back from the brink of hypothermia. The Warmth of Saffron will keep you, or whomever has eaten it, warm in even the frostiest temperatures for five posts. The Warmth of Saffron can be used once per thread. | |
Toy Hammer | A wooden toy made to look like a battle hammer. It is light and easy to wield, allowing someone to swing this hammer around wildly. Unfortunately, the hammer does very little damage and only delivers a light bonk upon impact; however, when the hammer strikes an object, it lets out a high pitched squeak that can be annoying and distracting. | |
Moon Moth Robes | A set of robes made out of very fine, silky fabric, bearing a very noble and regal appearance. During the day these robes will slowly absorb light, storing a small amount of sunlight in the fabric of the robes. During the night, when the sun is down, the wearing can summon forth the stored light to create a large, blinding flash to emanate from the robes. This can only be used once per topic but can be used to blind anyone who's eyes are open and are able to see the flash. | |
Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Yasei's Eternity Ring | A single ornate ring that is said to magically bind itself to your soul upon receiving the ring. This ring is not for you to wear, instead it is meant to be given to another like someone you love, trust, care about or value immensely. While someone is wearing your ring, they are able to read your emotions or mood, and tell if you are happy, sad, scared, etc. The wearer of your ring is also able to cast one spell, or use one martial/stealth ability that you own (is in your inventory) once per topic. They cast the ability at the same level you posses (Novice, Master or Exalted) and can be used without needing to be in the topic together. A ring can only be bound to one person at a time and you cannot wear multiple peoples' rings. (Can own multiple but only one can be in effect at a time) | |
Etched Petal | A single petal from a beautiful flower that never dies or wilts away. Upon receiving, your name magically appears etched into the flower petal, and can be given to another Player Character. If someone owns a petal with your name on it, they will be able to treat you as a spell casting focus, able to cast spells on you without needing to see, touch or know where you are. Three times per topic they can channel a spell through the petal and affect the person who's named is etched into it, allowing that spell to take effect on or through that person. Can only have one petal active on your person at once | |
Picnic Basket of Conjuring | This curious picnic basket is a pocket space which seems to create food and drink perfect for any adventurer to sit down and have a pleasant picnic with little hassle. By focusing on the food or drink you are desiring, the picnic basket will conjure it within. It appears to be able to conjure both hot and cold foods - and kindly includes plates, cups, and containers. Please be sure to return all magically conjured plates, cups, or containers to the pocket space inside the picnic basket when you are done, so that we can keep Charon clean. | 1 |
Weight (8/12)
Spells
Spell | Description | Domain |
Mend Object | By touching an object you can mend or repair any damage that object might have obtained. This can be fixing rips or tears, mending broken armor or fixing a broken weapon. This does not add extra strike preventions onto armor. | Light |
Flame Hoop | The owner will summon a small ring of fire to hover in mid air around their torso, with them being at the center of this ring. The ring (like a hoola hoop) will float 3 feet away from its owner on all sides, giving a bit of space between the user and the ring. The hoop will last for three post and will follow the owner around, moving through items and burning anyone who touches it. -Deals Fire damage- -Gift from Yokai- | Earth |
Remove Poison | By touching a person or object, you can remove any form of poison or toxin. If used on a person it will remove any poison or toxic effect currently afflicting the person. If used on an item it will remove any poison from the item. (this will cancel out the effect of poison enchantments) | Light |
Light | A simple spell that allows you to create a small light, whether in your hand or on an object. This light illuminates a small area around you or the object you have illuminated. This light is considered magically in effect. | Light |
Raven Storm | After lifting your hands in the air you call forth a flock of ravens to swarm the area, appearing as if out of no where. A dozen ravens will descend upon the area, flying around, pecking and clawing your targets. These ravens can not speak to you and will only ever attack enemies, unable to complete other task for you. This storm will last for one post and cannot be summoned again for three post afterwards. | Sky |
Harvest of Plenty | Autumn is the optimal season for harvest, where connection with the earth is strong as the seasons change. You can tap into these energies, allowing you to bring forth the harvest. You can call forth vegetables that burst from the ground, creating difficult terrain from pumpkin vines and tall wheat stalks, covering a 20 by 20 foot square. If these plants are attacked in an attempt to clear them out, they grow back twice as plenty, multiplying the more they are met with violence. | Earth |
Halt Undead | You hold both hands out, causing all undead creatures in the area to freeze, stopping their movement and any actions they were taking for one entire post. Regardless of how many are there, they will all cease to move. This effect works on any undead creature, including summons or beings you read as undead. Can only be used once every five post. | Light |
North Star | After casting this spell, a bright orb of light will rise hundreds of feet up into the air. This orb will give off a faint, pale glow of light for the next three posts and illuminate the surrounding area. This orb will always point directly to the north, and moves with you as you travel. After three posts, this light will fade and it cannot be used again for two posts. | Sea |
Inspiring Presence | An aura of energy begins to radiate from your person, filling your allies with hope and strength. You begin to inspire those around you to continue fighting, filling them with the will to continue going. Anyone who you consider to be an ally standing in your immediate area will feel their strength grow. For the next three post any ally affected by this spell, including you, will deal double damage with their physical attacks. (does not effect spells) | Light |
Camp Fire | You choose a empty location that you can see and summon an average sized campfire within the area. For the next 10 post this campfire will give off magical heat and warmth, and can not be extinguished outside of canceling the spell. While it is able to keep anyone warm during any kind of weather, this campfire deals little to no damage, making it perfect for falling asleep next to in cold weather and bitter chill. | Earth |
Gwendolyn's Summoning Pact: Light Fae | A summoning spell that draws light and binds it to the energy of a fae like being, allowing them to take a physical form of light and energy. This fae can take the form of a mundane creature, such as a cat, dog, bird, or something similar and will hang out with you for the rest of the topic's duration. This fey can not attack and avoids most combat, but is able to distort light around themselves, appearing to become invisible. The fey can speak and communicate with you, even able to mentally speak to you through your mind. Once per topic the fey can also distort the light around an area, creating a fog like effect that allows the caster to blend into their environment and become invisible. This fog effect will last for the next two post and will cover a 10 foot diameter area, and will allow any ally of the caster to also become invisible while moving through the fog. | Light |
Dance of the Fireflies | You summon a medium sized swarm of bioluminescent insects that twinkle and blink as they hover around you in a short radius. Their patterns are random and they are incredibly elusive, and will try to evade capture. For the next two post, anyone who can see the fireflies and are close enough to do so will be compelled to reach out and grab one. If a Firefly were to be killed, it will deal a minor jolt to its killer, however if it can be caught without killing it, the catcher will heal a minor wound. | Light |
Spells (12/25)
Tattoos
Tattoo | Description |
Turtle Tattoo | A tattoo of a sea turtle which gets etched onto the body. The owner can activate the tattoo to summon forth a large sea turtle which can then be rode on like a boat. The turtle is large enough for a humanoid to sit on and ride comfortably, allowing it to carry you across large bodies of water. The turtle has no combat ability |
Blooming Anklet | An anklet tattoo carefully inked around the ankle; this anklet is an elaborate vision of flora and fauna. By possessing this anklet, nature follows each step you take. You can cause natural flowers for the season and location to bloom upon and around your person within a five foot radius, and will bloom around your feet as you walk. |
Grafts
Graft | Description |
Heated Gland | An extremely warm gland is grafted into your body, causing you to be be incredibly warm to the touch, giving off a small aura of heat and allowing you to ignore non magical cold. While this heat is not strong enough to burn or cause damage, it can be extremely uncomfortable if exposed for an extended amount of time. |
Pets
Pet | Description |
"Kyan" Candle Golem | A wax golem carved in the magical runes of the Arcana Formulae; this little candle golem makes a consistent light through the wick on its head, which only burns out when the golem is inactive. It is not very strong, nor is it very smart, but this little golem is very loyal; no matter the form it takes, a candle golem will fit in the palm of your hand and act as a light. It may complete small, simple tasks such as carrying very small objects, but cannot understand more complicated requests. While the flame it emits is warm and bright, it is not strong enough to set fire to things, and can be blown out by a Wind spell. |
Bottle of Snowlings | A round bottle of what appears to be never-melting snow... but tip the bottle and snowlings will pour out. Snowlings, little round snowballs with legs, roughly about the size of a golf ball, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. The Snow Bunnies A group of little enchanted puffs of snow that resemble tiny bunnies with little ears and coal for eyes. They are energetic little creatures that like to dance around and help Kou with her chores. |
Celestial One
Angelic Pact
You have made a contract with an angelic being of good. This creature of light has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the celestial's physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color. Your character Alignment now shifts from Neutral to Good and can not be altered (you will stay Good regardless of alignment altering affects).
Holy Gifts
Upon unlocking this level you may choose one of the Master level spells from the Light Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the Master level spells and do not need the Light Domain skill to gain or use the spell.
Angelic Light
The light within the celestial now flows through you, invigorating you and filling you with holiness. All of your physical attacks now deal Light damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal Light damage, making you effective against those of evil and death. Your attacks that deal Light damage now deal double damage against those who are of the Evil Alignment.
Celestial Two
Heavenly Infusion
The pact you have made continues to increase, the celestial granting you more and more of its power to fight darkness with. You can allow your physical appearance to continue to change as well, looking more like the celestial each and every day. Twice per topic you can cause a ring of light, a halo, to form over top your head, basking you in a warm glow. For the next two post all minor wounds you receive from things like cuts and scratches will heal themselves and you will ignore Dark damage from spells or attacks while the halo is summoned.
Calming Aura
Those around you begin to feel the light given off by the celestial within you. You radiate an aura that soothes others, invoking a sense of justice within them. You can target anyone who is currently under a fear affect, removing it from them and causing them to ignore it. Anyone who has been feared or forced against their will can be instantly cleansed by your presence, allowing them to continue fighting or pushing forward no matter how dire the situation may be. This feature can only be used once per topic.