Kou's Collection of Little Trinkets
Apr 12, 2023 11:08:17 GMT -5
Post by Kou Miyami on Apr 12, 2023 11:08:17 GMT -5
Skills
Arcana: Light Domain | Master |
Alchemy | Novice |
Marksman | Novice |
Renown: 4
Adventurer
Items
Item | Description | Weight |
Hidden Blossom Blade "Grandma's Cane" | A beautiful, redwood quarterstaff covered in vines and various flora; the bottom-half of the quarterstaff is actually the blade’s hilt, allowing the blade to be hidden. Upon removal from its hilt, the Blossom Blade is long, and an extremely thin, sharp, durable blade crafted by master blacksmiths in the Crescent Isles. This weapon can be used as a blade when unsheathed; a quarterstaff or walking stick when sheathed; and it is extremely effective against plants and creatures made of similar materials. | 3 |
Minor Health Potion "Grandma's Dumplings" | A small glass flask of red liquid that can be attached to a belt or stored in a bag. This flask contains enough liquid for a single person to consume. The liquid itself has healing properties and will heal any small surface level wounds of the person who drinks it. This will instantly heal any cuts, scratches or bruises. Comes in a set of two bottles. | |
Veiled Sunhat "Grandma's Gardening Hat" | A sunhat popularized in the deserts of Zeinav; this hat is veiled by translucent sheer fabric around its rim which falls down to the wearer's shoulders. The veil blocks both sand and sun from hitting the wearer's face. While wearing this hat, your sight is unaffected by particles such as snow, sand, or silt. -A gardening sunhat that has been decorated with a crow's feather, obtained from a mysterious guardian during an adventure- | 1 |
Boomerang "Grandma's Sandal" | A small wooden or steel curved object that is flat and easy to hold. It is a throwing weapon that not only has deadly accuracy but also holds a secret. The weapon is curved in a way that when throw, it will return back to its thrower following the same path it was thrown in. -One enchantment slot- Blessing of the Cosmos An enchantment which causes your weapon to give off a warm or cool glow; a cosmically blessed weapon gives off a light that allows you to see within a medium distance around you. Impact with this weapon causes it to leave star-like fragments around a wound when an individual or item is hit. These glittering star patterns highlight the target for two posts and makes them easier for others to see. | 1 |
Dancer's Fan | A very fine fan made of various fabrics or feathers and is often used by dancers in their performances. While it is nice looking, the fan can also be used to cool yourself or someone else down, much like a normal fan. While it seems like an average dancing fan, this can also be used as a weapon, with blades hidden in the folds and feathers of the item. This can be used to defend oneself and deliver slicing damage while going undetected. | 2 |
Flying Broom | A normal seeming broom made out of wood and able to sweep up dirt or dust. However while standing or sitting on the broom, its owner and give a command to cause the broom to rise into the air. The owner can then ride this broom as if using the fly spell. | |
Warmth of Saffron | A lovely pastry bun full of delicate saffron notes. This puffy pastry is curled up like a cat and is always warm to the touch; after eating it, the warmth of this bun begins to transfer to whomever ate it. The Warmth of Saffron is used often in Frost Gale medical kits in order to bring frozen travelers a quick way back from the brink of hypothermia. The Warmth of Saffron will keep you, or whomever has eaten it, warm in even the frostiest temperatures for five posts. The Warmth of Saffron can be used once per thread. | |
Toy Hammer | A wooden toy made to look like a battle hammer. It is light and easy to wield, allowing someone to swing this hammer around wildly. Unfortunately, the hammer does very little damage and only delivers a light bonk upon impact; however, when the hammer strikes an object, it lets out a high pitched squeak that can be annoying and distracting. | |
Moon Moth Robes | A set of robes made out of very fine, silky fabric, bearing a very noble and regal appearance. During the day these robes will slowly absorb light, storing a small amount of sunlight in the fabric of the robes. During the night, when the sun is down, the wearing can summon forth the stored light to create a large, blinding flash to emanate from the robes. This can only be used once per topic but can be used to blind anyone who's eyes are open and are able to see the flash. | |
Dragon Chocolate | A small piece of chocolate with a bright red, spicy filling. When consumed, the eater will be able to cast Heat Wave once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Storm Chocolate | A small piece of chocolate with a fluffy, white filling. When consumed, the eater will be able to cast Call Tornado once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. | |
Blizzard Chocolate | A small piece of chocolate with a cold, blue filling. When consumed, the eater will be able to cast Sheer Cold once during a topic without needing to know the spell. You can cast the spell anytime during the topic but lose the ability to do so if you consume a new Chocolate before the spell is used. |
Weight (7/12)
Spells
Spell | Description | Domain |
Mend Object | By touching an object you can mend or repair any damage that object might have obtained. This can be fixing rips or tears, mending broken armor or fixing a broken weapon. This does not add extra strike preventions onto armor. | Light |
Flame Hoop | The owner will summon a small ring of fire to hover in mid air around their torso, with them being at the center of this ring. The ring (like a hoola hoop) will float 3 feet away from its owner on all sides, giving a bit of space between the user and the ring. The hoop will last for three post and will follow the owner around, moving through items and burning anyone who touches it. -Deals Fire damage- -Gift from Yokai- | Earth |
Remove Poison | By touching a person or object, you can remove any form of poison or toxin. If used on a person it will remove any poison or toxic effect currently afflicting the person. If used on an item it will remove any poison from the item. (this will cancel out the effect of poison enchantments) | Light |
Light | A simple spell that allows you to create a small light, whether in your hand or on an object. This light illuminates a small area around you or the object you have illuminated. This light is considered magically in effect. | Light |
Raven Storm | After lifting your hands in the air you call forth a flock of ravens to swarm the area, appearing as if out of no where. A dozen ravens will descend upon the area, flying around, pecking and clawing your targets. These ravens can not speak to you and will only ever attack enemies, unable to complete other task for you. This storm will last for one post and cannot be summoned again for three post afterwards. | Sky |
Harvest of Plenty | Autumn is the optimal season for harvest, where connection with the earth is strong as the seasons change. You can tap into these energies, allowing you to bring forth the harvest. You can call forth vegetables that burst from the ground, creating difficult terrain from pumpkin vines and tall wheat stalks, covering a 20 by 20 foot square. If these plants are attacked in an attempt to clear them out, they grow back twice as plenty, multiplying the more they are met with violence. | Earth |
Halt Undead | You hold both hands out, causing all undead creatures in the area to freeze, stopping their movement and any actions they were taking for one entire post. Regardless of how many are there, they will all cease to move. This effect works on any undead creature, including summons or beings you read as undead. Can only be used once every five post. | Light |
North Star | After casting this spell, a bright orb of light will rise hundreds of feet up into the air. This orb will give off a faint, pale glow of light for the next three posts and illuminate the surrounding area. This orb will always point directly to the north, and moves with you as you travel. After three posts, this light will fade and it cannot be used again for two posts. | Sea |
Inspiring Presence | An aura of energy begins to radiate from your person, filling your allies with hope and strength. You begin to inspire those around you to continue fighting, filling them with the will to continue going. Anyone who you consider to be an ally standing in your immediate area will feel their strength grow. For the next three post any ally affected by this spell, including you, will deal double damage with their physical attacks. (does not effect spells) | Light |
Camp Fire | You choose a empty location that you can see and summon an average sized campfire within the area. For the next 10 post this campfire will give off magical heat and warmth, and can not be extinguished outside of canceling the spell. While it is able to keep anyone warm during any kind of weather, this campfire deals little to no damage, making it perfect for falling asleep next to in cold weather and bitter chill. | Earth |
Spells (10/10)
Tattoos
Tattoo | Description |
Turtle Tattoo | A tattoo of a sea turtle which gets etched onto the body. The owner can activate the tattoo to summon forth a large sea turtle which can then be rode on like a boat. The turtle is large enough for a humanoid to sit on and ride comfortably, allowing it to carry you across large bodies of water. The turtle has no combat ability |
Blooming Anklet | An anklet tattoo carefully inked around the ankle; this anklet is an elaborate vision of flora and fauna. By possessing this anklet, nature follows each step you take. You can cause natural flowers for the season and location to bloom upon and around your person within a five foot radius, and will bloom around your feet as you walk. |
Grafts
Graft | Description |
Heated Gland | An extremely warm gland is grafted into your body, causing you to be be incredibly warm to the touch, giving off a small aura of heat and allowing you to ignore non magical cold. While this heat is not strong enough to burn or cause damage, it can be extremely uncomfortable if exposed for an extended amount of time. |
Pets
Pet | Description |
"Kyan" Candle Golem | A wax golem carved in the magical runes of the Arcana Formulae; this little candle golem makes a consistent light through the wick on its head, which only burns out when the golem is inactive. It is not very strong, nor is it very smart, but this little golem is very loyal; no matter the form it takes, a candle golem will fit in the palm of your hand and act as a light. It may complete small, simple tasks such as carrying very small objects, but cannot understand more complicated requests. While the flame it emits is warm and bright, it is not strong enough to set fire to things, and can be blown out by a Wind spell. |
Bottle of Snowlings | A round bottle of what appears to be never-melting snow... but tip the bottle and snowlings will pour out. Snowlings, little round snowballs with legs, roughly about the size of a golf ball, are eager to help perform tasks, chores, carry an item, or cause a distraction— but they have no combat abilities and cannot speak. The entire group of Snowlings may be assigned one type of task at a time. The Snow Bunnies A group of little enchanted puffs of snow that resemble tiny bunnies with little ears and coal for eyes. They are energetic little creatures that like to dance around and help Kou with her chores. |
Celestial One
Angelic Pact
You have made a contract with an angelic being of good. This creature of light has taken residence within your soul, bonding itself to you and granting you a portion of its power. You can allow a small portion of the celestial's physical appearance to begin to bleed into yours, sometimes changing skin, eye or hair color. Your character Alignment now shifts from Neutral to Good and can not be altered (you will stay Good regardless of alignment altering affects).
Holy Gifts
Upon unlocking this level you may choose one of the Master level spells from the Light Domain shop to purchase for free. This will allow you to buy the spell like normal, but not have to pay its cost. You can pick any of the Master level spells and do not need the Light Domain skill to gain or use the spell.
Angelic Light
The light within the celestial now flows through you, invigorating you and filling you with holiness. All of your physical attacks now deal Light damage in addition to their normal damage types, so your sword slices, arrows strikes and hammer smashes all deal Light damage, making you effective against those of evil and death. Your attacks that deal Light damage now deal double damage against those who are of the Evil Alignment.